Interest Check: Pathfinder - The Village of Hommlet


Recruitment

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Hey Plastic Dragon, just out of curiosity why Tiefling?


Just a heads up. Power is out where I live thanks to Zeta. Power lines are down near where I live, so will probably not be able to post for a few days.


Blaydsong wrote:

I would certainly be interested, but Core only is a bit of a deal breaker for me. I know some people love it, but I honestly don't know why. One of the greatest things about PF1 is the sheer diversity of character creation (mind you, sometimes almost too much). I can see restricting it, but not that much.

Just my opinion, though.

After saying this, I just realized that this has already been addressed.

Sorry for rehashing. :p


Robert Henry wrote:
Hey Plastic Dragon, just out of curiosity why Tiefling?

Honestly, that was a mistake, I was considering it at first for the nod to the D&D origin of Greyhawk and forgot to take it out. But I figured so many people had seen it by that point that I'd just leave it. I can drop it when I do the actual game sign-up. lol


Blaydsong wrote:
Blaydsong wrote:

I would certainly be interested, but Core only is a bit of a deal breaker for me. I know some people love it, but I honestly don't know why. One of the greatest things about PF1 is the sheer diversity of character creation (mind you, sometimes almost too much). I can see restricting it, but not that much.

Just my opinion, though.

After saying this, I just realized that this has already been addressed.

Sorry for rehashing. :p

No worries. :D

On another day, for another game, I'd probably agree with you.
This one is intended to have an old school feel.


Plastic Dragon wrote:
Blaydsong wrote:
Blaydsong wrote:

I would certainly be interested, but Core only is a bit of a deal breaker for me. I know some people love it, but I honestly don't know why. One of the greatest things about PF1 is the sheer diversity of character creation (mind you, sometimes almost too much). I can see restricting it, but not that much.

Just my opinion, though.

After saying this, I just realized that this has already been addressed.

Sorry for rehashing. :p

No worries. :D

On another day, for another game, I'd probably agree with you.
This one is intended to have an old school feel.

I'm just wishing you'd leave the Ranger archetype 'trap expert' in. That way my half elf switch hitter could deal with traps and not have to keep track of spells :)


Ok, then, since there have been several requests for "more than" just Core...would allowing archetypes make people happier?

Up for discussion. Convince me. ;)


Meh, for that old school feel. Im good. ;)


If you're going old school....go OLD !!! :)

Run the game you want to Plastic !!


Plastic Dragon wrote:

Ok, then, since there have been several requests for "more than" just Core...would allowing archetypes make people happier?

Up for discussion. Convince me. ;)

Nothing of the sort was introduced until AD&D 2E. Chainmail supplements, the blue and red boxes, and 1E existed without that kind of specialization opportunity. Even core PFS1E offers significantly more specialization opportunities than any of those did. Skills, feats, and traits, I'm looking at you!

A ranger with the right skills has a chance to open a lock with picks instead of a mallet. True old school rangers couldn't even try!

I'm big on NEEDING the party to work together. Keeping specialists from generalizing into other specialists' lanes helps enforce that dependence upon each other.


Plastic Dragon wrote:

Ok, then, since there have been several requests for "more than" just Core...would allowing archetypes make people happier?

Up for discussion. Convince me. ;)

hhhmmmm, convince you.... I got nothing.

I just hate keeping track of spells, especially for a combat character. And being able to 'disable device' with a ranger eliminates the need for a thief rogue. I guess I just like my skill character a little more beefy that's all. Not that I don't love a Hobbit hafling burglar.

As for "old school" I played D&D and AD&D in college in the early 80's but hadn't played again until here five years ago. So I understand the old school vibe.

Kilain and Spaz are right, play the game you want.

I do like the fact that you said:

Plastic Dragon wrote:
4-5, Balanced group encouraged

So when we post our applicants we'll know what role were planning on filling.


Plastic Dragon wrote:

Ok, then, since there have been several requests for "more than" just Core...would allowing archetypes make people happier?

Up for discussion. Convince me. ;)

This may be more of a argument for more classes than archetypes, but the "old school" was multiclassing a la F/Mu or F/T; to build those concepts - someone skilled in 2 areas (but not as good as a specialist), doesn't really work with PF1 multiclassing.

Aside:
PF1 multiclassing is actually old school dual classing, which in turn got really weird because of non-stacking between class abilities (ie BAB now) and class XP requirements - so a Fighter 3 & Thief Acrobat 3 only needed 6500 XP, 4000 for the fighter levels and 2500 for the thief levels, whereas a fighter 6 needed 35000XP. (Old school Efreeti Statue Players Handbook!)

To do a F/Mu concept in PF1, the answer is Magus; a F/T is Slayer...

So if you want to do say Melf, of Melf's Minute Meteors & Melf's Acid Arrow fame, he's a Magus (X), probably with a Eldritch Archer archetype (because IIRC, he liked to use a bow...).


Sure it'll be limiting, but I actually think if Gygax-style old school is the feel we're going for (and why else would you play these modules?) then core classes and races makes sense as long as we're not going back to Dwarves and Elves being classes.


I'm with the others saying play the game you want. In the 9+ years I've been playing Pathfinder, I've learned that you can do a lot with characterization and asking the GM about what cool thing you want to do. The worst that can happen is they say no.

Honestly, I would love to keep it simple and stick with the CRB. Although, if you are allowing tiefling, I do have a fondness for playing amoral archetypes as good guys. ;)

Oh, and my power's back on. Woo! Everyone's fine. We had some limbs and debris blown all over the place, but the biggest issues were the blown transform and the live oak in my aunt's yard that split down the middle and took out the lines to my grandmother's house. What's really sad is that it's rotten in the middle and we knew is was going to have to come down sooner than later, but I have some fond memories playing around that tree and it's going to be weird not seeing it in her yard anymore.


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That's really rough, Adam. Sorry to hear that.
And in honor of the tree, I'll keep the tieflings in...so long as I don't end up having to GM a party full of them. ;)


Yeah. Gotta add my voice to that chorus, also.

At the end of the day, players are pretty easy to find. GMs online are much harder to find. You need to play the game you want to play, as your reward for providing others the opportunity to play at all.


Plastic Dragon wrote:

That's really rough, Adam. Sorry to hear that.

And in honor of the tree, I'll keep the tieflings in...so long as I don't end up having to GM a party full of them. ;)

Hey, if nothing else I'll play the human fighter just to make sure you don't. :P


I'm cool with the core only, though some archetypes would be nice I don't think they are necessary.


Um, anyone heard from Plastic Dragon? It doesn't look like he's posted since Thursday.


I'm here. :D
Posted a few times in an alias, been working on figuring out exactly the who's, what's and how's for this game, and then last night was Halloween, so...

See, what I'm contemplating is the start of this game, as looking over all three versions of 'Hommlet I've been able to find, (original Gygax, a 2nd Ed. conversion, and Return to...), and I've come to the conclusion that this is not a 1st level adventure by any stretch. However, I'm a big believer in starting "Campaigns" at 1st.

So, do I lower the risk? Do I add players? (was already considering this, but it still might be deadly), Do I put something else in before it? I dunno yet.

Not asking for permission to make a decision, just testing the waters for what possible party members might prefer. I'm leaning towards adding something ahead of Hommlet, but as I said, still thinking.

So, Thoughts?


If it works better as a 2nd or 3rd level adventure, more players might work and we'll just have to accept that some of us might be making new characters at some point.

If you're not comfortable with that, then by all means threw in something to get us where we need to be. It doesn't have to be much, just something that gets us into some trouble that we get out of.

Maybe take a page out of another DMs book and run us through part of our backstories before we meet up, though that could be asking for a bit much.

Anyway, it mainly boils down to run it however you feel comfortable.


Dread here...adapt an alternative adventure before. One that actually gathers the characters together.

Silver Crusade

I'd suggest a 2nd level start. Or perhaps a lead up to the adventure so we don't actually start until 2nd level.


AdamWarnock wrote:

If it works better as a 2nd or 3rd level adventure, more players might work and we'll just have to accept that some of us might be making new characters at some point.

If you're not comfortable with that, then by all means threw in something to get us where we need to be. It doesn't have to be much, just something that gets us into some trouble that we get out of.

Kilain Gravendak wrote:

Dread here...adapt an alternative adventure before. One that actually gathers the characters together.

Pretty much leaning that way...thanks.

Sovereign Court

Raging Swan has some great low-level Gygaxian adventures that you could use to bring a party up to the right level.

Shunned Valley of the Three Tombs might be a good start as it can easily be located on the way to somewhere, perhaps Hommlet. The writer is a huge fan of Hommlet.


I'll absolutely take that under advisement. Thanks, GeraintElberion!


OK. I think I've figured out what I want to do. You guys can apply for the actual game by going HERE

At this point, the recruitment is closed to anyone other than the players who applied to THIS thread. If we somehow can't get enough for the game, I'll open it up to the public, but you guys have been great with your responses, so you get first shot.

Looking forward to seeing your submissions!

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