Looking for a way to perfect a gestalt build. Any way to trade a swift or move action for a standard action?


Advice


Monk of the Four Winds 12-14/Heritor Knight 6//Mobile Fighter

To make a long story short, can do a full attack as a standard, get three standards at cost of swift (can trade move for a swift with an item, once per day, if there is a way to trade a swift action for a standard), and every attack done as part of a standard action gets Greater Vital Strike applied to it, or in short, 21 (24 with the speed enchantment) Greater Vital Strikes done in a turn. In addition, it can trade an attack at highest bab for any full attack to simultaneously do a move action, being able to move before and after each attack, up to a total movement of a move action for that full attack.

If I can trade my move action for a standard action, or trade my move for a swift (once per day with an item, I forget what it was called, but it either took the chest or body slot, and was one of the cheapest items of that category, so wouldn’t take long to find it again), and then trade the additional swift action for a standard action, that would give me yet another full attack, bringing my number of attacks up to 28, or 32 with the speed enchantment.

I know this is cheese, but it is gestalt after all, and it only comes online at level 20, so you’d be pretty meh for the first 19 levels. I just want to see if there is a way to push it further.

Dark Archive

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Im pretty sure those abilities don't stack up the way you want it to.


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A Full attack is a Full round action, not a standard action. Most characters would actually lose attacks if they tried to go for attacking via multiple standard actions.

Edit, just looked at mobile fighter, so it basically allows for 2 sets of full attack actions. I know of nothing allowing for swift or free actions to be used as move or full actions.

Also, from my reading the Vital Strike tree replaces the Attack action, it's not in addition to.


Name Violation wrote:
Im pretty sure those abilities don't stack up the way you want it to.

Name Violation is right. Monk of the 4 winds specifically probibits this.

SLOW TIME wrote:
At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.

To be clear I was checking this because I figured there was a good chance they WOULD stack, since you're using a mix of class features that wouldn't normally be available on the one character.

Alas even in Gestalt it doesn't work.

(Also look up threads on the "Attack Action" - the most poorly worded action in pathfinder - but that' another thread.)


MrCharisma wrote:
Name Violation wrote:
Im pretty sure those abilities don't stack up the way you want it to.

Name Violation is right. Monk of the 4 winds specifically probibits this.

SLOW TIME wrote:
At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.

To be clear I was checking this because I figured there was a good chance they WOULD stack, since you're using a mix of class features that wouldn't normally be available on the one character.

Alas even in Gestalt it doesn't work.

(Also look up threads on the "Attack Action" - the most poorly worded action in pathfinder - but that' another thread.)

Wrong. It says you can’t COMBINE standard actions into full attack actions. But no combining has happened. So it works.

Also, I have no need to look up Attack Action, as Heritor Knight has an ability at 6th level that lets you use Improved Vital Strike (or Greater Vital Strike if you take the feat as it gives Improved and Regular as bonus feats) with ANY attack done as part of a standard action, not just Attack Actions.


There's a couple of ways to use swift actions to perform attacks (opportune parry & riposte and equipment trick (heavy blade) spring to mind), but I can't think of a way to perform standard actions with them. A corset of delicate moves lets you convert a move action into a swift 1/day.

The contingent action spell could let you outright gain a standard action if its trigger comes up during the spell's short duration. Overwatch style and successors interact weirdly with readied actions (as is their intent) but only with ranged weapons.


Reksew_Trebla wrote:


Wrong. It says you can’t COMBINE standard actions into full attack actions. But no combining has happened. So it works.

Also, I have no need to look up Attack Action, as Heritor Knight has an ability at 6th level that lets you use Improved Vital Strike (or Greater Vital Strike if you take the feat as it gives Improved and Regular as bonus feats) with ANY attack done as part of a standard action, not just Attack Actions.

Post a step by step of exactly what you think will work to give you more than 7 standard actions (6 with restrictions). Until you do that an accurate judgement can't be made.


Meirril wrote:
Reksew_Trebla wrote:


Wrong. It says you can’t COMBINE standard actions into full attack actions. But no combining has happened. So it works.

Also, I have no need to look up Attack Action, as Heritor Knight has an ability at 6th level that lets you use Improved Vital Strike (or Greater Vital Strike if you take the feat as it gives Improved and Regular as bonus feats) with ANY attack done as part of a standard action, not just Attack Actions.

Post a step by step of exactly what you think will work to give you more than 7 standard actions (6 with restrictions). Until you do that an accurate judgement can't be made.

Huh?

No really, huh? This build only has 3 standard actions.


Reksew_Trebla wrote:
MrCharisma wrote:
Name Violation wrote:
Im pretty sure those abilities don't stack up the way you want it to.

Name Violation is right. Monk of the 4 winds specifically probibits this.

SLOW TIME wrote:
At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step.

To be clear I was checking this because I figured there was a good chance they WOULD stack, since you're using a mix of class features that wouldn't normally be available on the one character.

Alas even in Gestalt it doesn't work.

(Also look up threads on the "Attack Action" - the most poorly worded action in pathfinder - but that' another thread.)

Wrong. It says you can’t COMBINE standard actions into full attack actions. But no combining has happened. So it works.

Hmmm... it seems you're right. To be clear you're arguing that it says you can't combine them for a full-attack, but it doesn't say you can't use each of them as a full-attack. This CLEARLY doesn't agree with RAI, but I *think* that works per RAW. I can absolutely see the argument against though, and the GM doesn't HAVE to follow RAW when it's that far from RAI. Show it to your GM, they might go with it.

If they accept that then the Mobile Fighter's Whirlwind Blitz ability is an (Ex) ability, so it should work with Slow Time.

Quote:
lso, I have no need to look up Attack Action, as Heritor Knight has an ability at 6th level that lets you use Improved Vital Strike (or Greater Vital Strike if you take the feat as it gives Improved and Regular as bonus feats) with ANY attack done as part of a standard action, not just Attack Actions.

I wasn't actually referring to the Vital Strike part, I was referring to Slow Time mentioning the Attack Action. I missed that it allowed (Ex) Abilities, which would allow Whirlwind Blitz.

Having said that, you're slightly mis-quoting Heritor Knight. It doesn't say "ANY attack done as part of a standard action", it says "makes A melee attack as a standard action". That part still won't work with a full-attack.

At 6th level, a heritor knight gains Vital Strike and Improved Vital Strike as bonus feats. Whenever the heritor knight makes a melee attack as a standard action, she can apply the effects of Improved Vital Strike to that attack. If she has Greater Vital Strike, she can apply that feat’s effects instead.

Still, if the GM goes with RAW (and agrees with your reasoning, which I think is right) you can still get 3 full-attacks in a round. Pretty good, and not really OP since we're talking a level 20 Gestalt character (with no spell-casting to boot).


Meirril wrote:
Post a step by step of exactly what you think will work to give you more than 7 standard actions (6 with restrictions). Until you do that an accurate judgement can't be made.

He's using the Slow Time ability from Monk of the Four Winds to get 3 standard actions in a turn, then using the Blitz abilty from Mobile Fighter, which lets you make a full-attack action as a standard action. Since Blitz is an (Ex) abiltiy it fits the options for Slow Time.

So far I think it actually all checks out.

Finally he's using the Mighty Strike ability from Heritor Knight to turn those attacks into Vital Strikes (or Improved, or Greater). Since the Heritor Knight has less restrictions than a normal Vital strike it looked good, but I think it's still slightly too restrictive and doesn't work.

Also this only works on a level 20 Gestalt character, so it's probably not really unbalanced.


Reksew_Trebla wrote:
Meirril wrote:
Reksew_Trebla wrote:


Wrong. It says you can’t COMBINE standard actions into full attack actions. But no combining has happened. So it works.

Also, I have no need to look up Attack Action, as Heritor Knight has an ability at 6th level that lets you use Improved Vital Strike (or Greater Vital Strike if you take the feat as it gives Improved and Regular as bonus feats) with ANY attack done as part of a standard action, not just Attack Actions.

Post a step by step of exactly what you think will work to give you more than 7 standard actions (6 with restrictions). Until you do that an accurate judgement can't be made.

Huh?

No really, huh? This build only has 3 standard actions.

It really would help if you gave a step by step of what you want to do in a single round. Honestly, you haven't provided that and it would be vital to figure out what you mean.

Like my assumption was that you want to use the Corset of Delicate Moves that Avr mentioned to convert a move to a swift action, then spend 12 ki and 2 swift actions to get 6 additional standard actions for a total of 7 standard actions.

If Reksew_Trebla wants to keep critiquing other people's posts all he is doing is wasting time. Until he actually gives an example to look at the best anyone else can do is fumble around in the dark because OP didn't provide enough information.

Which was probably done on purpose because he doesn't want people saying how his plan doesn't work in detail.


We've had the heritor knight arugment ad nauseum.

The games ruleset has on more than one occasion EMPHASIZED when something applies to only the first attack.

Every attack you make as part of a standard action, be it cleave, or twin strike from weapon trick, or whatever IS you making an attack as part of a standard action.

If it meant only one it would say either a single attack, or the first attack. It does not which means the checklist goes

1. Are we making an attack?
2. Is the action im using to make this attack a standard action?

If yes to both, then heritor knight works, however many attacks you're making as part of that standard action.


Well to be fair Ryan it doesn't say "part of" it says "make A melee attack as A standard action"

Edit for clarity.

By that wording it does nothing much really with few exceptions. I don't think it's the best way to read it.


Is the second attack from cleave an attack made as a standard action?


This sort of thing only works on a gestalt 20th level build.

Run it by your GM and see if they're okay with it.

The normal rules just don't even apply under these conditions.


Quote:
Looking for a way to perfect a gestalt build.

You could get it online by lv 12 if you secure Pounce and stagger yourself to charge as a standard action. It's also a good idea to take the Drunken Master archetype to regain Ki points, so instead of Mobile Fighter I'd go with Bacchanal Skald.


Pot Thought: Prestige gestalt. Single class/standard multiclass rules but you get 10 levels of PRC gestalt once you meet the prereqs.


There are reasons the gestalt 'rules' say you can't use PRCs. But since Gestalt isn't official in the first place, people are free to ignore the inconvenient bits.

And OP seems to be ignoring lots of inconvenient bits.


Meirril wrote:

There are reasons the gestalt 'rules' say you can't use PRCs. But since Gestalt isn't official in the first place, people are free to ignore the inconvenient bits.

And OP seems to be ignoring lots of inconvenient bits.

with a "you cant get class abilities at a higher level than your character level" and "you only get 10 levels of 1 prestige class" added in I kinda think its a way more balanced gestalt.


Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.

What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.


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Anarchy_Kanya wrote:
Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.
What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.

The problem with this is that there are no "official" rules for gestalt (as I understand it) so there are probably many sources for how to run gestalt.


Claxon wrote:
Anarchy_Kanya wrote:
Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.
What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.
The problem with this is that there are no "official" rules for gestalt (as I understand it) so there are probably many sources for how to run gestalt.

https://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm


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Anarchy_Kanya wrote:
Claxon wrote:
Anarchy_Kanya wrote:
Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.
What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.
The problem with this is that there are no "official" rules for gestalt (as I understand it) so there are probably many sources for how to run gestalt.
https://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm

Those are lifted from 3.0/3.5 d+d so while technically compatible, aren't actually pathfinder rules.


Ryan Freire wrote:
Anarchy_Kanya wrote:
Claxon wrote:
Anarchy_Kanya wrote:
Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.
What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.
The problem with this is that there are no "official" rules for gestalt (as I understand it) so there are probably many sources for how to run gestalt.
https://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
Those are lifted from 3.0/3.5 d+d so while technically compatible, aren't actually pathfinder rules.

Yes? But since there's no other gestalt rules (that I know of) these are the only rules that could possibly be relevant to this discussion?


Anarchy_Kanya wrote:
Ryan Freire wrote:
Anarchy_Kanya wrote:
Claxon wrote:
Anarchy_Kanya wrote:
Meirril wrote:
There are reasons the gestalt 'rules' say you can't use PRCs.
What rules are you looking at? Because last I checked (which was 10 seconds ago) they don't say such a thing. They simply warn about certain type of Prcs and potential issues with meeting prereqs faster/easier.
The problem with this is that there are no "official" rules for gestalt (as I understand it) so there are probably many sources for how to run gestalt.
https://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
Those are lifted from 3.0/3.5 d+d so while technically compatible, aren't actually pathfinder rules.
Yes? But since there's no other gestalt rules (that I know of) these are the only rules that could possibly be relevant to this discussion?

Just because you (or I) don't know them doesn't mean they don't exist.

I've never really went looking, but I do understand the general concept of Gestalt as you get the best of proficiency/saves/BAB etc and the class features of both classes, but I've never played in a gestalt game.


Claxon wrote:

Just because you (or I) don't know them doesn't mean they don't exist.

I've never really went looking, but I do understand the general concept of Gestalt as you get the best of proficiency/saves/BAB etc and the class features of both classes, but I've never played in a gestalt game.

Not sure what your point is. I linked the only rules that could be relevant. Never in all of my time playing PF or reading PF forums did "gestalt" mean something other than 3.5 ed gestalt rules. You can of course say the OP might mean some different rules, but I'm 99.99% sure you'd be wrong.


My point is just because you only found rules on d20 doesn't mean those are the only rules.

Or that the OP is following those rules exactly, instead of modifying them.

You think I'm certainly wrong, and I think you're too certain that you're right.


That's cool.


If PoW is on the table it might be worth it to dip a martial adept level, or even bite the bullet and take the feats, for a Riven Hourglass stance that gives a bonus move action (standard action on higher level).

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