Blaydsong's page

Goblin Squad Member. * Pathfinder Society GM. 76 posts (1,632 including aliases). No reviews. No lists. 1 wishlist. 11 Organized Play characters. 9 aliases.


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To be fair, it took some time before it finally showed the proper file size. Hopefully it's working for everyone soon. Good read, so far.

zergtitan wrote:
still seeing only the 147 bit file.

Try clicking where it says "Problems downloading this file? Click here." That will renew the file.

Working good, now. :)

I also had this issue, but when it finally allowed me to download, it shows that the file is only 147 bytes in size.

1 person marked this as a favorite.
Delmoth wrote:
One of these days I'll realize my dream of an all bard party.

Extinction Curse is coming.

panegyric wrote:
I had understood he would give a last round of feedback to the final submissions and then make a decision on the 17th.

Could be. I may have misunderstood, myself.

1 person marked this as a favorite.

We may have broken the GM. :p

GM Chapel wrote:

Except for Blaydsong's goblin ;P

Ouch! Right in the feels. :p

Seriously, though. Looking forward to seeing how this pans out.

@GM Chapel - Haven't had any feedback regarding Zylah Nightbloom, so I'll just assume that she's the best thing you've ever seen. :D

3 people marked this as a favorite.
Delmoth wrote:
Which brings me to: I just realized that my submission may be a touch silly, which might not be the tone you're going for. My other idea would be a hunger cursed oracle with the bones mystery. I know you're inundated with submissions but if you wanted a more serious minded character I could develop that concept instead.

Dude... my original idea was gonna be a goblin hulk..... The only reason I didn't submit it is because the build was garbage.

Do goofy if you wanna do goofy. :)

Alright, so with my previous idea out the window, I think this will be my submission.

Zylah Nightbloom:
Zylah Nightbloom
Female halfling spiritualist (shadow caller) 1 (Pathfinder RPG Occult Adventures 72, Pathfinder RPG Ultimate Intrigue 50)
N Small humanoid (halfling)
Init +2; Senses Perception +3 (+7 to notice haunts)
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +6; +2 vs. fear, +2 trait bonus vs. fear and emotion effects
Speed 20 ft.
Spiritualist (Shadow Caller) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, magic fang
. . 0 (at will)—detect magic, light, mending, telekinetic projectile[OA]
Str 7, Dex 14, Con 12, Int 12, Wis 16, Cha 16
Base Atk +0; CMB -3; CMD 9
Feats Spiritualist’s Call[OA]
Traits dusk dancer (nidal), enduring stoicism, spiritual attachment
Skills Acrobatics +2 (-2 to jump), Bluff +3 (+5 vs. someone possessed by incorporeal undead), Diplomacy +3 (+5 vs. someone possessed by incorporeal undead), Intimidate +8 (+10 vs. someone possessed by incorporeal undead), Knowledge (history) +5, Knowledge (planes) +5, Linguistics +5, Perception +3 (+7 to notice haunts), Sense Motive +7 (+9 vs. someone possessed by incorporeal undead), Sleight of Hand +3, Spellcraft +5, Use Magic Device +7
Languages Abyssal, Common, Halfling, Shadowtongue
SQ creepy doll[HA], inhabit shadow, shade (Phantom, emotionless), shadow bound (5 ft.), shadowcaster
Other Gear 240 gp
Special Abilities
Creepy Doll Can hide in plain sight as a doll, and no size pen to Intim vs. larger humanoids.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Inhabit Shadow (Su) Gain darkvision and circumstance bonus on Stealth vs. creatures without darkvision of see in darkness while shade resides in shadow.
Shade (Shadow Manifestation) Shade can manifest as a separate creature or provide bonuses while inhabiting your shadow.
Shadow Bound (5 ft.) (Su) Shade must remain close or concentration required. Can move any distance in areas of total darkness.
Shadowcaster When shade inhabits your shadow your caster level is one higher for shadow and darkness spells.
Spiritualist’s Call (Dexterity) When sum phantom, give it a +2 enhan bon to its Str, Dex, or Cha.


Phantom CR –
Shade (Pathfinder RPG Occult Adventures)
N Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +0
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (1d10+1)
Fort +1, Ref +6, Will +2
DR 5/slashing
Speed 30 ft.
Melee 2 slams +3 (1d6+1 plus -2 Str)
Special Attacks weakening touch
Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Lightning Reflexes, Weapon Finesse
Skills Acrobatics +6, Intimidate +5, Stealth +6
Languages Common
SQ ectoplasmic phase lurch
Special Abilities
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Weakening Touch (Su) Touch inflicts -2 penalty to Strength for 1 round.

Zylah was born and raised in Nidal, and was hand picked by the umbral court at a very young age because of her spiritual sensitivity. She was made to harbor a shadow inside her very being in order to gain power from it. This training and manipulation changed her in many ways, especially mentally, but she never changed for the worst.

For reasons that were never made clear, she was spirited away by the members of the Esoteric Order of the Palatine Eye and taken to Ustalav. There she learned learned to work with the order and believe in their purposes.

That is, until she was spirited away again. Now she doesn't know who or where she is, but there is still something living in her shadow.

Very rough idea of what Zyhla looks like. Zhyla Nightbloom.

She is a very small, almost frail looking halfling girl with nearly white skin and eyes, which is off-set by the raven-black hair that she wears loosely. Her dress is simple, but functional. Sometimes it seems like her shadow moves independently of her.

[ooc]I can flesh this out more later. I just wanted to get something really basic out there.

Generally, I have no issues posting at least once a day, as I work in front of a computer during the week, I can usually keep up on my games.

Currently I have 4 games going in the forums here (not including PFS/SFS games).

I'm in Mountain Standard Time.

Thought about it, but nothing there that really appeals.

There is some thoughts on how the Rageshaper could be modified. The one that seemed the most reasonable is here.

The build just doesn't feel the same if he doesn't get the size growth built-in.

If that's going to far, it's cool. I've got a halfling Spiritualist (shadow caller) that I've been plugging around with. Or maybe and elven spiritualist (phantom blade). (Can you tell I'm a fan of the spiritualist class?)

Diaz Ex Machina wrote:
Blaydsong wrote:
*sigh* No rage goblin, I guess
That's a shame, I really liked your idea and wondered how it would have played out throughout the adventure.

Me too. I might revisit it to see if there are other options, but the archetype is horrible. You lose a lot to gain very little. :(

The biggest problem: You only get your size change/rage ability for 1/round/day/level. So level one is one whole round.

I got home and started putting together my Rageshaper idea.... and came to the realization that it's just bad. There seems to be a number of people online who have tried to make it work better, but RAW, the Archetype is nearly unusable.

*sigh* No rage goblin, I guess (not the way I was originally thinking, anyways). I'll keep looking and come up with a different idea.

The more I think about this, the more I'm liking the idea.

Here's a little pic of what I figure this goblin rager may look like when 'hulked' out.

Goblin Rageshaper

Edit: I'll get a stat block going when I get home.

Okay... So my initial thoughts on a character concept is to make a Goblin Rageshifter (Archetype for the Shifter class). Thinking mini Hulk with HANGRY issues. :D

More thoughts to come...

EDIT: LOL! Pugnacious will have to be the Campaign Trait for this guy.... just fits too well. :D

Dotting in. Gonna see what I can come up first. :)

Unfortunately, I've already played in this set of quests, and I'm reasonably sure that they are not repeatable.

Dotting. Will look closer when I'm more awake.

All of these ideas sound great, though I've personally been wanting to get into the Dead Suns (or other) AP. I have a character that I made for it specifically that has been waiting in the wings.

This is gonna be a tough contest. Some great ideas here, and I'm not 100% sure I know what I want to submit yet.

At the moment, I'm looking at a Savage Elf Were-Touched Shifter (Tiger). Think of him as being an Outsider who gets along with the civilized folk of Lastwall mostly out of necessity, rather than desire. He works as a scout and guide in and around the Fangwood, and will occasionally work along side the druids in the area.

I'm kind of torn between giving him either 'The Outsider' or 'The Pessimist' campaign traits.

I was really wanting to use my Shoanti Ranger that I built some time ago, but he was built with a 25 point buy, and it seems like I just can't do him justice by down-scaling to 20. Ah well. :)

Anyhow, I'll get something more concrete posted hopefully tonight.

Also, @GM Shadowlord, You are awesome. :D

Dotting with interest. Not sure yet what I'll be looking at, but I'll put a bit of thought into it before posting something.

This is what I have so far. May have to fine tune it a bit, but let me know what you think.

Background Oren Fireshade:
Oren was born of the Ouat Caste of Pahmet dwarves from Osirian, and was raised in their ways of wilpower and self-improvement, as well as some religious studies of the god Irori. He was an exemplary student in many ways, but was unable to fully grasp the even the simplest of lessons of their martial training. It wasn't that he was incapable. Physically Oren was a fine specimen of a dwarf, even when he was young, and he was able to pickup on the mental chi training without issue. It may have had something to do with the strange abilities that started to manifest whenever he attempted to use his chi. Instead of channelling it through his body and movements, he was channel the energy in the sand of the desert, and the heat of the sun. It was quickly obvious that he would require different training than what the local masters could provide, and so he was sent to live among a small community of Pahmet dwarves nearby to learn how to control these abilities.

Oren stayed among these dwarves for several years, learning how to harness the elements. Unfortunately, he never made any real friends among the Pahmet. Most of these sand dwarves say him as odd, at best, and brain-touched at worst. He had come to them late enough in his adolescence that he had already established the habits of the Ouat, including keeping himself shaved. Eventually, there was a small but vocal portion of the community that started to think of him as bad luck or worse. While he was used to the names and stares he was usually given, it eventually started to escalate to abuse and fighting. Oren tried to avoid the fights, but the more he was pushed around, the harder it got until he accidentally lost control and retaliated against the bullies with a blast of sand. While this didn't kill anyone, his master knew that things would get even worse if Oren stayed, and so he smuggled the yound dwarf aboard a shipping vessel and told Oren that the best thing would be to go into the world and find his own path.

The boat brought Oren to the wildlands of Varisia, specifically to the city of Magnimar. While he marveled at the City of Monuments, he quickly grew uncomfortable at both the size of the grand city, and the stares that he produced wherever he went. So he left and headed south, wandering the roads, where he eventually stumbled on a small raiding party of goblins. They very well could have overpowered and killed him, if it wasn't for the timely intervention of an elven ranger named Shalelu. The once the goblins were dispatched, Shalelu took the strange young dwarf under her wing and gave him some training in surviving the wilds of Varisia. Oren came to charish the time with the elven woman and came to think of her akin to an older sister, and she seemed to share the sentiment. Through Shalelu, he eventually came to Sandpoint and became a part-time resident. The rest of the time spent combing the wilderness, usually with his mentor, but sometimes on his own as well. He could tell that Shalelu was starting to think of other things, lately, though and told her that anywhere she went, he would follow.

No worries about the gold. I think I've gotten everything I need, up front. Just brainstorming the background details for this character.

So I've been humming and hawing over what to make, but I think I've settled for an Ouat Dwarf Kineticist (Psammokinetic). I was considering making it a Kinetic Knight as well, but I think I'll keep it to a single Archetype.

As for the Campaign trait, I decided to take Student Survivalist (Shalelu).

I'll get more up once I flesh out the final details.\

Edit: Also...

Starting Gold: 1d6 ⇒ 1

So I guess I'm getting 35gp as minimum.

I'm not saying no..... but I'm not saying yes, either. :p

Well.. if that's our Fighter, then I probably don't need to worry about playing my Ranger. I'd have to modify him too much, anyways.

I'm leaning a bit more towards the Kineticist, anyways, but not 100% sold yet.

Thanks for the invite. This looks like it could be a lot of fun.

I'm still looking through ideas, but so far I have either a Shoanti Ranger that uses the Thunder and Fang feat, or some kind of Kineticist (Knight or Ascetic, maybe).

I would also be interested in this, though not sure about running it as PFS.

I'm Hiding In Your Closet wrote:
It would be good to know the general theme of the adventure ("Wrath of the Righteous" is "epic Good VS Evil", "Mummy's Mask" is "Egyptophile Pulp", "Reign of Winter" is "Russophilia", "Strange Aeons" is "Lovecraftian", etc.).

I believe I read somewhere that it's closer to 'Horror Survival'.

Jereru wrote:
Blaydsong wrote:
I have to say that I'm a little concerned that there's been no responses from the OP.
I was at that stage like... 2 days ago? xD

Me too, but I've been trying to be patient about it. :p

Zinli Steelworker wrote:
Should we send a PM? :/

Maybe... ?

Not sure what would be deemed appropriate.

I have to say that I'm a little concerned that there's been no responses from the OP.

I'm going to dot this. I'm not 100% sure what I'm willing to submit, but hoping for some inspiration.

Well, the more I got to thinking about it, the more I was liking the concept.


Human (Shoanti) ranger (flamewarden, wild stalker) 1
CG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +7
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2; +1 trait bonus vs. fear
Speed 30 ft. (20 ft. in armor)
Melee earth breaker +4 (2d6+3/×3) or
. . klar +4 (1d6+2)
Ranged shoanti bola +3 (1d4+2)
Str 15, Dex 15, Con 14, Int 12, Wis 14, Cha 13
Base Atk +1; CMB +3; CMD 15
Feats Weapon Focus (earth breaker), Weapon Focus (klar)
Traits nontraditional native: shoanti, shoanti tattoo
Skills Acrobatics -2 (-6 to jump), Climb +2, Heal +6, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Perception +7, Ride +2, Survival +6, Swim +2
Languages Common, Ignan, Shoanti
SQ track +1, wild empathy +2
Other Gear lamellar (horn) armor[UC], earth breaker[UE], klar[UE], shoanti bola[ISWG] (3), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 94 gp
Special Abilities
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

I'm still churning ideas around in my head, but I'm currently thinking of a Shoanti ranger or fighter (or maybe barbarian) who uses the Thunder and Fang feat, and go from there.

Also dotting in. Definitely on my list of 'must p;ay' AP. I'll take a bit of time to sort out what I want to submit.

What's the deadline for this?

Drogeney wrote:
Very interested in this so i will be working on a submission. I did have a question though. How long after the events of Rise are you going to have this be? One idea had been to run the daughter of my character from RisotRL but aas she'd be a half elf it would need to be long enough for her to grow up first.

This was already answered. 10 years after the end of RotRL.

Dotting. Certainly interested, but will have to put some thought into a what character I'll want to make.

theasl wrote:
Given that the campaign takes place in Alkenstar, it would make sense for everyone in the party to be toting a gun. Honestly, it might be stranger if they didn't.

I don't disagree... just feels like a little over-saturation. But maybe that's just me.

It's a shame Occult classes are not allowed. I was seriously interested in giving the Elysiokineticist a run.

I'm currently considering a SpellScar Drifter Cavalier, but I'm not 100% sold on it yet. This is actually tougher than I thought, especially with all the gunmen already having been submitted. :p

Hmm.. I'm liking the sound of this campaign. Would definitely like to dot in and come up with something. May not be able to post something until tomorrow, due to a busy day, you've definitely peaked my 'character creation-ism' obsession.

Also the game concept looks fun, too. :D

Oh! if it matters, he's a Classic-made character (though I guess that might be obvious). :p

It's a set of level 1 Quests. Pregens not required, so far as I know.

GM Gustavef wrote:
Blaydsong I will put you on the standby if anyone is unable to make their table between now and next Monday when we start in earnest

Sweet! Thanks, Gustavef.

If it makes any difference, the character that I would have to play is a lvl 7 Dwarven fighter (Foehammer).

Even if a spot doesn't open up, I really appreciate the consideration. :)

Aw man. This looks like it would be a lot of fun. Not sure how I missed it to begin with.

Have a good game, folks!

Elinnea wrote:
Blaydsong wrote:

Hey folks. I'm new to playing PFS here, and I'm not familiar with everything yet.

Where exactly is this spreadsheet that is supposed to be available to sign up for PFS games?

Welcome to Flaxseed Lodge! As was mentioned, our online convention RetroCon has just begun, so recruitment is a little outside the norm at the moment. But usually, there are games kicking off on a regular basis and GMs will put out a call on the Recruitment tab. If you make a post in the Gameplay tab of this Flaxseed thread, it will show up on your Campaigns page. That makes it easier to watch for posts in recruitment.

If you have any more questions about recruitment or play-by-post or anything else you can ask here - we're a friendly bunch! Also feel free to send me a PM anytime.

Do you have a PFS character you're hoping to use for a PbP scenario? If you have something you're looking for we might be able to help you find a game.

Thanks for the info, Elinnea. :)

I don't have anything specific that I 'have' to play, but I do have a couple level 2 characters and a new level 1 that I would like to use occasionally. (They don't see much love in my local PFS group.)

For anyone that may be interested, they would be:
Level 1 Tiefling Vigilant (Warlock)
Level 2 Elven Bard (Dervish Dancer)
Level 2(3?) Elven Warpriestess of Calistria

Ok. Thank you very much. :)

Hey folks. I'm new to playing PFS here, and I'm not familiar with everything yet.

Where exactly is this spreadsheet that is supposed to be available to sign up for PFS games?

That's no worries. Apologies for the confusion. I'm still finding my way through these forums. Good luck and happy hunting, folks. :)

My apologies. I think I missed the original posting. I assumed that this was the place to apply. But if there is somewhere else, I can go there instead. [sheepish]

I was excited at the prospect of using a new character. :)

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