mrspaghetti |
I just don't see how this spell is worthy of a 3rd level slot under any circumstances. I wouldn't even consider it wonderful if it were a 1st level spell, but at least it wouldn't be so out of place. Does anyone think it is comparable in power or utility to Haste or Lightning Bolt or Fireball?
It's more like Mage Hand, except you can't even move an object horizontally...
Staffan Johansson |
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It lets you get into places where climbing generally doesn't help, like trap doors in the ceiling (particularly in large chambers, where climbing the walls and ceiling would be impractical). It also allows you to get a semi-flying position from which you can make ranged attacks against melee foes with impunity.
Bast L. |
2 people marked this as a favorite. |
Yeah, it used to be 2nd level (pf1, all D&D that I recall), but they bumped some spells up. It also doesn't affect unwilling creatures, so it's not like you could use it on a strong melee enemy.
As a second level spell, in various editions of games, it saw a fair bit of use. I haven't seen anyone cast it in PF2 yet though (one long running game, several short games). I don't know what the reasoning was to bump it up, but a spell that's never considered for use seems a waste (this is just my table experience, maybe others are using it all the time).
Ravingdork |
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While fighting hard to see enemy skirmishers in a field of tall grass, our bard tied a leash on the ranger (an archer), then cast levitate on him so he bobbed upwards above the grass like a balloon. From up there he could not only harry the enemies hiding in the field, he could point out their movements and positions to the rest of the party as well. Meanwhile, the party monk would hold the other end of the line and drag his "balloon turret" wherever it needed to go at high speeds.
It turned a difficult encounter into a massacre.
Lightning Raven |
Here's the biggest advantage of Levitate over Fly. With Levitate, you can eat the -2 attack penalty and have all your actions available to you. Which means that Spellcasters throwing aoe or saving throw spells won't have an issue. Fly doesn't have that option at all. You need to spend one action to hover if you didn't spend any actions moving in the round.
That's a good advantage that can be used even for Attack-Based Ranged combatants. A -2 is tough, yes, but with penalties flying around, it isn't so terrible, when certain enemies won't reach you at all.
The weight limit seems weird, though. Because you could levitate a giant rock or stone slab and create an elevator for the whole party. The biggest hurdle of the spell is the amount of actions that need to be used to reach a safe height.
Lightning Raven |
Could you use levitate and fly in conjunction to avoid eating the attack penalty and the action expenditure?
I think it would veer into exploit territory because the game doesn't give us it's internal mechanics, so you're overlapping two effects that could mechanically be exploited, but I think in the game world they would either conflict or Fly would simply an evolution to Levitate.
Unless I'm missing some trait interactions, I think you could use both to exploit the system mechanics, but it would veer too much into metagaming for me, personally.
ArchSage20 |
3 people marked this as a favorite. |
Ravingdork wrote:Could you use levitate and fly in conjunction to avoid eating the attack penalty and the action expenditure?I think it would veer into exploit territory because the game doesn't give us it's internal mechanics, so you're overlapping two effects that could mechanically be exploited, but I think in the game world they would either conflict or Fly would simply an evolution to Levitate.
Unless I'm missing some trait interactions, I think you could use both to exploit the system mechanics, but it would veer too much into metagaming for me, personally.
i don't think its a exploit its more like a combo as for the benefit the players is paying 2 slots to get it so he isn't getting it for free
The Ronyon |
1 person marked this as a favorite. |
While fighting hard to see enemy skirmishers in a field of tall grass, our bard tied a leash on the ranger (an archer), then cast levitate on him so he bobbed upwards above the grass like a balloon. From up there he could not only harry the enemies hiding in the field, he could point out their movements and positions to the rest of the party as well. Meanwhile, the party monk would hold the other end of the line and drag his "balloon turret" wherever it needed to go at high speeds.
It turned a difficult encounter into a massacre.
I love this,it makes sense, but is it supported by the rules?
The culture of this edition especially seems against anything not directly supported by the rules, and allowing this opens up a huge can of worms.
An unseen servant, animal companion, or even a familiar might be able to do this.
If you can be towed, can you pull yourself along?
Can you toss an anchor or throw a harpoon and use to pull yourself?
Could you levitate a tree trunk, then have your while team climb on?
ArchSage20 |
2 people marked this as a favorite. |
The culture of this edition especially seems against anything not directly supported by the rules, and allowing this opens up a huge can of worms.
An unseen servant, animal companion, or even a familiar might be able to do this.
If you can be towed, can you pull yourself along?
Can you toss an anchor or throw a harpoon and use to pull yourself?
Could you levitate a tree trunk, then have your while team climb on?
that reminds me of a certain gm that whenever he had enemies hidden in flammable places and i said "spark" he would say "yeah the straw house is a little bit moist so it doesn't catch on fire" and i'm like "sigh dude you know if i knew you were gonna act like that i would have picked burning hands"
i call that making up rules and if its culture then its bad culture
Fuzzy-Wuzzy |
3 people marked this as a favorite. |
Ravingdork wrote:While fighting hard to see enemy skirmishers in a field of tall grass, our bard tied a leash on the ranger (an archer), then cast levitate on him so he bobbed upwards above the grass like a balloon. From up there he could not only harry the enemies hiding in the field, he could point out their movements and positions to the rest of the party as well. Meanwhile, the party monk would hold the other end of the line and drag his "balloon turret" wherever it needed to go at high speeds.
It turned a difficult encounter into a massacre.
I love this,it makes sense, but is it supported by the rules?
The culture of this edition especially seems against anything not directly supported by the rules, and allowing this opens up a huge can of worms.
An unseen servant, animal companion, or even a familiar might be able to do this.
If you can be towed, can you pull yourself along?
Can you toss an anchor or throw a harpoon and use to pull yourself?
You can certainly pull yourself along; that's in the spell description.
If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.
The fact that you can pull yourself along by climbing/crawling implies, to me, that you can be pulled by someone else.
Could you levitate a tree trunk, then have your while team climb on?
Here I admit things get tricky. Once people climb on it, is it still unattended? If not, it ceases to be a valid target for the spell and falls.
ArchSage20 |
2 people marked this as a favorite. |
why does it make you happy if players spend 4 spell slots on levitation instead of 1 in a log
besides if they cast on a log or so someone could just destroy the log and make them fall
if a player makes a log levitate and them uses a lot of unseen servants to pull it then he is still using resources its not a cantrip
i will never understand that mindset
Asethe |
Could you use levitate and fly in conjunction to avoid eating the attack penalty and the action expenditure?
Thinking it through, no.
If you're flying, you need to spend an action flying, leaving two actions and no penalty.
If you don't spend that action flying, you levitate, and you eat the -2
graystone |
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If standing on a thing makes it attended and makes it drop instantly, that has applications.
Yes it does: levitate that log/boulder, ect and then have your flying familiar land on it. Log/boulder then falls on enemy while familiar uses second move action to fly away...
why does it make you happy if players spend 4 spell slots on levitation instead of 1 in a log
besides if they cast on a log or so someone could just destroy the log and make them fall
if a player makes a log levitate and them uses a lot of unseen servants to pull it then he is still using resources its not a cantrip
i will never understand that mindset
Happy? I'm not sure how you got how he felt off of the post. Giving an impression of the way a rule reads doesn't mean that's what they WANT it to be. It has pros and cons so I'm not sure why this is 'bad'.
Ravingdork |
Ravingdork wrote:Could you use levitate and fly in conjunction to avoid eating the attack penalty and the action expenditure?Thinking it through, no.
If you're flying, you need to spend an action flying, leaving two actions and no penalty.
If you don't spend that action flying, you levitate, and you eat the -2
So...worst case scenario, I can fly about, then hover with no additional action cost, then can cast a spell that lacks attack rolls at no penalty?
That's not so bad.
Ravingdork |
Just for completeness, Air Walk should also be considered. It is the same level as Fly, and does not require hover at all.
Air walk doesn't work well if you're a divine caster (which doesn't have fly) or if you're an arcane or occult caster (which don't have air walk).
If you're arcane/occult, you're pretty much stuck with fly and levitate. Only the primal list gets the best of both, getting access to both air walk and fly.