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@ Falling Rock

That dose look like a good set up for feats
I just want to have some options other than damage
Even if the just killing the enemy might be more effective


@ Phoebus Alexandros
That's kinda what I thought

I know I want my character to be a larger imposing figure (Think I have him planned out as 6 Foot 6 inches) for weapon I know I want the Earthbreaker cause it's how I envision the character a gigantic figure in stature, covered In Pitch Black Armor who wields a equally impressive
Hammer.

The game I'll be in is about our characters being legendary Heros from other worlds Summoned to Aid the world we find are selves In

We will also have Mystic Tiers but we don't get to chose are Mystic path, that is up to the gm who will choose based on 3 legends we craft for are characters

One of mine is how my character out Drank a powerful giant king in a drinking Contest .

I still need to refined that legend and come up with two more

But we will start at level 5 (a fraction of our true selves)
And the game will go to at least level 15

I chose to go Two-handed fighter as the perks of the archetype seemed nice and the VMC Barbarian seemed like a nice touch.

But I'm open to suggestions

I basically want a character who can wear Full plate.
Swings around a Earth Breaker in two hands and Can Deal Decent Damnage as well as have 1 or 2 other tricks be in combat maneuvers or something else

I though of going Thunder and Fang but not sure how I feel about that UT admittedly the idea dose them cool


@ zza ni

Oh thats cool.
How dose it stack with the Trait Bred for war?


@ Dragonchess Player

It maybe a while before I get to it but as a Two-handed Fighter I get the to Follow Up a Standard action Attack with either a Bullrush or Trip attempt. Should I just leave as or would one or the other be worth investing in
It be at level 11 so probably be my level 12 feat. Could take improvef bullrush but not sure if I should.

This what I have planned out

1st Power Attack
1st Improved Sunder
1st Weapon Focus (Earth Breaker)
2nd Intimidating Prowess
4th weapon Specialization
5th Furious Focus
6th Greater Sunder
8th
9th
10th Iron Will
12th
13th Extra Rage Power = Terrifying Howl
14th


For a Two-handed Fighter using an Earth Breaker as their weapon who plans To focus on sundering and intimidation.

What should 15 levels worth of feats look for a decently built character

Also I am kinda thinking of going VMC Barbarian.

If it helps my Character will wear Full-plate


So after talking to my GM I think I'm going to run a character idea I had a few years ago. I never had a chance to execute and in this up coming game he would fit perfectly in to

He is a Dwarf Barbarian
Who is searching to create a Divine Brew cause he has been Cursed to never get Drunk off mortal Drinks.

I plan for him To two hand a earth Breaker , taking feats like power attack and such

My question is should I play him as a regular plain Barbarian, take any aechtypes or should I go unchain. I know its up to me at the end of the day but id like to have a few options to to choose from

Game will go fro level 5 to 15


I have a game coming up and I want to do a sphere of might character. But I'm having trouble understanding it.

I have two character concepts in mind

1 is a Dwarf Barbarian who uses thunder and fang

2 a Spear (Trident) & Shieid fighter

My questions are my spheres based on my class? How are spheres determined?

Could the barbarian have the dual wielding sphere two help the thunder and fang usage ?

Could the fighter gain access to the Lancer, shield and possibly dual wedding sphere?


@ I grok do u

Ok I'm not sure class or race yet but I'd like to play a character who can uses upsetting shield style and a Trident taking advantage of upsetting shield effects and be able to Deal fight decently with the trident as well

My roommate who is also my groups primary GM is going to run the idea of doing a Mystic game I know we be between level 12 and 15

I see swashbuckler and virtuous bravo mention
I probably lean toward the bravo.

If I was level 15 and let's say my race is Aasimar

What would be a good set of Feats ?


Ok here's a questions

What feats are absolutely necessary to Use a spear/polearm either reach weapon or not and use a shield as a weapon ?

If I was level 5 to start what would he the basic feats I'd need to actually be able to play said character?

I kinda want to either play a slayer who uses a trident & shield or a Paladin who uses a long spear and shield .


Hello . I would like to seek some advice on a spear/ pole-arm user

My questions is besides fighter due to there abundance of Feats what other classes could pull of a fighting style like this.

Say a short spear as the primary weapon and shield possibility of shield bash or maybe just trying 5o boost the character Defenses

I was thinking a light Armored agile like Paladin could be cool

I could also see a Ranger or slayer

I'd like the character to either have feats or class abilities related to shield fighting and polearm fighting

Also the spear I have in mind design wise is a short spear with a spear head the length of a short sword. It's more for personal imagery but the idea comes from a sword I saw online that I though would make a cool spear


I think I'll make having multiple Daggers part is the flavor of the character

I'll use a Cold Iron Dagger and a mithral Dagger as My main weapon

Have a Adamtine Dagger and keep a reasonable amount of Master work Daggers on me for throwing

So more for flavor or fluff dose any one know of a historical Curved Dagger that is as short but wide Blade.

Also is there a name for the slots on a sword breaker Dagger.

I'm picturing two short but some what wide but curved Blades with ridges and gaps in the Blade. They won't actually be sword breakers its not for imagery. All most like the fang of a large beast or moster


@ Mysterious Stranger

So for daggers any weapon abilities that stand out for this build or should I just go Strait +s

Also depending on the campaign I'll choose what material to make them out of. Any non-magical adjustments I can make to them to make them feel unique. Visually I'm picturing over size curved daggers for the flavor kind a Fang theme ,

Like for ah example is there rules/ Item for have the dagger on a small rope so icant drop them / hard to disarm them from me?


@Mysterious Stranger

I plan to use Kukuri as my weapon
Could you recommend me another feats , talents and rage powers?

I kinda like to think of my character as being like ambush predator type character so having ways to make my stealth better would be welcomed too.

My characters story will be adjusted based on the game im in but to sum it up he'll basically be a "ranked" member a mercenary guild.


@ Everybody

Thanks for input .
I'll definitely refer back to here next time I I have a game to be in

I guess I'll ask how many levels of each class would be in a decent build if I reached level 12?


Well I have no game I'm in currently, but I randomly had a character build come to my mind and like to know how well it would work or in what order would I take my class levels.

The build in question would have levels in unchained Rogue knife Master and urban Barbarian.

Not sure what else to ask just want to make sure combination is decent

Any pointers I can get for it would be welcomed as well

My group normally reaches level 12 at highest


Hello I'm in need of feat Advice for my Phoenix Blooded Sorcerer
Its been while and I've somewhat forgoten some basic information I had when it comes to feats .

For a level 7 character what would be recommend as feats for a Phoenix Blooded Archtype Sorcerer. I do know I want selective spell and to use it with fire ball but thats about it


Ok basically its mostly the Crit on 20 X3 vs Crit on 19 or above with x2 Damage

Along with Damage Dice

Also the whole material the weapon is made out of

Ok Another Question Any Good weapon abilities beside just strait +s to it.
I can't imagine anything that would Trigger on critical but is there just some Genericly good weapon Abilties

Also the best I can Describe is I want a large looking Exuctioner Axe that can be Wield in one hand or in both

I use the Term large more as a description of fluff and flavor that the actual weapon being large size.

Like aa much as I want to Sword & Board I might go just a Great Axe


So I have a question.

Besides their 3x Critical Multiplier what reason other than for character flavor is there to use an Axe type weapon

Is there any feats or class abilities that could Benfit from using an axe or Make it worth it more to use an Axe over a sword type weapon

I ask cause I want to build a Knight like character who is a heavy armored character that Swords and boards with a Axe and shield. I want the biggest Axe i can use one handed speaking both Damage dice size and just typical image of a large axe I know I can fluff stuff to fit my vision so my idea is a large single blade great axe like weapon but able to be used one handed.


@ Dragonchess Player

If I wanted them to Be a quarter staff user how useful would Master of many styles to add Ascetic Style & Stick-Fighting Style Together

I'm picturing him, Stunning his foes and Tripping them with a Quater staff.


Hello. Got some questions I'd like answered concerning the race and class combination of Dwarf & Monk

First question: How well do they hold up as a build.

Second question: would regular Monk or a unchained Monk work Better?o

Third question. What are they good At / what pzrty role do they fill well ?


Java Man wrote:

You will be 2 combat feats behind a fighter (fighter has 6 bonus feats, you have 3 from using talents for ranger combat style, one from taking combat trick as a talent), if you want weapon focus you can also get that for a talent, putting you only 1 feat behind the full fighter.

Keeping studied target in use gets you +3 hit and dmg. Sneak attack will be great when you get it, but you should be in good shape without it.

At this level carrying an assortment of bane arrows (at 160gp each) is a sound plan.

Would Taking pinpoint Targeting to deal with the main foes of the game . Dragons be worth it or should I go with something like Evasion?

I fear my Actual to hit won't be high enough to deal with the Bosses of this game.

Also if I take improved Precise Shot I have no needed for the Deadeye bow trait right?


Hello.

I've talked to my GM and will be Reconning My Fighter in to a Slayer to give my a bit more Utility. I'm chosing to go Sniper as I still want to be an Archer to not switch things up to much.

I could use some advice on my feats and Talents.

I know stuff like PBS, Precise and rapid shot along with Deadly Aim but I don't have access to the feats I did as a fighter somy over all damage per arrow is lower as is my To Hit score .

If i can go full Sniper that be cool but idk if I can . I mean That being to pull off whole Sniper thing.. sniping and hiding ans sniping again


Going to see if my GM will let me rebuild my Archer since it's been a lil over a year and I no longer have the Sheet

I was a Fighter with the Archtype but will plan to Switch to Advance weapon Training

If I where to optimize My Ability To Actually land Hits and optimize My DPR what should my Numbers look like

This is keeping with in My class No cross classing and keeping with in pazio for my feats and items.

I also need way to Dea with a A Dragon DR and
Ways to Ignore wind Effects


Ok as much as I thought I would enjoy playing a Support build I don't Think I'd have as much fun as if I was going with a Offense build

So my idea is a Half Elf Urban Barbarian and just hamming out Dexterity
18 to start +2 race to start +2 from levels +6 from a stat item plus 6 from controlled rage for a total of 34 Dex

My idea came cause of thinking of what all dex effects Initative, armor class , ref , and witb build I'd effect atk and damage

My dex would basically be to high for any armor but I think bracers of armors might work

And for Offense I'd go with Elven curve blade and take weapon Finesse and throw the 3pp feat Deadly Agility in to the mix

I know like 12 AoO Around seem like a lot but are foes have a bunch of natural attacks and we normally have 4 to 7 enemies on board so getting surrounded is not impossible

Any way any way to optimize this idea so it runs, smoother?


Any non Tranumations i should consider
I like to have a bit of utility if just a lil.


@ Melkiador

Would i be better off going

Flagbeaer with Arcane duelist Bard.?

Not sure the exact buffs off the top of my head but just wondering if those buffs could be worth it.


If I go strait Brown fur transmuter could you recommend me a couple good transmutation spell at each spell level to take.

Fightimg evil Dragons by the way


Melkiador wrote:
It sounds like you have a good idea of it. Are you planning to play this more as a caster/buffer, or were you wanting to be more hands on. If you want to be more hands on, then there are some hoops you may want to jump through

Caster / Buffer mostly .

I mean if I have to defend my self I'd like to as well lol


Advice needed from My Party Buffing Brown Fur Transmute

Level 12 playing as a Human

20 point buy. How should I Spread out my stats

What feats should I take? I Know extend spell would be good I think
But what Else?

Any Arcana worth noting for such a build ?

Any other General advice I should be aware of?

FYI

Party is an Alcemist (Bomb user) Orcale (Melee Focused) and path of war Medic


So A game I was in that Took a break do to myself and a couple others having personal issues. And as it was I was I the process of switching characters so ite been awhile
gm has to find his notes cause we all forgot the exact level we where at

Though I now we where at least level 10 but it might have bee as high as 12

Any ways I'd like to play a roll that helps the party shine vs Are powerful enemies...but I can still be cool too

We have a six man party consisting of

Myelf
A PATHOF WAR Medic is melee based
A orcale who focu3e on Melee combat . Don't know much other than he uses thr shield staff feats and likes to buff before a Fight of he can
A Bomb Focused Alchemist ....has saved the day with confusion bombs before
Two new partymember not sure what they play

I'd like a build that helps supports the party in battle above all else either buy dealing more damagd are other support like rolls


Can some one suggest a feat lay out for this ?

I'd be going Dex Base for this build


Race = Human
Class = Warpriest (Arsenal Chaplian )
Fightimg method = TWF with Kukri

I'd like to push my to hit very very high and Rely on My Two Kukri to rack up crits and deal a ton of damage .

I know a level 12 Warpriest has access to good Buffs but I'm unsure of what to prioritize and what my numbers should look like at level 12

I know I'll probably go Strait +s on my Kukuri maybe Holy if able

Basically I'm asking

At level 12 what Buffs should I have active. What items / weapon abilities should I use to maximize my chances to hit.

WE some time fight targets above are level but the Gm style is open world sandbox so some times you run in to stuff above your level range

Id say we're level 12 so I'd like to be able to land hits on stuff CR 15-17


@ Claxon

So Thinking Slayer with a terbutje

But had an idea and wanted to know something

So After Googling what a terbutje is I had a idea to Try and Do Sword and Board Paladin using a terbutje and Shield in The style of a Aztec / Amazonian Female Warrior

is there God that fits that flavor I could serve ?

My Idea would be to be dressed more as one wouid expect a Tropical Warrior to dress.

My Idea would to be a paladin of that God but flavor them as I said


@ Claxon

You know I wanted an Axe but I feel using a terbutje would just be wicked.

I'd even be willing to Drop the Shield and work on a Shattter defense build

But could use some suggestions

1 The terbutjecan, can it be made of things like mithral , cold iron, Adamantine (The Material I choose woukd likely Depend on the Game)

2 it has the fragile quality. Is there any thing I should now about this, is it just a down side or is there any benefit


@ DeathlessOne

Ok if I was to go with slayer what is the biggest axe I could wield one hand , maybe taking EWP for a war-Axe or could I get by with a battle Axe ?


@ Claxon. I get it's more cool than Effective .

Perhaps Sword and Board as a slayer ?

I have the Image of My character wielding massive stone Axe and a wooden shield

There Dress in light armor , and she has several Battle scars on arms and legs


So Far this what I have

STR 18 (22 With Rage)
Dex 14
Con 14 (18 With Rage)
INT 10
WIS 14
CHA 8

1ST Level = Titan Mauler
2NDLevel = Titan Mauler
3RD Level = Viking (Fighter)
4TH Level = Viking (Fighter)
5TH Level = Viking (Fighter)

Feats

1 weapon Focus
1 Shield Focus
3 power Attack.
3
4
5

Can I get some suggestions on my feats ?


20 pont buy
Race Human

STR 15 + Human = 17 (18 Starting At level 4)
Dex 14
Con 14
INT 10
WIS 14
CHA 8

Likely 22 STR with rage. 24 if I could afford Stat boosting item

Speaking of items

What should I have (WBl)
+1 Great Axe
+1 Armor
+1 Shield
Stat booster?.


@ DeathlessOne

Ya Viking Fighter sounds good for flavor wise

What feats or features would you think I should take to push my chance up to 60 to 70%?


@ DeathlessOne Thanks for doing the math

Ok

If I Drop the Two Weapon Fighting and Just used the Shield To Defend that would Help right?

BTW Character is Two levels Titan Mauler and The Rest Fighter. I did consider Slayer if I was going to TWF but Feel the a fighter might work better if I'm Dropping that


What is the likely hood of me Hitting my target of appropriate CR or 1 or 2 CR Higher

To Explain

The Character level Is 5
The Factors are Jotun Grip
Weapons Are Great Axe & Heavy Shield
TWO weapon Fighting
Possibility of power Attack
Assume the Axe is at least a + 1
And I have weapon focus for the Axe
Strength is 20 With Rage

With out any buffs from fellow party members what is my chances to hit?

Not looking for the most optimized character but I'd like to get a decent amount of the time


What would be the visually largest Axe a Human could Wield in one hand with out class features. Feats are ok like if the answer is Dwarven War Axe and getting EWP to do so is the answer

I would like the The Blade to be made of stone as well some sort of steel to help reinforce it

And have it further reinforced by Magic so even though it's Stone it can bust and Slash through just about any material . It technically slashes by Bashing with enough force it splits the target like a Slash. But that's more for flavor.

I Plan for the character use a Shield in their other hand so that's why just a single hand weapon


Claxon wrote:

You could sort of simulate it with a spell storing weapon, but yeah you're not going to get spell strike and bloodrager together as far as I can see.

And even if you could spell strike you're not going to get a two-handed weapon with it.

And you're not nearly as martially inclined as a magus as I thought your character sounded, but maybe that's my bias.

I would probably use a scimitar for the crit range, and build a fairly standard shocking grasp magus, which you can find plenty of guides for.

COULD I use spell storing and spell Strike at the same time?

I just want to know if I I can pull the same stunt I use too


Claxon wrote:

Have you looked at Bloodrager?

You can wield a greatsword and cast spells. It might be closer to what you're wanting, unless you specifically want to channel your spells through your weapon.

Bloodragers do more sword swinging than casting, so if your character did more casting magus might be a better choice.

Ya Blood rager could be worth a look

But ya her main bag was chaneling spells through her blade


About 10 years ago when I first started playing TTRPGS the first character I built my self was a Gestalt character who was a Tefling Dusk-Blade / Warmage. She was the first character i stuck with for a long time, all most a year and a half. ( My previous character the GM built but I'd always switch them out after couple sessions)

Well its not like I have a game coming up.
And I'm not wanting a gestalt character, but I'd like to Transfer as much of her over to pathfinder so when I do play I can use her.

She was a Tefling who Swung Around a Great Sword and used , I think it was shocking grasp or some similar spell, the Sword was a spell storing Blade.I normally Stuck lighting bolt in and I think the Blade was shocking and when I wanted to end a fight I'd unleash everything in one great alpha swing.

I know the best class for this would be Magus.
I know sadly I can't use a great sword. so I'm kinda thinking of going Kukri but not sure. I now a scimitar would be optimal with the right feat but I don't want or need the most optimize character just enough to where I don't feel like im a joke

I know a Schocking Grasp magus main bag is Criting and I think pf 1e still has spell storing .

And idk if I can even use a spell storing & spell strike combo but if I could what spell likely from my own list should I stick in it for the spell storing?.

Can I get some help rebuilding her in PF 1e
I'd l Iike her to not be as janky but still feel familiar enough to where it feels like old times


Ok if I start be between level 3 to 5 and play ti level 10 . Would i be better of going TWF or TH A nodachi?


Java Man wrote:

If you are going to two hand a katanna without the EWP, why not use a nodachi?

As for level 6 feats, power attack for sure, maybe weapon specialization, lunge is good, if you have a decent intimidate then curnagon smash and hurtful.

Take it the nodachi in the game is just a katana with a higher Dice , reach , maybe brace and the same threat range ?


Ok I've been copying down the spells everyone has mentioned and will Mark them Base on when I should cast them. IE like Divine Favor Power, likely on my first round I engaged In combat.

could I get advice on feats for a level 6 Tieflig With the Human FCB
This of course being My warpriest that uses a Katana. I'm relying on the fact that I'd two hand it, so no need for EWP. 1D8 is not Bad and I'd get keen for it so crit 15-20 with several Buffs like divine Favor is what I'm going for .

Likely power Attack for 1 but not sure what else


I guess I should break my questions
In too different parts

Best in combat offensive Buffs.

Best precombat buffs for defense ie I have a few rounds before the enemy is up to me or my party and I are to bust down a Door and engage in combat


So I've finally chosen a Arsenal Chaplain Warpriest and using Katana 2H as my Weapon.

I known Divine Favor with Fates Favored can be good
But am not sure if there are others I can use on top of it

What would likely be the best 3 Buffs I can use before Battle for this?
Say 3 cause I don't think on average I can a lot cause of my groups play style

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