How to fix a campaign I don't enjoy anymore?


Advice

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So, we are playing Agents of Edgewatch since the end of September. But I don't feel it anymore. I had a lot of character deaths and am currently at the 4th character. No joke. Mainly due to bad luck and us being new, the rest of the party is fine though. But now I feel burnt out on character ideas on ideas how to RP, etc. My character has no investment and, most importantly, I have no investment in the campaign. I stopped taking notes and I struggle to role-play. The plot feels disjointed to me, because it is to my char and the city of Absalom doesn't excite me that much anymore.Everything feels disconected form em and my character. I am burnt out on the setting too, because of all he characters that aren't there anymore and that I had fitted into the world.

Everybody else is enjoying every sessiona nd they look forward to it and I feel bad when I am not super enthusiastic anymore. I want to keep playing, but I feel my thoughts drifting off.

It isn't about being burnt out on TTRPGs. We recently tried another system for a short adventure and it was awesome! It felt fresh and most importantly, I suddenly had new character ideas, the role-play was easy, etc. I love Pathfinder very much, but the way it currently is I don't know how to continue the AP. What to do? I talked a bit with my DM about it over text, but until we speak about it in person, do you guys have any advice? Thanks :-)


1) Ask the DM if you could play some of the NPCs for a while. Perhaps playing from a different point of view (villain/antagonist) would make it more fun. This might be too close to player-versus-player conflict for your DM, though.

2) Play a 'rodeo clown' character. During a rodeo, the clowns are there to distract the audience and any potentially dangerous animals while the contender removes themself from the rodeo ring (or while the medics remove an injured rider).

Your character could be the irritating distraction for the opponent, and not be expected to fill a traditional party role.

3) Become the chef for the gaming group. Focus on providing cool snacks and interesting drinks, rather than being a player.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Perhaps talk with your GM about coming back as one of the fallen previous characters that you felt had a story still to tell - but with an undead archetype. Lean into a revenge aspect if possible!

Grand Lodge

As Xethik wrote; Get Book of the Dead and plan with your GM how your most favorite dead PC will come back and join the Edgewatch!!!
“Death is no excuse to quit your duty!!”


I find myself intrigued by the sheer amount of deaths in the campaign. What character type are you playing? It sounds as if your playing at a level that is higher then you are at a continually beginning levels. It sounds like all the others have survived and leveled and yet your stuck with cannon fodder first level characters.

I did see a short on youtube where the Character gave DNA to a high level cleric with instructions to resurrect them if they failed to appear in a couple months.

You might sell your soil to a malevolent demon to continually resurrect your dead body or give you Deadpools power. You might just make 100 bland characters with no history or put any thought in to the creation then just throw them away in play with little care or effort. Maybe cover yourself in oil and then light yourself and jump at the monster. Become super creative with lots of ways to kill your self in game to make it fun again When your character dies you simply pull out another and show the Gamemaster they are failing in the endeavors and the game in no longer fun. You can call the characters Bob, Pat, Bill, Pete, Spot, Ralf, Meatsack or even redshirtguy. It is up to the Game Master to make the game fun if they are not able to do that then you might seek out another one. It is not hard to make 100 fighters with mundane names and all the same stats. At some point the game is not going to be fun for them either and something well change.

Being a subservient, catering to the party and not playing is not the answer you are there to have fun and play the game.

In the end you really need to talk to the Game Master and tell them your not having fun anymore.


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There are some brutal encounters in Agents of Edgewatch.

Not sure how you recover if you're not enjoying the story. GM needs to get you back in if you're losing interest. If they aren't doing it from too many deaths, they should be toning down the encounters or handing out more hero points to help you survive.

Tough situation if everyone else is having fun and this is your usual game.

Grand Lodge

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Deriven Firelion wrote:

There are some brutal encounters in Agents of Edgewatch.

Not sure how you recover if you're not enjoying the story. GM needs to get you back in if you're losing interest. If they aren't doing it from too many deaths, they should be toning down the encounters or handing out more hero points to help you survive.

Tough situation if everyone else is having fun and this is your usual game.

Yeah Heropoints and avoid splitting the party helps.

Or perhaps just play 1 level above the recommend level.


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Pathfinder Rulebook Subscriber

My first question is why do you think you need to keep playing in it? Not every game or table is for every person, and that is ok. Is this a friend group you're especially attached to playing with?


Captain Morgan wrote:
My first question is why do you think you need to keep playing in it? Not every game or table is for every person, and that is ok. Is this a friend group you're especially attached to playing with?

This is my standard group, all very close friends. And I find the campaign per se interesting, the concept and everything and that it goes to level 20. But as I said, I definitely want to keep playing but have struggle engaging with everything.Sounds a bit paradox, I know.


Game Masters are rare and far in-between from good to extremely bad. To find an in-person game is even harder. It is hard to just walk away knowing full well you might not find another game or dare to say be blacklisted for being a difficult player.

"Oh that person yea hard to please not very good whines a great deal dies often you might avoid bring them to your game." bluh bluh bluh

This reminds me I have to watch that "The Dark Side of D&D: The Dungeon Master Crisis" video I seen yesterday. Anyway it is extremely hard to find good reliable people to play with.

They need to address the issues that are cussing the deaths if the game is not fun people just stop playing and not just playing with that group they simply move on to better games without all the issues that could not be over came.

it is totally with in the Gamemasters discretion to pull punches or make it so players survive the encounters. If the GameMaster is delighting in the extreme body count of dead players characters and is the bragging rights of that gamemaster that they run a hard game. Then your only option as a player is to craft 100's of characters of the same character or just care an eraser and simply erase the name Bill from the dead characters character sheet and write Bob. Start over as a new cannon fodder for the horribly bad Gamemaster.

If falls on the Gamemaster no matter what no matter the circumstances, they are either favoring the others by giving them weak carry me toons and the cannon fodder takes all the hits. They might even be doing it to drive the one player away from their game.


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So... your basic issue, as I read it, is that you're finding it hard to get engaged. That's happening because you previously had been engaged, and then you died, and died, and died, and having your character die out from under you while you're engaged *sucks*. It's an emotional hit. Right now, there's some part of your psyche that seriously expects that you're going to *keep* dying again and again and again, and is trying to keep you from getting engaged in order to protect you, emotionally.

And, you know, it might have a point.

So the first step is to figure out how to make sure that your characters don't die so much. Figure out why they've been dying. From the sounds of things, it's not the rest of the party. It's mostly you. How can you adjust things so that you die less? Possibly play characters that are more durable, tend to be more back-line, possibly have meaningful built-in self-heals? If your major issue was that you'd charge out in front, get surrounded, and die that way, then try playing a ranged build who'd never want to charge out in front in the first place. If your major issue was that you were playing fragile characters who got quickly overwhelmed when things went bad, then possibly play something a bit tougher and/or make sure that you invest properly in defensive and escape options. Possibly carry around some healing consumables?

Consider discussing with the GM and/or your fellow players in case they noticed things that you were doing (or not doing) that you didn't.

After you get yourself to the point where you honestly believe that it actually will be different this time (and have *reason* to believe this - lying to yourself on things like this is bad policy) I suspect that you'll find that it's easier to get engaged again.


Having just looked in to the 6 part series I have to ask what adventure are you trying to play in with a 1st level character.

The first adventure Devil at the Dreaming Palace is the starter at 1st level. How ever the second adventure Sixty Feet Under is a 4-5th level adventure. All or Nothing is a 9th level Assault on Hunting Lodge Seven is 12th level Belly of the Black Whale is 15th level Ruins of the Radiant Siege is 18th level!

I can see your not going to have any chance of playing along if you are in the deep end of the pool with a beginner character at level 1.


XXSUPERHEROXX wrote:
... I can see your not going to have any chance of playing along if you are in the deep end of the pool with a beginner character at level 1...

You're the only poster fixated on level 1 characters in this scenario. The OP never mentioned what levels his character deaths were at.

I know that in our group, character deaths result in rolling up new characters of the same level as the recently deceased. So, a character death at 9th level is replaced by a new 9th level character.


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Pixel Popper wrote:
I know that in our group, character deaths result in rolling up new characters of the same level as the recently deceased. So, a character death at 9th level is replaced by a new 9th level character.

The game math doesn't really support having a party consisting of characters of different levels. A one level difference would probably be workable, but would be felt. Maybe a two level difference, but that is pushing things.


XXSUPERHEROXX wrote:

Having just looked in to the 6 part series I have to ask what adventure are you trying to play in with a 1st level character.

The first adventure Devil at the Dreaming Palace is the starter at 1st level. How ever the second adventure Sixty Feet Under is a 4-5th level adventure. All or Nothing is a 9th level Assault on Hunting Lodge Seven is 12th level Belly of the Black Whale is 15th level Ruins of the Radiant Siege is 18th level!

I can see your not going to have any chance of playing along if you are in the deep end of the pool with a beginner character at level 1.

I am not a lowerLevel than the other players. I have never been in a game were one player is lower level than the others. Other characters beside mine crossed the rainbow bridge, but that was earlier int he campaign.

Liberty's Edge

So, what is happening to your characters that is getting them killed more than anyone else's?


Losonti wrote:
So, what is happening to your characters that is getting them killed more than anyone else's?

First one died in a hard fight. Second one got killed by a boss and I didn’t care as much for the 3rd one anymore and was reckless.


Dooo deee dooo hummm Roll up new characters.. once again the Gamemaster is not stepping up. There is no "rolling" In making characters you just pick the numbers and craft the same toon. So basically, erase the old name write in another and hand the "new" Character to the Gamemaster.

It might just be me but if your just going to give a new character a free level boost to the current level you could just simply have the old character resurrected by a deity or high-level cleric and save a great deal of time crafting a whole new character you don't want to play that gets an instant level raise. It is like the whole World of Warcraft level boosts yes you are level 90 but your toons not built you have no crafting.

Question to the original poster do you think you might have been less careless with your character if you were allowed to have it resurrected?

I would suggest you ask if you can resurrect your first character or just stop playing the adventure. You just have to talk it out with your gamemaster as clearly what you have now is not working for you and if it is not fun then it is not worth playing.


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XXSUPERHEROXX wrote:
Dooo deee dooo hummm ...

What?

Quote:
...Roll up new characters.. once again the Gamemaster is not stepping up. There is no "rolling" In making characters you just pick the numbers and craft the same toon...

Seriously? You're going to nitpick the colloquial terminology because stats aren't actually rolled anymore?

And unless the GM is running pregens, it's generally not their responsibility to "step up" and provide back up characters.

Quote:
... So basically, erase the old name write in another and hand the "new" Character to the Gamemaster...

Ah, yes. The twin come to avenge a fallen sibling meme; I am Jorg with the exact same abilities, skills, and gear here to avenge my fallen sibling George...

Quote:
... It might just be me but if your just going to give a new character a free level boost to the current level you could just simply have the old character resurrected by a deity or high-level cleric and save a great deal of time crafting a whole new character...

Yup. It's just you, mostly.

There are in-game ways to return a character to life, and in-game reasons (too low level, availability, lack of funds, etc.) that it might not be an option, or might even fail. Not every table wants or is willing to ignore those mechanics for the mere sakes of expediency and/or convenience.


For the record I was not "Nitpicking" I was noting the old school term of rolling up character. I did not say the Gamemaster had to craft backup characters I said the Game master was not stepping up in other ways. Thats just my opinion. I never said anything about a twin avenging a fallen sibling. I said you can just make another character picking all of the same boxes and crafting an exact duplicate of the dead character so much so you could just erase the dead characters name and just write in the new name. You are just going to jump the new character up to the current level. Just make simple names like Bill, Bob, Tom, Roy, redshirtguy. Saves time and you do not have to craft a new character you could just have multiple character sheets filled out in advance you just fill in the new name.

My point was if you are just going to magic poof a new character to level 15 you might as will just resurrect the old character.

As it stated the original poster said they just throw away the 3rd character so they kind of put the whole party one person short. Had the gamemaster stepped up and resurrected the first character the original poster might still be engaged and still having fun.

Once again if it is no longer fun then it is not worth playing. It is between the player and the gamemaster. This is a game it is by design to be fun the gamemaster failed the player the play failed the party by carelessly throwing away the 3rd character. Issues need to be addressed or they need to find other parties. If the players are that rigid, then maybe the original poster should seek out other gamemasters.

arguing over this is futile we all have opinions you have yours I have mine that person who posted the thread has theirs.


XXSUPERHEROXX wrote:
My point was if you are just going to magic poof a new character to level 15 you might as will just resurrect the old character.

That pretty much makes dying irrelevant, doesn't it?

Generally, in Pathfinder, new characters joining a group are brought in at the same level as all the other characters. There are rules and tables for making sure that the new character is equiped with equivalent items and wealth (See the "Wealth By Level" tables in the Game Mastery Guide)

And, if you are playing PFS, once a character dies, you can't reuse that character unless you are brought back from the dead (using various spells, rituals, etc).

So your suggestion is pretty much unusable in most gaming groups that use the Pathfinder ruleset. You can't just fill in a different name on an identical character sheet.


Dying is irrelevant you just get another Character at the same level. It is not my fault the game is flawed. If you pick the same boxes the abilities and everything remain the same. So this guys bob the guy that dyed was bill. Bill had brown hair and brown eyes where are bob here is a blonde hair and has blue eyes. Bill was a short overweight few whereas Bob here is much taller and if fit as a lumber jack. Bill likes ugly women whereas Bob here like them big burly and manly looking tall as a mountain and able to have monsters for babies. see not the same character totally different.

If you going to tell people what they can and can't play for characters, then it is time to walk away from the game. Forcing people to play an allowed character is not how the game was intended. You might as will make the character yourselves and give it to the person and say if you want to play you have to play this character.

If characters are dixie cups and are completely disposable, then the players do not get invested and soon grow bored with crafting 1 or 2 new character each time they play.

But what do I know I just have my opinions. I do know if I am not having fun and everyone wants to control me and how I play or what character they are going to allow me to play I would just find another game.


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Sanityfaerie wrote:

So... your basic issue, as I read it, is that you're finding it hard to get engaged. That's happening because you previously had been engaged, and then you died, and died, and died, and having your character die out from under you while you're engaged *sucks*. It's an emotional hit. Right now, there's some part of your psyche that seriously expects that you're going to *keep* dying again and again and again, and is trying to keep you from getting engaged in order to protect you, emotionally.

And, you know, it might have a point.

So the first step is to figure out how to make sure that your characters don't die so much. Figure out why they've been dying. From the sounds of things, it's not the rest of the party. It's mostly you. How can you adjust things so that you die less? Possibly play characters that are more durable, tend to be more back-line, possibly have meaningful built-in self-heals? If your major issue was that you'd charge out in front, get surrounded, and die that way, then try playing a ranged build who'd never want to charge out in front in the first place. If your major issue was that you were playing fragile characters who got quickly overwhelmed when things went bad, then possibly play something a bit tougher and/or make sure that you invest properly in defensive and escape options. Possibly carry around some healing consumables?

Consider discussing with the GM and/or your fellow players in case they noticed things that you were doing (or not doing) that you didn't.

After you get yourself to the point where you honestly believe that it actually will be different this time (and have *reason* to believe this - lying to yourself on things like this is bad policy) I suspect that you'll find that it's easier to get engaged again.

that is some den good advice. I hadn't looked at it from that angle, thanks :D

Silver Crusade

Quote:
If you going to tell people what they can and can't play for characters, then it is time to walk away from the game. Forcing people to play an allowed character is not how the game was intended.

That is EXPLICITLY how the game is intended. Since forever.

Wayfinders Contributor

Hey... Our group had fun with the early Agents of Edgewatch, but then the plot started getting ooky, and we had a group discussion, and decided that once we got to the end of the current story arc we were done.

For something completely different, the whole group switched to Drift Crashers, a ridiculously silly Starfinder story. It was the right choice for us.


I was in a campaign where I had a lot of issues with the GM taking agency away from me and even taking away my character to force me into an espionage scenario.

I talked to him and it got better.

But it was pretty spent at that point. And my character reflected that. It was 5e.

I multi classed out of ranger into warlock and became a bit darker. Not edge Lord but more like "screw everyone, I don't care much beyond me getting mine at this point"

I never gave the GM or the party grief but my character motivations starkly changed.

I stayed less engaged in the character as a result and pretty much just went through the motions.

I was glad when it was over if I'm honest.


XXSUPERHEROXX wrote:
My point was if you are just going to magic poof a new character to level 15 you might as will just resurrect the old character.

New characters magically poof into my campaigns at party level. A fifth player joined my campaign when the party was at 3rd level, so her new character started at 3rd level. Two more players joined at 6th level, so their characters started at 6th level. I also indulge in Paizo's public playtests of new class designs: summoner, [url="https://paizo.com/threads/rzs43aev?Arkus-playtest-inventor#1"inventor,[/url] and [url="https://paizo.com/threads/rzs43o14?Collin-playtest-kineticist#1"kineticist[/url] by having a character of the playtest class temporarily join the ongoing campaign, at the same level as the party.

In 1980 I played in ongoing Advanced Dungeons & Dragons campaigns where new PCs joined as 1st-level characters despite the average party level being around 4th level. Those characters died frequently, but death was more expected in AD&D anyways. Playing a below-level character is not as fun as playing an on-level character, but from what I could see, the players with the above-level characters were the most bored, because they were not challenged.

Death is not expected in Pathfinder. It is always a risk and that risk drives dramatic tension, but the encounters are supposed to be manageable. Nevertheless, the risk means an occasional death. The in-game mechanic for character death is to find someone who can resurrect the dead character. If the narrative does not allow the in-game mechanic; for example, in a Rise of the Runelords campaign one player sacrificed her fighter in a dramatic death and did not want to undo that, then we default to the new-character option.

In a Paizo adventure path, the excitement mostly comes from the continuing story, not from the risk of death in combat nor the power of leveling up. The PCs did not simply defeat a golem in a trapped corridor; rather, the party defeated a golem guarding the armory of troll-conquered Fort Nunder because they needed the dragon-hunting gear of the Chernasardo Rangers to take down the black dragon Ibzairiak (scene from Pathfinder Adventure Path #116: Fangs of War). If a PC dies after the adventure and is replaced by a new character, that new character misses out on the shared adventures that the party already faced.

XXSUPERHEROXX wrote:

Dying is irrelevant you just get another Character at the same level. It is not my fault the game is flawed. If you pick the same boxes the abilities and everything remain the same. So this guys bob the guy that dyed was bill. Bill had brown hair and brown eyes where are bob here is a blonde hair and has blue eyes. Bill was a short overweight few whereas Bob here is much taller and if fit as a lumber jack. Bill likes ugly women whereas Bob here like them big burly and manly looking tall as a mountain and able to have monsters for babies. see not the same character totally different.

If you going to tell people what they can and can't play for characters, then it is time to walk away from the game. Forcing people to play an allowed character is not how the game was intended. You might as will make the character yourselves and give it to the person and say if you want to play you have to play this character.

I hold a Session Zero before my campaigns, where I tell the players what to expect in the game so that they can make appropriate characters. Before Ironfang Invasion, I told the players that the village of Phaendar would be invaded by the Ironfang Legion and their PCs would spend most of the 1st module, Pathfinder Adventure Path #115: Trail of the Hunted, hiding in the fey-infested Fangwood Forest sheltering and hiding refugee villagers from Ironfang patrols. Thus, they created high-Dexterity characters all trained in Nature, Stealth, and Survival. A champion stomping around heavy footed in heavy armor would have been a liability.

Sometimes the characters are only half appropriate, so I struggle to fit them into the story. When the tailed goblin champion Tikti joined the campaign at 3rd level, she was wandering lost in the Fangwood Forest because she was not trained in Survival. However, she was still a high-Dexterity character in light armor and trained in Stealth. I added a backstory to Tikti to explain how she got into the Fangwood and the player approved that story.

XXSUPERHEROXX wrote:
If characters are dixie cups and are completely disposable, then the players do not get invested and soon grow bored with crafting 1 or 2 new character each time they play.

They are not dixie cups and that is what is leaving Lorkan disconnected. Even an identical character, the twin brother of the recently deceased character, would have a different narrative connection to the party.

My advice to Lorkan is to follow Sanityfaerie's advice and correct the overly frequent deaths of his characters. Then further work with the GM to get a new character who is already deep in the narrative, not a character who joined the party while simply wandering by. For example, the blurb of Pathfinder Adventure Path #161: Belly of the Black Whale says, "Old enemies become new friends as the heroes work for an infamous underworld crime lord in order to prove their fealty and receive blueprints to the enchanted prison galley known as the Black Whale." Lorkan could play one of those old enemies (possibly one who was unnamed behind the scenes) who becomes a new friend. It would give his PC a unique perspective, to be an underworld criminal temporarily working with the disgraced police agents who will grow to like them and become a permanent unofficial consultant who travels with the party.

Wayfinders Contributor

There is also the question of... Is it time to leave the campaign? Life is too short to be in a campaign where you're unhappy and not fully engaged. If it's not working, don't drag it out.

I have learned the hard way that it is better for everyone if I leave a campaign that is not working for me.

1) the group can get a more enthusiastic newcomer who is not just going through the motions

2) I can get a fresh start somewhere else and discover my inner joy!


The biggest problem with the poof magic new character leveling is that the Gamemaster is not held accountable and has free license to murder-hobo the whole lot and just pop in Newly crafted characters. If you kill off the whole party your done your campaign failed miserably.

If you all want to continue on you get a 1st level character and the whole party carries you or you start over with another group. There has to be penalties for a bad gamemaster.

I crafted a cannon fodder character today I called him Red Shirt #001. a basic 16 year old farm hand human male. The idea is that human life has no meaning to the game master or the players if you just get to continue on with information you gathered with a now dead character. The player turns in to a malevolent god who is usings humanity as chess piece. you just keep throwing bodies into a meat grinder. The fear of a failed campaign is gone you know you can just replace the dead with fresh cannon fodder.

When characters stop being cherished as prized characters their just chess pieces and human life has little to no meaning the game becomes boring you lost you ultimate most favorite character now you just stop caring and burn through bodys to reach the objective no matter the loss of life. You become the monster.

There is no longer a fear of your character dying you get a new one and you continue of tell it is time to craft yet another one. I mean I can play that way I just admit I am playing as an extremely evil entity, and I throw away humans with no regard, I win in the end with a huge body count but the last character I use that comes out alive is level 20 Red Shirt #496 a 16 year old human farmboy poofed from beginner zero XP to 20th level champion in three hours play.

You do sound like an awesome gamemaster I am just pointing out how I see it. I can play a very evil god and I can craft a lot of minions all dumb as stumps but strong as Ox's then shove them in to the gamemasters meatgrinder. It's like paper money when you need more you just print it it has no value.


XXSUPERHEROXX wrote:

The biggest problem with the poof magic new character leveling is that the Gamemaster is not held accountable and has free license to murder-hobo the whole lot and just pop in Newly crafted characters. If you kill off the whole party your done your campaign failed miserably.

If you all want to continue on you get a 1st level character and the whole party carries you or you start over with another group. There has to be penalties for a bad gamemaster.

I am confused. It sounds as if XXSUPERHEROXX wants to punish both Gamemaster and the players when bad dice rolls turn a risk of death into an actual PC death. Hero points let us mitigate risk a little, but we cannot get real dramatic tension out of fake risk. Character death has to have a nonzero probability for a real risk, and the dice control how probabilities play out.

By the way, the phrase "murder hobo" refers to the player characters, not the GM. It is a roleplaying style where the PCs have no home and no agenda beyond killing monsters and accumulating loot.

XXSUPERHEROXX wrote:
I crafted a cannon fodder character today I called him Red Shirt #001. a basic 16 year old farm hand human male. The idea is that human life has no meaning to the game master or the players if you just get to continue on with information you gathered with a now dead character. The player turns in to a malevolent god who is usings humanity as chess piece. you just keep throwing bodies into a meat grinder. The fear of a failed campaign is gone you know you can just replace the dead with fresh cannon fodder.

The Golarion gods are not using adventurers as chess pieces. They have clerics and champions serving their agenda, but they value those servants.

Instead, the players are using the PCs as game pieces, because this is a game. And we handwave away the clumsiest effects of the game mechanics and try to shape the game results into a story about adventurous characters, because we players, including the GM, care about the story.

XXSUPERHEROXX wrote:

When characters stop being cherished as prized characters their just chess pieces and human life has little to no meaning the game becomes boring you lost you ultimate most favorite character now you just stop caring and burn through bodys to reach the objective no matter the loss of life. You become the monster.

There is no longer a fear of your character dying you get a new one and you continue of tell it is time to craft yet another one. I mean I can play that way I just admit I am playing as an extremely evil entity, and I throw away humans with no regard, I win in the end with a huge body count but the last character I use that comes out alive is level 20 Red Shirt #496 a 16 year old human farmboy poofed from beginner zero XP to 20th level champion in three hours play.

I have seen Dungeons & Dragons played as a combat game with minimal roleplaying and no solid story. And that is fine if the players want purely a combat game. Some classic D&D adventures, such as Tomb of Horrors, are written as survival games in which the PCs die easily. But a Paizo adventure path, such as Agents of Edgewatch, is for people who want to roleplay enduring characters.

Paizo made some mistakes in writing the early adventure paths for Pathfinder 2nd Edition. Age of Ashes and The Extinction Curse have too many Severe-threat encounters for players to handle without a lot of tactical skill. I guess Agents of Edgewatch, the third PF2 adventure path, still has some rough spots, too. Most beginning GMs lack the confidence to override the adventure path and customize the difficulty to their players' needs. And if we punish beginner GMs, then we will have fewer experienced GMs later.

XXSUPERHEROXX wrote:
You do sound like an awesome gamemaster I am just pointing out how I see it. I can play a very evil god and I can craft a lot of minions all dumb as stumps but strong as Ox's then shove them in to the gamemasters meatgrinder. It's like paper money when you need more you just print it it has no value.

I don't think that Lorkan's GM is deliberately trying to kill off Lorkan's characters. That is why part of the solution is to talk to the GM.

Silver Crusade

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If you're not enjoying a campaign anymore, the first thing I would suggest is to determine if it's the characters dying or the particular story that is where you are disconnecting.

To reply to some other posts, this is a game. It is supposed to be fun. Talking about punishing people or 'letting someone get away with something' shows an attitude that is going to be more detrimental to fun that anything you could be talking about with such language.


It is ok If you are confused about me expressing an opinion about what I perceive as a flaw in the system. In the beginning you know in the late 70's early 80's bad rolls are part of the game it was all about good or bad rolls when you craft a character it was luck to roll an awesome character and bad when you had to use low numbers. Characters with a 2 charisma.

There is no risk to either side of the game. The Gamemaster does not risk having a failed campaign if he just plops down a poof boosted character replacement piece. You put in to place a demigod group of players that no longer invest in their minions. Like the Greek gods humanity is their chess pieces, and the world is the chess board. They stopped putting them self in the place of the characters and play a role with fears of losing all that they have done.

You have a king god gamemaster bored with the role play and more interesting in the cress board. There are a lot of games like that Risk comes to mind you do not invest in a board piece you use them and loss them then replace them because you dehumanized them. You no longer think of them being human they are just numbers.

I said I can play that type game I step away from the role play game craft an army of disposable characters all the same, Young strong male youth I hand them a sword call them a fighter and feed them to a meat grinder. I no longer invest in the crafting of the character once you stop doing that it really does not matter if that game piece dies you simply take another one out of the many in your portfolio zero XP level one poof current level with the full knowledge of the dead character. Kind of like the cylons. They go in to battle with the knowledge they will die and then be uploaded to a new body they become fearless as they are now godlike deathless.

There is a saying we had when I was racing dirt bikes. "it is not if you crash it is when you crash." if you're not crashing, you're not crossing over the line of safety you are not racing.

I can make a couple hundred basic male human characters in an hour. I can play as a malevolent player playing a ruthless demigod who laughs as he just rips the dead characters sheet in half and pulls out a new one. A Golarion god would judge their dead cleric and may gift them a resurrection so they might continue they deeds of good to better humanity.

A murderous gamemaster faces no consequences if they continually kill off all the characters and then replaces them with a poof character their campaign continues, and they have bragging rights on the mass of dead character bodies. "I play a hard game you'll not see mercy or any of the resurrection none sense in my game! See this party has gone through 138 characters and my campaign is flourishing! We can make a new character in under five minutes with this new digital app." If they were faced with ending their campaign until they raise the new level one characters to the needed level to continue the failed campaign. You would have an elevated game with high stakes for both sides. You would have a gamemaster that would use the avenue's for resurrecting dead veteran champions.

You can be mad at me for seeing the cold blooded side of the flawed game and villainize me for pointing out that I am OK with that form of game play. Making characters on line takes minutes now. You no longer need a gamemaster to roll up a character to bear witness to the roll. Soon there will be artificial gamemasters. That will resolve a lot of issues. you died "your fight is over" (from the 100 tv show) please start over. There will not be a game master shortage where you just have to deal with murderous malevolent gamemasters and cold-blooded demi-god players.

Either way I am game just let me know how many cannon fodder characters I need in my folder. Thank you for your time! It is nice to have intelligent conversations with people that stay on topic!

Liberty's Edge

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...what?


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Flagged for personal harassment


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XXSUPERHEROXX, we are accustomed to topic drift in these forums. Someone starts a thread with a question or experience, and the rest of us pop in with answers or further questions or tales about similar experiences. Some tales are rants where the writer is blowing off steam, and we understand that.

But I cannot tell whether you, XXSUPERHEROXX, are interpreting Lorkan's question to be about a toxic GM, making a rant about how all GMs are terrible, or suggesting we change our standard custom of replacing deceased PCs because it leads to terrible GM behavior. Since you replied to me, "It is ok If you are confused about me expressing an opinion about what I perceive as a flaw in the system," I guess it is the third case.

The GMs that I read about here in the Paizo forums are generally good. The worst problem that players complain about is a GM sticking tight to the module as written even when some encounters in it are not well suited for the particular PCs in their party. For example, they could be too deadly. A little customization would greatly improve the campaign. Customization and improvisation are skills learned from experience, so not all GMs can manage them. This does not make them bad GMs. They do not deserve the insult, "king god gamemaster bored with the role play."

And even a well-written encounter can be messed up by the dice. In my weekly game session yesterday, we began by finishing a battle against Queen Arlantia, the final boss of Prisoners of the Blight. She had low AC for her level and only 48 hp left, but had protective spells up such as Foresight. And she did not need to use Foresight, because the players repeatedly rolled low numbers on their d20s, such as 4 and 5. Then the sorcerer Honey cast Ray of Frost on Arlantia with her first two actions, when her main attack would be siccing her active Implosion on Arlantia when Honey sustained it. She rolled a natural 20 on the Ray of Frost, so Arlantia used Foresight to force a reroll. Honey's player rolled a second natural 20 on the reroll. Arlantia went down to a cantrip, despite her protective spells, due to a double natural 20.

I love telling stories about my campaigns. I run roleplaying games to entertain my friends and family (Honey is played by my 35-year-old daughter three time zones away on the west coast of the USA) and because I like the stories their characters create. If a PC died during my campaign and I could not arrange for a 9th-level Resurrect ritual, then I would try to repair the story to continue some other way and to keep the player still in it. However, I have a full GM toolbox of options, so I could probably manage a Resurrect. (Let's see, a crossover character knows a 19th-level skald spellcaster 400 miles away in northern Ustalav who could manage a 9th-level Resurrect, so I would need to provide some fast transportation and convert the skald class from PF1 to PF2.) Not all campaign settings have Resurrect available to the PCs, especially at low levels.


it is refreshing to haver some one like you to have an intelligent conversation about the game. If you think I singled you out or you think my opinion is a bad one pointed at the original posters gamemaster I am sorry.

How ever I thought I had stayed on topic.

original poster wrote:
But now I feel burnt out on character ideas on ideas how to RP, etc. My character has no investment and, most importantly, I have no investment in the campaign.

Some of my posts addressed the disconnect between losing a treasured character and a broken system that just poofs magically upgraded replacements. It rather fall into styles of playing how a game master plays and runs their game. I repeatedly stated I am fine with the whole magic pooking as I can change my style of playing and just not get invested in one character. I timed it, it took all of 5 minutes to make a replacement. My personal feelings about a game master not having any consequences for killing off characters is just about style of play and a broken system. If a character dies their dead you need to relevel a new character not reward bad playing.

for an example I could make a bunch of lame redshirt characters use them as cannon fodder get the campaign to level 20 then kill my character on purpose to replace them with my cherished character play of all of an hour and walk away with a poofed zero XP 20th level rogue assassin.

It is what it is people play the way they want if human being can be replaced without loss, then it has no value no risk and in the end no interest in the game.

I am ok with any way the game master wants to play they simply have to take my style of playing in stride I am not going to get invested in the characters if I know I can simply replace them with a better one at higher levels and be rewarded.

Conquerors blade comes to mind an awesome game you feed your army into a meat grinder or fend off the attacking army. solders died and poof replacements to bad it was a Russian game it was super cool.

Any way I would like to personally thank you for taking time to respond and I very much enjoyed your story. Once again if I offended you I am sorry. I appear to be gathering a haters club once more I would hate to have you become displeased with me to the post you no longer wish to engage me in intellect correspondence.


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Lorkan wrote:
Sanityfaerie wrote:

...

So the first step is to figure out how to make sure that your characters don't die so much. ...
Consider discussing with the GM and/or your fellow players in case they noticed things that you were doing (or not doing) that you didn't.

After you get yourself to the point where you honestly believe that it actually will be different this time (and have *reason* to believe this - lying to yourself on things like this is bad policy) I suspect that you'll find that it's easier to get engaged again.

that is some den good advice. I hadn't looked at it from that angle, thanks :D

I will second this advice - what mostly stands out to me as the outlier is that your characters are getting killed much more frequently than the others. Bad luck happens, but if it's on the regular it's not really luck... need to check for play-style and so forth.

Now, that's not necessarily bad, it's only bad if you are particularly attached to the characters!

My characters tend to die more frequently than my peers, but if they don't, I look for in-game ways to retire them periodically anyway, just because there are so many great classes and concepts out there to play!

Also, don't feel like losing a character takes you personally out of the story arc. It absolutely does not. The game is about you and the other players more than the characters...that is the continuity that matters. Memorable adventuring is as much about the goofing and critical fails as it is about the critical successes.

As another option, we have another player who loses a lot of characters as well. He plays replacements as brothers (and sisters) from one big, rustic, combative, clan. When one errant sibling gets crushed by an elephant or falls off a ledge, another sibling (slightly different name, usually different class, same theme) shows up shortly thereafter to find out "what's happened to my older/younger brother/sister" and "Avenge the family!!" It's become a running gag in the party...one of several.

If you need character ideas to get the creative juices flowing, look up RavingDork on the forums, he has a dense character library to choose from.


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XXSUPERHEROXX wrote:
The biggest problem with the poof magic new character leveling is that the Gamemaster is not held accountable and has free license to murder-hobo the whole lot and just pop in Newly crafted characters.

Yes. And because that is indeed the biggest problem with bringing in new characters at current party level, that is what I will continue using and recommending. That is a problem that is easily mitigated with an appropriate attitude from the other players at the table.

Broken math of mismatched character levels is not.

XXSUPERHEROXX wrote:
If you all want to continue on you get a 1st level character and the whole party carries you or you start over with another group.

Try playing this with a character that you actually want to use and see how much fun it is.

XXSUPERHEROXX wrote:

There has to be penalties for a bad gamemaster.

I crafted a cannon fodder character today I called him Red Shirt #001. a basic 16 year old farm hand human male. The idea is that human life has no meaning to the game master or the players if you just get to continue on with information you gathered with a now dead character. The player turns in to a malevolent god who is usings humanity as chess piece. you just keep throwing bodies into a meat grinder. The fear of a failed campaign is gone you know you can just replace the dead with fresh cannon fodder.

This sound toxic. If I was the GM I would cut you from my game.


If you were to cut me from your game for using this form of play style, it would mean I came to the conclusion you where the type of gamemaster I would need to alter my playing style by using character I am not invest in. Because it would no longer matter about leveling or experience points it is about achieve the objective at any cost "the ends justify the means". It would not matter to you if I died. I did my part in the game. You would never know I made cannon fodder characters. I would not fuss or be bothered in the least. I would be laughing and going "dohhh...oppss let me see if I have another character made up." There is nothing to be upset about characters take 5 minutes to craft.

It would be on you if we all kept dying but we didn't freak out we just pulled out another fighter to keep going. If you were a bad gamemaster you most likely would not have to cut me from your game I would just pack my things and wish you a good night and leave.

It's a game I am there to have fun if it is not fun then it is time to call it a night and go do something fun.


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Pathfinder Rulebook Subscriber
XXSUPERHEROXX wrote:
It's a game I am there to have fun

For a lot of people, that hyper combative and toxic attitude is pretty much the opposite of fun.


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You should never force level disparity on players. That is the epitome of bad play and a sure way to make everyone's unhappy at the table


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PF2 different levels is terrible.

It wasn't great in any edition, but it is particularly terrible in PF2. I would never do that to a player.


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Playing at disparate levels is mathematically infeasible. That is completely off the table.

Character deaths happen. Rarely, generally, but it does happen. And the risk of it happening is necessary for the game to be meaningful. It is not bad GMing to have a character die.

There may be problems if characters die regularly, or if one player's characters are dying more often than the others. But that could be a problem with any number of things.

It could be that the one player is not building viable characters. No, a Sorcerer does not become a front-line melee brawler by having the Glutton's Jaws focus spell.

It could be that the GM is specifically targeting that one player and their characters.

It could be that the player is playing their characters too altruistically and self-sacrificing themselves.

With the limited information that we have from the OP, I can't really make a determination of that.

What I can say is that if a character dies, and the player wants to continue playing the game - they need to either have their character resurrected in-game somehow, or bring in a new character of the same level as the rest of the party.

If the GM insists that the new character come in at 1st level, that is horribly broken. That is going to be a severe hindrance to that character and the player will no longer have any fun playing in that game. That is a toxic attitude to have. Either that or that GM has no fundamental understanding of the math of the game.


You make valid points I was addressing. Yes we do not know enough about what is transpiring at this one's table. We only have one person's information who clearly said they throw away the 3rd character.

I said early on that the gamemaster was not stepping up. they are the master if the one player is not building viable characters it is the gamemaster that should learn the player to craft better character. "a Sorcerer does not become a front-line melee brawler" I agree in which the gamemaster should have addressed this or given the player a fighting character it comes to crafting a viable character the fits the style of the player.

If you make it so the characters cannot be replaced is stops the evil game master from specifically targeting that one player and their characters. Your way rewards the gamemaster for acting in the manner. If the campaign fails because of character deaths it fails. Just like you all are going on and on about deaths of characters are part of the game. Which it is you die it's over. You kill all of your players it's over. You do not get to replace characters with poof characters it cheapens the game. You are cheating as simple as that. you could have just cut a finger off and have the character resurrected but no you reward bad behavior from either side. There is no longer and consequences.

Don't get me wrong cheating it great you can play without worrying about dying. You just stop getting attached to the characters. It is just another style of play. We use to call it power playing in the army. we go tell were dead.

Like I said before they both need to sit down and talk this out to resolve the bottom line issues. I was of thought the original poster was a beginner which places the issue at the feet of the gamemaster they are not stepping up. You can continue to argue it is not their job but it is they are the gamemaster.

Thank you for taking time to debate the topic and for putting out thoughtful opinions. I still think there should be consequences for both gamemaster and players once you remove that it is a completely different game.


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"Your character died, so you don't get to play with us any more" is also a rather bad attitude for a GM to have.


XXSUPERHEROXX wrote:
I was of thought the original poster was a beginner which places the issue at the feet of the gamemaster they are not stepping up.

Ah, I have seen Lorkan post here before. I looked up his ealier posts. The first was five months ago in September 2022. He had asked in Got petrified, now what? about his character being petrified by a cockatrice. He started that post with, "Hi, my group is very new to Pathfinder," so Lorkan has less tnan a year of PF2 experience.

I wonder whether that petrification was one of the character deaths. The cockatrice's Calcification is a temporary effect, since 3rd-level characters don't have access to Stone to Flesh, but rolling a critical failure on the DC 20 Fortitude check for recovery results in permanent petrification that requires Stone to Flesh. And 11 days later he asked, Which class to play?- "So, my first character just died. Yey. I need a new one, but I don't know that much about the different classes."

Yeah, the campaign has been rough on Lorkan's characters.


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XXSUPERHEROXX wrote:
... You kill all of your players it's over. You do not get to replace characters with poof characters it cheapens the game...

You do not get to dictate the terms of others' play nor decide the value of their experiences.

XXSUPERHEROXX wrote:
... You are cheating as simple as that...

Really? Please, by all means, cite the general rule(s) of Pathfinder that stipulate that:

  • replacing a character after character death requires starting over at first level, and

  • killing all of the players' characters is the end of an adventure, campaign, and/or story arc.

    Hint: There are none. Your allegations of cheating because you don't agree with how things are generally handled is beyond the pale.

    Your toxicity makes me wish for a mute option on these forums.


  • You are making me the bad guy and I know it is a fitting tactic that works. I could say the same thing, you killed my character, and you refuse to allow the cleric to ask their god to resurrect me? You would rather cheat and magically teleport another character into the dungeon, so your campaign does not fail do to your unyielding rigid standards on death has to be permeant. You get to cheat so your campaign can continue, and the game become less about consequences for your actions because the charters have little value.

    Once again I am ok with the whole cheating thing. I just switch tactics and play in a different style. I do not get to make the rules they're your rules if human life has no value then I am ok with that. You want the ability to replace characters so your campaign does not fail. If I am ok with it and the tables ok with it then it's ok with everyone. I just will not get invested in my characters in which my style will become reckless and bold. When I die the party can search my body get 9 gold pieces and a fighters kit worth of gear a long sword and a dagger. They in turn can sell me back my other characters stuff and get 5 more gold and we continue with the mission. We all laugh at the irony and giggle for a bit I am good with that I will be having fun.


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    How and when a character gets replaced is a narrative process that gets handled in-game. Yes, having a new character teleport into the middle of a remote location would be grating. It is also not very standard. Normally the remaining party has to go back to a settlement of some variety and recruit a new party member.

    And the consequences of this is that the new character is new. They have to actually join the party.

    This attitude of

    Quote:
    you simply take another one out of the many in your portfolio zero XP level one poof current level with the full knowledge of the dead character.

    is called Metagaming - where the character gets to magically know all the information that the player knows. It is a style of game play that is pretty much universally despised.

    The new character will probably be filled in on the broad information about the happenings in the story so far. Likely even off-screen because none of the other players at the table really feel like creating a summary that the player with the replacement character already knows.

    But that new character is going to have to establish their own personal connections to the other player characters. And the GM is going to have to rework some of their details and personalizations of the campaign to account for this new character and the loss of the old one.

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