
Kalaam |
1 person marked this as a favorite. |

Kalaam wrote:Speaking of talismans I'm never sure how to actually use them or which to get xDFor myself, the correct use of them is to take them to a merchant and get coins for it. :)
In all seriousness they look pretty nice, but so expensive :x Also got to remember that you do have them.

graystone |
1 person marked this as a favorite. |

graystone wrote:In all seriousness they look pretty nice, but so expensive :x Also got to remember that you do have them.Kalaam wrote:Speaking of talismans I'm never sure how to actually use them or which to get xDFor myself, the correct use of them is to take them to a merchant and get coins for it. :)
It's a Benefit/Cost ratio for me. The one time effect has to be better than 1/2 it's gp amount if I'm selling or the full amount if I'm buying. VERY few make the cut.
Always have a Snapleaf on your armour. Unless you have another way to safely fall.
I might use t if I was high enough it was a trivial cost but I'd most likely save my pennies for a Elemental Wayfinder if I thought I was going to have to feather fall on a regular basis.

Arachnofiend |
2 people marked this as a favorite. |

graystone wrote:In all seriousness they look pretty nice, but so expensive :x Also got to remember that you do have them.Kalaam wrote:Speaking of talismans I'm never sure how to actually use them or which to get xDFor myself, the correct use of them is to take them to a merchant and get coins for it. :)
The only justification for talismans I've been able to come up with is doubling down really hard on the best ones (of which there are not many). A Talisman Dabbler Scoundrel Rogue using Mesmerizing Opal for consistent critical successes on feints is pretty damn good, but I'd have to be quite high level to justify just buying opals with extra cash.

The Gleeful Grognard |

I personally find talismans come online in the midgame where it is almost a guarantee that you will crit succeed crafting checks and can reasonably half the cost of lower level items in a short period of downtime.
Stuff like Slippery Ribbon is always good for saving actions and getting through huge/gargantuan sized foes (or even large after using up movement beforehand).
Bloodseeker beaks are great for mid level rogues getting an additional 2d4 or more damage out on a target.
Fear gems are good for fighters who are already taking intimidating strike and setting up a good opening on a boss creature (get the frightened 2 out so the other debuffers can land their longer lasting debuffs and shut the higher level foe down faster).
Emerald Grasshopper is always a fun one to have around just in case imo. But depends on the campaign.
IMO people who ignore consumables make their lives harder than they need to be. I know people who have bought wands for spells that would be better off just being in scrolls, or people who haven't bought niche use scrolls because they were consumable, but then never prepped the spell and just gone without when it came up.
Gust is a good example of a spell I wouldn't get on a wand, wouldn't prep in a slot but would buy a 2-3 scrolls of just in case over my adventuring career.

![]() |
4 people marked this as a favorite. |

Potency Crystals are decent early
Owlbear claws are useful around level 9 or so if your class doesn’t natively have crit spec and you like striking. Pick up 50-100 or so and you basically bought crit spec.
Fear gems if you use intimidating strike - 50 of them will set you back 1000 gp.
Mending Lattice for shield users.
Iron equalizer is good for cheese purposes at very high levels. 50 of them cost 20k, which is expensive, but you can attach them to a bunch of mundane daggers. Nothing says you actually have to use the affixed item for the certain strike outside the flavour text. So you can enjoy never (regular) failing a strike.
Celestial hair is very good, but rare, AP specific, level 20 and extremely expensive.

The Gleeful Grognard |
1 person marked this as a favorite. |

crying angel pendants are also super useful.
Super useful? It is very niche imo, and really overshadowed by simple healing consumables
Stabilize being a failure is still not good, and a healing elixir minor is actually guaranteed and gets them up again.
Staunch Bleeding does prevent some damage if they were actually dying and about to go down from the crit or take damage while dying. But other means of healing especially more expensive potions are worth using then imo as the failure still doesn't stop the target taking bleed damage their next turn and can quite easily result in the same issue without a surplus of HP to absorb it.

Gaulin |
1 person marked this as a favorite. |

One thing that could be really cool if it works the way I think it might, is the options in unlimited magic and how they might apply to clerics (and maybe champions). Maybe it would be possible for your source of magic to be not a deity? Maybe you can have most of the cleric/champion mechanics but your power comes from emotion (maybe you just stand for a singular domain or something?) or other cool power noted in the article.

Nicolas Paradise |
2 people marked this as a favorite. |

I must say being a champion of an emotion seems...weird...to me.
I mean some of the Deities represent things like that. Shelyn is the Goddess of Romantic love. Calistria is the Goddess of Lust. Why would being a champion of one of those things be weird?

PossibleCabbage |

I've always found that the best way to make people care about consumables was to make sure they drop in loot, and make the players feel okay in using them by making them difficult/impossible to resell for their price in the rulebook.
Like if you find a snapleaf, and you can't just convert it to 375 gold, you're probably going to use it.
Just make sure to adjust the value of the stuff that drops up a tidge if consumables aren't worth money.

graystone |

I've always found that the best way to make people care about consumables was to make sure they drop in loot, and make the players feel okay in using them by making them difficult/impossible to resell for their price in the rulebook.
LOL I've had DM's try that... Just meant more dust collected on them in the bottom of my backpack. ;)
Like if you find a snapleaf, and you can't just convert it to 375 gold, you're probably going to use it.
Carrying one in my backpack for 3 levels: didn't regret it in the least. If I'd have used it on the first fall after I'd gotten it, it would have saved me 3 damage... Totally worth not using it. You'd have to 100% remove them from the treasure/cash system to remove some people wanting to sell them IMO: I'd REALLY want to hear the reasoning for such a thing though as out of the box it doesn't seem to make sense.
Are you saying that devotion to Shelyn is not pure enough devotion to love?
She's a goddess of Beauty, Art and music. Her Edicts and Anathema have nothing to do with love. The love focus is a side portfolio she picked up from her dead mom and doesn't seem as prominent as her other ones.
So someone focused JUST on love would be different IMO.

Castilliano |

Being devoted to an emotion doesn't seem so far fetched (at least not in the fantasy genre). It wouldn't be difficult to derive or extrapolate principles from an emotion* that translate into philosophy, purpose, and actions.
*True not all emotions like the subtle or vague ones, but many.
Now I'm considering how a Champion of Whimsy might play out. :)

graystone |

I mean, a Champion of Love has a lot of other deity options. Arshea is an obvious example. You could spin it another way with Erastil and take a focus on familial love and the bond that creates a community.
Hathor and Bolka works too. Bastet works for a more... physical focus to love.

WWHsmackdown |
1 person marked this as a favorite. |

I hope spellhearts can help low level casters pump a little extra juice. Personalized staves are definitely a net gain. Dms can make staffs tailor fit for their players as loot drops. Grimoire spell books, spell tattoos, and powerful spell components interest me too. Any items to help give more casting will be great for low level casters. The easiest way to alleviate frustrations with spell slots is to just make them more expendable by way of quantity. That's definitely an easy route for items to fix. Items, class archetypes, and more variable action spells all things I'm ready to peek at during paizocon

![]() |

I'm both excited and worried about the upcoming Summoner class. The article just seemed to gloss over them entirely with the only tidbit being Plant Eidolons (which was already heavily hinted at before during playtest).
I really want this class to be worthy of attention and hold its own with other classes while being unique. The playtest version was rather unpolished I think, and I'm hoping that was simply because it was stripped down to bare bones in order to test very specific pieces.
What holds my optimism is that the concept we saw was unique and interesting even if execution wasn't quite there yet. That combined with the fact that Mark Seifter is the designer and who also designed the Inventor which was Very polished and fun during the playtest for that class. If the same level of creativity and care was put into the final product for Summoner, it could just be an amazing day for Summoner fans when we get to see the final product.

OrochiFuror |
1 person marked this as a favorite. |

Isn't one of the goals with the summoner to be easy for new players, thus not complicated? I think that will prevent it from shining, fear of having too much going on with it. I played mine to level 18 and it felt like Swiss cheese, great in some parts but massive holes in others. I think most of it is easy fixes but I'm concerned with how much more they are willing to give the class.
Also how about some more magic companion gear and some stuff for Eidolons to interact with weapons/armor choices.

![]() |

Not that he knows nothing about the summoner, but logan was the one doing the interview, and mark is the one who designed summoner I'm pretty sure. So it does make a bit more sense for him to talk about the magus more than the summoner.
Not that I'm doubting you on this, but where did you hear that? Like with most of PF2e vs. PF1e many things are being simplified, however I hadn't heard that Summoner was being designed as a beginner class. Seems an odd choice for a class that essentially requires keeping track of 2 characters.

Temperans |
2 people marked this as a favorite. |
Yeah I dont buy that the Playtest version was less complicated. That thing had a mess of rules that just kept getting worse the more you looked at it. (Also I am still in the camp that evolutions should not be class feats, lets see what they release).
Btw Squiggit I agree with you. The casters look too conservative.

Perpdepog |
I hope Paizo kind of cuts loose with the Summoner and the Magus. Their playtest versions, and the release versions of the APG casters for that matter, are all a little bit on the conservative side to their detriment I think.
I think that's because of what Invictus Novo said. They were testing out new mechanics, and really wanted to focus on how those mechanics held worked, and also how they didn't work. I don't know which is easier from a design perspective, building conservatively and then adding the oomph later, or building real experimental and diling it back, but I think those two philosophies are why the playtest classes tend to look wonky. Honestly now that I am typing this, that probably varies from designer to designer, which could be one reason why they can seem wonky, as well.

Arachnofiend |
3 people marked this as a favorite. |

Paizo's design philosophy for playtests seems to be to throw their worst ideas at the wall and see how the community reacts; the only class I can recall not having any really obviously bad ideas in its playtest iteration is the PF2 Swashbuckler. It works to find the things that people feel very strongly about I suppose, and the final published product rarely looks anything like the playtest version.

PossibleCabbage |
2 people marked this as a favorite. |

Paizo's design philosophy for playtests seems to be to throw their worst ideas at the wall and see how the community reacts; the only class I can recall not having any really obviously bad ideas in its playtest iteration is the PF2 Swashbuckler. It works to find the things that people feel very strongly about I suppose, and the final published product rarely looks anything like the playtest version.
The actual stated philosophy dating back to the PF2 playtest is that when the devs disagree on something, the one we playtest is the most extreme version of whatever perspective a dev has.
So it's not like "do the bad thing on purpose" but one person might believe "x should not be that strong" and that's what they go with.

Davido1000 |
3 people marked this as a favorite. |
I think the oracle just needs a couple feats for more access to spells that work with its curse and it should be fine.
The Witch on the other hand felt like such wasted potential and if im honest unfinished and half-baked than conservative.
The investigator is very niche and ive not seen any play from it but the swashbuckler was great out the box and is one of my favourite 2e classes.

Perpdepog |
2 people marked this as a favorite. |
I haven't seen an investigator in play yet, and haven't played one because I'm already one in a PF1E game and want to branch out to different 2E classes, but I've been hearing good things from folks online who have tried it, and how it lends itself to some out there builds. It's the class from the APG I want to try most, honestly.

PlantThings |
1 person marked this as a favorite. |

I think the oracle just needs a couple feats for more access to spells that work with its curse and it should be fine.
That and access to more non-cursebound focus spells, like the ones we get from archetypes but hopefully more feat efficient. So it might not even be oracle specific and they’re good to go. Unless that’s what you meant lol.
I’ve heard great things about the Investigator too. I still haven’t gotten the chance to play one though. Or play with one in the party.
I know nothing about Witches though.