So Who Is Still Playing Pathfinder 1st Edition


Pathfinder First Edition General Discussion

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Sorry. Dotting. This is an enormous thread, and I'll need time to read it all.


I had a couple of (virtual) games of 1e PFS at the weekend, and it was great. The only problem is I don't have any more scheduled.


Running Risen from the Sands at a gaming convention next weekend. Luckily, we're in New Zealand where face to face gaming is currently available.


Our group is definitely still playing 1e. We probably won't play 2e for a couple of years at least. Give them a chance to work out any kinks, let more products and APs come out, etc. Mainly it's because there are several APs and modules from 1e we want to play first.


Thursday evenings, via Zoom. I manipulate the minis around a map on camera. I’ve got a lot of Paizo’s tiles and maps, so it looks and works relatively well (I think and hope!). PF1 is our game...

Jon Brazer Enterprises

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I'm still running Strange Aeons, we are currently in book two, but I heavily modified the starting story and skipping books 3&4 and replacing them with other modules, quests, scenarios that fit right in. We play regularly about 2x month.

I am also a player in a Hell's Vengeance campaign. (currently on hiatus until after the holidays).


I switched to D&D 5E when 2nd Ed. Pathfinder came out, but I still pop into this forum once in a while to see what is going on.

Sovereign Court

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I too have been looking at D&D5e much more lately, after being almost entirely PF1e for Pathfinder's history. My long-time group, after buying the PF2e books and reading them, had far too many issues with the game and refused to even play it once.

But 1 player in that long-running PF1e group, missing gaming during the pandemic, finally decided to give 2e a shot and run a few games of PF2e. So I created my character (An Elf Ranger/Wizard), as did 2 other newer players We've played for a while now, through 3rd level so far. There is a lot of dissatisfaction with some of the 2e rules as written. The DM made his first house rule change in the very first session (he hated the way shields work), and a few more changes since.

But, to get to the point of this thread, one of the players in that game, who knows and loves PF1e much better than the 2nd edition, has agreed to DM a new PF1e game for our group, to give the dissatisfied 2e DM a chance to be a player again (which I think he honestly prefers). So we have all created our new 1e characters (I'm a Tiefling Occultist!) It's homebrew setting of her own design, and I'm really looking forward to game 1 next week!


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Only playing PbP at the moment, the one face to face game I am involved with is a PF1e game of Sinister Secret of Saltmarsh converted that I run for my family (son, brother, nieces, nephew) when we get together.

As for PbP, I play:

For PF1e

A gnoll Savage in a post-apocalyptic Mana Wastes-ish place called the Barrens. Other party members are:
Human Fighter,
Kobold Wizard (face/southern drawl leader);
Half Elf Druid and now
Human Gunslinger.

A sylph Inquisitor (Suit Seeker) in a homebrewed/faux Kingmaker-ish game. Other party members are:
Elf Occultist (Silksworn)
Elf Ranger/Wizard
Human Dirge Bard
Human Kineticist

A warforged Cavalier/Warpriest of Brigh in Rise of the Runelords (at Thistletop) Other characters are:
Dwarf Cleric
Dwarf Druid
Shifter Barbarian
Halfling U-Rogue
Gnome Summoner

A human fighter in a conversion of Sinister Secret of Saltmarsh - the same one ALLENDM mentioned upthread. Other party members are:
Elf Ranger
Half-Orc Fighter
Human Paladin VMC Bloodrager
Human Arcanist
Hal-Elf Bard
Human Cleric

A tengu Samurai (Yojimbo) in Reign of Winter, Book 1 I think. Other party members are:
Tengu Samurai (cousin of my character)
Fetchling Summoner
Aasimar Druid
Tiefling Alchemist.

The Reign of Winter was harsh, the two Tengu and the Aasimar are all new characters after our original party pretty much TPK’d leaving the Summoner to run for his life back to Heldren. We picked up where he left off, and added the Tiefling later.

Rise is the second run through after the first time the players kinda tapered off and the GM rebooted - that time I played a Warforged Fighter with 8 Wisdom that Multiclassed into Warpriest. Fun times.

The post-apocalyptic game is fun for the Wild Weird West vibe and for teaching my gnoll to not eat people/sentients and learn to love “Shoup,”

The homebrew is intriguing for being homebrewed, and the roleplaying/players are great. Also I’m a Harrow devotee so rolling those d54s and interpreting them is great, both in and out of combat...

The Saltmarsh game is fantastic for scratching that old school itch, for its fantastic GM who is dedicated and full of descriptive notes and flourishes, for its many added subplots and enmities; for that scene where my character completely insulted another character and had to eat her words...many times; for its use of Wound Thresholds; for its large party of unique and interesting Greyhawk characters; for its memorable combats; for my harpoon that still hasn’t allowed me to reel anyone in yet; for its crazy pace - it is regular posting, but we take everything very carefully so two years in we are still exploring the House, though admittedly on our second visit. And for being a noir without compare. I’m 2nd level, watcha gonna do!?!

I’m also in a PF2e Fall of Plaguestone as a Hobgoblin Druid, a military imbedded scout who ran from his squad’s massacre and hasn’t told anyone. Other characters are:
Lizardfolk Paladin
Hobgoblin Alchemist
Human Bard
and our Halfling Cleric who disappeared and is being GMPC’ed.

I’ve been playing “DnD” since about 1982. I DMed a lot as a kid, for my friends, for my brother. Played a lot too. Hated ADnD 2e. Wasn’t really on the scene for 3/x but stayed in touch with the books. I rather liked some of the concepts of 4e, but never played it, and found it very similar to CRPGs like Guild Wars - everything was a power with a cooldown. Loved the bloodied condition, and really liked the tactical effects of powers, but understood that that wasn’t for everyone and definitely made it more akin to wargame/Chainmail than theatre of the mind.

As for 5e, I tried it here on the boards as a PbP a few times (including a fun game where I played a Gondsman Druid (reskinned Warforged) who was decapitated and carried his own head around for a while C3P0 style for a while). But I couldn’t enjoy it. It felt incredibly bland, classes were anemic, and like someone here said sort of like a dumbed down 3e but with the advantage mechanic. And I really hated that mechanic. It seemed....kinda twee. Also, without all the options of PF I couldn’t find enough to grab me.

So PF1 has been my favorite of all the systems. I’ve designed and published 3PP classes, written adventures (one published by Kobold Press in the Midgard Tales anthology) and played in homebrew, APs and other settings. There are endless options and variations of theme, concept and trope. Fabulous support from 3PP like Dreamscarred’s Psionics/Veils/Path of War, Drop Dead Studios Spheres of Might/Magic and other gems like Champions of the Firmament for airborne combat/adventures or Alluria’s underwater stuff. Endless 3PP base classes, archetypes and bolt on subsystems.

I don’t see that same support for PF2e, and honestly I don’t think it will ever reach the same level of creative support, for a number of reasons. Some are economic, or just a sign of the times, but another I feel is that the system just isn’t that tinkerable. The math is too tight, and the balance somewhat arcane. As TOZ said, it is a simple, but complex system. Simple to learn, complex to understand and master the intricacies that at first are not apparent.

Sadly, I’ll more than likely leave PF1e behind, for, although it is my greatest love, outside of PbP I don’t play it with anyone. I’ll port my Saltmarsh FTF game over to PF2e, and am only applying for PF2e PbPs. To do otherwise feels like a retrograde step. I just hope Paizo continues to publish base classes - I don’t really like their APs, but a few of their adventures are ok. I have nothing but antipathy for Golarion, but then I don’t really love any Campaign Setting, and actively detest others more than my mid-range dissatisfaction for Golarion.

I can convert all the material I have over 4 decades of gaming from a range of settings/systems/publishers without blinking, as PF2e is built with simple guidelines for GM ease, and I appreciate that. The action economy is great, even better than Unchained. It has a lot of problems, the errata so recently released seems like a dumpsterfire that needs errata, but it is the current system, and for all its problems for me, I find it a little more streamlined than PF1. And I appreciate that simplicity.

Do not for a moment misunderstand me - I will forever miss with a gnawing yearning the fun I had playing in and designing for PF1, but....it’s time for me to say goodbye. For all you guys sticking with it, I take my hat off to you, sadly and with some regret, but at least somewhere in my life of fighting change, I need to move on.

Sovereign Court

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Oceanshieldwolf wrote:

Only playing PbP at the moment, the one face to face game I am involved with is a PF1e game of Sinister Secret of Saltmarsh converted that I run for my family (son, brother, nieces, nephew) when we get together.

Are you converting the original module? Do have/know about the Ghosts of Saltmarsh? Ghosts of Saltmarsh pretty much turns Saltmarsh into a 12 level campaign, though you can also break apart the adventures and run them individually. Even if you don't care for 5e, you can turn them into PF1e adventures, if you don't have all the older modules.


I convert it to PF1 and will convert it to PF2e, yes. Note I pretty much convert it on the fly - I merely substitute PF stats for foes, and use skill rolls where...there didn’t really used to be...any. ;)

I have all three original modules.

I am aware of Ghosts of Saltmarsh, but don’t have much interest in it. I still have bad memories of reading what Tales of the Yawning Portal did to old adventures contained within, and I don’t have a lot of faith that I’d like what GoS does to U1-3.


RedRobe wrote:
My monthly group has recently started playing PFS scenarios. We have sporadic attendance among our 10 players and GM, and it makes the most sense to play scenarios that can be completed in one session. I'm playing a female Garundi human mindblade magus built like a Jedi.

Since I have already played a mindblade magus as a Jedi before, and it didn't really scratch the itch I had to play a Jedi, my group has allowed me to change my class to a Star Wars Saga Edition Jedi. I had to rework my abilities and traits a bit. I use the Monk skills and saves. The lightsaber acts as a bastard sword that does half electric, and half energy damage like the plasma sword in PF, and can bypass object hardness 10. Force powers are considered a type of psychic magic. Still working on how to incorporate Force Points. I tried a similar character once in our Night Below game, but he died in a TPK at 3rd level. Glad I can try again!


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Ran Risen from the Sands at a public gaming event last night.

A lot of comments on Paizo.com that this scenario is really tough. Was playing with players new to PF, so upped level of pre-gens to 4th and used Core Classes for simplicity.

With these changes, the game was fairly easy. However, Merisiel was knocked to -2 in the final battle by the zombie sphinx and Ezren contracted mummy rot and died on the way back to civilisation.

A pretty ideal outcome for new players, really.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

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Definitely still playing, and Legendary Games also has recently unveiled and starting doing public previews on our Corefinder project to streamline, refine, and ideally perfect the PF 1E game, with a root system for all genres and add-on modules to build from that system for multiple other types of games from sci-fi to supers to modern.

You can check out our Discord channel for discussion, our ongoing thread here on the Paizo boards, and of course we would love it if you would consider supporting our Legendary Games Patreon to get early access to updates and reveals, priority playtest access, product discounts, FREE stuff, and more!


Looks like I’ll have to keep my face to face group in 1e for a while - just remembered my son’s character is a summoner, and am not keen on using the playtest Summoner rules for that. Seeing as we just started Danger at Dunwater maybe we can stay in PF1 until the end of that, though given the nature of that adventure, it might be a quick run through. Can always add more side-quests to foreshadow The Final Enemy.


Just ran another session of my 15th level jaunt to Urgathoa's realm of Bloodrot in Abbadon. Killed a PC with a power attack scythe crit, but she got better the next round (breathe of life).


Oceanshieldwolf wrote:

Only playing PbP at the moment, the one face to face game I am involved with is a PF1e game of Sinister Secret of Saltmarsh converted that I run for my family (son, brother, nieces, nephew) when we get together.

As for PbP, I play:

For PF1e

A gnoll Savage in a post-apocalyptic Mana Wastes-ish place called the Barrens. Other party members are:
Human Fighter,
Kobold Wizard (face/southern drawl leader);
Half Elf Druid and now
Human Gunslinger.

A sylph Inquisitor (Suit Seeker) in a homebrewed/faux Kingmaker-ish game. Other party members are:
Elf Occultist (Silksworn)
Elf Ranger/Wizard
Human Dirge Bard
Human Kineticist

A warforged Cavalier/Warpriest of Brigh in Rise of the Runelords (at Thistletop) Other characters are:
Dwarf Cleric
Dwarf Druid
Shifter Barbarian
Halfling U-Rogue
Gnome Summoner

A human fighter in a conversion of Sinister Secret of Saltmarsh - the same one ALLENDM mentioned upthread. Other party members are:
Elf Ranger
Half-Orc Fighter
Human Paladin VMC Bloodrager
Human Arcanist
Hal-Elf Bard
Human Cleric

A tengu Samurai (Yojimbo) in Reign of Winter, Book 1 I think. Other party members are:
Tengu Samurai (cousin of my character)
Fetchling Summoner
Aasimar Druid
Tiefling Alchemist.

The Reign of Winter was harsh, the two Tengu and the Aasimar are all new characters after our original party pretty much TPK’d leaving the Summoner to run for his life back to Heldren. We picked up where he left off, and added the Tiefling later.

Rise is the second run through after the first time the players kinda tapered off and the GM rebooted - that time I played a Warforged Fighter with 8 Wisdom that Multiclassed into Warpriest. Fun times.

The post-apocalyptic game is fun for the Wild Weird West vibe and for teaching my gnoll to not eat people/sentients and learn to love “Shoup,”

The homebrew is intriguing for being homebrewed, and the...

I'm curious. What is your adventure in Midgard Tales? That's a great book!


Currently playing a ganzi(believes he's human) oracle in a homebrew campaign that's wrapping up.

Next campaign is going to be PF1e as well.


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PFRPGrognard:
Curse of the Witchkeep, or as it is on the adventure’s first page Curse of the Witchkeeps a possibly Freudian slip denoting how many times I pitched the adventure to backers, at various levels, locations, dramatis personae etc... Let me know if you have run it or if you like it/hate it etc...

I also wrote Aroa, the Far Flung Atolls in Journeys to the West, the legends Calmtongue and The Songraven in Legends of Midgard and a few other bits and pieces for KP...


Very nice. Good work all around. I haven't run those yet, but I did use the Songraven legend in my Midgard game.

Cheers.


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Since this thread is still going on, an update: We have recently restarted our fortnitely-alternating PF1 games (Rise of the Runelords which I run and Shattered Star in which I play), after a brief pause to play a bit of Call of Cthulhu.

_
glass.


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Just recently came back from a long absence, and i was wondering if there was any activity left on the PF1 board, i'm glad to see it's still active!

Two months ago i finished my 2 years long 5e campaign, and while we had a blast, i was getting pretty tired of 5e by the end.

Now i'm working on an E6 campaign using PF1 as a base system, and i can't wait to be able to start! I feel like it's gonna be great comming back to my roots after such a long absence!

Well, anyway, glad to see you all again pathfinder lovers :)


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Was playing in War for the Crown. Really liked it. Not playing it anymore. Not sure what happened. :( I had this super slick mesmerist who was a merchant.

Iron Fang really liked that. Covid put that on hold. I was playing a Death Druid from Razatlan.


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Lemartes wrote:
Covid put that on hold. I was playing a Death Druid from Razatlan.

Erf, i feel that, it's the only thing keeping me from starting my campaign.

Well stay strong! :)


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Algarik wrote:
Lemartes wrote:
Covid put that on hold. I was playing a Death Druid from Razatlan.

Erf, i feel that, it's the only thing keeping me from starting my campaign.

Well stay strong! :)

Thanks. You too! :)

Jon Brazer Enterprises

JBE's Pathfinder 1e Black Friday Bundle is still going on. Grab a number of awesome titles while they are 80% off. This excellent sale won't last and once gone won't be seen again anytime soon.

Download today at DriveThruRPG now.

[/Shameless Plug]


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Algarik wrote:
Lemartes wrote:
Covid put that on hold. I was playing a Death Druid from Razatlan.

Erf, i feel that, it's the only thing keeping me from starting my campaign.

Well stay strong! :)

Quite honestly, going full video chat and Roll20 is not that difficult. I've migrated three ongoing campaigns to that format for the current time, probably until at least April 2021. Roll20 actually improves the experience a bit in one aspect, because I can finally use the maps from the adventure paths, instead of just drawing them as good as I can on a battle map.


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magnuskn wrote:
Algarik wrote:
Lemartes wrote:
Covid put that on hold. I was playing a Death Druid from Razatlan.

Erf, i feel that, it's the only thing keeping me from starting my campaign.

Well stay strong! :)

Quite honestly, going full video chat and Roll20 is not that difficult. I've migrated three ongoing campaigns to that format for the current time, probably until at least April 2021. Roll20 actually improves the experience a bit in one aspect, because I can finally use the maps from the adventure paths, instead of just drawing them as good as I can on a battle map.

I did try going digital with roll20 and while it wasn't too bad, i ended up not liking it very much. I felt that while i gained a few tool that could make maps i felt like i had to put twice the amount of effort into my campaign prep and that everything took longer to prepare. Not to mention it was harder to react to unknown, it felt a bit crippling when i had to improvise stuff on the spot. Finaly, there's just something about manipulating real life miniature and playing with your friend in face-to-face, that makes it more satisfying to me.

But maybe that's just me, i know it works for a lot of people, more power to them! :)


I had an active group back in the 90s but moved to NYC in 2001 and went pretty much virtual at that point and have never returned to regular in-person gaming. In the old days I used a mat with miniatures and a camera with NetMeeting and the players would have to tell me, "move 10 to the right" and I'd move the minature. We briefly used something I think was called ScreenMonkey before switching to FantasyGrounds very early on (around 2005 I think?), and have stuck with FantasyGrounds ever since.

I am a HUGE fan of FG for playing virtually, although we have elected to use Skype for audio as FG doesn't have that built-in. FG is much more complex than Roll20, however, but once you understand how to set up effects to toggle on/off for things like shooting into combat, sneak attack damage, etc. it handles a lot of rolls/modifiers for you.


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HighLordNiteshade wrote:


I am a HUGE fan of FG for playing virtually, although we have elected to use Skype for audio as FG doesn't have that built-in. FG is much more complex than Roll20, however, but once you understand how to set up effects to toggle on/off for things like shooting into combat, sneak attack damage, etc. it handles a lot of rolls/modifiers for you.

I also tried to wrap my head around fantasy ground, but i couldn't get into it, i just didn't had the patience to learn it all and felt like roll20 was simpler to learn. It does sound nice when you can understand it though, but i don't think it would get rid of the main problem i had with digital games at first, i.e the extra required preperation and the lack of physical interactions.


Algarik wrote:
I also tried to wrap my head around fantasy ground, but i couldn't get into it, i just didn't had the patience to learn it all and felt like roll20 was simpler to learn. It does sound nice when you can understand it though, but i don't think it would get rid of the main problem i had with digital games at first, i.e the extra required preparation and the lack of physical interactions.

I think it helped that we started using it when it was pretty limited in what it could do...we essentially used it to share maps and to roll dice (but then manually added all the modifiers). We slowly started using more and more features and they rolled out more and more features. That slow burn helped with the learning curve.

I do miss the physical interactions - just hanging out, getting pizza, drinking too much (soda or otherwise). But I've also had some people in this group since the 90s...people who live no where near me now, and I probably would have lost touch with some of them if not for game night.


Astral looks cool. I might try it. :)


HighLordNiteshade wrote:
I do miss the physical interactions - just hanging out, getting pizza, drinking too much (soda or otherwise). But I've also had some people in this group since the 90s...people who live no where near me now, and I probably would have lost touch with some of them if not for game night.

Oh yeah digital gaming is incredible for that, it also made me able to introduce some very far away friend to DnD, and i think this is pretty neat. It can defenitely bring far away people closer to each others.

Maybe one day i'll give it a second try!


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Just ran our first session of Rise of the Runelords with a group of new to Pathfinder 5e fans.

Pretty long session, that went quite well. They managed to clear the Glassworks and capture Tsuto without too much trouble. Foxglove is definitely my favourite NPC to play around with. Was fairly laid back with regards to rules. Will get more exacting as they become more familiar with the system.

Next session in two weeks - they'll be levelling up and descending into the Catacombs of Wrath!

I bought the Syrinscape set for Burnt Offerings - it's pretty cool, but it's old. I feel it isn't as polished as the more recent sets.


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Im still running a 1st edition game based around the gothic horror setting of Ustalav as the players have formed a secret society of monster hunters. Ive written dozens of adventures for it already as I have tons of inspiration for the setting and the players are loving it as well


We are about half way through volume 4 of Strange Aeons.


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I ran a Pathfinder Scenario for my sister, her boyfriend, and my mom over Thanksgiving. None had ever played D&D, much less Pathfinder, and by the end of the session they were using Hero Points and figured out how to Take 10. We had a blast!


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We had a near TPK at the end of book four of Return of the Runelords, but we somehow managed to survive enough to keep the campaign alive. I just finished book three of Iron Gods -without a TPK - and we're starting book four next session.

I'm running Rise of the Drow online using Northlands, Northlands Saga Complete, and Tehuatl to flesh out areas of Arcadia.


Algarik wrote:
HighLordNiteshade wrote:


I am a HUGE fan of FG for playing virtually, although we have elected to use Skype for audio as FG doesn't have that built-in. FG is much more complex than Roll20, however, but once you understand how to set up effects to toggle on/off for things like shooting into combat, sneak attack damage, etc. it handles a lot of rolls/modifiers for you.
I also tried to wrap my head around fantasy ground, but i couldn't get into it, i just didn't had the patience to learn it all and felt like roll20 was simpler to learn. It does sound nice when you can understand it though, but i don't think it would get rid of the main problem i had with digital games at first, i.e the extra required preperation and the lack of physical interactions.

I've used d20pro, Roll20 and Fantasy Grounds over the years and each has their advantages. With Fantasy Grounds, it works best if you buy all of the data packages to make automated rolls in the system. I'm not a fan of having to buy data packages for everything I run - which makes adding templates much more difficult. I prefer the simplicity of Roll20 without using data packs. We use it for maps, tokens, effects, music, dynamic lighting, and rolling. As long as the PCs are loaded into the character sheet, that is all you need.


PFRPGrognard, what adventure/module did you play with your family over Thanksgiving?


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We ran Among the Living because I thought they would like going to the opera!


PFRPGrognard wrote:
We had a near TPK at the end of book four of Return of the Runelords, but we somehow managed to survive enough to keep the campaign alive. I just finished book three of Iron Gods -without a TPK - and we're starting book four next session.

Book three was the Choking Tower, yes? I was running that Campaign (to completion, mind you) and we had a near party wipe in that book. Aurumvorax's are no joke.


Yes, that's the one. We almost had a part wipe with our first encounter with Xoud.


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I'm currently with a group who are all experienced tabletop gamers but we haven't gamed together before (odd since we've known each other for years) and none of us had played Pathfinder. We're going through Rise of the Runelords, once a week for about 4 hours or so. It's been incredibly fun but what has really grabbed me about 1E is PC building. 1E hit a passion or sweet spot in my brain I didn't know existed; I have spent far too many hours since starting 1E just writing up character builds (my favorites are the Captain America Shield Champion Brawler, which just screamed obvious once I read the archetype, and the Nightcrawler Spell Dancer/Kensai Magus). It is so much fun to dive into all of the class mechanics and put builds together that are fun AND min/maxed at the same time. The only downside is I'm now left with very little appreciation for lower level gameplay!

I did look into 2E out of curiosity, knowing we'd started 1E very late (or past the end) of its cycle. It does not hit me the same at all; it all seems very cookie-cutter cut-and-paste, not enough room for individuality and originality in the PCs. I'm sure it may be fun for some but it is not my thing.


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Qonas wrote:
...It's been incredibly fun but what has really grabbed me about 1E is PC building. 1E hit a passion or sweet spot in my brain I didn't know existed; I have spent far too many hours since starting 1E just writing up character builds (my favorites are the Captain America Shield Champion Brawler, which just screamed obvious once I read the archetype, and the Nightcrawler Spell Dancer/Kensai Magus). It is so much fun to dive into all of the class mechanics and put builds together that are fun AND min/maxed at the same time. The only downside is I'm now left with very little appreciation for lower level gameplay! ...

Welcome to my addiction. I hope you enjoy it as much as I have, and that it leads you down the same path as myself... A place where all your builds get to see the light of day while you grin behind the GM shield.


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I started playing in 89, and am still playing with all the same friends. Marriages, careers, children all present normal hurdles to get over to get together and play on a weekend afternoon.

From 2015-18, we only played 17 times total. I called that 'crap!'and dragged all of us to roll 20 in April of 2019. Since then we've played 43 times at a usual 4+hours each.

Oh it took A LOT to get used to. You can't read the room, conversation between people doesn't follow normally and many people just stayed more quiet like in an online meeting. But we've gotten used to it and it's really gotten is so back into the high we love. Going 3 weeks between sessions drives us nuts now!

And that's a 1st edition campaign.


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As you can see, we stuck with 3.0/3.5 for a very long time, and I plan to stick with Pathfinder 1 for a very long time. These are all the campaigns I've DM'd (or occasionally played in) since my University days. I edited this to fix the horrific formatting my original post had.

Campaign/Party, Dates Played, Version

Damage, Inc., 1990-1992, 1/2
Knights of Mistmore, 1993, 2
Dalelands Crew, 1996, 2
Damage, Inc. (part 2), 1997-1998, 2
Broden's Band, 1999-2001, 2
Radagast's Band, 2001-2003, 3.0
Simon's Friends, 2003-2005, 3.5
Band of the Hand, 2005-2006, 3.5
Alternate Campaign, 2006-2007, 3.5
Castle Whiterock, 2007-2012, 3.5
The Prophecy, 2013-2014, 3.5
The Crows, 2015-2018, 3.5/Pathfinder
Rappan Athuk, 2018-Present, Pathfinder
Wrath of the Righteous, 2020-Present, Pathfinder

Oh, and I should add, almost all games have been virtual since late 2001 when I moved out of Virginia. First with a webcam and NetMeeting, then with Screen Monkey, and finally with FantasyGrounds.

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