Well, they can certainly be used for potions, I believe you're saying you just wouldn't be able to draw and drink them with one action. Still faster than digging them put of a backpack, as someone pointed out.
Yeah, but that's not worth a 10th level feat, IMO. Not by a long shot.
And I believe Paizo clarified in the errata that for universalists Drain Arcane Bond is one spell of each level once per day. So universalists are arguably less versatile since they effectively get 3 slots + 1 recast / level, vs specialists who get 4 slots / level + one daily recast of a single spell.
All this aside - I truly enjoyed reading about bond conservation and there are very useful elements in the analysis
Completely agree, nice analysis.
Can you explain this to me? I don't understand what you're referring to, or why you are mentioning it here.
I still have not actually ever gotten to high enough level to use it or see it used, but the observation that most combat encounters are only a few rounds is true in my experience so far, certainly. If that holds true at higher levels it would seem to make Bond Conservation tough to squeeze a lot out of. Still worthwhile though, probably.
I actually wonder if it's intended that the Tentacles make Grab attack immediately VS anybody who enters it. The spells's first line is "attempt to Grapple creatures in the area", and I don't see why that isn't ongoing area effect. Then it also has effect of further grab at the end of creature's turn who remain in area. That actually makes for a stronger effect, with 2 chances to Grab somebody who moves into the area on their own turn AND stays there (and if they were Grabbed on entry and couldn't escape, that would total for 3d6 damage), or just 1 chance if they move in and exit before end of their turn.
Upon re-reading the spell, I think this is correct. This seems like an appropriate reading for a 5th level spell.
Yes, it is pretty clear to me that you can only select a particular familiar/master ability once. Otherwise selecting Spell Battery multiple times, for example, would be kinda silly imo.
This would be a great place to quote the movie Gran Torino, except it would probably get me banned from the forum.
I'm saying it would be much more consistent if the devs had written "attack rolls with ranged weapons", and that is how I'd interpret it. But as stated earlier I don't fault your interpretation.
I'm not confused actually. Given only the excerpts you posted from the Quicksilver Mutagen description your argument is completely sound. But if you also read the phrase that comes before it, i.e. "you become swifter and nimbler", then there is doubt imo. That's because to me it indicates the source of the bonus, which would not really affect a roll which is entirely based on an ability modifier completely unrelated to one's swiftness or nimbleness.
To me it is logical that RAI the Mutagen bonus to attack rolls only applies to ranged attacks modified by dex.
Well in that case...
Seriously, I could see it reasonably applying for some spells but not others. E.g., Telekinetic Projectile perhaps, but not Charm. Personally I'd say no to both cases but I wouldn't fault a GM who went the other way.
BTW, what you saw as a weak argument was actually not an argument at all, I had merely stated my opinion without any supporting argument whatsoever. My follow up post contained an argument.
I understand what you are saying, I just think your interpretation here is too good to be true.
I doubt that RAI the mutagen applies to spell attack rolls of any kind.
I agree with @Matthew Downie on this one.
My bad, I stand corrected.
Interesting, both my hands are occupied and noticed the spell has a material component, does that mean I need to empty out one hand (Shield) so I can cast the spell?
I don't think so. Holding something doesn't prevent you from using somatic components in 2e, only being restrained or pinned in some way.
Bespell Weapon is only usable once per turn, though it lasts until the end of your turn, so technically it's
yeah, given that attacking more than twice isn't super optimal for most classes, and there are so many different things you can do with your actions it seems less about getting one more attack and more about doing all your other stuff and still being able to attack
Or more importantly, still being able to move.
I'm scratching my head over this thread, frankly. Getting an extra action is amazing for any build. Why would a wizard need to be good with a weapon to benefit from an extra action, for example? Perform any 3 actions and still be able to move too. Seems like a no-brainer.
I agree with the OP. It was fine when I thought wizards got a class feat at 1st level, but now that they don't, they should probably have simple weapon proficiency by default.
The argument/explanation for them not having a 1st level class feat was, "no other caster class has it". So the same logic should apply here - if all the others have it then so should the wizard.
Obviously, and no one suggested that or anything remotely close to it.
But as long as any attack it makes only does "1d4 plus your spellcasting ability modifier", what's the difference if it's an illusory spell, melee weapon, breath weapon or ranged weapon? It's not real, so it doesn't have to follow the rules of a real lightning bolt, etc. You could just roll an attack roll per the illusory creature spell rather than requiring a save. Not sure how I'd handle the whole area effect thing, but certainly if it affected only one creature I don't see why it would be an issue.
I guess it's just Forced Movement
I don't remember reading that it has to be something in the bestiary. I just made one up that fit my concept, which didn't have any abilities.
I think this is being overthought. If you want something as a familiar and you don't want to choose something as an ability that's innate to it, then it just magically won't have that ability until and unless you choose that ability again. So it's a "special breed" of crow that looks exactly like a regular one but can't fly, etc. Except on days you want it to.
You don't really need to explain it, familiars are magical, as is their bond with their master.
3) Is there a point to cast non-cantrip spells as heightened versions?In addition to what others said:
CRB p 299 wrote:
When you heighten your spell, the spell’s level increases to match the higher level of the spell slot you’ve prepared it in or used to cast it. This is useful for any spell, because some effects, such as counteracting, depend on the spell’s level.
So, for example, preparing Dispel Magic at a higher level has benefits, and likewise preparing any other spell benefits against Dispel Magic (or any other countering effects) when heightened.
Watery Soup wrote:
It is undoubtedly easier to have a friendly conversation with the GM and give constructive critism. He'll probably ask you to GM, and you can use that opportunity to show everyone how to do it correctly.
Mmmm, no. This (again) is not about style of play or mechanics, it is about attitude. Maybe you know of some techniques for having a "friendly" conversation with someone you don't really know, who has a bad attitude, and have that conversation turn out well. I do not, and so I don't do it.
Just thought I'd ask in case there was already a place people used for such things. Looks like the answer is no.
As for "showing everyone how to do it correctly", most PFS players demonstrate that every game by trying to be nice. It's not something I could demonstrate any better as a GM than as a player. The reason the GMs attitude matters more is because he has a much greater impact on enjoyment of the game for everyone else.
Who "coerced" him?
I think he was either an employee of the game store hosting the event, or possibly even the PFS guy for that location. He indicated that he "always has to" GM, and didn't seem too happy about it.
Doug Hahn wrote:
A subjective rating would be pretty useless: your ideal game might not be someone else's.
I'm talking about a bad attitude, not a style of play. It was like having the bailiff from traffic court be your GM - condescending and rude.
I find subjective ratings to be very useful if the sample size is large enough. Think Amazon product ratings and reviews.