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![]() Squiggit wrote: While true, the trouble there is against your off-target you completely lose your combat mechanic. No Int, no strategic strike damage. It can feel pretty bad. Sure. And it can feel kind of bad for Rogues when the targets are immune to Flat-Footed and/or Precision damage. Not every fight, nor every target, is going to engage certain classes' combat mechanics optimally. ![]()
![]() MrCharisma wrote: ... The second thing is that the Thaumaturge can choose which attack to use the pre-rolled die on. If you roll a Nat-20 then it's more advantageous to save that 20 for your second attack - You'd get a regular attack at your full attack bonus followed by a guaranteed crit. This is a trick the Investigator can't do, despite this being the Investigator's main schtick... That is something an Investigator can do so long as there is another target or if s/he does not have Strategic Maneuver. Target a different creature, or the subject of the Nat 20 DaS with a Shove or Trip, then use the Nat 20 on a qualifying Strike versus the subject. As for the Single Target conundrum, as long as the Investigator isn't wholly dependent on Int to Strike, simply not using DaS is an option. ![]()
![]() Arachnofiend wrote:
Fencer m/c Gunslinger with Pistol Twirl will let you ranged Feint for panache. ![]()
![]() aobst128 wrote:
Note, Flying Blade is more restrictive. Sneak Attack only limits Thrown melee weapons to Agile or Finesse. All other ranged weapons are valid for Sneak Attack. ![]()
![]() Allisar the Giantess wrote:
Yes, you can Shield Bash. And look at Shield Boss and Shield Spike. ![]()
![]() Gortle wrote:
Uhm. Ring of Wizardry which "does nothing unless you have a spellcasting class feature with the arcane tradition." ![]()
![]() XXSUPERHEROXX wrote: ... You kill all of your players it's over. You do not get to replace characters with poof characters it cheapens the game... You do not get to dictate the terms of others' play nor decide the value of their experiences. XXSUPERHEROXX wrote: ... You are cheating as simple as that... Really? Please, by all means, cite the general rule(s) of Pathfinder that stipulate that: Hint: There are none. Your allegations of cheating because you don't agree with how things are generally handled is beyond the pale. Your toxicity makes me wish for a mute option on these forums. ![]()
![]() XXSUPERHEROXX wrote: Dooo deee dooo hummm ... What? Quote: ...Roll up new characters.. once again the Gamemaster is not stepping up. There is no "rolling" In making characters you just pick the numbers and craft the same toon... Seriously? You're going to nitpick the colloquial terminology because stats aren't actually rolled anymore? And unless the GM is running pregens, it's generally not their responsibility to "step up" and provide back up characters. Quote: ... So basically, erase the old name write in another and hand the "new" Character to the Gamemaster... Ah, yes. The twin come to avenge a fallen sibling meme; I am Jorg with the exact same abilities, skills, and gear here to avenge my fallen sibling George... Quote: ... It might just be me but if your just going to give a new character a free level boost to the current level you could just simply have the old character resurrected by a deity or high-level cleric and save a great deal of time crafting a whole new character... Yup. It's just you, mostly. There are in-game ways to return a character to life, and in-game reasons (too low level, availability, lack of funds, etc.) that it might not be an option, or might even fail. Not every table wants or is willing to ignore those mechanics for the mere sakes of expediency and/or convenience. ![]()
![]() XXSUPERHEROXX wrote: ... I can see your not going to have any chance of playing along if you are in the deep end of the pool with a beginner character at level 1... You're the only poster fixated on level 1 characters in this scenario. The OP never mentioned what levels his character deaths were at. I know that in our group, character deaths result in rolling up new characters of the same level as the recently deceased. So, a character death at 9th level is replaced by a new 9th level character. ![]()
![]() SuperBidi wrote: ... You have no issue removing the effects of Inspire Courage the second the character is out of the Emanation. ... Uhm... b/c the bonuses of IC are (a) not conditions and (b) don't have the stickiness of the condition value not ticking down until the end your turn. DoD imposes a condition with a specific mechanic for how the condition "falls off". DoD ending or leaving the aura does not remove the Fightened condition b/c DoD does not say it does. Thus, it defaults to the tick down mechanic of the condition. If DoD said something like, "while in the aura, foes are Frightened 1," you'd have a reasonable point. ![]()
![]() Kyle_TheBuilder wrote: ... When it comes to Knockdowns, is there any advantage of 2h vs dual wield? ... Knockdown does not work, at all, with dual wielding weapons or with weapon and shield. It only works with a free hand or a two-handed weapon. However, dual wielding with a weapon that has the Trip trait, like a Kukri, you could Trip followed by Double Slice. ![]()
![]() XXSUPERHEROXX wrote: ... Some rules are just broken like having a dual handed feat that automatically gives you a -5 penalty hence changing my class feat Twin Feint to Tumble Behind why would... /sigh Twin Feint does not automatically give you a -5 penalty. Attacking twice, dual weapon or not, incurs the MAP (Multiple Attack Penalty). Twin Feint gives an advantage in that the target is automatically Flat-Footed to your second attack meaning their AC is -2 and you can apply Sneak Attack. ![]()
![]() aobst128 wrote: ... it's just the logic of how a bow functions that's making a little bit of a mess. When you have it loaded, presumably you have an arrow nocked. Naturally, that would need to take up both hands. No. No it doesn't. It is super simple to walk around with an arrow knocked holding a bow in one hand with a finger holding the arrow in place. Drawing the bow requires two hands. Simply having an arrow knocked at the ready does not. ![]()
![]() There are ways to get around limitations in Pathbuilder. When you've opened a character, click to open settings and review the Feat Browser, Custom Ability, Custom Feat Choices, and Custom Skill Increases. You can also create custom buffs and Shields on the defense tab, weapons on offense, and other items under the gear tab. For instance, if your GM allows Rogue to be proficient in Whip, create a custom whip as a Simple weapon then add it to your Rogue. Pathbuilder will treat it as any other Simple weapon for Rogue proficiencies. DISCLAIMER Those might be premium options you'll need to pay for... ![]()
![]() Sanityfaerie wrote:
Distinction without any meaningful difference. Spending your own actions (to heal someone) so they don't have to is... spending your own actions blah blah blah. This line of argumentation is a fallacy at best, disingenuous at worst. ![]()
![]() graystone wrote: No Alchemical Crossbow! Boo! Are you looking for something different than Alchemical Crossbow? ![]()
![]() Trip + Grab + Whirling Throw, however, is doable. Our table rules that a Prone target being thrown remains Prone since the target never used a Stand action to not be Prone. Also, while Whirling Throw calls out landing prone on a Critical Success, it is silent about how the target lands on a Success. ![]()
![]() Xethik wrote:
Ah! I was operating mostly on memory and totally missed/forgot the last sentence of Perpetual Breadth regarding Potency and Perfection. Thanks! ![]()
![]() Atalius wrote: Ugh, ya I think AOO is just too good (despite only being an animal instinct barbarian who doesn't hit incredibly hard) to give up for Animal Skin... As a Wrestler, you should be costing enemies actions which I think is, ultimately, better than the AC buff of Animal Skin. So, I wouldn't worry about it too much. ![]()
![]() Biojoe56 wrote:
I envision it as the target flips or twirls to hit that "hero landing" (three-point stance) or sinilar on a standard success. On a critical success, they're thrown so hard the impact prevents landing or so fast they don't have time to twirl into the landing. ![]()
![]() SuperBidi wrote:
"Which class gets the most out of a specific weapon" is not the same question as "which weapon will do the most for a specific class." ECB, or any other weapon being a bad choice for a fighter, does not change the fact that Themetricicsystem is likely correct that Fighters are apt to get the most out of ECB. ![]()
![]() Unicore wrote: ... All voluntary flaws really accomplished was encouraging players to lower their CHA, INT or STR as much as possible, not for narrative reasons but because they were choices that could be ignored ... "All" it encourages? That's a big assertion. I just used voluntary flaws (before this errata) to convert Dwarf boosts in Con and Wis into a wash of the Cha flaw for a Warpriest. Mechanically, I wind up with only one free Ancestry Boost (Str). Con and Wis started at 10 instead of 12 and Cha at 10 instead of 8. Optimal? Nah. But fun. ![]()
![]() Deriven Firelion wrote: ... The only possible reason for this if they go after Paizo would be Hasbro sensing financial weakness in Paizo ... Hasbro has decided that DND is not "monetized" enough. This sounds like an effort to monetize DND at the expense of third-party content creators rather than investing in producing a better and/or more profitable product. ![]()
![]() graystone wrote:
Not a magic item, but... Magus have class feat access to familiars and familiars can have the Spell Battery Master ability. ![]()
![]() Fane's Fourberie actually, kinda, has a prototype for just this sort of thing. It allows for enchanting a deck of cards instead of each individual card. ![]()
![]() Cordell Kintner wrote:
Not having a choice in real life does not equal not having a choice in game... /smh Quote: ... If someone in a wheelchair showed up to a game an saw a perfectly able bodied person playing a disabled character just because it's "fun" I don't think they would like it very much... But it'd be okay, though, if someone in a wheelchair showed to up to a game to play a perfectly able bodied character just because it's "fun"? What's good for the goose is good for the gander... The abilities/disabilities of characters need not reflect those of the players. That's kinda the point of "fantasy roleplaying." I support game mechanics for players to have more self-reflective character options. But gatekeeping character concepts based on players' traits is plain bunk. If a deaf player wants to play a character with super hearing or a marathon runner wants to play a paraplegic badass in a wheelchair, let 'em! And if someone is offended by that... well... that's a their problem, not a game problem. ![]()
![]() SuperBidi wrote: As a GM, it would be a clear no at my table. This is rude to people who don't have the choice but to use a wheelchair and being respectful of others is part of the rules. Uhm... literally EVERYBODY has the choice to use or not use a wheelchair in Golarian. It is a fantasy, make-believe setting. Players' limitations are not by default conferred to their characters. ![]()
![]() imperator_prime wrote:
Check out Field Medic. It is a general background from the Core Rulebook. APs don't usually exclude Core backgrounds, but offer additional backgrounds flavorful to the adventure. Unless your GM is applying a house restriction, you should have no conflicts picking up Field Medic.
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