The Raven Black wrote:
I think it is pretty smart to lean on that heuristic for options that may cause issues if they are not considered further.
Staves work differently, but complementary for prepared/spontaneous casters. In fact, it is already possible to be both a prepared and a spontaneous caster via archetype. It is not an either/or situation. Both is entirely reasonable. The animist is no different and can use staves both ways from level 1.
Also RAI is not RAW. It never is that is why the term RAI exists in the first place.
The Rules as Written in PF2 say that you play the rules as intended and not to break things over silly little semantics. Ergo, reading into wordings in order to cause conflicts and break abilities is going against the Rules.
Sorry, but RAI is RAW in this edition. Unbreaking it is the RAW answer. Letting it stay broken is worse than homebrew.
If you purchase this package, does it give you the pictures in image files that you can open in other applications or is this only able to be viewed in a vtt?
I'm pretty sure you need Foundry VTT to download the package. But once you have, the images are all on your computer as .webps for use whereever. I've even done some Photoshop edits for homebrew or weird variant creatures.
Yeah, I don't see what sort of information would be valuable from a playtest.
Statistical analysis is handy for extrapolating from a short playtest window, but doesn't hold a candle to four years of feedback from full campaigns and the conversations and common complaints and homebrew fixes that come from the community.
Other than the art is there any difference to the original set? I know I would personally love to have a harrow set in actual Tarrot card size, which are much bigger than playing card size.
From the description:
Product Description wrote:
... and a size common to many real-world tarot decks...
Quan Tai is a half-elf monk from Xa Hoi. He's pretty sure that one of the Dragon Princes is his father, given that he can spit fire from his mouth. He learned to emulate his dragon forebears in combat at a monastery and eventually developed magical abilities, including the ability to turn his hands into sharp claws. He has now devoted himself to realizing the full extent of his draconic abilities and eventually claiming a place among the Dragon Princes.
Yeah, I read outer entity as a creature from the Dark Tapestry.
Community PSA: How It's Played surveying for questions on ambigious / unclear rules to clarify in a video with Paizo Dev
A magus has a whole class feature for a damage boost and other combat benefits.
That would result in stiffing Paizo for their share of the work, though, wouldn't it?
Dubious Scholar wrote:
I think the biggest issue is that it doesn't offer enough over a normal shield. But give me 2h elemental blasts and that value increases a lot because you could earth shield while using blasts at high damage?
What more do you think is possible? It's already a free scaling shield with unlimited hit points.
Now maybe the "action tax" feel of it is not fun, but that feels to me the exact same as having variable action impulses that do more damage with more actions, which I would rather see separated out into separate actions instead of singular activities with variable action costs.
It's like variable action abilities, but you can spend actions across your turns.
What would people think about a crit-negation ability tied to Con? Very in theme for the class channeling elements through their bodies.
Suggested Ability wrote:
Whenever an opponent would critically hit the kineticist, that creature must attempt a flat check with a DC equal to the kineticists Con modifier. On a failure, the attack becomes a normal hit
If the rock you are moving is molten, the ability would be creating igneous rocks.
Then you are double-counting the action tax and making things seem worse than they really are. Try to be more consistent on which action is paying the tax.
That is what hero points are for!
How often are you walking around in a dangerous situation without your element drawn? A good opening salvo softens up the enemies for your single-target strikers.
Angel Hunter D wrote:
So it does poor damage even with Earth and forces you to spread it out so it's worth even less, with punishing action economy. It's just not doing what was expected or desired.
If two characters in a party can do 75% of target hp in two actions, the second to act wastes 2/3rds of their potential.
If instead, one of those characters does 25% of target hp to three targets, the target still dies in one round, but next round the second target only takes one character to defeat.
They have access to kinetic auras which can add flat damage to multiple creatures a round. They just aren’t tied to their Strike action.
At lower levels they require some coordination, but that’s pretty easy once you get it down.
When I am playing my magus and run into something with an attack of opportunity, I adapt my playstyle. Pull out an agile weapon, get my Arcane Cascade active with a shield spell and spend my focus points to quicken myself or add a damage type to my weapon.
Doing the same thing every round with no consequences isn't fun. I don't want my contribution to combat to be easily replaced by a Spellstrike robot.
The kineticist might not have flat damage boosters to their Blasts like a Thaumaturge or Barbarian or Inventor, but they do have a couple auras with flat damage every round to potentially multiple enemies. Probably all the enemies in a room by 8th, almost certainly by 12. A dedicated water kineticist can make anything within 30 ft have a really bad day.