Eldritch Archer - Setting an Undesirable Precedent?


Pathfinder Second Edition General Discussion

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Liberty's Edge

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My first impression of the eldritch archer is quite negative.

I dislike the late entry - level 6 at the earliest, so you aren't getting your core concept-enabling feature until late. If you get in at level 6, you aren't actually a spell-casting class, since you need to be expert in bows. Classes that can get in at 6 will have very limited casting (cantrips from feats or some focus spells from class).

So non-casters getting in have casting ranging from 'limited' to 'garbage' depending on entry. You can get more casting in-archetype, but basic casting at level 8 is 4 levels past just grabbing casting from another archetype. You can't get another dedication in before 6th either, not enough feats, so you are stuck with whatever you can get in-class or from ancestry for a long time.

Most casters don't get expert in any weapons until late (11th level, mostly), so you don't start Eldritch Archer until 12th. You have lost more than half the game at this point and despite the increased max level of APGs, a lot of games still aren't going to hit this point.

Warpriest with a deity that favors bows is probably your best bet, getting you started at 8th, though I am not sure how many cleric spells are really good with it without digging a bit.

Magic arrow at 8th is nice, but is competing with getting actual spells on a martial entry and the limit to 4th level items means you mostly use it for utility stuff since the DCs of anything with a save will be worthless.

I fear the design of this archetype creates a very undesirable bench-mark for future magus/gish/spellblade type materials. Anything that gives a similar spell-strike type mechanic will be compared to this one, so designers will be inclined to force late entry. This makes playing such a character far more difficult that I would like, turning a popular archetype into a mid/late-game only option. Any material that grants a similar option earlier will be seen as power creep and elicit complaints of not being balanced against previous material (which would be true).

Note that I am not speaking against the limits to proficiency inherent in each class. I am fine with a fighter/eldritch archer never getting legendary spellcasting or a wizard eldritch archer not getting master in bows. That is inherent in the system. I just want concepts to be somewhat functional before mid-levels.

Am I missing something about this archetype?


Stack wrote:
I fear the design of this archetype creates a very undesirable bench-mark for future magus/gish/spellblade type materials. Anything that gives a similar spell-strike type mechanic will be compared to this one, so designers will be inclined to force late entry. This makes playing such a character far more difficult that I would like, turning a popular archetype into a mid/late-game only option. Any material that grants a similar option earlier will be seen as power creep and elicit complaints of not being balanced against previous material (which would be true).

Well, we'll see what plans they have for the Magus in a month. My bet is that they'll have Spellstrike by 1st or 2nd level, but if you want to multiclass into it you can't get it until 6th level, which would be in line with the Eldritch Archer (of course, we won't see dedications in the playtest, so this is long-term speculation).

Liberty's Edge

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If they had made eldritch archer more accessible and given a similar melee archetype, they wouldn't need a magus class. But sure, lets stick with the PF1 'add a class for everything' design.


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I agree that preventing caster classes from becoming Eldritch Archers early is... questionable, but it does seem in line with the whole edition as being martial oriented and simply ignoring casters.

However, if you look to it from a martial perspective, I consider Enchanting Arrow to be the thing. You're not casting a specific spell to imbue the arrow, but instead you are firing a magic imbued arrow. To me, that is the core Feat of the class.

[Given some other stuff I've seen for casters, I would honestly not be surprised that whoever was writing the class didn't realise caster classes literally cannot take it earlier]

Silver Crusade

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Stack wrote:
If they had made eldritch archer more accessible and given a similar melee archetype, they wouldn't need a magus class. But sure, lets stick with the PF1 'add a class for everything' design.

No, Magus was a very popular class in P1 and plenty of people want to see it come back.

(Just gonna ignore that they turned Vigilante and Cavalier into Archetypes)


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Pathfinder Roleplaying Game Superscriber

Eldritch Archer lives where it does, in my opinion, because it is a "prestige class". It's meant to be a high level archetype. And, interestingly, it is available at almost exactly the same levels in 2e as in 1e. A 1e Fighter will be able to take it starting at level 7, while a 1e Wizard will be able to take it starting at level 13.

The difference, of course, is that it isn't complete garbage in 2e.

If Eldritch Archer were trying to be Magus, I would be annoyed that it has a high level buy in. But the "you aren't actually an Eldritch Archer until 6th at the earliest and maybe 12" part doesn't bother me at all because it's completely in line with how the class appeared in 1e. An Eldritch Archer is not a base character concept - like most prestige classes it is something you "upgrade into" at a higher level.

I'm actually glad to see Paizo preserving that design for classes like Eldritch Archer and Shadowdancer, because it gives higher level characters a paradigm shift to be excited about. It also allows the dedications to be more powerful. Shadowdancer Dedication, for example, is an incredibly powerful feat, giving both a very powerful bonus to Stealth and also greater darkvision, even if you didn't have so much as low-light vision beforehand; it would be very overpowered at 2nd level.

Liberty's Edge

NemoNoName wrote:

I agree that preventing caster classes from becoming Eldritch Archers early is... questionable, but it does seem in line with the whole edition as being martial oriented and simply ignoring casters.

However, if you look to it from a martial perspective, I consider Enchanting Arrow to be the thing. You're not casting a specific spell to imbue the arrow, but instead you are firing a magic imbued arrow. To me, that is the core Feat of the class.

[Given some other stuff I've seen for casters, I would honestly not be surprised that whoever was writing the class didn't realise caster classes literally cannot take it earlier]

Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.

Silver Crusade

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Stack wrote:
Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.

Then don’t?

There’s 8 other feats in the Archetype.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Based on 1E, the hybrid prestige classes (different I know) had a later entry. BAB of +5 and the ability to cast arcane spells, Ability to cast 3rd level spells and proficiency in martial weapons, etc. These all started at 6th level entry. I look at proficiency gating to be the same type of design choice as a BAB requirement or number of Skill Ranks. It is a game design choice to delay the introduction of certain skills and abilities.

If Magus has a ranged option and a melee option, then the Eldritch archer is going to be for people who don't want the magus playstyle or want to be the primary class they chose with some flavor into the melding. Or perhaps magus will be built around melee only, but their spell selection and martial capability will meld right into the Eldritch Archer making it the go to class for accessing EA quickly.


Pathfinder Roleplaying Game Superscriber
Stack wrote:
Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.

Mindless creatures are a very small subset of encounters. Also, there are precious few effects that apply Stunned and don't have Incapacitation.

BishopMcQ wrote:
If Magus has a ranged option and a melee option, then the Eldritch archer is going to be for people who don't want the magus playstyle or want to be the primary class they chose with some flavor into the melding. Or perhaps magus will be built around melee only, but their spell selection and martial capability will meld right into the Eldritch Archer making it the go to class for accessing EA quickly.

On the other hand - personally I will be disappointed if Magus and Eldritch Archer don't have good synergy. This seems like a very obvious combo.

Liberty's Edge

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The bit about enchanting arrow was in response to NemoNoName, I should have included a quote to make that clear. (previous post edited to include quote)

As for the late entry preserving the old prestige class design, the late entry into arcane archer in PF1 was due to it being a D&D 3rd edition prestige class. Creating PF2 allows the design team to jettison unnecessary legacies.


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Pathfinder Roleplaying Game Superscriber

Well, it's your opinion that it's an unnecessary legacy.

As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2. It would limit the design space. Imagine how much weaker Shadowdancer Dedication would be if it had to be a level 2 feat.

Liberty's Edge

MaxAstro wrote:

Well, it's your opinion that it's an unnecessary legacy.

As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2. It would limit the design space. Imagine how much weaker Shadowdancer Dedication would be if it had to be a level 2 feat.

I have made no comment on shadowdancer.If a mechanic needs to be level gated, gate it. Eldritch archer dedication, in my opinion, at its base dedication, does not need to be limited to level 6. Pushing things back just so they look like 3.0 would be a weak reason. I don't know that they had that in mind anyway.


Stack wrote:
NemoNoName wrote:

I agree that preventing caster classes from becoming Eldritch Archers early is... questionable, but it does seem in line with the whole edition as being martial oriented and simply ignoring casters.

However, if you look to it from a martial perspective, I consider Enchanting Arrow to be the thing. You're not casting a specific spell to imbue the arrow, but instead you are firing a magic imbued arrow. To me, that is the core Feat of the class.

[Given some other stuff I've seen for casters, I would honestly not be surprised that whoever was writing the class didn't realise caster classes literally cannot take it earlier]

Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.

Seems like really odd cherry picking right here. If I take the class, I might of course enjoy one feat over another, but generally people take a dedication because of a mix of powers and aesthetics. For me, the main attraction is the Magic Arrow ability and viper arrows, but it'd be silly to claim that's the only reason.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
MaxAstro wrote:
BishopMcQ wrote:
If Magus has a ranged option and a melee option, then the Eldritch archer is going to be for people who don't want the magus playstyle or want to be the primary class they chose with some flavor into the melding. Or perhaps magus will be built around melee only, but their spell selection and martial capability will meld right into the Eldritch Archer making it the go to class for accessing EA quickly.
On the other hand - personally I will be disappointed if Magus and Eldritch Archer don't have good synergy. This seems like a very obvious combo.

Completely fair. There are a lot of game design choices that can be made. I was just trying to lay out a few options. If they synergize well, that would be good. My desire would be that there are plenty of options so that the choice to go down one path instead of another is equally advantageous, but in different ways. If there is a path that is clearly better in all circumstances, then the design has failed.

Liberty's Edge

Corvo Spiritwind wrote:
Stack wrote:
NemoNoName wrote:

I agree that preventing caster classes from becoming Eldritch Archers early is... questionable, but it does seem in line with the whole edition as being martial oriented and simply ignoring casters.

However, if you look to it from a martial perspective, I consider Enchanting Arrow to be the thing. You're not casting a specific spell to imbue the arrow, but instead you are firing a magic imbued arrow. To me, that is the core Feat of the class.

[Given some other stuff I've seen for casters, I would honestly not be surprised that whoever was writing the class didn't realise caster classes literally cannot take it earlier]

Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.
Seems like really odd cherry picking right here. If I take the class, I might of course enjoy one feat over another, but generally people take a dedication because of a mix of powers and aesthetics. For me, the main attraction is the Magic Arrow ability and viper arrows, but it'd be silly to claim that's the only reason.

I actually rather like a number of the feats, which is why I am here expressing my frustration. If I didn't like the archetype (and expected future archetypes that will use it as a benchmark), I wouldn't be annoyed that it is difficult to enter. There are plenty of dedications that aren't worth typing up a complaint over.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

In PF1, I always preferred the idea of playing an eldritch knight over a magus. I actually found the magus to be kind of complicated, with its pools of points and everything.


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Eldritch Archer is just a reskin of the 1E prestige class Arcane Archer, rather than being a reskin of the Magus archetype of the same name. As a prestige class, it could not be accessed until you had +6 BAB, 3 feats, and the ability to cast 1st level arcane spells.

If you don't like not being able to access it till level 6 for martials or 11 for casters, consider that in 1E you'd have to wait till level 8ish for base-martials and level 12 for base-casters. Realistically, you weren't getting into the class early.

Every aspect of this class came from that older class. Martial Focus? Check. It was easier for a martial to get in than a mage, as it required the bare minimum of spellcasting. Even the timing of the magical arrow upgrades and the special arrows (literally the same arrows: Seeker Arrow, Phase Arrow, Arrow of Death) is the same.

In 2E Archetypes as a whole aren't intended to be your core concept. That should still be your class. This applies even more to the higher level archetypes. You can, however, approximate what Eldritch Archer does early, even at level 1. The basic class ability is just Cast A Spell + Strike with a bow; that isn't locked. You can Electric Arc + Strike long before you get Eldritch Shot (and even once you do, it will typically be better). Eldritch Shot just lets martials use their attack rolls for both once those get better without getting MAP penalized.

And when casters get into it, they have a few levels of expert proficiency in both where they'll shine by adding Disintegrate to a 2d10+2+2d6 (runes) arrow, which will blow a produce flame + Strike out of the water; they aren't even worse at that part of the class for a while and still benefit later on from bypassing MAP.

The point of arcane or eldritch archer is to do spelly bow things, not bowy spell things. If your caster wants to focus on archery, they can easily pick up the Archer dedication before this and can pick this up after getting a lot of special bow stuff. Even then, both martials and casters get access to the really cool stuff at the same time, 14+. Again, this was the same as 1E. Neither route was getting you to Arrow of Death early.

This was written eloquently to do what it set out to do: make a viable prestige archetype based on an older prestige class whose mechanics wouldn't translate well as-is. It isn't the end-all, be-all spellbow combination and you can easily get earlier spells (as a martial) or bow stuff (as a caster).

It is also extremely viable at what it does. Phase Arrow is the best one-action Strike in the game. Arrow of Death is among the best spike-damage actions in the game. Eldritch Shot is solid for DPS (it is essentially Double Slice). Enchanting Arrow is a Power Attack with upside, Precious Arrows can add a LOT of damage versus stuff like golems or demons, and even the weakest feat in the class gets you Beacon Shot and Vine Arrow for combat (at the worst, you win on action economy as the opponent removes the shot) and Climbing Bolt outside it.

It has no weak feats, just slightly slower casting stuff which is more a bonus (don't need another dedication to get spellcasting) than a feature of the class. And a lot of best-in-class feats and features. It is arguably one of the best archetypes so far.


Stack wrote:
Corvo Spiritwind wrote:
Stack wrote:
NemoNoName wrote:

I agree that preventing caster classes from becoming Eldritch Archers early is... questionable, but it does seem in line with the whole edition as being martial oriented and simply ignoring casters.

However, if you look to it from a martial perspective, I consider Enchanting Arrow to be the thing. You're not casting a specific spell to imbue the arrow, but instead you are firing a magic imbued arrow. To me, that is the core Feat of the class.

[Given some other stuff I've seen for casters, I would honestly not be surprised that whoever was writing the class didn't realise caster classes literally cannot take it earlier]

Enchanting arrow, its like power attack with stun on crit, but level 8 and useless against mindless creatures. Its not bad, but it doesn't seem worth taking an entire dedication for.
Seems like really odd cherry picking right here. If I take the class, I might of course enjoy one feat over another, but generally people take a dedication because of a mix of powers and aesthetics. For me, the main attraction is the Magic Arrow ability and viper arrows, but it'd be silly to claim that's the only reason.
I actually rather like a number of the feats, which is why I am here expressing my frustration. If I didn't like the archetype (and expected future archetypes that will use it as a benchmark), I wouldn't be annoyed that it is difficult to enter. There are plenty of dedications that aren't worth typing up a complaint over.

Not sure why other archetypes would use this as such, there's other archetypes in the same vein, some even before APG like the golem one. Not every class can meet the earliest possible proficiency for all archetypes, I don't think that's intended or good design either. Some classes have different options and access points and it adds variety to things I believe.

Sounds like rather than eldritch, your concern might be with prestige type archetypes, such as shadowdancer. Even hellknight is minimum level six and even requires another dedication before picking it up. There's actually a myriad of 6+ only archetypes even before Eldritch Archer came out. On the upside, eldritch archer does something great for non-casters. It actually gives them access to class features without having to multiclass like before, that alone is an amazing change and a great precedent.

@manbearscientist
Dang nice explanation, you covered it so much better than me.
Side note, do you think it might a viable/interesting tactic to pick up spellstoring ammunition with the Magic Arrow ability and shoot arrows that can use spells that don't use spell attack rolls (ie can't be cast with Eldritch Shot?)


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Pathfinder Rulebook Subscriber
MaxAstro wrote:


As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2.

I don't disagree. Higher level archetypes are important and good design space.

But magical archer isn't just a prestige idea, imo. It's sort of a character defining concept. Not being able to explore that design space at all until level 6 or level 12 feels unfortunate to me.


Squiggit wrote:
MaxAstro wrote:


As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2.

I don't disagree. Higher level archetypes are important and good design space.

But magical archer isn't just a prestige idea, imo. It's sort of a character defining concept. Not being able to explore that design space at all until level 6 or level 12 feels unfortunate to me.

That's not entirely true though. Any fighter could for example grab Wizard at 2nd and 4th and use spellstoring arrows and magic arrows like vine arrows. Or as manbearscientist mentioned, cast a cantrip then follow up with a Strike.

Heck, a lot of humans and elves can do that with just ancestry feats at level 1. You're still a magical archer even if you don't use Eldritch Shot.

Liberty's Edge

Corvo Spiritwind wrote:
Squiggit wrote:
MaxAstro wrote:


As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2.

I don't disagree. Higher level archetypes are important and good design space.

But magical archer isn't just a prestige idea, imo. It's sort of a character defining concept. Not being able to explore that design space at all until level 6 or level 12 feels unfortunate to me.

That's not entirely true though. Any fighter could for example grab Wizard at 2nd and 4th and use spellstoring arrows and magic arrows like vine arrows. Or as manbearscientist mentioned, cast a cantrip then follow up with a Strike.

Heck, a lot of humans and elves can do that with just ancestry feats at level 1. You're still a magical archer even if you don't use Eldritch Shot.

Magic arrows cost money. The fact that you can cast a cantrip and shoot a bow anyway is a part of the argument for letting you do them together before level 6.


Stack wrote:
Corvo Spiritwind wrote:
Squiggit wrote:
MaxAstro wrote:


As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2.

I don't disagree. Higher level archetypes are important and good design space.

But magical archer isn't just a prestige idea, imo. It's sort of a character defining concept. Not being able to explore that design space at all until level 6 or level 12 feels unfortunate to me.

That's not entirely true though. Any fighter could for example grab Wizard at 2nd and 4th and use spellstoring arrows and magic arrows like vine arrows. Or as manbearscientist mentioned, cast a cantrip then follow up with a Strike.

Heck, a lot of humans and elves can do that with just ancestry feats at level 1. You're still a magical archer even if you don't use Eldritch Shot.

Magic arrows cost money. The fact that you can cast a cantrip and shoot a bow anyway is a part of the argument for letting you do them together before level 6.

So does alchemical items, but one class and it's MC give them for free. There's an archetype for that too. Even an archetype that gives talismans for free. The option is there, the eldritch archer improves on it the same way an alchemist or talismanarchetype does. It doesn't make it unfair that other classes who dabble in craft and alchemical crafting have to pay or pick an archetype to be better at it?

The 6+ classes tend to improve on something, if you can do it just as well at level two or without the archetype, it loses impact a lot of the time. And you're still a magic archer without eldritch archer's eldritch shot. Just like you can be a slave saving revolutionary before grabbing Bellflower before level six. Bellflower archetype doesn't make it somehow impossible to be a slave saver before 6, he's just better at it.

Also note that the cantrip + strike will fall behind since the martial won't have spell attack as proficient as his bow attack. Eldritch archer offers them a way to bypass the casting proficiency lag, while a caster who comes in later has an insanely bigger spell repetoir. There's ups and downs to all combinations and again, what you're complaining about eldritch archer has been happening since before APG.


Pathfinder Rulebook Subscriber
Stack wrote:
Corvo Spiritwind wrote:
Squiggit wrote:
MaxAstro wrote:


As I said - I'm quite glad that higher level archetypes still exist, and I would be disappointed if everything were available at level 2.

I don't disagree. Higher level archetypes are important and good design space.

But magical archer isn't just a prestige idea, imo. It's sort of a character defining concept. Not being able to explore that design space at all until level 6 or level 12 feels unfortunate to me.

That's not entirely true though. Any fighter could for example grab Wizard at 2nd and 4th and use spellstoring arrows and magic arrows like vine arrows. Or as manbearscientist mentioned, cast a cantrip then follow up with a Strike.

Heck, a lot of humans and elves can do that with just ancestry feats at level 1. You're still a magical archer even if you don't use Eldritch Shot.

Magic arrows cost money. The fact that you can cast a cantrip and shoot a bow anyway is a part of the argument for letting you do them together before level 6.

Yeah, but a fighter doesn't get to cast and hit with that cantrip on his best proficiency - with all the extra crits that entails - on top of his deadly weapon attack if they shoot and cast separately.

There are very good reasons for gating this at 6th, and making sure the related casting options are limited at that point.


Arcane Archer Requirements: BAB 6, 3 archery feats, 1st level arcane (divine with the archetype) spells.

A Martial could get it at level 7 as a Child of Acavna and Amaznen or 8 if with another archetype and a 1 level did.
A Wizard with no multiclassing gould enter it at level 13, or they could get a 2-3 level dip into Fighter to enter it at level 8.

Eldritch Archer Requirements: Expert in 1 type of bow.

A Martial can enter it at level 6.
A Wizard can enter it at level 12, if the crossbow counts as a "bow". Otherwise they would need to wait until level 14 when Fighter Dedication gives expert in bows.

********************

So Eldritch Archer has become trivially easy for martial characters to get it not even requiring Spellcasting multiclass.

But on the other hand, no matter what they do unless you are a Warpriest you wont get it before level 12. In fact multiclassing to get longbows for wizard is worse is actively worse going from level 12 to level 14.

********************

Now regarding usefulness.

Spoiler:
The Spellstrike ability does not allow AoE spell which was the number 1 draw of the original. Since it allowed you shoot spells normally centered on your self.

Phase Arrow has less uses per day.

Seeker Arrow lost its daily limit.

Arrows of Death's death trigger is harder to activate requiring a critical hit and then a 50% chance of death. The damage while impressive by itself, is in a weird spot in the system. 2 attacks by Major Striking bows deal 8d8, and a critical hit in one would be 8d8+3d10. So the damage is there just to not waste the turn.

Impossible Volley cannot target any creatures withing volley range, is a 10 ft burst, and has a -2 to hit. However it does not have a daily limit.

Magic Arrow is weird because yes you can get specific arrows. But they must be level 4 or lower. Which is kind of meh outside specific circumstances.


The biggest problem for this archetype is that Wizard who used to love this archetype for delivering AoE were kicked out to the curve.

Not only is that ability gone. The minimum level to enter it went from level 8 with a bit of dipping, to at least level 12.

The fact the archetype doesnt even require the ability to cast spells makes it clear casters are no longer the intended users.


Temperans wrote:

The biggest problem for this archetype is that Wizard who used to love this archetype for delivering AoE were kicked out to the curve.

Not only is that ability gone. The minimum level to enter it went from level 8 with a bit of dipping, to at least level 12.

The fact the archetype doesnt even require the ability to cast spells makes it clear casters are no longer the intended users.

All AA required in 1st Edition was merely level 1 arcane spells, let's not go too far overboard into this.


Casters were never the 'intended' users of Arcane Archer. It was always bow first, spells second.

Quote:
Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful spells. Arrows fired by arcane archers fly at weird and uncanny angles to strike at foes around corners, and can pass through solid objects to hit enemies that cower behind such cover. At the height of their power, arcane archers can fell even the most powerful foes with a single, deadly shot.

Compare this to the fluff text of the Eldritch Archer.

Quote:
While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or bolts into eldritch ammunition, sending arrows zig-zagging nearly unerringly to their target, and manifesting arrows that can deliver spells or even instant death.

It is about perfecting the use of a bow with magic, and always has been. Even still, it offers benefits for those coming from a casting class. Namely, Eldritch Shot is a still useful DPS bump and just having access to Enchanting Shot, Precious Arrows, etc. greatly extends the adventuring day by making your attacks useful.


Redblade8 wrote:
Temperans wrote:

The biggest problem for this archetype is that Wizard who used to love this archetype for delivering AoE were kicked out to the curve.

Not only is that ability gone. The minimum level to enter it went from level 8 with a bit of dipping, to at least level 12.

The fact the archetype doesnt even require the ability to cast spells makes it clear casters are no longer the intended users.

All AA required in 1st Edition was merely level 1 arcane spells, let's not go too far overboard into this.

A Wizard used to able to enter it by taking a dip into a martial class. After which they didnt need to martial class anymore. While the martial class would use the caster dip. It was mutually benefitial to dip and martials were indeed favored.

But now there is no reason for a Wizard to get martial since he will not get anything out of it. However, Martial characters can get a ton of more spells to use.

*******************

P.S. I made a mistake. Its a 2nd or 3rd level martial dip for a 9th level access. Still its not as bad as having to wait till level 12 or 14.


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Pathfinder Roleplaying Game Superscriber

It sounds like mostly people are unhappy that Eldritch Archer is an updated version of Arcane Archer, instead of being something different entirely.

Of course, if it had been something different entirely, we would be hearing from people (me among them) complaining that it isn't faithful to Arcane Archer...


manbearscientist wrote:

Casters were never the 'intended' users of Arcane Archer. It was always bow first, spells second.

Quote:
Many who seek to perfect the use of the bow sometimes pursue the path of the arcane archer. Arcane archers are masters of ranged combat, as they possess the ability to strike at targets with unerring accuracy and can imbue their arrows with powerful spells. Arrows fired by arcane archers fly at weird and uncanny angles to strike at foes around corners, and can pass through solid objects to hit enemies that cower behind such cover. At the height of their power, arcane archers can fell even the most powerful foes with a single, deadly shot.

Compare this to the fluff text of the Eldritch Archer.

Quote:
While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or bolts into eldritch ammunition, sending arrows zig-zagging nearly unerringly to their target, and manifesting arrows that can deliver spells or even instant death.

It is about perfecting the use of a bow with magic, and always has been. Even still, it offers benefits for those coming from a casting class. Namely, Eldritch Shot is a still useful DPS bump and just having access to Enchanting Shot, Precious Arrows, etc. greatly extends the adventuring day by making your attacks useful.

Arcane Archer Summary wrote:
An arcane spellcaster who draws upon ancient elven traditions to infuse his arrows with potent magical power.
Arcane Archer wrote:
Those who have trained as both rangers and wizards excel as arcane archers, although other multiclass combinations are not unheard of.

And Arcane Archer used to give 7/10 spellcasting meaning Full casters could get their high level spells. While Martials would only be able to get up to 4th level spells.

But nope now a Martial can get 8th level spells no problem. While the caster is stuck needing to wait 6 levels to even get the basic benefit.


MaxAstro wrote:

It sounds like mostly people are unhappy that Eldritch Archer is an updated version of Arcane Archer, instead of being something different entirely.

Of course, if it had been something different entirely, we would be hearing from people (me among them) complaining that it isn't faithful to Arcane Archer...

Eldritch Archer used to be an Archetype of Magus.

They took the spellstrike ability from the Archetype and all but the Imbue Arrow of the Prestige class.

Then they made the archetype extremely difficult for Casters to get it in a timely manner.


I think the big difference might be because of the way "BAB" works now. Before a wizard would end up gaining full BAB and casting-1 from the prestige and that's why it felt viable probably. I don't think it can be replicated exactly in the new system which uses proficiency. It still seems like both cases are meant to augment a martial archer and the aoe flinging wizards were a happy accident.

On upside, this has some really sweet improvements and sets a nice precedent in that it allows all schools of casting, works with innate spells that can be gained in a few different ways, and doesn't force multiclassing before being able to enter it for either class.

It still feels likeboth martial and casters can benefit in their own way though, a caster who enters at higher level has a much broader spell selection, while a martial supplements hs strikes with magic and utility. Though again, because of the new system, a caster is often better off using his Spell Attack rolls, it's not like before where they had to be amazing acrobats to hit with a ray spell.


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Temperans wrote:
MaxAstro wrote:

It sounds like mostly people are unhappy that Eldritch Archer is an updated version of Arcane Archer, instead of being something different entirely.

Of course, if it had been something different entirely, we would be hearing from people (me among them) complaining that it isn't faithful to Arcane Archer...

Eldritch Archer used to be an Archetype of Magus.

They took the spellstrike ability from the Archetype and all but the Imbue Arrow of the Prestige class.

Then they made the archetype extremely difficult for Casters to get it in a timely manner.

Judging by the description and abilities of this archetype, there's no way you can say with a straight face that it is intended to be related to the Magus archetype. The name was changed from Arcane Archer to Eldritch Archer because it's no longer strictly arcane.

Eldritch Shot is much more closely a version of Imbue Arrow - an ability that is otherwise missing from the archetype - rather than a stab at Spellstrike.

And again - unless you were multiclassing in 1e, Arcane Archer was actually harder for wizards to get into, being unavailable until level 13 instead of level 12.


The way BAB and proficiency work is defiently a contributing factor in this archetype being worse for casters.

The original effectively made a full caster into a 3/4 BAB class. Allowing them to use a bow realtively okay but definetly not the best.

However, the archetype's scalling means that they would be using an Expert+3 proficiency to try and hit with spells that are using Master or Legendary proficiency. I just dont see it being actually useful when most creatures are getting Master+3 to AC. Impossible Volley is practically useless, being an effective -4 to attack as a level 20 feat.


MaxAstro wrote:
Temperans wrote:
MaxAstro wrote:

It sounds like mostly people are unhappy that Eldritch Archer is an updated version of Arcane Archer, instead of being something different entirely.

Of course, if it had been something different entirely, we would be hearing from people (me among them) complaining that it isn't faithful to Arcane Archer...

Eldritch Archer used to be an Archetype of Magus.

They took the spellstrike ability from the Archetype and all but the Imbue Arrow of the Prestige class.

Then they made the archetype extremely difficult for Casters to get it in a timely manner.

Judging by the description and abilities of this archetype, there's no way you can say with a straight face that it is intended to be related to the Magus archetype. The name was changed from Arcane Archer to Eldritch Archer because it's no longer strictly arcane.

Eldritch Shot is much more closely a version of Imbue Arrow - an ability that is otherwise missing from the archetype - rather than a stab at Spellstrike.

And again - unless you were multiclassing in 1e, Arcane Archer was actually harder for wizards to get into, being unavailable until level 13 instead of level 12.

Eldritch Archer Magus Archetype

Ranged Spellstrike wrote:
Ranged Spellstrike (Su): At 2nd level, whenever an eldritch archer casts a spell that calls for a ranged attack, she can deliver the spell through a ranged weapon she wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell, an eldritch archer can make one free ranged attack with a ranged weapon (at her highest base attack bonus) as part of casting this spell. The attack does not increase the spell’s range.
Imbue Arrow wrote:
At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.
Eldritch Shot wrote:
Activate Three Actions Eldritch Shot; Requirements You are wielding a bow; Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks.

.

Eldritch Shot is a slower version of Ranged Spellstrike with fewer restrictions. Due to not having Full Attack actions.


Temperans wrote:

The biggest problem for this archetype is that Wizard who used to love this archetype for delivering AoE were kicked out to the curve.

RIP wizard's ability to use AOEs on enemies, I guess.


Feels like they're two sides of the same coin. A martial EA will have good Archery and struggle to hit with spells alone due to way Spell Attack works. A caster will have the reverse issue. Before, due to aoe spells working, it was probably better, especially since the math was also different and there were ways to cheese some pretty high attack numbers if you knew what you were doing. And it helped that your ranged attack was the same for both spells and bows, which just isn't the case anymore. For better or worse.

I don't think per se it's a /bad/ thing that this is an archetype oriented towards martials more than caster who want to pick up. The same way Magic Warrior or Halcyon Speaker is easier for casters and requires multiclassing or higher level for certain classes like monk/ranger.


This is martial dedication similar in line to halycon speaker being more for casters.


Corvo Spiritwind wrote:

Feels like they're two sides of the same coin. A martial EA will have good Archery and struggle to hit with spells alone due to way Spell Attack works. A caster will have the reverse issue. Before, due to aoe spells working, it was probably better, especially since the math was also different and there were ways to cheese some pretty high attack numbers if you knew what you were doing. And it helped that your ranged attack was the same for both spells and bows, which just isn't the case anymore. For better or worse.

I don't think per se it's a /bad/ thing that this is an archetype oriented towards martials more than caster who want to pick up. The same way Magic Warrior or Halcyon Speaker is easier for casters and requires multiclassing or higher level for certain classes like monk/ranger.

Halcyon Speaker is based on Maangabyan Arcanist. That was a spellcasting prestige class requiring 3rd level arcane spells, lots of skills, and a spell feat.

Magic Warrior was a Magus Archetype that gave bonuses to remain anonymous, a weak transformation, and ability to cast 7 druid spells. In exchange for weaker spell combat and 1 fewer arcana.

****************

Reziburno25 wrote:
This is martial dedication similar in line to halycon speaker being more for casters.

Its too bad thats the case because it used to be a Gish Prestige Class.


Temperans wrote:
Corvo Spiritwind wrote:

Feels like they're two sides of the same coin. A martial EA will have good Archery and struggle to hit with spells alone due to way Spell Attack works. A caster will have the reverse issue. Before, due to aoe spells working, it was probably better, especially since the math was also different and there were ways to cheese some pretty high attack numbers if you knew what you were doing. And it helped that your ranged attack was the same for both spells and bows, which just isn't the case anymore. For better or worse.

I don't think per se it's a /bad/ thing that this is an archetype oriented towards martials more than caster who want to pick up. The same way Magic Warrior or Halcyon Speaker is easier for casters and requires multiclassing or higher level for certain classes like monk/ranger.

Halcyon Speaker is based on Maangabyan Arcanist. That was a spellcasting prestige class requiring 3rd level arcane spells, lots of skills, and a spell feat.

Magic Warrior was a Magus Archetype that gave bonus to remain anonymous, a weak transformation, and ability to cast 7 druid spells.

****************

Reziburno25 wrote:


This is martial dedication similar in line to halycon speaker being more for casters.
Its too bad thats the case because it used to be a Gish Prestige Class.

That's nice, though I don't think the topic was about how well they converted things based on PF1, but the accessability of this archetype or others like this. It seems to boil down to "Some 6+ archetypes are easier for some classes than others." and this falls into martial. Speaker falls into caster. Magic warrior is some martials who get their own Focus, and all casters, so kinda between?


I don't Impossible Volley is worthless for a caster. It certainly isn't what I would take for my level 20 feat, but it has a function and a role. A level 20 caster would have Expert proficiency (24), maximum dexterity (6 assuming apex item), and a +3 bow for a total of +33. I think it is fairly reasonable to assume they also have +3 status bonus from Heroism, though I'll say +2 from scrolls for +35. You probably have a major striking rune and 4 damaging property runes for 4d10+4d6+2 (38).

Is that good against CR 20 foes with an average of 44 AC? No, not particularly. You'd typically hit on an 11, which is definitely below average, dealing about 76 damage per turn if you can get 4 targets with this.

But this isn't about dealing with at-level foes. This is about dealing with hordes of level 16, 17, and 18 which have much lower ACs (38 to 40). Against these foes you will deal in the 120-160 range.

You could easily match that with spells, but that is the point. You save your spell slots. It's only about a 6th level Fireball of Cone of Cold saved each time, but hey that isn't too bad all things considered. Its a little bit better than the 20th level feats that let you spam out 5th level spells from a damage perspective.

Functionally, this is the same as the single-target benefits early. A little more damage than Cantrip + Move, and the ability to save spell slots by dealing damage with Strikes rather than reliably wholly on spells.


Corvo Spiritwind wrote:
That's nice, though I don't think the topic was about how well they converted things based on PF1, but the accessability of this archetype or others like this. It seems to boil down to "Some 6+ archetypes are easier for some classes than others." and this falls into martial. Speaker falls into caster. Magic warrior is some martials who get their own Focus, and all casters, so kinda between?

I am speaking from what were this archetypes made for originally and roughly where were they gained.

Magic Warrior is fine because its a 2nd level archetype so its close enough to when Magus would start getting abilities.

Halcyon Speaker is fine because it was a very spell focus Prestige Class with a lot of lore connections.

Eldritch/Arcane Archer is not that fine because its honestly harder for spellcasters to gain access when it used to be relatively okay. Just 1 level later than most martials. Even Magus had to wait till 9th level to gain access to Arcane Archer.

Arrowsong Minstrel Bard and Child of Acavna were the only 2 classes to get access at level 7. A 4th level caster Fighter and a 6th level caster Bard.


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Temperans wrote:
Corvo Spiritwind wrote:
That's nice, though I don't think the topic was about how well they converted things based on PF1, but the accessability of this archetype or others like this. It seems to boil down to "Some 6+ archetypes are easier for some classes than others." and this falls into martial. Speaker falls into caster. Magic warrior is some martials who get their own Focus, and all casters, so kinda between?

I am speaking from what were this archetypes made for originally and roughly where were they gained.

Magic Warrior is fine because its a 2nd level archetype so its close enough to when Magus would start getting abilities.

Halcyon Speaker is fine because it was a very spell focus Prestige Class with a lot of lore connections.

Eldritch/Arcane Archer is not that fine because its honestly harder for spellcasters to gain access when it used to be relatively okay. Just 1 level later than most martials. Even Magus had to wait till 9th level to gain access to Arcane Archer.

Arrowsong Minstrel Bard and Child of Acavna were the only 2 classes to get access at level 7. A 4th level caster Fighter and a 6th level caster Bard.

Basing on whether an archetype is "fine" based on entry level of PF1 is beyond the scope of the thread for me, so I'm gonna duck out. That's not really interesting comparison anymore imho.


Corvo thats just my point of arguement. The thread is about precedent in general.


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Just base thoughts. Level 6 isn't high level. Level 10 is mid level and 2e easily carries itself to 20.

I use free archetype variant rules and just hold off on taking any until level 6. Made multiple martial Eldritch archers (my favorite is investigator).

At no point have I felt the need to gain spell slots outside of maybe a fighter base.

Between Eldritch shot and the numerous types of arrows I feel yes stand alone without spell slots and if your theme is Eldritch Archer with little need for spell utility than you are just bogging yourself down looking for said spell slots.


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Temperans wrote:
Corvo thats just my point of arguement. The thread is about precedent in general.

What is the exact precedent that Paizo should try to avoid? Pathfinder 1E had much more varied routes into access for a prestige class, and Pathfinder 2E simply doesn't (and shouldn't) have that modularity.

There were a lot of shortcuts into prestige classes in 1E, but that doesn't mean that they were intended to be accessed by shortcuts when they were written.

For instance, Fighters didn't originally have the Child of Acavna and Amaznen class archetype. They almost certainly were intended to take a level in Wizard when this prestige class (in the 1E CRB) came out. Wizards could wait to 12 if they wanted full spellcasting, or take levels in a martial class if they didn't. 6th level casters could do it at 8 with heavy feat investment.

That was essentially the original intent, not using other methods (VMC, class archetypes, items, racial spells while people thought that was legal, etc). If you consider the question of authorial intent, you will understand why asking for equivalent access per the dozens of loopholes and shortcuts that popped into being over a decade of splat books runs into issues.

For another example, consider Arcane Trickster. This is another CRB 1E prestige class. The original intent was clearly to take 3 levels of Rogue and 3 levels of Wizard and access the class at level 7. But later editions added a bunch of ways to enter the class early. Accomplished Sneak Attacker let you go Wizard 3, Rogue 1, and get in 5. VMC let you get in at 6 with full spellcasting. Eldritch Scoundrel let you avoid ever taking a Wizard level.

Many of the shortcuts and loopholes at the end of 1E simply don't make sense in a 2E context. Even if they did, we aren't at the year 10 with all the loopholes version of the game but the year 1 CRB and little else version.

And if you compare 1E CRB+1year to 2E CRB+1year, you'll see that the level of entry has not changed. Martials, level 6. Gishes (just Warpriest for 2E), level 8. Full casters, level 12.

If the precedent is that Paizo isn't going to consider every possible permutation of 1E class levels, archetypes, feats, and other features when redesigning CRB prestige classes and setting entry points, I feel that is reasonable. Or rather, I feel that the opposite is unreasonable. I don't think we'd have this class or Shadowdancer in this book if they were hard-coded to work as similar to 1E as possible, because I think that would take significantly extra labor to fit into this system.


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Temperans wrote:
Corvo thats just my point of arguement. The thread is about precedent in general.

But then it's not accurate either because there are archetypes which are open for some at 6 at no cost, and later for others, or that demand a cost like multiclassing before Eldritch Archer ever came out.

EA sets no specific requirment precedent because it came after other restricting archetypes. This is no different than a martial without focus trying to become a magic warrior or a lizardman trying to become a dragon disciple. They both can do it, albeit not as easy as say a caster or a kobold/sorcerer.

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