
Pizza Lord |
1 person marked this as a favorite. |
10. A strange, blue 'Police Call Box' that, as they approach or try to interact with, flashes briefly and vanishes.
11. A flock of giant eagles flying overhead carrying several dwarves and a halfling. Whether a (perfectly normal but possibly masterwork) dagger/shortsword or gold ring falls as they pass is optional.
12. A set of pajamas that looks like a giant pink bunny, including slippers, laying in the snow next to what looks like a broken rifle (BB gun labeled 'Red Ryder'), and some broken spectacles. There's a vaguely man-shaped target labeled 'Black Bart' a short distance away. Even if cleared or repaired, the rifle never seems to work... but it does have a compass in stock which does.
13. A scorched red cape sticking out from beneath what looks like a glowing green boulder that crashed into the ground from a great height, possibly as a meteorite. The corpse beneath it is crushed and irrevocably destroyed (too mangled for speak with dead and unwilling to return for raising/ressurection) and, if the boulder is moved, it might be possible to make out that the scorched and destroyed outfit was blue and maybe there's a red 'S' on the chest.
The glowing rock is, of course, magical... after all, it's glowing. Oh wait... no... it's massively and highly irradiated. We're talking not only birth defects for any offspring you have... but hair loss, nausea, and shortly thereafter, likely sudden mutations... like extra toes.

Pizza Lord |
1 person marked this as a favorite. |
16. A small pill box with two separate compartments. One is labeled 'Red Pill', the other is labeled 'Blue Pill'. There is no blue pill, perhaps someone's already take it. All that remains is a red pill.
Taking the red pill appears to do absolutely nothing. The world seems completely unchanged.
Optionally, there may be a rabbit hole somewhere in the vicinity, but it's impossible to tell just how deep it goes, possibly because it's ultimately... just an illusion.
17. A grave marked 'Stan Archton' (or 'Arch Stanton' if you really want to be on the nose) next to an 'Unknown' grave.
18. A few dead bodies. They seem to be wearing matching uniforms... or at least... matching red shirts.
19. A sled (or other seemingly innocuous item, like a broom or a bucket) with the word 'Rosebud' written on it. Optionally, it can be written on a fancy-looking walking stick, possibly like one carried by a well-to-do gentleman; like a citizen's cane.
20. In a cellar or dungeon is a small pit, 15 feet deep and just big enough to hold a person prisoner in. Nearby is a basket tied to a rope. Inside the basket is a half-empty bottle of lotion.
21. Some bloody footprints pass through shards of broken glass. They lead to a corpse slumped nearby with bloody writing on its chest or tunic. 'Now I have a crossbow too. HO HO HO'.
22. An older, balding man's body is slumped over a table-like rock. He's dressed like a traveling entertainer. Concealed on his person is evidence of his involvement in a plot to kidnap a princess and start a war. Two half-drunk wine goblets rest on the rock, one in front of him and one across, as though in front of where a second person would sit. They're both poisoned.
23. A noisy cricket chirps nearby. Suddenly there's a massive explosion followed by a flash of light. The PCs find themselves standing confusedly in the same spot, but it seems like a few minutes have passed. Strangely... when they try to think about the situation... they conclude it was probably caused by swamp gas or maybe moonlight reflecting off the surface of Venus... What or where is Venus? They might not even know.

Bjørn Røyrvik |
1 person marked this as a favorite. |
24. an elegant, charming lupin gentleman who is secretly a master thief
25. a young girl with a stuffed animal resembling a winged lion cup, playing with a deck of cards that look like a weird form of tarot but with only major arcana-like faces.
26. a man with short blond, spikey hair in a dirty yellow coat cursing up a storm about being sent to this ridiculous world where everyone dresses up like it's a bloody panto
27. a talking lion trying to convince everyone he's a god and deserves worship, honest
28. a gathering of loin-cloth clad barbarians loudly arguing about who is the best (include obvious descriptions of Conan, He-Man, Thundarr, Fafhrd, Tarzan, Cohen, etc.)

Ryze Kuja |
1 person marked this as a favorite. |

32. An Awakened black and white cat that unfortunately rolled all 1's on the d6's for Int rolls that says "Thufferin' Thuccotash!" as he incessantly chases a small yellow bird.
33. A young blond elven sorceress who has strange golden triangular glyphs embroidered on her white dress is in the process of being kidnapped by a large dark-skinned man from the desert, who is dressed in black but also has a single golden triangular glyph on his hand. A young elven boy who is dressed in green and doesn't say anything enters the area carrying a wooden sword and is accompanied by a small fairy that says "hey! listen!" over and over and over and over.
And over. It never ends.

Pizza Lord |
1 person marked this as a favorite. |
34. A corpse in a pair of overalls surrounded by large mushrooms that look to have been stomped flat and a scorched turtle shell. A DC 10 Healing check reveals he died of head trauma. Looking at the brick ceiling above the body, a chunk is missing and the fallen pieces of masonry are scattered about his form. Either the brick just collapsed onto his head or he must have purposefully jumped headfirst into the ceiling, trying to break it with his skull. But that's absurd. Strangely, there is a single gold piece laying in the debris. It must have been hidden in the bricks.
35. A white-robed corpse with a retractable, bladed gauntlet is laying next to a pile of hay. The corpse has a broken neck, as though it fell from a great height and missed the haystack. There may or may not be a cliff, building, or other structure nearby high enough to have leapt or fallen from.
36. An animated coconut rolls by dragging along a fluttering and very confused-looking Golarian swallow attached to it by a string. A bespectacled knight may or may not shortly follow, making hurried notes and talking about the landspeed of a swallow-laden coconut.

Ryze Kuja |
1 person marked this as a favorite. |

37. A red-coated pirate captain is being rowed down a river by his first mate, and they're being stalked by a somewhat noisy crocodile that makes a "tick tock tick tock" sound.
38. A Legionnaire is questioning several celestials and aasimars because a crime was recently committed by someone who is half-Azata. But ironically, they all band together against the Legionnaire and take turns admitting "I'm Part Azata!" "No, I'm Part Azata!" "NO I AM, I'm Part Azata!" You gotta say it like "I'm Spartacus!" "No I'm Spartacus!" though

Goth Guru |
1 person marked this as a favorite. |

39. A tiny dead pixie. Knowledge the planes DC20 to know applause will bring midge pixies back to life. She can only speak in tinkling noises, even if you attempt speak with dead. If revived she will lead you to the ogre who stomped on her.
In keeping with the frustrating tone of this topic, no, she isn't really that pixie. After the oger is dealt with she will return home to the first world through a tiny gate your characters cannot fit through.

Mark Hoover 330 |
1 person marked this as a favorite. |
41. The PCs happen upon a farmhouse in the middle of the wilderness; it's style of architecture seems fairly simple but unlike those the characters are used to. From beneath the front porch the PCs notice a pair of striped stockinged legs which curl up and disappear as quickly as they are spotted
42. A bush sings "she'll be coming around the mountain" over and over
43. A Tiny sized catfolk swashbuckler greets the PCs on the road. He is looking for a friend he describes as an ogre, living in a swamp
44. Tribbles
45. Through a haze of daffodil seeds drifting through a wood you spy a young princess reaching out to an approaching unicorn. Even as you spot it and the girl's fingertips barely caress the creature's horn, there is a hiss of air from somewhere nearby and the unicorn rears and races off, a group of terrifyingly mutated goblins in hot pursuit. Almost at once, the sky begins to darken unnaturally
45. A pallid gunslinger sits alone in a bar, coughing into a rag. If roused he proclaims "I'm your huckleberry"
46. A Small sized humanoid in a red robe, embroidered in gold, and a balding pate of white hair grins at you from some distance. "Hello, adventurers!" he declares from his wide smile.
47. A sleek, grey vehicle of metal and glass speeds past you and crashes into a nearby barn, a reddish light pulsing from within the wreckage
48. The man in the helmet at the bar laments that HE used to be an adventurer, until he took an arrow to the knee...
49. Traveling through a major city the PCs spot a humanoid shape fleeing from an alley; from within the shadows between the building they hear the cries of a young boy. If they investigate they find the lad on his knees between an older man and woman, both dead from apparent crossbow bolts. A string of pearls has snapped and been left scattered across the floor of the alleyway
50. In another alleyway are the sounds of a fight. Peering in the characters spot a toe-headed lad, perhaps 18 but frighteningly scrawny, defending himself with the lid of a trash can from a much huskier brute. The weaker victim can be heard muttering "I can do this ALL day..." between wheezes from a bloodied lip
51. It begins raining meatballs
52. (if one or more of the PCs are in some sort of college or place of learning) you hear howls of terror from a nearby lab. Racing in you spot a bespectacled alchemist, a syringe of some glowing greenish liquid within, while a reanimated corpse writhes and twitches back to some mockery of life. All the alchemist can muster is "The dosage was too high! I'll have to continue my experiments..." before the authorities and administrators rush in to end the scene
53. a young human girl dressed all in red with a red-bladed scythe stands at the ready in the distance. All at once some monstrous black bear with a skull for a face comes charging at her. Even as you watch, before anything can be done, the girl leaps IMPOSSIBLY high in the air while twirling the weapon which transforms into some enormous blunderbuss and unloads multiple blasts on the creature
54. You spot the treasure you seek, an idol on a pedestal some distance away, through a long hall pierced from above by shafts of sunlight.
55. You approach the shop you seek but can't determine if it's open or not since the shutters over the front window appear to be sealed shut. Inside you clap eyes on the clerk behind the counter, a drudging young man with a goatee and a defeated attitude who returns your stare with "Yes, we're open!" and then follows by muttering under his breath "I'm not even supposed to BE here today..."
56. On the corner of a table you spy hundreds of sheets of vellum, all stacked upon one another. Each has neatly scrawled lines, over and over, proclaiming "all work and no play makes Jack a dull boy"
57. Tossed in one corner you spot a broken white mask of some unknown material. The mask is pierced systematically by patterns of smaller holes surrounding the two eye holes and also features red lines across the cheeks and brow. Beside this is a bloody machete. GM note: if any of the PCs picks up either device or wears the mask nothing seems to happen, though everyone hears a distinctive, rhythmic sound like "hih hih hih hah hah hah"
58. Tongues wag over the "Red Wedding" that left one noble family completely wiped out
59. A young bespectacled boy with a jagged scar, like a bolt of lightning, appears from seemingly nowhere, dressed in bizarre clothing, and accompanied by a more appropriately dressed half-giant with massive facial hair
60. A street urchin and the woman with him race rooftop to rooftop, escaping a tangle of the most incompetent guards you've ever seen; the lad has a monkey in a fez on his shoulder that appears to be taunting the guards

Pizza Lord |
1 person marked this as a favorite. |
61. A binder containing a drawing of the back of a bald man's head, showing a tattoo or tribal marking that seems to consist of a series of identical lines (barcode). A few scrawled notes about 'Subject 47' and his suspected location being far, far away from the supposed reader or previous owner of the report might be contradicted by a smear of dried blood staining one corner.
62. A gold ring with the inscription 'My Precious' on the inside.
63. A dried, bloody handprint. Someone's made a simplistic drawing of two eyes and a smile on it.
64. A severed hand in a manacle locked to a pipe. Decaying (possibly zombified) bodies lay around it. A tracker might follow the trail of blood to a campfire or nearby hearth where a bloody skillet indicates the escapee may have cauterized their wound before slipping away elsewhere. Possibly through a nearby patch of woodberries...
65. A charred, bespectacled corpse holding a length of string that stretches away. Following the string reveals the melted, twisted remains of a key and the burned, scorched frame of what might have been a kite.
66. A discarded pack of cigarettes in a hallway with invisible laser tripwires.
67. A solid-looking snake statue crushed under a metal gear.
68. A dead frog in a glass jar. A tiny straw hat and cane lay next to it.
69. On the deserted beach of an island, the scorched and charred remains of numerous crates of rum indicate where someone made a massive signal fire.

Mark Hoover 330 |
1 person marked this as a favorite. |
71. The PCs meet a pair of sisters on the road; they declare themselves to be hunters of monsters. If asked their names they reply Damm and Sein Chinwester. They ride upon a cart pulled by sleek, black destriers and they refer to what they do as the "family business."
72. In any haunted location, the PCs find the corpses of several oddly-dressed teenaged humanoids, likely humans, and a single Medium sized canine; one of the female bodies is found to have her hand outstretched mere inches from a pair of broken glasses
73. (if the GM plans any encounters with dinosaurs) The PCs find a half-destroyed sign nearby. In green, orange and black lettering it reads "Welcome to Jur…" and the rest is illegible.
74. A bit of graffiti is painted on a nearby wall, in either red or black, or perhaps a combination of the 2. It depicts a simian face surrounded by exactly 12 lesser simian figures surrounding the face in a circle
75. A young brawler chases a chicken through the market square, a skull-capped trainer nearby telling the lad to catch it
76. As the PCs travel through a cave they spot a humanoid corpse laying near a pile of equipment: a stone pickaxe, stone-bladed sword, a few pieces of cooked mutton and some kind of worktable. The table is somehow magical; it will shrink to fit inside any carrying device and when using it the exact construction method of any mundane tool will appear in the user's mind's eye, granting a +5 Competence bonus to crafting non-magical equipment
77. Several walls of an interior space (ruins, dungeon, manor house, etc) feature an oddly-shaped hole depicting whatever smashed through it to be a Medium sized bulbous figure with some kind of hat, arms and legs. The holes display a line of travel until one chamber where the PCs find huge chunks of broken glass and the floor stained with a sickly-sweet smelling red substance which has dried and is fairly sticky

Pizza Lord |
3 people marked this as a favorite. |
77. Several walls of an interior space (ruins, dungeon, manor house, etc) feature an oddly-shaped hole depicting whatever smashed through it to be a Medium sized bulbous figure with some kind of hat, arms and legs. The holes display a line of travel until one chamber where the PCs find huge chunks of broken glass and the floor stained with a sickly-sweet smelling red substance which has dried and is fairly sticky
Oh NO!
78. A yellow pill. If eaten, every other creature in a 100 foot area (no line of effect needed and including allies) turns blue with white outlined features. On the fifth and final round, they all flash intermittently white and blue. Invisible, incorporeal, or ethereal creatures are highlighted and visible to anyone similar to a faerie fire spell.
During this time, affected creatures take an additional +2 damage from any attacks and the pill consumer can deal full weapon damage to any incorporeal, ethereal, or other spiritual enemies despite any DR or other natural damage mitigation (magical spell protections, such as stoneskin, still work).
Any creatures other than the imbiber killed or dropped below 0 hit points while under these effects disintegrate (along with their gear), leaving only a pair of ghostly-seeming eyeballs that zoom away out of sight. Such creatures reform (along with their gear) after 1 minute in a nearby safe location in the same condition they were at the time the pill was consumed. The creatures aren't actually conscious as eyeballs and don't necessarily see anything or even know where they are when they reform.
The pill imbiber gains 5 temporary hit points and a +1 morale bonus to attacks, saves, and ability checks for each creature they reduce to 0 hit points or lower during this time. These bonuses stack with themselves and last for 1 hour after the pill's effects end.
-----------------------------------------------------
79. As the PCs pass some islands or an archipelago, a few of them seem to suddenly tilt sideways just before a distinctly 'blue' creature appears and attacks them. Depending on their location (a ship, on shore, flying), this could be a blue drake, a flying manta, a kraken, shark, crab, or octopus. The islands almost immediately 'untap' after this and there seems to be no noticeable adverse effect or any other indication that something happened.
80. A bottle labeled 'Type F' and 'Do not ingest. For injection only.'
This is one of the deadliest injected poisons from original Dungeons and Dragons. It causes immediate death on a failed save. Thankfully, Pathfinder is [cuddly] ... so it should probably only cause about 6d2 Con damage on the initial failed save and 1d2 Con damage each round until 3 consecutive saves are made. If ingested, it should probably just be 1d6 Con damage and 1d2 on subsequent saves until 2 consecutive saves are made or 1 minute passes.
81. A blue oyster. Inside, rather than a blue pearl, is a cowbell. Depending on the size of the oyster, this could be a normal-sized, functional item or a small charm-like figurine, suitable for a bracelet.
82. A tiny, opened present or gift box. Tiny shreds of ribbon and bright wrapping paper hang in tatters upon and around it. Tiny scorch marks on its lid and soot around the floor indicate it may have contained a small explosive trap.
A cat's pawprint may be visible in the soot around the box or a tiny, soot-stained white skullcap might be crumpled in a corner nearby.

Mark Hoover 330 |
1 person marked this as a favorite. |
83. A plain looking red mallet hangs on the wall next to a series of ladders. Somehow ascending the ladders transports a PC into a pocket dimension where barrels of flaming oil are being rolled towards them down ramped scaffolding connected by these ladders. If the mallet is taken first, the PC has an uncontrollable urge to continue swinging the mallet repeatedly for 3 rounds (no save) though the PC is otherwise in control of their own body and mind. During this time, the PC gains a +5 Circumstance bonus to Acrobatics for the purposes of jumping and is always considered to have a running start for these jumps. The mallet disappears after 3 rounds elapses
84. A feral looking human brawler chomps a cigar in a local tavern. He sports an oddly lupine hairstyle with distinctively flaring sideburns but no beard or mustache. The brawler refers to most folks he meets as "bub" and will not hesitate to explain "I'm the best at what I do... but what I do isn't very nice"
85. Passing through a meadow you spy a mischievous looking female fey creature with dark brunette hair holding what appears to be an oblong ball upright against the ground. In the distance a bald humanoid male appears to making a Charge attack, though he is unarmed. Just as he arrives on his mark and unleashes a devastating kick towards the ball the fey creature and her prize wink out of existence sending the bald lad reeling only to end up on his back in the grass
86. In the middle of the woods you spot a broken clay pot swarming with insects. The outer edges of the larger pieces of ceramic are coated in a sweet-smelling, sticky substance. Assembling enough of the vessel the PCs may read its label, "Hunney"
87. The PCs happen upon a starknife with no blades, it's 5 talons somewhat curved instead of the usual straight lines. in the center of the device is a button. Depressing this extends or retracts the blades from the ends of the talons. This is actually a weapon sacred to the orthodoxy which is referred to for some reason in the lore as the Glaive. The device is only meant for throwing and reduces penalties to attacks based on range increments by 4 (to a minimum of 0). When thrown it glows leaving a trail of light in its wake. It is otherwise considered a +5 Holy Returning Starknife
88. You pass a Small sized Male canine humanoid with brown and white fur, an eye patch and dressed foppishly. He is riding a medium sized white-maned sheepdog. He appears at a glance to be an unarmored cavalier of some kind but instead of a lance he is armed with a light mace. The gentleman is extremely polite and honorable, but extremely apologetic explaining that he must not tarry for "My Lady NEEDS me!" and unless detained by the PCs he spurs his mount on faster
89. If the PCs are traveling through the sewers of a city they spy a pair of laborer's hats, torn and faded, in the fetid water beside an innocuous pipe. One is a scarlet color with an "M" embroidered on it; while the other is a faded emerald hue it is too shredded to spot any embroidery upon it
90. As the PCs wander through a Small Town or Village sized settlement they encounter a strange human. This may either be a male or female, depending on the GM's decision or random chance. This person is dressed in a sort of mockery of the period fashion, beneath which they wear a cotton shirt depicting a pallid, angelic being falling through an orange sky towards the sea below, the words "US TOUR '77" below the faded image. If approached this person comments on how amazing everyone's costumes and characters are, and asks if the PCs know where the bathrooms... I mean, "privies" are.

VoodistMonk |
2 people marked this as a favorite. |

92. A wall with the fresh remains of a large broken egg nearby. There are what appear to be kingsmen, and their horses(?), frantically trying to reassemble the shattered shell.
93. A cart full of fresh Elder Scrolls characters, I mean Prisoners, goes by.
94. A dark and skinny child with spectacles is wearing their pants pulled up to their chest. They knock over a bowl of candied nuts, and in a nasally voice they say "did I do that?"
95. A devil challenging passersby to a fiddle competition.
96. A dirty man pulling a cart heaped with corpses yells "bring out your dead"
97. You notice a rabbit sleeping beside the trail. A short distance later, you notice a turtle crossing a line scratched across the path.
98. A warden on a horse pulling a cart from quicksand, while letting the people nearby sink...
99 bottles of beer on the wall...

Mark Hoover 330 |
1 person marked this as a favorite. |
100. A quartet of halflings races by, one calling to the others that they've got a shortcut, to mushrooms
101. An annoyingly persistent thrush incessantly taps on a rock nearby
102. Two humanoids are having a riddling contest, one halfling and the other can only be discerned as Small sized because of the surrounding darkness. The halfling in an exasperated voice demands "what have I got in my pockets?"
103. You meet a ranger, named Bard, with a black-fletched arrow nestled among the others in his quiver
104. An elderly looking wizard followed by 13 dwarves all giggle among themselves about how they're going to completely freak out this burglar they're heading up the road to see
105. As you watch from shore, a massive wave of water is tumbling downriver resembling a stampede of horses
106. The riddle over the very obvious secret door reads "speak friend and enter" in Elvish
107. The Huge sized spider oracle you've encountered speaks common with a decidedly feminine voice. She also seems to have several stab wound scars throughout her fur and she keeps hissing that Sting must not find her again
108. A trio of troll statues stand, seemingly facing the rising sun, their arms in a variety of poses as if to ward off the first rays
109. The bard begins a throaty, nasally tune: The greatest adventure, is what lies ahead; today and tomorrow, are yet to be said. The chances, the changes are all YOURS to make; the mold of your life is in your hands to break...
110. A halfling at the bar proclaims "Baggins? I know a Baggins..."

Goth Guru |
1 person marked this as a favorite. |

111. Behind a secret door is a secret room. There is a tank of gas, a goblin mask, 3D6 pumpkin shaped bombs, a stack of alchemist notes, 6 sharp metal boomerangs, and a weird looking glider. The gas gives you a level of alchemist but the mutagen generated alias is in a constant state of hysterical rage. The notes include a discovery that allows you to include a cloud of drugs in your bombs.

Mark Hoover 330 |
1 person marked this as a favorite. |
112. On the side of the road you spy a young humanoid female's corpse in a beautiful ball gown. To one side of her is a pumpkin smashed to pieces and rotting; to the other are shards of glass which appear to have at one point been some kind of a heeled shoe. Several mice play among the wreckage
113. Passing through a supposedly fey-haunted wood the PCs happen upon a female black bear pacing around the ruins of an old fortification on a hillside; mauled and unmoving on the flagstones behind her is a young humanoid female in a green dress with long, flaming red hair. In the humanoid's hand is a broken masterwork longbow
114. As the party is in the vicinity of any sort of quay or seaside docks they note a hauntingly morose song beginning to wail forth from the waves. Several workers stare dumbfounded at the shattered pieces of a nautilus shell from which appears to be emerging the disembodied spirit of a mermaid. She wails (as per a Banshee) and then throws herself into a suddenly violent sea
115. Approaching a clearing in a darkened wood the characters hear a few gruff, male voices painted with sorrow and grief. As they grow closer the PCs note seven dwarves standing around the shattered remains of a glass casket
116. The party notes the rundown remains of a cabin on a dark and stormy night. Entering they note the shredded remains of a crimson cloak and hood beside a broken bed in the center of the room. On the floor is the corpse of a male humanoid clutching a masterwork felling axe; not necessarily a weapon but a tool for cutting down trees. A DC 15 Perception check reveals matted black fur among the clutter as well as a blood trail leading toward a window with its shutters torn away
117. In the ruins of a high tower the party finds a shorn length of pale, yellow rope affixed to one wall, near an open window. There is a dried spatter of blood where the frayed end of the rope lies beneath the windowsill
118. As the PCs make their way through the ruins of some ancient town, they happen upon some kind of booth that at one time appeared to have some kind of clockwork that moved wooden humanoid figures up and down and played some kind of song. Further along the PCs note graffiti in an ancient dialect of Common stating: "Somebody once told me, the world was going to roll me" and the rest is obscured. The castle keep in the center of the town is ruined and burned. The chapel on the main floor seems to have taken the worst of the attacks and shows signs of also being gutted by fire. Amid the ruins are the skeletons of 2 Large sized humanoids, one male and one female, along with a Medium sized quadruped animal such as a pony, mule or donkey.
119. Passing through town the PCs note a shrine of mourning. Candles are lit around the broken remains of a book and a tattered yellow dress
120. As the party is attempting to survive a freezing sleet storm that seems to have come on suddenly they hear what appears to be mournful singing on the wind. Overturned and partially obscured in a snowdrift is a masterwork sleigh, the reins leading beneath the snow and a pair of antlers just breaking the surface where the draft animals should be. The only other feature of note is a pair of pallid blue silken gloves with a sort of stylized fleur de lis motif mixed with an artistic rendition of ice and stars

VoodistMonk |
1 person marked this as a favorite. |

122. You wake and go outside. It's a beautiful spring Sunday morning, probably somehwere between Pharast and Gozran... as you stretch, yawn, wipe the sleep from your eyes, and pick the wedgie out of your @$$ you notice brightly colored eggs randomly, yet almost homogeneously, spaced throughout the landscape. They appear to be poorly hidden, but their abundance makes them impossible to miss.

Mark Hoover 330 |
1 person marked this as a favorite. |
123. Among the other loot you find a suit of jet black full plate which radiates magic. the armor pieces also encompass gloves, boots, a helmet and a cape, all black; the helmet covers the entire head, neck and face areas. In fact, when worn in total, the armor seals airtight around the wearer but among its other magical abilities grants a constant internal air supply meaning the wearer is completely immune to inhaled poisons, Conditions inflicted by smell, breathing underwater and so forth. However, when sealed the airflow of the suit is highly audible to those within 30' and the wearer suffers an additional -4 to Stealth checks based on sound on top of the other penalties of such armor
124. You find a sleek, chromed metal tube split perfectly into two parts as if a blinding hot flame cut it in half. One of the pieces has a button the slides up and down while inside the other is strange crystal
125. Crossing the desert at dusk you spy a young, toe-headed humanoid staring wistfully at the horizon. The humanoid wears very simple white and beige attire. If the PCs glance back exactly in the direction the youth is looking, a trick of the light makes it appear as if there are 3 suns in the sky for a moment.
126. Passing through a snowy tundra area, half-buried in the snow, you spy the frozen carcass of a truly bizarre creature: a grey-white furred, Large sized animal, seemingly a marsupial by it's oversized legs and undersized forearms, with a pair of coiling ram's horns atop its head. A DC 15 Perception check reveals the creature has had it's side cut open, but whatever did it instantly cauterized the wound, and it appears that something may have sheltered inside the poor animal's interior. The carcass smells foul
127. In the midst of a boreal woodland or jungle setting, the PCs find several patches of scorched earth, near to which they find the corpses of Small sized creatures, seemingly the combination of a halfling and a bear cub. Each of these are dressed rather primitively with stone weapons and tools as well. Dangling from the nearby trees are a pair of logs, apparently meant to swing across the path like a trap
128. As the PCs enter a tavern they spy a number of standard and highly unusual races represented in the clientele. Despite this, the bartender singles out one of the characters and declares "We don't serve their kind here!"
129. (Only after one of the PCs has done something noteworthy in plain view of a crowd of onlookers) An older humanoid male steps from the crowd. He is clad in brown and beige robes and bears a very strange looking rod on his belt. He claps you on the shoulder and says "That's good; you've taken your first steps into a larger world"
130. (after a PC gains a very significant success or a truly combat-altering critical hit in battle) A disembodied, masculine voice can be heard in your head: "The Force will be with you, always"

marcryser |
1 person marked this as a favorite. |
A large stone table composed of a horizontal slab (roughly 10' square) supported by 4 smaller pillars in the corner. The table has been roughly worked but is flat and smooth on the top. Around the edge, strange runes are carved.
If the PCs can decipher the runes, they read "If a willing Victim that has committed no treachery is killed in a traitor's stead, the Stone Table will crack; and even death itself would turn backwards."
The next time they come across the site, it has been cracked.

Pizza Lord |
2 people marked this as a favorite. |
132. GM: Your opponent positions themselves on the [hill/table/stairs] and readies their defense. "It's over," they say. "I have the high ground!"
133. A toad. Struck by lightning. It's dead... no wait... it hops off... must have gotten a Reflex save. Like everything else.
Maybe it has Evasion... or is someone's familiar.
134. The corpse of a baby elephant with big floppy ears. It appears to have fallen from a great height. A dead mouse lays nearby and several blackbirds look on from a nearby branch, tutting softly and shaking their heads.
A feather is clasped in the baby elephant's trunk. It is indeed magic. Unfortunately, it's an (Anchor) feather token.
135. A knife. It's labeled, '+9 vs ogres'.
136. GM: And also, the elf has gray eyes.
137. As #111, but it's a Hobgoblin mask.
138. GM: In the overcast, moonlit sky, a flash of heat lightning illuminates the clouds and you swear you spot a stylized bat silhouette in the clouds.
139. A stout-looking captain in blue walks with his slender, red-shirted first mate along the docks, making preparations for an upcoming '3-hour tour'.
140. A pair of lonely graves. One reads,
'Here Lies Black Leaf.
Thief.
She failed to find the poison trap. I declare her dead.'
The other reads,
'R.I.P.
Marcie.
'It's my fault Black Leaf died.''
Nearby, the charred remains of a small pyre have been made from what appear to have been several tomes bearing names like, 'Advanced [something and something]' and 'Complete Guide to [charred]'. Small melted piles of what might have been dice can be made out... but the heat must have really warped them, because most of them have way more than 6 sides.
Link: Dark Dungeons

Ryze Kuja |
1 person marked this as a favorite. |

141. The PC's have to hire an NPC for some reason or another, and his name is San Holo. Every night when the moon comes out, he says "that's no moon", and any time they're about to get into combat, he says "I got a baaaad feeling about this." And he always shoots first in the surprise round, regardless of his initiative roll.

Mark Hoover 330 |
1 person marked this as a favorite. |
144. The undead creature you face is unlike any other you've glimpsed before. Decayed flesh adhering thinly to muscle and bone; a sneering grin of bone-white teeth; shoulder-length shock of white hair. Its eyes are merely pinpoints of flame. As the door to the tomb widens, you see dozens of the same creature, nearly identical in visage but dressed in a variety of garish outfits. One has a cutlass in one hand, the tattered remains of red white and blue flag in another; one simply wears a yellow tunic and leather pants; still another holds a bloody handaxe in its hand and still another, perhaps some kind of arcanist, dances the puppet of some kind of demon on strings like a puppeteer.
145. The shrine has clearly been desecrated, though it was once devoted to a spirit of justice. The broken remains of a toppled statue lies beside its pedestal. Once it was a maiden, her eyes bound and blinded; in one hand she held a set of scales, now reduced to rubble while the other still grips the pommel of a shattered sword. The statue's limbs, torso and neck are still wrapped in the rope used to pull her down
146. Some kind of blurred spectre speeds past you. It appears to be a male humanoid of some kind, wearing red and yellow but with a blue loincloth at the waist. On his head, a white and blue helm while his hands hold a katana blade and a kite shield. The insubstantial thing moves swiftly, so much so that it almost appears as three separate images superimposed over one another
147. The tapestry before you displays a disturbing image depicting 5 seemingly human males but with decidedly demonic features beginning to emerge from their visages such as horns, terrifying grins or scarified tattoos upon their faces. One in the center of the group appears to be dressed in a schoolchild's uniform
148. Silhouetted against a toxic orange sky, the macabre painting depicts a formally dressed skeletal figure in the foreground, leaning nonchalantly on a table with a writ of sale. Behind this creature in the air can be seen three monstrous, hideous dragons far in the distance over a skyline of the capitol's most esteemed centers of govenance, all of which appear to be in the throes of ruination. Close inspection of the grisly skeleton reveals its eyes are obscured by metal plating riveted in place to resemble spectacles while its ear cavities are plugged by some kind of iron rod, from the ends of which dangles a short length of chain. The title of the piece, etched on a brass plate at the bottom of the frame, is written in Abyssal

VoodistMonk |
1 person marked this as a favorite. |

150. As you walk along a path to the northwest, you hear a scream come from nowhere. Ahead of you on the trail, an Elf Wizard splats on ground, dying on impact. On his person, you find a journal, three scrolls, and a +1 shocking shortsword. The journal includes his name, Tarhiel, and notes about his invention of a spell for flight. The three scrolls are all the same, and can be identified by the notes in his journal as Scrolls of Icarian Flight (depending on party level, use scrolls of Jump or Overland Travel).

Mark Hoover 330 |
2 people marked this as a favorite. |
151. You hear some whimpering from the next room in the dungeon. The door is ajar and inside you find an elf dressed all in blue close to death from multiple bite and claw marks. With their last breath they make eye contact with you all and call out "Blue Elf is about... to die" and with that the poor creature expires
152. A pair of Small sized fey humanoids, seemingly male, dart out from nowhere, racing among the party. Neither seems particularly hostile; in fact, as they zip back and forth they giggle with distinctive "Hee Hee" titters one is dressed only in blue with a blue stocking cap while the other is in green, and both hauls a bulging sack over their shoulders
153. As the characters are passing near or through a graveyard, sudden lightning courses down on some distant headstones. The sound of thunder is accompanied by a disembodied voice booming "RISE FROM YOUR GRAVES!" As the headstones shatter, zombies begin to appear, not rise but simply appear, in place where the grave markers once stood
154. On the ground some distance away is the corpse of some humanoid, creature of all blue fur, its head vaguely hedgehog shaped but far too large and anthropomorphic for its own good. The creature wears strange red slippers and scattered on the ground nearby are a pair of golden rings (mundane, not magical)
155. (when a "boss" type monster is nearly defeated in combat" The creature before you fairly staggers in a daze on it's feet. The lighting in the area darkens magically by one step as a menacing, disembodied voice commands "FINISH THEM!"

Pizza Lord |
1 person marked this as a favorite. |
160. The local opera and ballet theatre is closed with a notice that an eccentric and wealthy noble/businessman has taken the entire troupe away for a private performance on his luxury ship offshore from a neighboring country's capitol.
While possibly unrelated, reports of a local, eccentric vigilante who uses expensive tools and gadgets surface that they were also spotted in that country's capitol around that time.
A suitable Wisdom or Knowledge check by determined investigators will have them conclude that the vigilante must secretly be a ballerina or member of the opera troupe.
161. During a fight, an NPC guardsman gets the drop on the PC's foe, covering them with his crossbow and declares, 'I know what you're thinkin'. You're wondering if I shot one bolt or two. Did I have time to reload? Well, seeing as this is a Callahan Arms Heavy Crossbow... the most powerful crossbow in the world and will blow your head clean off. You gotta ask yerself... 'Do I feel lucky?'"
The crossbow clearly has a bolt in it. Very visibly... and if the target makes an aggressive move... the bolt blows his head clean to pieces. If used against a PC, count as an auto-crit instead.
162. A black cat that's somehow gotten a stripe of white paint along its back (a mischievous urchin, crawling under a newly-painted fence, etc.) darts across the PCs' path followed shortly thereafter by an ambling male skunk, snuffling along its trail.
163. The local quest-giver subtly drops hints that the PCs' latest target, a beast that attacked during the village's annual harvest festival might have Damage Reduction.
"Just as we'd heard the mission bell ring, and we'd all gathered for the feast, it attacked. We stabbed it with our steely knives, but we just couldn't kill it."
Bonus points if the creature turns out to be some mystical, evil, or variant giant eagle or if the PCs must enlist the help of a nest of giant eagles to fly up to confront the beast in its lair.
164. An NPC contact named Paul or Simon introduces his bodyguard, calling him a long-lost friend named 'Al'.
Short for 'Alphonse', 'Aloysius', or 'Albert'. Definitely not 'Alfred'.
165. After the PCs' latest quest saves an embattled monarchy from a failed coup attempt, the queen (alongside the king, if there was one) are sentencing captured traitorous nobles, the queen indicates one's punishment to be stoning in the courtyard by declaring, "We will rock you,". As the offender is dragged from the court and the other traitors are all waiting for the hammer to fall, she declares, "Another one bites the dust," before turning her attention to the PCs proclaiming that they are the champions, thanking them for coming to her aid while she was under pressure.

Mark Hoover 330 |
1 person marked this as a favorite. |
166. A significant, necromantic magic item has three activation words: Klatu, Barada… Necktie, Nickel, Nectar... it's definitely an "N" word
167. The local shop to buy magic items is in fact a huge, open-air bazar referred to by locals as the Southern Market... or S-Mart for short
168. You find a wand of fireballs labeled "boomstick"
169. The PCs happen upon a ramshackle wooden cabin in the woods; the front porch frames 2 windows to either side of the front door, giving it the appearance of a maniacal face at first glance
170. The entrance to the dungeon is located in the Fruit Cellar, accessible through a trapdoor in a cabin floor
171. Entering a chamber suspected of having a weapon important to the quest, the PCs draw a curtain back to reveal merely the dust outline of said weapon where it should be kept. Suddenly a headless, undead creature (of an appropriate CR = to APL +1) charges into the scene wielding said weapon against the PCs
172. Upon slaying a significant (boss or mini-boss creature) the party is absolutely drenched in gore in amounts impossible to have been contained within the body of the foe defeated
172. The head of the deer mounted on the wall suddenly has milky white eyes, a feral grin, and is twisting and contorting wildly as it, and several other objects in the room begin to emit laughter
173. Whatever trail the PCs followed into the woods has magically disappeared, complete with any deliberate footprints or markings the characters made along the way. Its almost as if the forest simply swallowed it up
174. You find a sinister, hide-bound book, it's front cover appearing to be a twisted, monstrous face
175. On the desk in this chamber is a strange, boxy object with two circular spools upon it. The device radiates magic; faint Illusion(glammer). It appears to contain something akin to a Magic Mouth, however the message recorded appears to be much longer than those permitted by that spell. The trigger to emit the message from the device is a bulky switch on one side of the boxy unit. Playing the message relates a tale of a book and a dagger found by some archaeologist and their spouse while on a field assignment. The book was returned and phonetic pronunciations from inside the books pages are delivered by the recording. It is only AFTER those pronunciations, recited aloud by the magic item, that the "magic mouth" reveals that, after these translations were made and recorded aloud that the speaker's spouse went insane and tried to murder them, at which point the speaker slew their own spouse in self defense. Even more macabre however is that the speaker reveals they dismembered the corpse and buried their former spouse beneath the very chamber the PCs now occupy

VoodistMonk |
1 person marked this as a favorite. |

177. Two men stand around a random mechanical device, both seem mildly aggitated, yet have expressions of expected disappointment.
Samir:
No, not again. I... why does it seem to be jammed when there is no jam? I swear to God, one of these days, I just kick this piece of sh*t out the window.
Michael Bolton:
You and me both, man. That thing is lucky I'm not armed.
Samir:
Piece of sh*t.

Pizza Lord |
1 person marked this as a favorite. |
183. A masterwork shuriken/throwing knife forged into the shape of... a bat?
184. A prominently slashed letter 'Z' on a tapestry, curtain, or guardsman's coat.
185. A nearby tree has an apple impaled by a single arrow at about head height.
186. A perfectly ordinary serpent sunning itself on the branch of an apple tree.