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Ok so the Hinyasi brawler with shikigami style looks really Fun and I have 10 levels to work with so i want to try this

Need some Advice on My Feats

so far I am thinking something like

LV-1-Free Catch Off-Guard
LV-1 Combat Expertise or Dirty Fighting
LV-2 Brawler Flurry = TWF
LV-3 Shikigami Style
LV-5 Shikigami Mimicry
LV-5 Shikigami Manipulation (Whats a good cheap magic item that would look cool for combat)?
LV-7 Improved Trip
LV-8 Lunge
LV-9 ???

What Should I change

I was thinking of using a Wooden training sword cause i like the image

or a Boat Oar....(would it have reach)???

Race Half/Orc for the Boost to DMG


Thinking of doing a Shield champion and would like to know if this a good list of feats for it?

Feats
LV(1) Improved Shield Bash, Shield Focus
LV(2) Point-Blank Shot , Two-Weapon Fighting (Brawlers Flurry)
LV(3) Dodge
LV(5) Pummeling Style, Weapon Focus (heavy shield)
LV(7) Shield Slam
LV(8) Rapid shot , Improved Two-Weapon Fighting (Brawlers Flurry)
LV(9) Snap Shot , Greater Shield Focus


Also at @ AVr I know you helped me a lot on the sphere of might brawler but sadly my group dose not seem to want to deal with it so no third party stuff


I also want to use some weapon such as Cestus
that can take advantage of the close weapon mastery feature
and did me more Dmg options or other combat options


Ok this maybe the last character I play for a long while. Half my Gaming Group is moving away next year and so I where Going to do one last game. (The Game is a Rehash of the first D&D Game we ever DiD just this Time with pathfinder) and I am still Itching to play a Brawler (Love the idea of Martial Flex) But I need Advice on my Feats
The game will Start at level 5 and end at level 12
I have the following picked out
Level (1) Dirty Fighting (I see my Brawler as some one who dose what needs to be done to win a fight)
Level (1) - Human Bonus - Dodge (+1 Ac and need for some feats)
Level (2) Weapon Focus ( mostly cause it needed for some feats)
Level (3) Jabbing Style (I am more of fan of this than pummeling style but could be convinced other wise
Level (5) Combat Reflexes
Level (5) Crane Style (I mean i like it but not sure if its for me but it was all i could think off)
Level (7)
Level (8)
Level (9)
Level (11)
Level (11)


can they be used with weapons such as The Axe Knuckle , brass knuckle and other such punching weapons or is it just plain Unarmed strikes?


can they be used with weapons such as The Axe Knuckle , brass knuckle and other such punching weapons or is it just plain Unarmed strikes?


avr wrote:
A brutal pummeler trades in their unarmed damage progression as well so they wouldn't get that bonus. Just the listed damage by number of talents on that table.

Oh right O_O thanks for telling me

could you recommend me feats and talents up to level 12

likely where the game will end?


@AVR

Also I think I read that as a brawler i am counted as having 3 more talents for figuring out my Unarmed damage


@ AVR
So how Dose this look

Maneuver Training Class Feature
LV(3) + 1 TO Trip

Feats
Level (1) Dirty Fighting
Level (1) - Human - Pummeling Style
Level (3) Improved Trip
Level (5) Combat Reflexes

Talents
Lv(1) Boxing Sphere (Free)
LV(1) Open hand sphere (Free)
LV(1) Martial Tradtion (Should I go Gladiator or something that gives Duel wield sphere)+
LV(2) Sweeping Kick
LV(3) Axe Kick
LV(5) Snap Kick


avr wrote:
Another means of tripping, or something based around launching uppercut? Should I assume legendary talents are OK or not?

Another means of tripping and sure assume legendary are ok


@ AVR

could you give an example of what around of combat could look like if i took your advice i am just trying to understand better @_@


@ AVR well how dose Axe Kick (open Hand) + Snap Kick (open hand ) + Sweeping kick (open hand) along with Dual Wielding talent Dual Opportunity?

would that be any good?


@ AVR ya the level got changed X(

so to check you think

Feats would be

Level (1) Power Attack
Level (1) - Human - Pummeling Style
(Question I though I only get my two Attacks or is still base on my BaB at higher level) how dose high BAB effect my combat with a sphere of might character

Level (2) ??? DO I Get one?
Level (3) Improved Bullrush
Level (5) Combat Reflexes

Talents

So I have
Boxing sphere for free & Open hand + gladiator
Plus + 3 talents

just tell me is launching upper cut good or is more show?


Ok so for the first 5 levels what do you think i should choose for feats and talents. i want a strong beat down style character


avr wrote:

Extra combat talent has the [combat] tag so yes, martial flex works on it. You can even get multiple copies of it at once.

I can only assume that a lot of people were using pummeling charge in PFS and the people running it deduced from that the feat was too good. [/QUOTE

Ok so for the first 5 levels what do you think i should choose for feats and talents. i want a strong beat down style character


@ AVR
Can I use Martial Flex to grab extra Combat talent and gain a new talent?


I have a level 10 - Brawler who is a Brutal pummeler)

I need Advice on my feats
and talents

I want to hit Hard and have some control on the battle field

I know I want Launching upper cut and Axe Kick (Boxing and open hand )

and I'd like to focus on a Beat down type character


I have a level 10 - Brawler who is a Brutal pummeler)

I need Advice on my feats
and talents

I want to hit Hard and have some control on the battle field

I know I want Launching upper cut and Axe Kick (Boxing and open hand )

and I'd like to focus on a Beat down type character


I have a level 10 - Brawler who is a Brutal pummeler)

I need Advice on my feats
and talents

I want to hit Hard and have some control on the battle field

I know I want Launching upper cut and Axe Kick (Boxing and open hand )

and I'd like to focus on a Beat down type character


I have a Six man party (including me) A Swashbuckler , A Ranger (Archery Style) , A Druid , an Arcanist and a path of war stalker who focuses on Ranger Combat maneuvers ?

What would be a good class to go along with these?


avr wrote:

If you take ranger combat style a second time at level 6 then you get a feat from the level 6 list from that combat style. Is that what you're asking?

A dueling sword isn't worth the EWP feat on its own, a rapier has equivalent stats and an identical social role and is a martial weapon. So, is the dueling cloak adept trait worth 1.5 feats? Not IMO. You can't feint everything unless you're a mesmerist and pay a feat tax, and you can't feint every round either.

Slayer / devoted muse or just slayer?

I'm thinking just slayer

also why can't i Feint every round?


@ AVR I'm thinking of switching to Regular Slayer so i can Deal some Extra DMG when I Feint my Foes

I know I want to sword play Style line
and I'd like to use a Dueling sword so i can use the Dueling cloak Adept Trait

is the Trait worth it or should i switch to a Reg Martial weapon

Also I've heard various things. If I take Ranger COMBAT STYLE for a second time At level 6 do i get the feat?

some say i do and some say no


I see o.o
Well I do like swordplay upset it has the image i like in my head

@ Avr i'm sorry i ask for help all the time. idk why i bother most my friends don;t read the rules to much, lol guess i must be lawful xD


@ AVR also would a 3 level Dip in Un-rogue be good?


also should i take levels in any other class?


avr wrote:
Some feats to note are the swordplay style line, shatter defences, greater feint, twinned feint, violent display and equipment trick (cloak).

wbat order would be good to take them in?


Traits
(1) Dueling Cloak Adept. While wearing a cloak and using a dueling sword, you gain a +2 trait bonus on Bluff checks made to feint. Additionally, every time you successfully feint while wearing a cloak, you gain a +1 dodge bonus to your Armor Class until your next turn.
(2) Memorable When you modify a character’s attitude with the Diplomacy or Intimidate skill, the attitude change lasts 1-1/2 times longer than it otherwise would. Whenever you create a fear or mind-affecting effect that imposes a penalty or bonus with a duration of at least 2 rounds, it lasts 1 additional round after it would normally end.


I am Switching From Magus to Swashbuckler - Bravo / Devoted muse

My request is Advice on Feats

This character is a Cape / cloak wearing , Dueling Sword Swinging Type of Hero

I want to build him to take advantage of the Dazzling Display Feat he Gains for being a Bravo and for the Feinting bonuses he gets via bravo and Devoted muse

He is to be a an expert Swords men who has been trained since birth and so his skill can strike fear in a foe

I'd like advice on my feats for this character

My first 3 levels (where i am starting is)

Race is Human

Weapon focus , EWP (Dueling sword) , Weapon Finesse , Slashing Grace
Dazzling Display (via Bravo) and Combat expertise
I of course plan to take Improved Feint at level 5


@ everyone

I see.

Well to be honest The scorpion whip magus sounds cool but not right now
I've talked so much about blade bound kensai my group wants to see in action

Plus Since I am anime nerd talking swords are up my ally lol

I mean a magus main damage source is criting with things like shocking Grasp right?


@ everyone

I see.

Well to be honest The scorpion whip magus sounds cool but not right now
I've talked so much about blade bound kensai my group wants to see in action

Plus Since I am anime nerd talking swords are up my ally lol

I mean a magus main damage source is criting with things like shocking Grasp right?


@ avr
oH lOOKS GOOD.
i Forgot The kensai's 9th level ability
Ok I think i'll Do Scimitar but flavor it as a wakizashi

@ Slyme. well if i was to Ignore Dex to DMG
what would be a good Feat to Replace. Slashing Grace / Dervish Dance

@ Meirril
I SEE. Well For Story Wise I want to be a Half-Elf
I Looked at preferred spell , but i am not feeling it


avr wrote:

Arcane deed was nerfed years back to have a swashbuckler level of zero, always. Which means precise strike adds zero to damage, evasive doesn't really work with improved uncanny dodge (tho' the basic uncanny dodge and evasion do function) and it's totally unclear to me how dizzying defense works anyway.

Also you may be thinking you can use slashing grace with spell combat. You can't -

slashing grace wrote:
You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
and spell combat occupies your hand with a spell. This is the case even if you use a stilled spell or something.

really? >.> crap

ah ok what do you think i should replace then with


I have settle on a build using the Magus Archetypes Blade-bound and kensai

I'd like some one who has played a similar build or who understands the class well to look over my Build

Race is Half - Elf (If there is a Better race for this particular build please Enlighten me. I had not chosen any Alternative Race features so if there is one that is good for this build let me know

weapon is a Thorn Blade - I plan to Crit Fish

Character Traits are Magical lineage for shocking Grasp (oh wow no one saw that coming) and cleaver word play for Int to UMD

currently starting at level 3 and have the following feats

Feats
(1) SKill Focus - UMD (Race)
(1) Weapon Focus - Elven Thornblade (Archetype bonus)
(2) Weapon finesse level 1
(3) Slashing Grace - level 3

Future feats
Level (5) Intensify spell
Level (5) Some other meta magic Feat
Level (7) some other meta magic feat
Level (9) Arcane Deed - precise strike
Level (11) Dazing spell
Level (13) ???
Level (15) spell perfection Frost bite (Dazing spell)
Level (18)????

Arcana's
level 6 Flamboyant arcana
level 9 Arcane Deed Dodging Panache
level 12 Arcane Deed Bleeding Wound
level 15 Arcane Deed Evasive
level 18 Arcane Deed Dizzying Defense


Claxon wrote:

Warpriest in my opinion makes a better dual wielding combatant. Choose the Arsenal Chaplain archetype and get fighter weapon training and use feats to get the advanced weapon training.

You will want some strength but mainly dex and wisdom.

Can I get Advice on my race?


avr wrote:

I take it you've dropped the martial armorist idea then? Why the change?

Inquisitors can't cast with their hands full. Wapriests can. If you're going to do this kind of TWF then the warpriest is the better of these two classes.

Some other feats you may like are weapon finesse (you need a lot of dex for TWF), piranha strike or power attack (depending on whether you have Str 13+), weapon spec. (as one of your bonus feats only), feats which increase your mobility like the step up line, and later on quicken blessing. If you go with tengu there are some relevant racial feats too.

Ya the spheres sound fun but I want to study them more and have my group learn them better.

Also why can't inquisitor cast spells well dual wielding I thought you did not need somatic components for divine spells


I am unsure what class to take for it or race for that Matter.

Class??? War-priest or Inquisitor
Race ??? Thinking half Elf or Tengu
Feats??? Two weapon fighting of course but what else?


I am unsure what class to take for it or race for that Matter.

Class??? War-priest or Inquisitor
Race ??? Thinking half Elf or Tengu
Feats??? Two weapon fighting of course but what else?


Ok first off I know this belongs in the 3rd party area but i never get answered when i post there (in the past for other builds)

Any ways I am looking at building a Martial Armorist and need advice on my sphere/talents if any one knows how they work.

I am starting at level 3 and this character should make it to level 10

so I need advice on my talents and spheres up to them

My first bound equipment will be a pole-arm of some sort then i will bind some armor and then a long bow

I like to be able to do cool things with my bound pole-arm so i need advice on talents that would be good for it

also the gm says i can have two martial talents in place of the magic talents i gain at first level

I have my stats and everything i just need advice on the talents and spheres


@ avr

Right. WELL I'd LIKE TO JUST USE martial skill

I was thinking Brawler? but not sure

level between 4 and 7

my groups normal starting levels


Do Hook Swords Exist In pathfinder
and if so what would be a good build (Race & Class(es) TO make use of them

If they have Disarm and Trip I'd like to build around that


Good Traits for this build. Using the Grippli race.

I get two traits


VoodistMonk wrote:

1. Two Weapon Fighting

1B. Weapon Finesse
3. Weapon Focus
5. Spear Dancing Style
7. Spear Dancing Spiral
9. Spear dancing Reach
11. Improved TWF

Well I am either going Human or Grippli

But I plan to be Dex Based

Not going to focus to much on Damage through my staff will use spells for that.

But I want a good focuses on Trip


@ AVR can i Get some Feat Advice.

going Dex build


avr wrote:
Uh, are you asking about both classes separately, or one with a dip of the other, or a gestalt character, or what?

sorry

Thinking Flowing Monk 1-4 / Staff Magus 5-20


For a 20 point buy game what be a good Array of stats for such a character and what would be a good race?

same with a 15 point buy game?


SO Question

Lets say I want to Build a Mage that Dose some Melee Combat with a magical staff what would be the best way for this

just Staff Magus?

I had a mental Image of a young Vagabond type Spell caster who has a Magical staff that is proficient at using it to beat people skulls in as well as cast magic


i'm fine with dual Wakizashi

I am hoping to use this build one day as playing a Non-Human like race would be a change for me

and I like the flavor of the archetype


Ok I feel like for my first time it might be Easier to go Sorcerer But I really like the wizard one ability to change damage type as i like fire but like its been said its the most commonly one enemies are stong Against

So what would be a good level 7 build for a sorcerer blaster?
Assume any book is allowed


@ Claxon

Wow o.o thanks that looks really good

Sorry I did not respond to it been busy :/

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