Zwordsman |
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Howdy!
So what are some classic weapons folks want back? Or weird ones they'd love to see introduced?
Soo.. I'm an alchemist at heart. The inclusing of the Alchemy Crossbow makes me want Alchemical weapons. (and for Alchemists to get Alchemical Weapon profiency. and a boost to masters, and legendary for bombs.. but thats neither here nor there).
So, some old weapons from P1 that I very much would love to come up someday in P2.
Injection spear. The old one didn't have reach but I think should. It allowed you to preload liquid assets, most commonly (but not always) splash weapons and deliver them + splash damage on hit.
Could load up several hits worth of bombs "staged" basically. Could also load up several doses of poisons that would let you have several doses ready for combat. Which would help the fact that Alch's cantt really poison in batttle (since they didn't get access to poison weapon for some reason.)
(and could have some fun with stuff like mutagens in enemies)
I'd love for p2's version to have reach, and a similar "bomb" addition like the AlchXbow. (Extra points if somehow it lets you add persistent damage riders.)
Syringe Spears. Similar to the above but but only loaded one and could be thrown also one handed. No clue how p2 would adapt it. Except 1 handed and throw would fit well still.
Alchemical Crossbows that cme in Hand xbow and Heavy xbow models.
So what are some weapons other folks wanna see? Weird or not.
(I'm sure someone will want Bloodborne trick weapono style)
Doktor Weasel |
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I'd kind of like to see something sort of like those weird German dueling shields that show up in so many old fencing texts. They're just bizarre, and would fit a fantasy niche of shields with offensive capabilities. As far as I know they were really only used for judicial duels aka Trial by Combat (notice the odd clothing most of these people are wearing, it's at least partly ceremonial). But they're usable one-handed with a weapon (either a club or sword was used depending on the region), in which case it is basically used like a large shield. They're also usable in both hands as an offensive weapon in their own right. Rules for this could be a bit weird though. Maybe something like: When used with a weapon, it functions as a standard heavy shield. When used in two-hands it has the weapon stats of <insert stat block here>.
As for stats, I'd say when used as a weapon it's probably a 2-handed piercing weapon, maybe with Versitile S, likely with Grapple and/or Trip (they are often shown with hocked parts that can used to snag someone. Probably have the Parry trait due to being a literal shield.
For one-handed offensive shields. There is this thing. The text calls it a Hungarian Shield, but this image is about all I've seen on it. There is a known style of shield known as the Hungarian Shield but they're a bit different in shape and don't have the blade.
WatersLethe |
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All the weapons from the Technology Guide, ideally with some rules for using as normal weapons in a sci fi campaign or Starfinder port.
I'd love to see spears intended for use with a shield. Reach+shield was super common for a reason.
I also want way more advanced weapons!
Set |
A better version of the Hunga-Munga or Throwing Iron. The one from PF1, which did less damage than the sharpened frisbee that is the Chakram, despite weighing one fifth as much (and, IRL, said to be able to thrown with such force as to sever a man's leg from his body at 30 yards), made me sad, because it's such a cool-looking weapon, and the game already has a somewhat dire relationship with thrown weapons like spears, throwing axes, shuriken, etc. IMO.
I'm also a big fan of the 3.0 Tortoise Blade (knife sticking out of a buckler), which PF1 had as the Shoanti Klar. In my head, there needs to be rules allowing someone to wield *two* Klar (but preventing them from getting magical shield bonuses from both, because that would be over the top). I love the visual of a Shoanti warrior leaping, all X-23/Wolverine-style, with two punch-dagger/bucklers, even if the game's current mechanics don't support using two shields or two bucklers (and at least one of the devs finds that image 'silly').
The Orc Shotput was another favorite, from back in the day.
Dwarven Throwing Axes that can be used as a hand axe or throwing axe, and not require two different weapons with minutely different stats, would be cool.
A Double-Barreled Sling! No, wait, that's just a bra. Moving on...
lordcirth |
A better version of the Hunga-Munga or Throwing Iron. The one from PF1, which did less damage than the sharpened frisbee that is the Chakram, despite weighing one fifth as much (and, IRL, said to be able to thrown with such force as to sever a man's leg from his body at 30 yards), made me sad, because it's such a cool-looking weapon, and the game already has a somewhat dire relationship with thrown weapons like spears, throwing axes, shuriken, etc. IMO.
I'm also a big fan of the 3.0 Tortoise Blade (knife sticking out of a buckler), which PF1 had as the Shoanti Klar. In my head, there needs to be rules allowing someone to wield *two* Klar (but preventing them from getting magical shield bonuses from both, because that would be over the top). I love the visual of a Shoanti warrior leaping, all X-23/Wolverine-style, with two punch-dagger/bucklers, even if the game's current mechanics don't support using two shields or two bucklers (and at least one of the devs finds that image 'silly').
The Orc Shotput was another favorite, from back in the day.
Dwarven Throwing Axes that can be used as a hand axe or throwing axe, and not require two different weapons with minutely different stats, would be cool.
A Double-Barreled Sling! No, wait, that's just a bra. Moving on...
For a combo of punch-dagger and buckler, I think you could just clone the orc knuckle dagger and give it the 'Parry' trait in place of Disarm. That would allow you to spend an action for +1 AC, and it would work with some of the Fighter's TWF parry feats.
David Schwartz Contributor |
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Aristophanes wrote:The Bohemian Earspoon. Just for the name.I gotta ask what this is. Google isn't helping much. Its like.. a dagger?
Polearm with a hook (among other things). An infantryman would attempt to unseat a rider by swinging it to side of the head or the back of the neck and pulling. An real earspoon was a tiny spoon for removing earwax, the gag being the Bohemian infantry were going for the ear with much larger implements.
RangerWickett |
The Bohemian Earspoon is a polearm. https://en.wikipedia.org/wiki/Bohemian_earspoon
Not sure how you failed to find it with Google. That's the top result.
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I want animal-themed weapons.
This is my giraffe sword. It gives me 20-ft. reach and is perfectly silent.
This is my gorilla mace. It'll grab with a bite or can roar, but if I just hit you with it really hard it'll send you flying.
This is my cat cutlass. It lets me jump and fall great distances safely, but if there's a foe next to a ledge I'm compelled to try to shove him off.
This is my aardvark bow. If I shoot something with it, I can pull it closer.
Beavois |
Beavois wrote:Do you want a Song of Swords level of weapon completion and granularity or are you actually sane?Wanted:
Guns. More guns. Things that explode. Every weird form of polearm that ever or never was.
Periodically same. And easily satisfied. SOME weird polearms would suffice. And guns. And more things that explode.
Tender Tendrils |
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Throwing shields
Atlatls
Assorted guns
Wrist slingshot
Wrist crossbows
Repeater Crossbows (the ancient Chinese had these and they were remarkably simple)
Fire Lances (these where spears with a gunpowder charge on the end, almost like having a pike with a small single shot shotgun attached)
Stats for some siege engines would be nice too - such as ballista, catapults, scorpions, trebuchets, etc. (For when you want to actually be prepared for fighting that dragon for once)
Doktor Weasel |
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Dwarven Throwing Axes that can be used as a hand axe or throwing axe, and not require two different weapons with minutely different stats, would be cool.
It's already there, just not dwarven. The Hatchet now combines the throwing axe and hand-axe into a single weapon (as it always should have been).
While I do like having a lot of weapons, I'm also hoping that things don't bloat up too much. PF1 started to get a few too many weapons which were basically the same thing with arbitrarily different stats. The springblade and switchblade knife are two different versions of the exact same thing. Do we really need a gladius? It's just a specific type of short-sword. Bec-de-corbin and Lucerne hammer were basically the same thing. They're both variations on the pollaxe with a hammer and spike on either side of the head instead of an axe-blade on one and spike or hammer on the other as was common. They just came from different regions and the Lucerne hammer had longer prongs on it's hammer head (the prongs are to help give purchase into armor, not pierce as spikes, same with a mace's flanges). In fact, most polearms are pretty much just variations on a theme: blade, hook, spike and sometimes hammer. There are only so many ways you can make those functionally different. Should a volgue and a halbard have different stats? No, the dividing line between the two is pretty thin, A bardiche is just a specific type of greataxe, bills and glaives aren't really different enough to justify different stats etc. We don't need to go the route of Fantasy Imperium, which had 63 pages of illustrations of it's bloated weapons list and another 10 of armor (I rechecked). Most were slight style differences of the same weapons and various regional names were slapped onto them arbitrarily.
Likewise I'd like to avoid the habit of some later PF1 weapons which were just plain better weapons. The falcata was a longsword and battleaxe in one (I do rather like falcatas, and forward curved swords in general, but it's not a super-weapon). The Orc Butchering Axe is an even greater greataxe, the horn-bow just an even stronger bow. It was like an arms race (well I guess in a way it literally was). Weapons had to top what came before.
There's room for new weapons. But let them be actually new weapons, not just different stat blocks for slight variations.
WatersLethe |
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Set wrote:Dwarven Throwing Axes that can be used as a hand axe or throwing axe, and not require two different weapons with minutely different stats, would be cool.It's already there, just not dwarven. The Hatchet now combines the throwing axe and hand-axe into a single weapon (as it always should have been).
While I do like having a lot of weapons, I'm also hoping that things don't bloat up too much. PF1 started to get a few too many weapons which were basically the same thing with arbitrarily different stats. The springblade and switchblade knife are two different versions of the exact same thing. Do we really need a gladius? It's just a specific type of short-sword. Bec-de-corbin and Lucerne hammer were basically the same thing. They're both variations on the pollaxe with a hammer and spike on either side of the head instead of an axe-blade on one and spike or hammer on the other as was common. They just came from different regions and the Lucerne hammer had longer prongs on it's hammer head (the prongs are to help give purchase into armor, not pierce as spikes, same with a mace's flanges). In fact, most polearms are pretty much just variations on a theme: blade, hook, spike and sometimes hammer. There are only so many ways you can make those functionally different. Should a volgue and a halbard have different stats? No, the dividing line between the two is pretty thin, A bardiche is just a specific type of greataxe, bills and glaives aren't really different enough to justify different stats etc. We don't need to go the route of Fantasy Imperium, which had 63 pages of illustrations of it's bloated weapons list and another 10 of armor (I rechecked). Most were slight style differences of the same weapons and various regional names were slapped onto them arbitrarily.
Likewise I'd like to avoid the habit of some later PF1 weapons which were just plain better weapons. The falcata was a longsword and battleaxe in one (I do...
I agree with pretty much all of this. New weapons should be cool, not just finicky, overly specific tweaks.
I think we're sort of forced to get this in a way though. Since damage die is capped at 1d12, and there are no 2d4 etc weapons, it will behoove the designers to make sure they're designing weapons that have a purposeful difference. And advanced weapons can't just be "bigger = better" like the awful hornbow.
Lots will hinge on the traits, and if you give one weapon trip and another weapon parry, that's a pretty big deal.
Joyd |
I recognize that this is a mileage-may-vary thing, and one person's "The Gnomish Tickle-duster is far too silly to be something that's mechanically a good weapon" is another person's "The crossbow is something that's far too silly to be mechanically a good weapon," but, where possible, I think it's ideal if bizarre weapons are not distinctly the best choice for a very common thing that somebody might want to do. I have no problem, and actively like it, when a bizarre weapon has niche advantages; hit me with your stormshaft javelins, etc. I'm much less on board with things like the Orc Hornbow where you have this unusual racial weapon that happens to be just bonkers levels of superior to the "normal" weapon that fills that role for the extremely broad and common character concept of "Archer." This isn't a realism quibble, but more of a thing where players end up choosing between things that are thematic and make sense and things with a very specific flavor that are substantially better in game-changing ways.
Unfortunately, I think that PF2e has already dropped the ball on this a little with the Gnome Flickmace. That one's not *that* outlandish, though.
Zwordsman |
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Yeah. I don't want bigger better
I want weird!
I want unique weapons.
and if possible. .I would really want more weird weapons for everyone. Not just Advanced and preferably not just martial either.
I dont really want weird and fun locked away from classes like Alchemist.
Rope dart would be fun. As would Yo Yo from G Force.
WHW |
I don't mind some hextech or alchemical pseudo science weapons, but I would prefer to maintain the ratio of authentic weapons - silly weapons at about 3:1. Gnome Flickmace novelty factor lasted for exactly a week.
And yeah, I dislike the racial weapons.
I guess the "weirdest" weapon I would want is wuxia-style meteor hammer.
EDIT
Actually, romanticized fire weapons like fire lance would also be interesting. I would play a Precision Ranger built around explosives and fire weapons. Just don't make them Alchemist exclusive.
Zwordsman |
Actually, romanticized fire weapons like fire lance would also be interesting. I would play a Precision Ranger built around explosives and fire weapons. Just don't make them Alchemist exclusive.
Honestly there are some great inspirations for this kind of weird historical fantasy weaponry from Exalted.
Tender Tendrils |
I don't mind some hextech or alchemical pseudo science weapons, but I would prefer to maintain the ratio of authentic weapons - silly weapons at about 3:1. Gnome Flickmace novelty factor lasted for exactly a week.
And yeah, I dislike the racial weapons.I guess the "weirdest" weapon I would want is wuxia-style meteor hammer.
EDIT
Actually, romanticized fire weapons like fire lance would also be interesting. I would play a Precision Ranger built around explosives and fire weapons. Just don't make them Alchemist exclusive.
Romanticized? Fire Lances where real
https://en.wikipedia.org/wiki/Fire_lanceZwordsman |
I think I would love some kind of guidelines for weird weapons....
LIke a ranged weapon that is a "small possessed doll with a knife" that runs forward and attacks. Maybe with the Tethered trait like the Aklys to pull it back.
So you basically get a cute little puppet doll weapon. Like Lulu from FF10.
or a magic melee book, that you open and a creature comes out and attacks, then receedes. Like Leon from Star Ocean Second Story.
Maybe in the future some guidelines for "elemental rods" like Final Fantasy d20 h as. Or the Rod of Ice weapon from P1. Which needed more rules on it.
Though that would be a bit harder to regulate for purposes of elemental weakness.
Basically.. I want guidelines for fluffing more fantastical weapons. But I ssuppose that isn't super Pathfinder is more fantasy maybe.
Paradozen |
At least so far it seems elemental damage balances against physical damage. Before there was an issue where everything that did elemental damage tended to also target touch AC. Now that is gone, and most of the time the elements tend to balance frequency of weakness with frequency of resistance. Like, lots are weak to fire and similar amounts are resistant or immune, while few things are weak to acid but little resists it either. So a weapon that does ice damage instead of bludgeoning probably isn't broken overall IMO.
Mellored |
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Flachette: Darts that where dropped by air-planes, it would make perfect sense to have some of these in a world where there are flying creatures. https://en.wikipedia.org/wiki/Flechette
Price 3 sp
Hands 1; Bulk L
Must be dropped from at at least 50'. Area 10-foot burst directly below you.
Saving Throw basic Reflex
1d4 damage, and 1 persistent damage.
WHW |
Magic books that are similar to staves but give access to spells unique to them [including a special attack cantrip] would be really fun. I like the imagery of a wizard with oversized eldritch book.
The idea of fire weapons still cant give me a rest, mostly because one of the things that dissapointed me about Alchemist was that "Bombs" feel more like throwing fluids at opponents than bombs/grenades. They lack the oomph and explosive shake I expected from the name.