Not Nearly Enough Gadgets!


Pathfinder Second Edition General Discussion


I love the idea of a Gadget Specialist inventor, but why do we have so few gadgets to choose from!? I understand that it's a new book and mechanic (no pun intended), but at the moment it feels like I would be better off with an alchemist, scroll trickster, or snare crafter dedication for a few free consumables per day.

So I'd like to ask what do we think the odds of getting a bevy of new gadgets is in the near-ish future? And if we don't think it looks good, are there any older pieces of equipment in previous books that would make sense as gadgets?

Liberty's Edge

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I would expect the odd one here and there, but any large number would probably have to wait for an equipment-related book.


No panic!

There will be more gadgets in the future!


Uchuujin wrote:
I love the idea of a Gadget Specialist inventor, but why do we have so few gadgets to choose from!?

IMO, we got quality from gadgets where we got quantity from talismans. I can see myself using more of the gadgets than I do the talismans so I'm good with them coming out here and there if the quality keeps up [starting off with 19 options doesn't seem like a bad start].

Dark Archive

Pathfinder Rulebook Subscriber

I was really hoping to see them filled out more in the Grand Bazaar. Unfortunately that didn't happen. Low level gadgets have a gap. The big turn off for a lot are the 10 minutes to apply and they only last for 1 minute (or 10 for next tier). Means you have to prepare right before walking into a room with monsters which is hard in most of the campaigns I play in.

Blast Boots though...best item and makes the gadget focused Inventor still worth it!


Stack wrote:
I would expect the odd one here and there, but any large number would probably have to wait for an equipment-related book.

Which probably won't be for a long time because this was the equipment book.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Squiggit wrote:
Stack wrote:
I would expect the odd one here and there, but any large number would probably have to wait for an equipment-related book.
Which probably won't be for a long time because this was the equipment book.

I’m hoping we’ll get more in the Outlaws of Alkenstar AP.


I agree we need more gadgets but at least they are a great design space for home brew! I’ve already rewatched some old inspector gadget episodes for inspiration. Helicopter hat anyone?


I could see more gadgets and other equipment (alongside other combat encounter enhancements) being in some sort of gladiator-themed book. Could certainly fill some of the missing niches like double weapons, more weapons with the grappling trait, other combat tools, etc. It could also add more class archetypes for the various martial classes, like a Swashbuckler archetype for firearms or STR weapons, a Champion archetype for non-religious ones, a full-on gadgeteer subclass/archetype for the Inventor, etc.


Mutty06 wrote:
I agree we need more gadgets but at least they are a great design space for home brew! I’ve already rewatched some old inspector gadget episodes for inspiration. Helicopter hat anyone?

And also the extendable arms and gadget-stilts, too.


Stack wrote:
I would expect the odd one here and there, but any large number would probably have to wait for an equipment-related book.

Like the Grand Bazaar?


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Invictus Fatum wrote:

I was really hoping to see them filled out more in the Grand Bazaar. Unfortunately that didn't happen. Low level gadgets have a gap. The big turn off for a lot are the 10 minutes to apply and they only last for 1 minute (or 10 for next tier). Means you have to prepare right before walking into a room with monsters which is hard in most of the campaigns I play in.

Blast Boots though...best item and makes the gadget focused Inventor still worth it!

I'm hoping there will be an errata that will give the ablative gadgets an interact action to actually activate them so that you can get their temporary hit points instead of them being activated right away.


Invictus Fatum wrote:

I was really hoping to see them filled out more in the Grand Bazaar. Unfortunately that didn't happen. Low level gadgets have a gap. The big turn off for a lot are the 10 minutes to apply and they only last for 1 minute (or 10 for next tier). Means you have to prepare right before walking into a room with monsters which is hard in most of the campaigns I play in.

Blast Boots though...best item and makes the gadget focused Inventor still worth it!

I mean, you don't even need to be an Inventor to spam them past a certain point. Even the low level Blast Boots are incredible.

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