In need of a character idea


Advice


Sadly I will not be able to play my dhampir character my group has decided on revisiting a old home brew world of ours sit in our own world in the future after Monsters and magic came to our world changing it forever the game will be set in what was once the Americas now known as the Western recovery front the game will be a survival game level four to start 15 point buy I want a character who has skills but can fight as well there is no Divine magic in this game so all those classes are out the other thing that should be known about this game It is a gestalt game that combines classes from Pathfinder with classes from D20 modern I like some different skills but be able to hold my own in a fight any opinions on what I should play also I have to be human non-human races fall under the monster category in this game


What type of character do you want to play?

What D20 modern classes can you use?
Just the basic classes or are you allowed to take Advanced and Prestige classes assuming you meet the pre-reqs?
Since the basic classes cap out at 10th level you'll need to consider which two out of the six you want to take.

Also, you said divine magic was out (so I assume the Acolyte advanced class isn't an option), but what about the d20 modern psionic classes?

(sorry, I love D20 modern but none of the people I play tabletop rpgs with like it)


LordKailas wrote:

What type of character do you want to play?

What D20 modern classes can you use?
Just the basic classes or are you allowed to take Advanced and Prestige classes assuming you meet the pre-reqs?
Since the basic classes cap out at 10th level you'll need to consider which two out of the six you want to take.

Also, you said divine magic was out, but what about the d20 modern psionic classes?

(sorry, I love D20 modern but none of the people I play tabletop rpgs with like it)

I can take Advance classes & Prestige. I'm not to big on psionics

I like some one who can be smart but who is a swords man .


Well, on the pathfinder side you could look at warrior poet on the D20 modern side you'd probably want some combination of Fast Hero and either Smart Hero (for exploit weakness) or Strong Hero (for melee smash) until you qualify for Soldier. Negotiator or Bodyguard could also work well though.


Cool idea above. :)

How about from the opposite end Alchemist or Investigator / Strong Hero?

Thematically something like Doc Savage but with a rapier and a pistol.

Granted you could do that with Savage Technologist Barbarian / Smart Hero.

I am only vaguely familiar with the modern rule set. I seem to remember reading it a bit at one point, so note I am just making guesses using info from LordKailas' post. :)


JuliusCromwell wrote:
I like some one who can be smart but who is a swords man.

Okay, but since this is d20 Modern, I need to ask you how you feel about firearms. How do you feel about firearms? If you want to emphasize melee, you still might want a Ranged Capability. And d20 Modern Firearms are formidable.

Do you literally mean a sword, or do you just mean you want good melee capability? How do you feel about Unarmed Strikes? How do you feel about Combat Maneuvers, especially Tripping, Grappling, and Sundering?

JuliusCromwell wrote:
what was once the Americas now known as the Western recovery front

That sounds like a post-apocalyptic scenario. That means no one will look at you funny if you walk around heavily armed and armored? That means Simple and Advanced firearms are rare like Magic Items?

You say you are using d20 Modern rules for a post apocalyptic campaign. So are you using d20 Future, d20 Apocalypse, or d20 Gamma World? Or any other d20 books?

JuliusCromwell wrote:
combines classes from Pathfinder with classes from D20 modern from D20 modern

How about d20 Modern Feats and other rules?

How does Wealth work in your campaign world? d20 Modern Wealth works very differently from Pathfinder in a way that can affect your character build.

I have ideas for both Pathfinder and d20 characters that at least roughly fit your description, and I have ideas for exploiting synergies, but I think if you answered the above questions, I can give you more focused advice.


I have no idea about D20 Modern, but if you don't have access to Divine magic, I think it would be wise to pick up access to healing via being a Bard. I think this also covers your desire to have skills. Plus it gives you two good saves.

The Arcane Healer and Flame Dancer archetypes stack, giving you limited access to healing (even including Channel Energy), Inspire Courage, and the ever-smoking bottle trick.


Scott Wilhelm wrote:
JuliusCromwell wrote:
I like some one who can be smart but who is a swords man.

Okay, but since this is d20 Modern, I need to ask you how you feel about firearms. How do you feel about firearms? If you want to emphasize melee, you still might want a Ranged Capability. And d20 Modern Firearms are formidable.

Do you literally mean a sword, or do you just mean you want good melee capability? How do you feel about Unarmed Strikes? How do you feel about Combat Maneuvers, especially Tripping, Grappling, and Sundering?

JuliusCromwell wrote:
what was once the Americas now known as the Western recovery front

That sounds like a post-apocalyptic scenario. That means no one will look at you funny if you walk around heavily armed and armored? That means Simple and Advanced firearms are rare like Magic Items?

You say you are using d20 Modern rules for a post apocalyptic campaign. So are you using d20 Future, d20 Apocalypse, or d20 Gamma World? Or any other d20 books?

JuliusCromwell wrote:
combines classes from Pathfinder with classes from D20 modern from D20 modern

How about d20 Modern Feats and other rules?

How does Wealth work in your campaign world? d20 Modern Wealth works very differently from Pathfinder in a way that can affect your character build.

I have ideas for both Pathfinder and d20 characters that at least roughly fit your description, and I have ideas for exploiting synergies, but I think if you answered the above questions, I can give you more focused advice.

Love Combat Maneuvers. And I guess fire Arms could be nice.

Where using D20 future from the books you listed

We can take D20 modern feats and we get our hero class bonus feats.

We use D20 wealth


How about a Cryptid Scholar Investigator?


JuliusCromwell wrote:
We use D20 wealth

Using d20 Wealth is a big deal. It means you don't need to take any ranks in Appraise, and searching for treasure is no longer your obsession.

JuliusCromwell wrote:
Love Combat Maneuvers.

I have some thoughts off the top of my head.

D20 Improved Trip lets you Attack your target as a Free Action as they fall down. Pathfinder Greater Trip gives you an Attack of Opportunity as they go down. Vicious Stomp gives you an unarmed attack of opportunity as any opponent falls Prone. There is a d20 Feat called Improved Combat Throw, which gives you a Tripping Attack of Opportunity whenever anybody attacks you and misses you in Melee.

There are the Pathfinder Snake Style Feats where whenever you are Attacked and Missed, you get an Unarmed Attack of Opportunity.

If you really love using a weapon, you can dip a level in Monk, Master of Many Styles, take Ascetic Style, and apply Unarmed Strike Feats to your weapon.

LordKailas wrote:
Bodyguard

Bodyguards have a Class Ability called In Harm's way where you make it so when your allies are attacked, you get attacked instead.

D20 Improved Sunder lets you inflict Double Damage when targeting your opponent's weapon. Pathfinder's Greater Sunder makes it so residual damage left over from a successful Sunder goes to the wielder. A lot of your allies tend to dislike Sundering builds in Pathfinder, since your opponents' weapons and armor get broken, and that's lost treasure. But since you are using d20 Modern Wealth, that tends not to matter. Everybody's wealth goes up every level with successful Profession Checks and actual treasure recovered in dungeons don't affect that.

I don't know if you are allowed to use 3rd Party Feats, but there is a 3rd party Feat called Improved Catch Off Guard where your opponents are Flatfooted if you use Improvised Weapons (Regular Catch Off Guard only makes your Unarmed Opponents Flatfooted.). There are 2 d20 Modern Feats: (Improved) Knockout Punch, where your first attack against a flatfooted opponent is an automatic crit. Bodyguards have a class abiity that lets them jump up in the Initiative Order.

JuliusCromwell wrote:
And I guess fire Arms could be nice.

You can get Personal Firearms Proficiency as a Bonus Feat by selecting a certain Occupation. You can get Precise Shot at level 1 by being a Fighter or by being a Human.

1 level in Gunslinger lets you use your guns in Threatened Squares without Provoking Attacks of Opportunity, but that doesn't let you Threaten Squares yourself with your shooting. For that, you need Snapshot Feats.

You can dip a level in Cavalier and take Paired Opportunist as a bonus feat so that whenever any of you in your party gets an Attack of Opportunity, all of you do.


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If you want to be a swordsman in a game which includes rifles and machine guns and actual rocket launchers the first question is why. Not 'are you stupid' because this is PF and melee is a solid option, but 'why' because background leads to ideas.

Are you an aristocrat who was trained this way?

Are you a farmboy who had a sword-bearing stranger die in a ditch in front of him? Possibly with a request or a prophecy on his lips.

Are you a looter/scavenger who picked up a sword in an ancient military base and found the black blade wouldn't let them put it down?

Are you an excitable ganger from a Mad Max movie who uses the sword for show? Witness this!

(not a comprehensive list of possibilities, obviously)


Some of my favorite d20 Modern firearms

SITES M9 (9mm autoloader): handgun, that means you can 2 weapon fight with it. 2d6 (middle of the pack), Size Tiny (very easy to conceal and it can be used as an off-hand weapon). It's semiautomatic, so you can use the Double Tap Feat.

Desert Eagle .50: 2d8, also semiautomatic, also a handgun, but it's Size Medium, and that means you can't use it as an off-hand weapon.

The TEC-9 does less damage then the Desert Eagle per bullet, but it can be used on full automatic, meaning you can fire 10 bullets into a 10'X10' area targeting everyone in the area for 2d6 Damage. and you can take it with the Burst Fire Feat spending 5 bullets at once instead of 1, doing and extra 2d6 damage to 1 target, 4d6 total.

The longest range weapon on the list is the Baretta Light 50: 120'. Semiautomatic with a respectable 2d12 Damage, which is also the most damage/bullet.

The highest Damage Automatic Longarm is the HK G3 7.63mm assault rifle which doe 2d10 with a range increment of 90'.

The M16A2, Steyr AUG, HKMP5 and 5K are interesting because they only consume 3 rounds on a Burst instead of the usual 5. The M16 and Steyr tie for the most damage at 2d8. Both have an 80' range increment. Both have 30 round magazines.


avr wrote:

If you want to be a swordsman in a game which includes rifles and machine guns and actual rocket launchers the first question is why. Not 'are you stupid' because this is PF and melee is a solid option, but 'why' because background leads to ideas.

Are you an aristocrat who was trained this way?

Are you a farmboy who had a sword-bearing stranger die in a ditch in front of him? Possibly with a request or a prophecy on his lips.

Are you a looter/scavenger who picked up a sword in an ancient military base and found the black blade wouldn't let them put it down?

Are you an excitable ganger from a Mad Max movie who uses the sword for show? Witness this

(not a comprehensive list of possibilities, obviously)

Well I like the idea if being a swordsman that is highly Mobile rubs in slices his foes up. But swords are just my go to xD


JuliusCromwell wrote:
avr wrote:

If you want to be a swordsman in a game which includes rifles and machine guns and actual rocket launchers the first question is why. Not 'are you stupid' because this is PF and melee is a solid option, but 'why' because background leads to ideas.

Are you an aristocrat who was trained this way?

Are you a farmboy who had a sword-bearing stranger die in a ditch in front of him? Possibly with a request or a prophecy on his lips.

Are you a looter/scavenger who picked up a sword in an ancient military base and found the black blade wouldn't let them put it down?

Are you an excitable ganger from a Mad Max movie who uses the sword for show? Witness this

(not a comprehensive list of possibilities, obviously)

Well I like the idea if being a swordsman that is highly Mobile rubs in slices his foes up. But swords are just my go to xD

So you want a highly mobile character that is good in melee, but "sword" is not absolutely necessary. If you found a build works best with pole arm, battleaxe, or unarmed strikes, that might be okay, too?

Can you give us a sense of how available which kinds of guns are available in your campaign? Will it truly be like a d20 Modern campaign were guns are generally available at the given purchase DCs, or will they be really rare like magic items? I don't want to suggest a gunslinging kungfu samurai build if you don't have any realistic expectation of ever getting a gun. But at the same time, it would be a shame to pass up on a cool option.

And if you really favor melee, while it might make sense to have a good Ranged Capability, there would probably be no point in taking Precise Shot: you don't fire into a melee you can wade into instead!

Also, what limitations do you have on Races? If your campaign world is like Earth, that means like Humans only. But Elves are "like human," and so are Goblins, sort of. If this is post Apocalypse, then maybe can play a Goblin or Dwarf and call it a Mutated Human or play a Tengu and call it a Bird Moreau.


Not a lot of swordsmen that are very mobile. The magus can use the bladed dash spell to swoop in and cut some guys.


Melkiador wrote:
Not a lot of swordsmen that are very mobile. The magus can use the bladed dash spell to swoop in and cut some guys.

It can be done, though. A few posts up, I started outlining ideas.


JuliusCromwell wrote:
avr wrote:

If you want to be a swordsman in a game which includes rifles and machine guns and actual rocket launchers the first question is why. Not 'are you stupid' because this is PF and melee is a solid option, but 'why' because background leads to ideas.

Are you an aristocrat who was trained this way?

Are you a farmboy who had a sword-bearing stranger die in a ditch in front of him? Possibly with a request or a prophecy on his lips.

Are you a looter/scavenger who picked up a sword in an ancient military base and found the black blade wouldn't let them put it down?

Are you an excitable ganger from a Mad Max movie who uses the sword for show? Witness this

(not a comprehensive list of possibilities, obviously)

Well I like the idea if being a swordsman that is highly Mobile rubs in slices his foes up. But swords are just my go to xD

There's plenty of possibilities, just asking for an idea to build around. A swordsman who moves around is barely an idea.


avr wrote:
JuliusCromwell wrote:
avr wrote:

If you want to be a swordsman in a game which includes rifles and machine guns and actual rocket launchers the first question is why. Not 'are you stupid' because this is PF and melee is a solid option, but 'why' because background leads to ideas.

Are you an aristocrat who was trained this way?

Are you a farmboy who had a sword-bearing stranger die in a ditch in front of him? Possibly with a request or a prophecy on his lips.

Are you a looter/scavenger who picked up a sword in an ancient military base and found the black blade wouldn't let them put it down?

Are you an excitable ganger from a Mad Max movie who uses the sword for show? Witness this

(not a comprehensive list of possibilities, obviously)

Well I like the idea if being a swordsman that is highly Mobile rubs in slices his foes up. But swords are just my go to xD

There's plenty of possibilities, just asking for an idea to build around. A swordsman who moves around is barely an idea.

Yeah, and he barely requires a sword! That's why I have been asking all those questions. My big one is, "How available are firearms in his campaign? On the market and in sporting goods stores like in a regular d20 Modern campaign or rare and valuable like magic items or like in Mad Max?"

Because with only 1 level in D20 Modern Gunslinger, you can use your gun in melee. You can get there by level 3. So, with that. Then wear Armor and Shield and a Desert Eagle, and use Unarmed Strikes and say Tripping with Improved Combat Throw, D20 Improved Trip, Pathfinder Greater Trip, and then Panther and Snake Style Feats later on, you have your really devastating mobile melee character with a power ranged capability and very high survivability.

But he should be building around that pistol later rather than sooner if your Desert Eagle is going to be (the equivalent of) 5000gp, and the bullets a tenth of that.

Shadow Lodge

Picaroon swashbuckler comes to mind as a sword and pistol wielding pathfinder character.


Swashbuckler who uses Haitian machete fencing, think drunken boxing.


Take Catch off Guard, Shikigami Feats, and use Sledge Hammers. That's a complete build right there.

With the option of taking d20Modern Feats, I'd have to make it a Sundering Build. I was taking Power Attack anyway to take Great Cleave, Now, now make that 'Hammer Adamantine when you get the chance. Take Sunder, Improved Sunder, and Greater Sunder. Sunder is a d20 Feat where you do double damage against all inanimate objects, and Greater sunder makes the residual Damage from destroyed Armor, Shield, or Weapon pass to the bearer of the item.


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No Sunder build is complete without Two-handed Weapon Trick, for Crush Armor:

Additional Prerequisite(s): Improved Sunder, Power Attack

When you deal damage to a foe’s armor with a successful sunder combat maneuver check while using a two-handed weapon, the foe must succeed at a Fortitude save DC = 10 + 1/2 your base attack bonus + your Strength modifier) or be fatigued for 1 round. If the armor has the broken condition after you damage it, the foe must continue making this save every round until he removes the armor or the armor loses the broken condition. If the armor is destroyed by your sunder attempt, the foe is automatically fatigued for 1 round. The foe cannot become exhausted this way.

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