
parkedcar |
Arachnofiend wrote:Read the post, Invictus was using an unarmed strike and still having problems. SaP might need to give free Steps to work.Exactly. The two solutions I can come up with are:
1) Simply add to the feat that your next reload does not provoke an AoO either.
2) Allow for a free step so you can reload in safety (though against large or bigger foes this still doesn't solve the problem). Though I'm not sure I like that either as it takes you out of melee range for your next strike.
Frankly, it would be nice if Gunslingers (or at least Drifters) had a built in mechanic that made it so reloading does not provoke AoO. That said, not sure what that would do (if anything) to balance.
or something that is proactive, like hitting with a melee strike makes your next reload action lose the manipulate trait (but still require a free hand).
in the early game, you could get away with multiple pistols and drop between attacks, though the other loading options the class grants them gives them no benefit v. AoO's.
Or they can step back every other round when they need to reload in the 1 in 5 or 8 encounters that they have to reload when there is a threat of an attack of opportunity.
That really varies by campaign. in Age of Ashes, it feels closer to 1 in 3 or 1 in 4, especially in later books... and most of them also have 10 or 15 foot reach, so step-and-load is also not ideal. I would imagine that other games your mileage will vary, but my experience with pre-written adventures, AoO's (and things that are essentially AoO but with restrictions, like the creature can only do it with a specific natural attack) are frequent enough that this should be a concern.