Secrets of Magic Errata


Pathfinder Second Edition General Discussion

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CaffeinatedNinja wrote:
Spellstrike is a bit odd when it comes to resistances, particularly once you get elemental runes. So if you have a flaming rune, and spellstrike with produce flame, technically it triggers the weakness twice, since there is no language about combining damage for the sake of resistances. Same with hitting resists, it is resisted twice?

This is touched on in the "Ancillary Effects" advice in Spellstrike Specifics.

Ancillary Effects wrote:
Your spell still has any non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike. For example, acid splash would still deal its splash damage to creatures other than the target and tanglefoot's circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell.

The spell definitely happens after the strike deals damage. So if you have a Flaming rune on a weapon and spellstrike with Produce Flame against an opponent with Weakness to fire, you will trigger that weakness twice by my reading.


Good catch, this makes sense.


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Kalaam wrote:
Dunno, since it's all in a single strike it'd make sense to me to combine the damage.

It specifically calls this out when it does this. Compare double slice [Combine the damage from both Strikes and apply resistances and weaknesses only once] to Triple Shot [no combining]. So for flurry or hunted shot, it combines but if it's silent, it's individual attacks.

Vigilant Seal

Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
LordPretzels wrote:
The Familiar ability masters form, requires manual dexterity and speech and is listed as a granted ability for shadow familiars but speech is not granted. I'm guessing since its a granted ability shadow familiars get master's form whether they have speech or not. Is speech intended to be a granted ability for shadow familiars?
IMO, it's given to the familiar bypassing the prerequisite [you only need the prerequisites to pick one, not be granted one]. Seems like they are going for the 'shadow puppet' vibe here, so the lack of voice kind of fits.

This is what I was thinking as well. Definitely fits thematically.


Pathfinder Adventure Path Subscriber

Something I can't find is what happens when a Spellstrike misses. Is the spell lost? Does your Spellstrike need to be recharged after a miss or only after a hit?


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Oskar Metalsound wrote:
Something I can't find is what happens when a Spellstrike misses. Is the spell lost? Does your Spellstrike need to be recharged after a miss or only after a hit?

"Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell." so if you are attacking with a spell attack spell, if you check whatever you rolled for both: if you crit succeed, both Strike and spell do that. If you succeed, both succeed and if the Strike missed or crit misses that so to does the spell.


Super Zero wrote:

Warpriest can use their spell DC instead, though. And not all critical specialization effects call for saves. Most of them don't.

Arcane Fists gives you one specific effect, which does.

Let it be known though that I think errata to give Magus the ability to use there Spell DC on this would do almost nothing to make it usable in actual practice. As while their Spell DC proficiency is comparable to Class DC progression, it's still slow and still uses a secondary or full on ignored stat (in some builds). If they just got a straight Spell DC to this it would be a really low DC, especially if you wanted to ignore INT to focus on better physical stats and stick to SS and non DC spells.

Magus needs to be errata'd to have a true CLass DC for this effect (or Spell DC using their Key Ability for this effect only). Arcane Fists is already relatively mediocre compared to its competition.


Pathfinder Adventure Path Subscriber
graystone wrote:
Oskar Metalsound wrote:
Something I can't find is what happens when a Spellstrike misses. Is the spell lost? Does your Spellstrike need to be recharged after a miss or only after a hit?
"Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell." so if you are attacking with a spell attack spell, if you check whatever you rolled for both: if you crit succeed, both Strike and spell do that. If you succeed, both succeed and if the Strike missed or crit misses that so to does the spell.

Right that all makes sense, but the way the Expanded Spellstrike is written is what makes me question what happens to the spell. With that, the spell is only expended on a critical failure. So is that different from regular spellstrike or does that work the same way? And if I do miss with that but don't lose the spell, do I still need to recharge Spellstrike? That's why I think we need a basic "If you miss with a Spellstrike" but of wording added.


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Pathfinder Rulebook Subscriber

Laughing Shadow gives a +5/10 Status bonus to speed. The status part seems like an odd choice, as you aren't really going to get the unarmored part until lvl 10 (20 dex) and at that point pretty much every Magus will have longstrider running 24/7 since it is an arcane casting class, and they are both status bonuses.


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Oskar Metalsound wrote:
graystone wrote:
Oskar Metalsound wrote:
Something I can't find is what happens when a Spellstrike misses. Is the spell lost? Does your Spellstrike need to be recharged after a miss or only after a hit?
"Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell." so if you are attacking with a spell attack spell, if you check whatever you rolled for both: if you crit succeed, both Strike and spell do that. If you succeed, both succeed and if the Strike missed or crit misses that so to does the spell.
Right that all makes sense, but the way the Expanded Spellstrike is written is what makes me question what happens to the spell. With that, the spell is only expended on a critical failure. So is that different from regular spellstrike or does that work the same way? And if I do miss with that but don't lose the spell, do I still need to recharge Spellstrike? That's why I think we need a basic "If you miss with a Spellstrike" but of wording added.

The spell is always expended. It is expended without effect if you critically fail your attack roll.


Summoner’s Act Together does not indicate if the separate actions taken by the summoner and eidolon must follow a specific order or not.

Act Together in the playtest did have this line:

Quote:
You choose which order the actions are taken


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

In the absence of a statement that a specific order is required, it seems reasonable to treat it as if it's not.


Considering the wording, and the lack of "you choose the order". Its harder to tell. It's too often the case where the order does matter and this seems like a case here as well.

Specifically the "1 uses X actions, and the other uses 1." Which implies order. The examples having the same 2 to 1 order does not help the case.

Also based on recent ruling going for the more strict version seems more likely.


Pathfinder Starfinder Society Subscriber

The text of Act Together states that either the summoner or the eidolon takes 1-3 actions and the other takes a single action. The absence of the word "then" between the two makes it possible but not certain that whoever is taking the multiple actions must go first. But I would think you would need a clear statement rather than a fuzzy implication to impose an order of actions in the rules.


It is unfortunate that the two examples described have the multiple actions listed first. I always assumed no set order, but after being made aware of the short but crystal clear snippet from the playtest, I think it would be nice to have.

.


I noticed something wrong for the personal staves price. They have always the same price for wands of same level except for level.11 staff who is 100gold cheaper than a wand:

Staff:
level 5 Price 160 gp
level 7 Price 250 gp
level 9 Price 700 gp
level 11 Price [1,400 gp]
level 13 Price 3,000 gp
level 15 Price 6,500 gp
level 17 Price 15,000 gp
level 19 Price 40,000 gp

Wands:
Type 1st-level spell; Level 3; Price 60 gp
Type 2nd-level spell; Level 5; Price 160 gp
Type 3rd-level spell; Level 7; Price 360 gp
Type 4th-level spell; Level 9; Price 700 gp
Type 5th-level spell; Level 11; Price [1,500 gp]
Type 6th-level spell; Level 13; Price 3,000 gp
Type 7th-level spell; Level 15; Price 6,500 gp
Type 8th-level spell; Level 17; Price 15,000 gp
Type 9th-level spell; Level 19; Price 40,000 gp

Plus, i think it would be nice to precise if Personal Staves are unique or not for the DC to craft them since the examples can lead in a way of comprehension or another


Pathfinder Starfinder Society Subscriber
PlantThings wrote:

It is unfortunate that the two examples described have the multiple actions listed first. I always assumed no set order, but after being made aware of the short but crystal clear snippet from the playtest, I think it would be nice to have.

.

One problem is that, if they switched up the order between the two examples, either the summoner would go first both times or the eidolon would, and we would have a different version of the same question. If they wanted to make it clear that the order does matter, adding the word "then" in two places would do it. I am not sure what would be the best way to say that the order doesn't matter, if that is the case.


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The Plant Eidolon's ability Field of Roots forces a Reflex save but does not say against what DC. Other Eidolon abilities do like the Dragon Eidolon's Breath Weapon which specify the Summoner's spell DC


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David knott 242 wrote:
PlantThings wrote:

It is unfortunate that the two examples described have the multiple actions listed first. I always assumed no set order, but after being made aware of the short but crystal clear snippet from the playtest, I think it would be nice to have.

.

One problem is that, if they switched up the order between the two examples, either the summoner would go first both times or the eidolon would, and we would have a different version of the same question. If they wanted to make it clear that the order does matter, adding the word "then" in two places would do it. I am not sure what would be the best way to say that the order doesn't matter, if that is the case.

Adding 1 example as opposed to changing the 2 already given solves the problem. But then books space.


Pathfinder Rulebook Subscriber

Inexorable Iron doesn’t list a duration for the temporary hit points it gives you.(if you take a hand off your sword you don’t get them so not automatic you get em each round)


I can't find anywhere that specifies who rolls initiative between Summoner & Eidolon (actually, there's nowhere that states explicitly that the two share a turn, only that they share actions, but I'm heavily assuming that's the intent).

My default position is that it should be the Summoner, but there's weird edge cases. For example, an Eidolon subject to the Unfetter Eidolon focus spell is Avoiding Notice and gets into combat far away from the party.

In the example, it feels wrong for the Summoner's Stealth modifier to determine when the Eidolon acts, especially given the relatively likely scenario that the Eidolon has a better dexterity, or given that the Eidolon could be proficient in Stealth where the Summoner is not, thanks to Dual Studies.

Could use just a line to clarify, even if the clarification is "use your best judgment".


ELemental Confluence how does the earth effect work?
Is the benefit granted to everyong within the confulence? Or one target with a range.

It doesn't say.


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Gortle wrote:

ELemental Confluence how does the earth effect work?

Is the benefit granted to everyong within the confulence? Or one target with a range.

It doesn't say.

It looks like it just applies to the confluence itself.


Pathfinder Rulebook Subscriber

The brilliant rune is lvl 12 but the counteract level is 5 (should be 6 I think) since the lvl 18 greater version has a counteract level of 9 which is correct for the item level.


Ravingdork wrote:
As someone who has made multiple attempts at becoming a professional librarian, I kind of like that.

Oh my gosh, actually becoming a librarian and getting a library job is a ridiculously difficult task. I've worked in local government and once someone has a job in the libraries part of local government, they keep it forever and never leave, and it's ridiculously competitive to get the jobs when they do open up.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

One wonders why government should have a monopoly on this sector of the economy.


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Ed Reppert wrote:
One wonders why government should have a monopoly on this sector of the economy.

On libraries? Government doesn't. They do nothing to stop competition, and most communities would welcome another free book source.

Reminds me of a cartoon w/ guys failing at their "Rent A Book" company, the joke being their unmentioned competition, libraries, loans for free.

As for the book sector itself, bookstores & (non-/barely government) university libraries exist, as does the occasional free library sponsored by a wealthy patron. It's just that few private entities are into paying to support a free & public book collection and the staff required to maintain it. Even then, how many would need people with degrees?

And those little neighborhood library boxes continue to spread so people do like this sort of stuff. Which is another issue. I've known scores of people IRL who'd love to work in a library, including some who volunteer for free. There simply aren't enough libraries, nor enough turnover, to support them all or even those with library science degrees who often have to apply those skills outside of libraries.


Pathfinder Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Soulforged Armaments seem really interesting, however a couple of things seem missing specifically with the Purify Soul Path ritual. In the description it talks about a critical failure, & there's no mention of what happens when you roll a critical failure. Also, the heightened effect increases the maximum target level, & there's no mention of a starting target level for the ritual..


Lini's Leafstick (page 167) lists Plant Form both in the 5th level and 6th level sections!

The Only Sheet


The Only Sheet wrote:
Lini's Leafstick (page 167) lists Plant Form both in the 5th level and 6th level sections!

Plant Form does have a heightened effect at 6th so it makes sense.


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This is a subtle one...!

So while adding content from Secrets of magic to the next edition of TOS 2nd PRO edition, I noticed that on page 181, the Chatterer of Follies item description says:

"This heavy +1 striking khakarra (Advanced Player’s Guide 248) is..."

The proper spelling, as found in the APG book, is written as:
Khakkara!!

This issue also appears on Archives of Nethys and on pf2easy.com as well. I will notify their owners... :D

TOS Admin
The Only Sheet


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While implementing the Shadowcaster Archetype, I noticed (on page 226) that the feat name Shadow Spell is used twice - one has an "s" and the other ones without the 's'!!

Please use more distinction with feat NAMES to avoid and reduce confusion.

Thanks!!

TOS Admin
The Only Sheet


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Moloch1066 wrote:
The Tattoo Artist feat says you get formulas for four magical tattoos of 2nd level or lower.... correct me if I'm wrong, but there aren't four magical tattoos of second level anywhere I can find.

So, the answer I got last time was to wait for Grand Bazaar. Now that I have it, I still don't see 4 magical tattoos 2nd level or lower. So the tattoo artist loses quite a bit of it's usefulness if you don't get any formulas.


I am not sure if it intentionall but magus doesn't get Critical weapon Specialization that even bard and cloistered cleric have


The sentence "An action or spell with this trait can be performed by an eidolon only." is in the Key Terms sidebar for the summoner class itself, but it isn't actually in the Eidolon trait's main listing. This isn't an error per se, but it would be helpful if the trait were made to match the sidebar, for ease of rules reference.


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VictorFafnir wrote:
I am not sure if it intentionall but magus doesn't get Critical weapon Specialization that even bard and cloistered cleric have

It's definitely intentional because there are feats to get it on unarmed attacks and the staff magus.


Not sure if that's the right place to post, but it seems like they forgot to state that the Eidolon is trained in perception. (Or to explicitly state that they're untrained... which would be very weird given that they jump to Expert at lvl 3.)


Polymorph Spells still contain the "only attacks you can use" vs. "only attacks you can Strike with" wording problem that has been corrected in CRB 3rd printing.

So far I found the following examples:
* Aberrant Form
* Element Embodied
* Fey Form
* Ooze Form

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