
Norade |
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If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?
My book would be based around a gladiatorial arena.
The first class would specialize in dirty fighting with exotic weapons as I think a class designed almost purely around maneuvers would be very interesting. I might also see if there is a way to give them some 4DoS interaction as a test to see if it's really that bad on a martial class.
To accompany it I'd take a crack at a Con-based martial class that specializes in latching onto a foe and being impossible to remove until they choose to let go. Like a Greco-Roman-style wrestler but far more lethal and nasty.
The spells would be based around creating spectacle and changing the arena's terrain to favor you and your allies.
The items would include weapons for our dirty fighter as well as anything else on theme for the arena.
I'd try to get rules for fighting for show. Such as called shots that lead to exaggerated injuries to represent the showmanship of the pits. These could also serve as added content for people that would like this sort of thing for use in a normal campaign.
What would you ask for?

keftiu |
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If it could be any book? A Lost Omens: Fallen Razatlan, no contest. There’s nothing they could make that I see myself wanting more. I’d also be more excited about a second Ancestry Guide than something like you describe.
But if it has to be from the rulebook line, I think I’d really enjoy one that paired Inquisitor with either Medium or a new class that drew on the 4e Warlord; the former would be a big book of divine options (both being divine classes, plus some love for Cleric and Oracle, the neutral Champion options, some Class Archetypes, and lots of holy and unholy toys for everyone to play with), while the latter would be more about the many faces of war (covering everything from the Warlord-adjacent mass combat to the Inquisitor-adjacent espionage, with lots of archetypes along a military theme and info on warzones across Golarion).

aobst128 |
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I'm not sure about new classes, but I'd like more subclasses in general. New alchemist methodologies, new hunters edges, new arcane thesis's. We might have too many archetypes at this point. I'd rather see more support for core classes. So perhaps the "extra advanced players guide". Guns and gears opened up the opportunity for alchemical ammunition. Could be a new methodology as an example.

graystone |
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If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?
If I was picking a book, I wouldn't want any of the above: it'd be 'Pathfinder Rules Explained' where it replaces all the rules that are DM fiat with actual rules and explains [with example] things like recall knowledge and minions out of encounter mode. It'd be worth FAR more to me than a few classes or spells.

Norade |
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Norade wrote:If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?If I was picking a book, I wouldn't want any of the above: it'd be 'Pathfinder Rules Explained' where it replaces all the rules that are DM fiat with actual rules and explains [with example] things like recall knowledge and minions out of encounter mode. It'd be worth FAR more to me than a few classes or spells.
I'd preorder this one.
If they just made a big book of cleaned-up rules, explanations, and a peek behind the curtain to show why they did things in certain ways and how they test things, that would be a revolution.

Darksol the Painbringer |
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Norade wrote:If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?If I was picking a book, I wouldn't want any of the above: it'd be 'Pathfinder Rules Explained' where it replaces all the rules that are DM fiat with actual rules and explains [with example] things like recall knowledge and minions out of encounter mode. It'd be worth FAR more to me than a few classes or spells.
While I absolutely would like this, I think the point of the thread is to discuss future publishings of actual content, not patchwork for broken or misunderstood text. :P
More seriously, the OP's suggestions aren't necessarily a bad one. A martial with special abilities that affect Saves/Skills more than AC to inflict damage onto an opponent would be pretty beastly to play. A character that can just "psyche out" enemies, or restrain them to unconsciousness/destruction, or simply twist them into painful ends, would be fun, and it would actually fill a "Legendary Class DC Martial" niche that we have yet to see done properly in this system.

WatersLethe |
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I've always said I want a book of powerful ancestries that includes dragons, but now that we're getting the Battlezoo Bestiary Dragons book I don't know if I need that as much anymore.
I'd still like a book focused on putting cool monster and ancestry abilities in the hands of players. I'd LOVE to see a martial/non-full-caster version of Sorcerer that uses their bloodline to do sick special non-spell abilities. If done right it could be either the Shifter or Bloodrager or both, if that was desired. It could also be the "Elf" class from days of yore.
They could also add a bunch of ancestry locked spells to carve out some space for the magical side of ancestries. Mostly things on the level of cantrips and rituals.
Expansion of natural weapons and providing good long-term feat support for them would be great as well.
Basically I want to be able to flip the Ancestry and Class power balance if someone so desired, and make sure there's the potential for being a weird species to *actually* matter more than a few underpowered ancestry feats.

Darksol the Painbringer |
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I've always said I want a book of powerful ancestries that includes dragons, but now that we're getting the Battlezoo Bestiary Dragons book I don't know if I need that as much anymore.
I'd still like a book focused on putting cool monster and ancestry abilities in the hands of players. I'd LOVE to see a martial/non-full-caster version of Sorcerer that uses their bloodline to do sick special non-spell abilities. If done right it could be either the Shifter or Bloodrager or both, if that was desired. It could also be the "Elf" class from days of yore.
They could also add a bunch of ancestry locked spells to carve out some space for the magical side of ancestries. Mostly things on the level of cantrips and rituals.
Expansion of natural weapons and providing good long-term feat support for them would be great as well.
Basically I want to be able to flip the Ancestry and Class power balance if someone so desired, and make sure there's the potential for being a weird species to *actually* matter more than a few underpowered ancestry feats.
They are adding some Monster-inspired abilities in the Dark Archives book, and they previewed a pretty cool one inside the Blog Post for it. It seems strong, but given that you have to be paralyzed/petrified and then brought back to life or unpetrified/unparalyzed to take the feat, it's pretty off-the-table, similar to a lot of the "You have already died" feats, especially in the lower levels. It would be nice if they had some initial ones that would fall under GM FIAT approval that aren't extremely powerful.
Some ancestry-specific spells would be nice to see, and easily permissible in the current Rarity system, given we can put in an Access entry into a given Spell's "Stat Block" and it'll function just fine. The problem I can see with this is if the spells are overly useful/cool that people will try to poach them, similar to how the Gnome Flickmace is already poached enough as-is. But can it be done? Absolutely. I suspect some Lost Omens books would do this for us.

graystone |
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While I absolutely would like this, I think the point of the thread is to discuss future publishings of actual content, not patchwork for broken or misunderstood text. :P
Well it's the reason I having a hard time thinking of classes or spells: I'd like to see a [good this time] shifter but that runs into the battleform issues. I'd like to see an actual summoner [you know one that actually summons] and some longer running summon spells but that runs into the minion/summoning rules. I'd like a kineticist but seeing the oracle... I can only imagine [It Burns...].
It's why I'd like to fill in the holes and fix the foundation before piling more on top. I guess I'd like some classes/spells that don't add more questions to the list. ;)

OCEANSHIELDWOLPF 2.0 |
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Norade wrote:If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?If I was picking a book, I wouldn't want any of the above: it'd be 'Pathfinder Rules Explained' where it replaces all the rules that are DM fiat with actual rules and explains [with example] things like recall knowledge and minions out of encounter mode. It'd be worth FAR more to me than a few classes or spells.
Pathfinder Explained.
Could definitely get behind this. Given the recent seismic shifts in corporate culture, it would be great if the product schedule could recognise the need to steady the flailing ship that is the ruleset - Recall Knowledge, Familiars, Alchemists - the things that are constantly turning up as headaches or sore points. So the writers of APs can understand the interactions without expectations of handwavium or GM fiat; so the players can have realtively decent and any-table-conversant expectations about how the ruleset is supposed to operate.
If FAQs and Errata aren’t coming, it tells the customer base that the producer doesn’t really care as long as the next new shiny comes on board. If only the UPW would make this a central tenet of their bargaining - respect the customers by clarifying the ruleset so we can all understand it and feel good about what we work on and play.

Ravingdork |
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I would love a horror themed book, particularly one with a lot of body horror assault spells and abilities like bloodbath, boil blood, boneshaker, death clutch, excrutiating deformation, rend body, explode head, wither limb, etc.

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I would love a book about Tech and Firearms. They could have two classes, some sort of artificer, but let's call him Inventor, and the Gunslinger from 1st edition, because he was a fun class.
Now, let's not separate this book in two parts, but make them complement each other, like, the fact that inventors exist is probably tied to the discovery of gunpowder and stuff like that.
Ok, serious business now.
They should have made guns & gears interact with each other, something that could give Inventors good uses out of firearms, good firearms for the gunslingers, Ways that doesn't put gunslingers in harms way for trying to use their reloading feats.

Ganigumo |
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The first thing a book written for me would have is unchained alchemist(or just a rewritten one), with an option for a homunculus companion somewhere. I'd also like to see more cool alchemical items.
For a second class, even if its way off theme, i'd love a rare "Beast" class where you literally just play as an animal. The ancestry options would basically function as your subclass/racket/etc with a few "heritage" options like awakened, some form of shapeshifter, or a "pet". It would be a bit strange but it would provide a very unique experience.

Wei Ji the Learner |
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The Essential Guide to Essential Pathfindering:
Featuring:
Two new classes: The Merchant and The First Responder
Archetypes: Sales Rep, Merchandising Agent, Stockperson, Firefighter, Law Enforcement Officer, Emergency Medic
Major Cities where they are prevalent, such as Goka, Absalom, Nantambu, Oppara, Almas and many more.
New spells for how to handle essential situations
New feats to wow and impress your fellow party members while... doing your essential job!
And MUCH, MUCH MORE!

WWHsmackdown |
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High seas book with rules for running a shackles or waterworld style campaign would be cool. The One Piece formula of each island being a new adventure translates well to pen and paper. Different crew jobs on the boat would also make for good downtime activities. Boat battles and boarding procedures could also be cool. YAAARRRR!! Close second is a darklands book. I wanna know about all the various Underempires and the perils of the world below (complete with at least one Underminer reference from the Incredibles). I honestly can't think of any classes I want...... umm, inquisitor for Keftiu? If the psychic's damage climbs up a bit with their cantrips I won't even really NEED a kineticist.

dmerceless |
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I know this would never be done because it would be terrible for marketing by any measurable standard, but if I could choose one book that would be perfect for me, it would be the Book of the Underdogs, focused entirely on giving more support to currently unfavored classes, playstyles and things in general. Content would include but not be limited to:
- An Alchemist Rework
- More support for most post-core classes, especially Witch, Investigator and Swashbuckler
- More support and things to incentivize some classes like Investigator and Inventor to go melee, instead of ranged being a better option in almost every way
- A class archetype that allows you to sacrifice a lot of versatility as a spellcaster to be a lot better at blasting
- Better support for thrown builds
- Better support for reload weapons
- Better support for Dexterity-based melee combatants
- More high-power skill feats for things that aren't Athletics, Diplomacy, Medicine and Intimidation
- Better support for Intelligence as a stat in general

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I know this would never be done because it would be terrible for marketing by any measurable standard, but if I could choose one book that would be perfect for me, it would be the Book of the Underdogs, focused entirely on giving more support to currently unfavored classes, playstyles and things in general. Content would include but not be limited to:
- An Alchemist Rework
- More support for most post-core classes, especially Witch, Investigator and Swashbuckler
- More support and things to incentivize some classes like Investigator and Inventor to go melee, instead of ranged being a better option in almost every way
- A class archetype that allows you to sacrifice a lot of versatility as a spellcaster to be a lot better at blasting
- Better support for thrown builds
- Better support for reload weapons
- Better support for Dexterity-based melee combatants
- More high-power skill feats for things that aren't Athletics, Diplomacy, Medicine and Intimidation
- Better support for Intelligence as a stat in general
I think it could sell very well indeed. I also think, barring some miracle, that it would obliterate the game balance.
PF3 will likely be the book where they improve the basis of the game to this extent, incorporating from the start all they learned about PF2's successes and shortcomings.

pixierose |
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TBH I'm largely happy with where things are going, and I struggle to find things that I want that would form into a cohesive book.
I think if I weren't to try and fit classes into it I would want a fey or first world themed book in the vein of book of the dead. With more fey ancestries, class options, and feats.

keftiu |
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TBH I'm largely happy with where things are going, and I struggle to find things that I want that would form into a cohesive book.
I think if I weren't to try and fit classes into it I would want a fey or first world themed book in the vein of book of the dead. With more fey ancestries, class options, and feats.
In a similar vein, an aberrations book would be a joy. Spooky, gross PC options? A bunch of thematic enemies across the level range? Plot hooks and setting info? Yes, /please/.
I loved Lords of Madness!

pixierose |
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pixierose wrote:TBH I'm largely happy with where things are going, and I struggle to find things that I want that would form into a cohesive book.
I think if I weren't to try and fit classes into it I would want a fey or first world themed book in the vein of book of the dead. With more fey ancestries, class options, and feats.
In a similar vein, an aberrations book would be a joy. Spooky, gross PC options? A bunch of thematic enemies across the level range? Plot hooks and setting info? Yes, /please/.
I loved Lords of Madness!
Ohhh yes, and despite my love of the fey I think their might be more room for class options in a book like this then a potential fey book just because a lot of fey options already exist!
Also I realized 2 of the classes I may want to see the most are Shaman and Bloodrager which might fit as a pair of classes. ( That being said shifter, kinetecist and something in vein of the inquisitor would also be high up there.)

Perpdepog |
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pixierose wrote:TBH I'm largely happy with where things are going, and I struggle to find things that I want that would form into a cohesive book.
I think if I weren't to try and fit classes into it I would want a fey or first world themed book in the vein of book of the dead. With more fey ancestries, class options, and feats.
In a similar vein, an aberrations book would be a joy. Spooky, gross PC options? A bunch of thematic enemies across the level range? Plot hooks and setting info? Yes, /please/.
I loved Lords of Madness!
I love most any creature feature-themed book, myself. Aberrations, yus. Fey, yus. Constructs or fiends or celestials? Yus.
I'm not sure what book would be exactly for me, part of the fun of reading the Pathfinder books for me is being surprised by stuff I hadn't thought of and then spinning off ideas about it, but I would like to see a book that focuses more on macro systems. Things like building and managing settlements or nations, more in-depth suggestions on building organizations, mass combat, and some classes that may fit that theme, like some manner of warlord or tactician style of class.
I know it's a niche request, building nations and whatnot runs antithetical to a lot of the more standard adventuring tropes, but we can dream.

keftiu |
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I think I actually have a better rulebook pitch; a guide to soft power and intrigue, which would give us a 2e Inquisitor alongside a new class that plays with the design space of Starfinder’s Envoy class, acting as a non-spellcasting support class.
Offer this alongside a bunch of new Skill Feats, some Archetypes to represent diplomacy and espionage, an overview of fitting places around Golarion (I would absolutely want info on Qadira, and there’s easy arguments for Taldor, Vidrian, Jalmeray, Nex, and Cheliax - to say nothing of the various Successor Kingdoms in Tian Xia or in parts of Arcadia we don’t know), and some appropriate other player options (nobles, diplomats, assassins, bodyguards, etc). Alchemists, Bards, Rogues, and Investigators could all get some new toys, too.
I think it would sell like absolute hotcakes, and open the doors to play that has a little less kicking in the door and a little more manipulation and skullduggery.

pixierose |
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I think I actually have a better rulebook pitch; a guide to soft power and intrigue, which would give us a 2e Inquisitor alongside a new class that plays with the design space of Starfinder’s Envoy class, acting as a non-spellcasting support class.
Offer this alongside a bunch of new Skill Feats, some Archetypes to represent diplomacy and espionage, an overview of fitting places around Golarion (I would absolutely want info on Qadira, and there’s easy arguments for Taldor, Vidrian, Jalmeray, Nex, and Cheliax - to say nothing of the various Successor Kingdoms in Tian Xia or in parts of Arcadia we don’t know), and some appropriate other player options (nobles, diplomats, assassins, bodyguards, etc). Alchemists, Bards, Rogues, and Investigators could all get some new toys, too.
I think it would sell like absolute hotcakes, and open the doors to play that has a little less kicking in the door and a little more manipulation and skullduggery.
I would love a pathfinder 2e variation of the envoy its one of the classes I want to try the most when I eventually play starfinder

CrimsonKnight |
If you could get a single book containing, 2 new classes, several archetypes, a dozen or so new spells and a similar number of items, and some setting details published what sorts of classes and spells would you pick?
My book would be based around the mental stats for martials and tactical synergy.
classes:Strategist/tactician: depending on build can boost damage, defense, intuitive order/speed. sacrificing actions to act out of turn or giving them to party members.
Sapper: a half caster with debuff abilities
archetypes:
War mage
avenger- similar to barbarian features but with alignment/(positive or negative damage)
Feats
physiology- medicine and its actions become int-based instead of wis
lore master- recall knowledge (knowing their anatomy) to do bonus percussion damage i.e. punching the liver
spells:
Create snare- creates a snare at an unoccupied square for 1 min
walls and barricades to funnel enemies

Golurkcanfly |
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I would want a book that defies certain design paradigms of PF2e with many optional rules and classes that don't fit the "specialist martial vs generalist caster" situation that currently exists.
So, classes would be something like Kineticist (blaster specialist magic user) and something like a Crusader from Tome of Battle (has many martial maneuvers, but the maneuvers available on any given turn are semi-randomly determined via cards). The first satisfies the blaster fantasy by being a powerful damage dealer at the cost of versatility, while the latter brings moment to moment versatility to martials.
Then you have more gamist stuff like creature role templates (the game does not support minion monsters at high levels that well due to HP bloat) and extra Hero Point uses (could be tied to Mythic rules)

Golurkcanfly |
I truly loved the crusader from 3.5 and would love to see something similar to it mechanically.
It was also my first class ever.
Mechanics that play with "front-ended randomness" are one of my favorite types in RPGs. Instead of saying you want to do X and then being sad when the dice fail you, you instead roll and get to choose from XYZ. The Crusader and Path of War's Mystic are both examples of doing something like this in a d20 system with the card mechanic, and it lets them be versatile while both avoiding analysis paralysis as well as letting them be more powerful (since you can't count on being able to do the optimal thing despite your breadth of options overall).

Temperans |
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If it were for me, they would release what is equivalent to Unchained in PF1. There they would effectively redo most of the classes and rules and effectively make a PF2.5.
Heck maybe making it into something like the Ultimate series. Releasing 6 books that complete rework how the system functions. While providing new options and examples.
* P.S. Why 6 books? Well: Campaign, Wilderness, Combat, Magic, Intrigue, Equipment. The 6 core aspects of a pathfinder game, and the same 6 books that were released for PF1. So, yay parity.

Golurkcanfly |
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If it were for me, they would release what is equivalent to Unchained in PF1. There they would effectively redo most of the classes and rules and effectively make a PF2.5.
Heck maybe making it into something like the Ultimate series. Releasing 6 books that complete rework how the system functions. While providing new options and examples.
* P.S. Why 6 books? Well: Campaign, Wilderness, Combat, Magic, Intrigue, Equipment. The 6 core aspects of a pathfinder game, and the same 6 books that were released for PF1. So, yay parity.
This could definitely fix some of the underlying issues with the new system that took a while to crop up, though I don't imagine they'll ever do that given how much pushback there is against any system level update. Just look at how much pushback there is when you ask SF players about Starfinder 2e.

belgrath9344 |
for me. mythic rules book all the way including stats for the whispering tyrant and the 4 horsemen that is all I need from Pathfinder 2e at this point for me to consider it done & I will not stop asking for at every possible opportunity till it happens!! also a full book of abaddon with new daemon statblocks!

Temperans |
Temperans wrote:This could definitely fix some of the underlying issues with the new system that took a while to crop up, though I don't imagine they'll ever do that given how much pushback there is against any system level update. Just look at how much pushback there is when you ask SF players about Starfinder 2e.If it were for me, they would release what is equivalent to Unchained in PF1. There they would effectively redo most of the classes and rules and effectively make a PF2.5.
Heck maybe making it into something like the Ultimate series. Releasing 6 books that complete rework how the system functions. While providing new options and examples.
* P.S. Why 6 books? Well: Campaign, Wilderness, Combat, Magic, Intrigue, Equipment. The 6 core aspects of a pathfinder game, and the same 6 books that were released for PF1. So, yay parity.
I would be worried to, Starfinder while being the origin of many PF2 ideas handles them much better. Trying to fix that system, probably to make it more like PF2 would literally ruin the niche Starfinder has for itself.

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If it were for me, they would release what is equivalent to Unchained in PF1. There they would effectively redo most of the classes and rules and effectively make a PF2.5.
Heck maybe making it into something like the Ultimate series. Releasing 6 books that complete rework how the system functions. While providing new options and examples.
* P.S. Why 6 books? Well: Campaign, Wilderness, Combat, Magic, Intrigue, Equipment. The 6 core aspects of a pathfinder game, and the same 6 books that were released for PF1. So, yay parity.
I think it will be simpler to just release PF3.
IIRC, after 7 years in an edition, new books' sales just keep on diving. So PF3 might not be that far away in the future.

Temperans |
I think it will be simpler to just release PF3.
IIRC, after 7 years in an edition, new books' sales just keep on diving. So PF3 might not be that far away in the future.
Who knows honestly, I think the core is fine to last longer if they fix the problem. But you might be right.