| Lord Pendragon |
From the Pathfinder OGC: bane and bane blade.
So a 15th-level magus uses his arcane pool to enhance his +1 fiery, acidic, electric, icy scimitar to +5 (the weapon's inherent +1, and all four of the plusses available to a 15th-level magus), then spends an additional pool point using the bane blade magus arcana to give it the bane quality.
Bane is an ability worth +1, so the total enchantment on the weapon is +10 (+5 enhancement, 4xelemental addition, bane), the maximum any non-artifact weapon can have through any means including character abilities.
The magus then takes a swing at his foe, which matches the bane he chose.
I am presuming based on the specific wording of the bane ability that the to-hit and damage bonus versus this foe would be +7.
Does this all check out?
| Lord Pendragon |
This should help.
Not only did it answer my question, it's a good read in general. Thank you for the link.
| DuOgMeg |
From the Pathfinder OGC: bane and bane blade.
So a 15th-level magus uses his arcane pool to enhance his +1 fiery, acidic, electric, icy scimitar to +5 (the weapon's inherent +1, and all four of the plusses available to a 15th-level magus), then spends an additional pool point using the bane blade magus arcana to give it the bane quality.
Bane is an ability worth +1, so the total enchantment on the weapon is +10 (+5 enhancement, 4xelemental addition, bane), the maximum any non-artifact weapon can have through any means including character abilities.
The magus then takes a swing at his foe, which matches the bane he chose.
I am presuming based on the specific wording of the bane ability that the to-hit and damage bonus versus this foe would be +7.
Does this all check out?
I have a sort of related question about this.. You get to choose the designated foe for bane's effect? I was worried that you'd have to roll on the random table.