
Gloom |
5 people marked this as a favorite. |

I would love a book that focuses on crafting magical and wondrous items, setting up mad scientist style workshops, and gathering crazy ingredients.
Something like the Dwarf that sets up a forge inside of a volcano that has a thin border to the plane of fire and powers their furnaces off of the magma.. or a Lich that puts together a Frankenstein style laboratory to create their Undead.
Would love to see adventure hooks based on digging into a long lost mine near the world wound to gather a special mineral or venturing into the plane of earth to get a special type of coke or coal to make a magic item.
Ways to get high end crafting tools and facilities and adventure hooks to get people out of their workshop beyond "I buy 1000 GP worth of materials to craft this item."

![]() |
3 people marked this as a favorite. |

I would love a book that focuses on crafting magical and wondrous items, setting up mad scientist style workshops, and gathering crazy ingredients.
Something like the Dwarf that sets up a forge inside of a volcano that has a thin border to the plane of fire and powers their furnaces off of the magma.. or a Lich that puts together a Frankenstein style laboratory to create their Undead.
Would love to see adventure hooks based on digging into a long lost mine near the world wound to gather a special mineral or venturing into the plane of earth to get a special type of coke or coal to make a magic item.
Ways to get high end crafting tools and facilities and adventure hooks to get people out of their workshop beyond "I buy 1000 GP worth of materials to craft this item."
I was thinking of something very similar, but centered around alchemy instead. Like an "Ultimate Alchemy" of sorts.
Could even combine it into something like an "Alchemy & Artifice" book.
Bonus points if it's an LO book and is thus strongly informed by Golarion lore (granted, even core line books are strongly informed by Golarion now, but still).

Gloom |
1 person marked this as a favorite. |

Gloom wrote:....I was thinking of something very similar, but centered around alchemy instead. Like an "Ultimate Alchemy" of sorts.
Could even combine it into something like an "Alchemy & Artifice" book.
Bonus points if it's an LO book and is thus strongly informed by Golarion lore (granted, even core line books are strongly informed by Golarion now, but still).
I agree, it would be nice to see. I think books like that to cover alchemy, blacksmithing, constructs, and undead would all be really fun to go through. Sometimes I really just want to go out and adventure for the sake of making something or exploring. Not just in a mad dash to save the world.

Ashanderai |
7 people marked this as a favorite. |

A conversion book for Starfinder or Starfinder 2E - I love the new game engine and want to see it adapted to fit Starfinder or have Starfinder fit it. Either way, I want to see Starfinder get rid of its version of archetypes, leveled weapons and use a 2E version of those as well as 2E's style of core game mechanics (critical success, success, failure, critical failure), ancestry, and class structure . I would rather see plasma, laser, ion and other weapon descriptors become weapons traits than have leveled weapons. Power and damage levels could rise with character level instead of weapon level.
Aside from that, I would love to see a book that focuses more on expanding the runes, rituals, trinkets, and other new item and magic rules that have been introduced.

scary harpy |
5 people marked this as a favorite. |

An alternative setting, either continent or word, that is heavily influenced by Etruscan-Greek-Roman mythology. All ancestries and creatures would be seen from this perspective.
Concerning the divinities, the primordial entities and titans are included; the differences between the Greek Deities and the Roman Deities are examined. All would have entries.
This setting is not stuck in the Bronze Age; it would be a Medieval/Renaissance setting just like other settings.

Lady Melo |
1 person marked this as a favorite. |
A conversion book for Starfinder or Starfinder 2E - I love the new game engine and want to see it adapted to fit Starfinder or have Starfinder fit it. Either way, I want to see Starfinder get rid of its version of archetypes, leveled weapons and use a 2E version of those as well as 2E's style of core game mechanics (critical success, success, failure, critical failure), ancestry, and class structure . I would rather see plasma, laser, ion and other weapon descriptors become weapons traits than have leveled weapons. Power and damage levels could rise with character level instead of weapon level.
I would fully get behind this, I could be wrong on how the designers feel (maybe they think Starfinders current style fits the setting best.) However I find Starfinder in a really wierd spot right now and would love it to move to 2e.

WatersLethe |

Ashanderai wrote:A conversion book for Starfinder or Starfinder 2E - I love the new game engine and want to see it adapted to fit Starfinder or have Starfinder fit it. Either way, I want to see Starfinder get rid of its version of archetypes, leveled weapons and use a 2E version of those as well as 2E's style of core game mechanics (critical success, success, failure, critical failure), ancestry, and class structure . I would rather see plasma, laser, ion and other weapon descriptors become weapons traits than have leveled weapons. Power and damage levels could rise with character level instead of weapon level.I would fully get behind this, I could be wrong on how the designers feel (maybe they think Starfinders current style fits the setting best.) However I find Starfinder in a really wierd spot right now and would love it to move to 2e.
I am working on this for a house-ruleset. If there were an official option I would be ecstatic.
What I'm finding is that the bones of the PF2 system are so robust and valuable, that it's most logical to port over only the key elements of Starfinder, and use the majority of PF2's rules as-is. Some of the major differences are actually a huge improvement in my mind.
For instance, 6th level casting in Starfinder is okay, but it's a bit weird in practice. You have to wait a long time to get a new level of spells, and in the mean time it's a bit ho-hum. No one wants to play Mystics or Technomancers in my games.
The huge pile of weapons sounds like it could be fun, but this isn't Borderlands, and in practice you're just sifting through the list to try to find something that you can afford and doesn't muck up your playstyle too bad. If you want to play a character focused on a certain kind of weapon you're either out of luck or have to wait several levels for a specific upgrade.
The Starfinder archetype system was just a colossal flop. Decent for Soldiers but everyone else is screwed.

Thebazilly |
2 people marked this as a favorite. |

Gloom wrote:I would love a book that focuses on crafting magical and wondrous items, setting up mad scientist style workshops, and gathering crazy ingredients.
Something like the Dwarf that sets up a forge inside of a volcano that has a thin border to the plane of fire and powers their furnaces off of the magma.. or a Lich that puts together a Frankenstein style laboratory to create their Undead.
Would love to see adventure hooks based on digging into a long lost mine near the world wound to gather a special mineral or venturing into the plane of earth to get a special type of coke or coal to make a magic item.
Ways to get high end crafting tools and facilities and adventure hooks to get people out of their workshop beyond "I buy 1000 GP worth of materials to craft this item."
I was thinking of something very similar, but centered around alchemy instead. Like an "Ultimate Alchemy" of sorts.
Could even combine it into something like an "Alchemy & Artifice" book.
Bonus points if it's an LO book and is thus strongly informed by Golarion lore (granted, even core line books are strongly informed by Golarion now, but still).
This would be awesome. I'd love to see the Alchemist get their weird/gross options back. Tumor familiars! Tentacles! Clones! Vestigial limbs! Drink a potion and peel your skin off and have it crawl under a door! Vomit spiders on your friends and enemies!

Frogliacci |
8 people marked this as a favorite. |

An Ultimate Ancestry book.
A compilation of all the 1e Blood of X and Inner Sea Races options for 2e, converted into either ancestries or heritages for core (and some non-core) ancestries along with ancestry feats. I miss the choice of various types of celestials, fiends, genies, dragons, lycanthropes, and vampires characters could be descended from, and I sincerely hope that the APG doesn't treat all aasimars and tieflings as the same race -- a devil is after all as different from a demon as it is from an angel. I can also see environmental variant races be treated as heritages. Aquatic heritage can cover both gillmen and aquatic elves (water breathing and swim speed), while darklands heritage can be used for caligni, drow, duergar and svirfneblin (grants superior darkvision and light sensitivity).
Ancestry-specific archetypes that lets you fully embrace your non-humanoid side would be an excellent way to play a lycanthrope, half-dragon, or half-outsider without needing templates.

![]() |
2 people marked this as a favorite. |

There are 3 books I'd like to see:
1: Fantastic Beasts and How to Ride Them.
I adore mounted characters, and have always wanted to run a game where everyone is mounted. It's on my 1e bucket list, but aside from poor mount selection in 2e I think it has a great framework for it.
2: Two Weeks in Tar Quata.
I love the Monk combat styles, and I really liked the general combat styles from 1e. I'd love a book of combat styles for all classes, maybe even some that are general feats.
3: Arcadian Nights.
Arcadia has always been a part of Golarion I've wanted to explore, and I'd love a setting book or AP that goes there.

keftiu |
1 person marked this as a favorite. |

An alternative setting, either continent or word, that is heavily influenced by Etruscan-Greek-Roman mythology. All ancestries and creatures would be seen from this perspective.
Concerning the divinities, the primordial entities and titans are included; the differences between the Greek Deities and the Roman Deities are examined. All would have entries.
This setting is not stuck in the Bronze Age; it would be a Medieval/Renaissance setting just like other settings.
Hellenistika should be crowdfunding eventually, and is a post-Alexander fantasy setup for 5e and 13th Age. It might get PF 2e support!

BishopMcQ |
6 people marked this as a favorite. |
Pathfinder Ages - each book picks one of the major lore points and discusses the world at that point. Includes maps, character creation options, and spells/abilities which were common then but lost to the current age.
The Age of Legend - explore the world at the height of the Azlant empire, the war between the serpentfolk and humanity, the rise of Thassilon, and the events leading up to Earthfall.
The Age of Destiny - Flying cities, Osirion at its height, the rise of Taldor and centuries of war between Nex and Geb.

![]() |
2 people marked this as a favorite. |

Honestly I have no idea because I have too varied tastes and some posters already said stuff I'd like :P Like, I do definitely want alien invasion ap eventually so maybe some sort of occult writings or mysteries book about conspiracy theories? Dominion of the black book?
2e Golarion Solar System book with heavier focus on how different planets are connected to Golarion would be really great.(like, instead of being about what exactly is on the other planets, book would be about how something from Eox would end up on Golarion or how someone from golarion would end up on Triaxus and so on)
That said, I do have always wanted "historical ages of the planet" book. Like, Age of Scepter article in 1e mentioned the primeval past and prehistoric past that are even older than Age of Serpents. It would be cool to have timeline of how continents of Golarion drifted apart and what the map of the world was like in Age of Serpents and such. I don't think it needs to be "here is each nation before earthfall happened", but having book about macroscale of the history of world and artifacts you can find in current age would be cool. Like, there has to be SOME relics from before even age of serpents right somewhere?

Perpdepog |
2 people marked this as a favorite. |
Pathfinder Ages - each book picks one of the major lore points and discusses the world at that point. Includes maps, character creation options, and spells/abilities which were common then but lost to the current age.
The Age of Legend - explore the world at the height of the Azlant empire, the war between the serpentfolk and humanity, the rise of Thassilon, and the events leading up to Earthfall.
The Age of Destiny - Flying cities, Osirion at its height, the rise of Taldor and centuries of war between Nex and Geb.
More or less this, but also perhaps extended into possible futuristic or modern settings, though that'd be less Golarion-centric.
It'd be a handy book to stuff all the old systems from 1E, stone age weaponry, alternate materials, old magical practices and advanced tech, etc, into one central location.
Failing that, some 2E-ified guides to some weird and alien settings, like updated rules for the other planets or sci fi tech. I loved the Technology Guide in 1E, because I am a shameless degenerate who likes their fantasy and sci fi to touch, and it'd be awesome to see those brought over in some form.
Also I vote for Something Something Steampunk.

Thundarr the Barbarian |
1 person marked this as a favorite. |

2e Golarion Solar System book with heavier focus on how different planets are connected to Golarion would be really great.(like, instead of being about what exactly is on the other planets, book would be about how something from Eox would end up on Golarion or how someone from golarion would end up on Triaxus and so on)
Yes! This! 10,000,000 times over... this! Please give us a Barsoomian adventure via Stargate... I mean elfgates!

keftiu |
1 person marked this as a favorite. |

Honestly I have no idea because I have too varied tastes and some posters already said stuff I'd like :P Like, I do definitely want alien invasion ap eventually so maybe some sort of occult writings or mysteries book about conspiracy theories? Dominion of the black book?
2e Golarion Solar System book with heavier focus on how different planets are connected to Golarion would be really great.(like, instead of being about what exactly is on the other planets, book would be about how something from Eox would end up on Golarion or how someone from golarion would end up on Triaxus and so on)
What if instead of an invasion plot, it was a “different planet every volume” AP?

QuidEst |
3 people marked this as a favorite. |

My ideal book would probably be chock-full of spells that arcane and occult casters use to make themselves more comfortable. To make that more generally appealing…
A book of non-adventuring stuff. Spells that Wizards and Bards cast to make themselves more comfortable, and spells that Druids and Clerics cast to help with childbirth. (I miss being able to cast Unseen Servant to carry out a long task, or just be on hand to hold an parasol.) Rituals to bless a community, or keep wine from going bad. Skill feats for lore skills.

![]() |
3 people marked this as a favorite. |

Oh, because I forgot to post mine: hefty books each for Tian Xia, Arcadia, and Southern Garund presenting them as campaign settings unto themselves just like the LOWG, with a bunch of new Ancestries and Heritages to fit.
Casmaron and Sarusan too.
Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.
Plus you don't exactly see "Aboriginal Australian fantasy" very often.

LizardMage |
1 person marked this as a favorite. |

I was a fan of the Ultimate books line, so something similar to those. Or perhaps a series of books that deal with about three-ish classes thematically linked, like:
"Primal Wilds" a book that focuses on Rangers, Barbarians, and Druids
"Arcane Thesis" focusing on Alchemists, Wizards, Sorcerers
etc
Also, I'd love a redo on the Kineticist that was more inline the the Benders from the "Avatar" series.

Lanathar |

keftiu wrote:Oh, because I forgot to post mine: hefty books each for Tian Xia, Arcadia, and Southern Garund presenting them as campaign settings unto themselves just like the LOWG, with a bunch of new Ancestries and Heritages to fit.Casmaron and Sarusan too.
Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.
Plus you don't exactly see "Aboriginal Australian fantasy" very often.
I would imagine such a thing would need to be done delicately
I remember the general uproar when JK Rowling used a lot of Native American / First Nation influences for her fantasy lore. There were people who got very upset
It could be interesting though

Garretmander |
1 person marked this as a favorite. |

A conversion book for Starfinder or Starfinder 2E - I love the new game engine and want to see it adapted to fit Starfinder or have Starfinder fit it.
If this ^ was a couple pages in the below, I would be very happy.
I want a core book called "Strange Adventures", which would include rules for technology, wild magic, horror, and whatever else to cover a wide range of more esoteric parts of the setting. It could include different levels of technology, covering Numeria and Alkenstar. Also rules for early history.

Gloom |
2 people marked this as a favorite. |

If they're going to print "Ultimate X" guides for sets of classes, I'd much rather they put a lot more depth into them and put one out for each class and include stuff for people who pick up the dedication for that class too.
"Ultimate Wizard" that goes over spell research, arcane libraries, wizard towers, wizard schools, how to master the study of magic.. etc.
"Ultimate Rogue" that goes into different kinds of Rogue's Guilds, Additional ways on specializing into skills, different Rogue Archetypes and Rackets.. etc
Can see a bunch of them!

Frogliacci |
2 people marked this as a favorite. |

RiverMesa wrote:keftiu wrote:Oh, because I forgot to post mine: hefty books each for Tian Xia, Arcadia, and Southern Garund presenting them as campaign settings unto themselves just like the LOWG, with a bunch of new Ancestries and Heritages to fit.Casmaron and Sarusan too.
Sarusan in particular strikes me as a blank canvas considering the whole "undiscovered mysterious land" shtick of its, though much like everything else I hope we avoid a colonialist outsider perspective of it.
Plus you don't exactly see "Aboriginal Australian fantasy" very often.
I would imagine such a thing would need to be done delicately
I remember the general uproar when JK Rowling used a lot of Native American / First Nation influences for her fantasy lore. There were people who got very upset
It could be interesting though
It doens't have to be done "delicately", just respectfully.
JK Rowling's depiction of Natives was really, REALLY bad, in the vein of making them all sound like primitive idiots. It's hard to get any more wrong.

![]() |
3 people marked this as a favorite. |

I've asked this before but I really want a lore book on the planes, but I want to know is about the local animals, weather and terrain that exists. What fish things swim in the great lava lakes of the plane of fire? What is the difference for a desert in Elysium compared to one in the Abyss? What crazy wood equivalents can I get in the plane of Earth? I also want to know about the cities in the planes that are not the City of Brass, Axis or Dis. Give me some write ups on what a city in the plane of Air is like, or what does a small village in Heaven look like and so on.

![]() |

I was a fan of the Ultimate books line, so something similar to those. Or perhaps a series of books that deal with about three-ish classes thematically linked, like:
"Primal Wilds" a book that focuses on Rangers, Barbarians, and Druids
"Arcane Thesis" focusing on Alchemists, Wizards, Sorcerers
etcAlso, I'd love a redo on the Kineticist that was more inline the the Benders from the "Avatar" series.
I think Kineticist was an excellent class that would work great in this edition, but it was far too limited. All the cool stuff came online way too late, and all they really need to make it amazing is to get the cool stuff earlier, and maybe focus on the main elements before throwing more on - ie. 3 options at each class Feat level for each element before we get a new element.

![]() |
1 person marked this as a favorite. |

If they're going to print "Ultimate X" guides for sets of classes, I'd much rather they put a lot more depth into them and put one out for each class and include stuff for people who pick up the dedication for that class too.
"Ultimate Wizard" that goes over spell research, arcane libraries, wizard towers, wizard schools, how to master the study of magic.. etc.
"Ultimate Rogue" that goes into different kinds of Rogue's Guilds, Additional ways on specializing into skills, different Rogue Archetypes and Rackets.. etc
Can see a bunch of them!
I don’t think this is likely. They’ve stated they didn’t do any for class specific books was because of how niche they are (Ultimate Wizards isn’t gonna appeal to people who don’t play wizards), whereas something like Ultimate Arcane can have enough to attract lots of people, not even those who play arcane casters.

Frogliacci |
1 person marked this as a favorite. |

LizardMage wrote:I think Kineticist was an excellent class that would work great in this edition, but it was far too limited. All the cool stuff came online way too late, and all they really need to make it amazing is to get the cool stuff earlier, and maybe focus on the main elements before throwing more on - ie. 3 options at each class Feat level for each element before we get a new element.I was a fan of the Ultimate books line, so something similar to those. Or perhaps a series of books that deal with about three-ish classes thematically linked, like:
"Primal Wilds" a book that focuses on Rangers, Barbarians, and Druids
"Arcane Thesis" focusing on Alchemists, Wizards, Sorcerers
etcAlso, I'd love a redo on the Kineticist that was more inline the the Benders from the "Avatar" series.
Kineticists actually fit very well into the modular design of this edition so I look forward to a math-light execution. Each element could be treated as a subclass like Druid Orders or Bard Muses. Kinetic blasts are easily cantrips with a "kinetic blast" tag. Infusions and composites are focus powers that modify kinetic blast cantrips, and Utility Wild Talents are focus powers. Bards are actually a decent reference point for this, seeing that their compositions can be either cantrips or focus powers, both of which gained through class feats. Finally, Gather Power could be a unique class mechanic that allows Kineticists to refocus in combat. I'm also fond of the idea of letting a kineticist choose between ranged and blade as their first kinetic blast shape, with the possibility of picking up the other as a feat -- hence allowing for a more Avatar bender flavor.
The only difficulty is deciding whether their proficiencies should should be treated as martial (master at weapons and class proficiency) or caster (expert at weapons and legendary at class proficiency). I can see argument going both ways, but personally I'm more fond of treating them like pure martials. In this case kinetic blasts could be a unique cantrip type that counts as simple weapons for attack purposes, making them easy to multiclass for other martials. Gating off Gather Power from other classes would make it easy for multiclassers to pick up utility powers and make good use of kinetic blasts in conjunction with other martial feats, but still make the main class the absolute best at infusions and composites.
I'm not sure how to implement burn, since nonlethal damage doesn't work the same way anymore. Status penalty seems like the best bet.

![]() |

Angel Hunter D wrote:LizardMage wrote:I think Kineticist was an excellent class that would work great in this edition, but it was far too limited. All the cool stuff came online way too late, and all they really need to make it amazing is to get the cool stuff earlier, and maybe focus on the main elements before throwing more on - ie. 3 options at each class Feat level for each element before we get a new element.I was a fan of the Ultimate books line, so something similar to those. Or perhaps a series of books that deal with about three-ish classes thematically linked, like:
"Primal Wilds" a book that focuses on Rangers, Barbarians, and Druids
"Arcane Thesis" focusing on Alchemists, Wizards, Sorcerers
etcAlso, I'd love a redo on the Kineticist that was more inline the the Benders from the "Avatar" series.
Kineticists actually fit very well into the modular design of this edition so I look forward to a math-light execution. Each element could be treated as a subclass like Druid Orders or Bard Muses. Kinetic blasts are easily cantrips with a "kinetic blast" tag. Infusions and composites are focus powers that modify kinetic blast cantripes, Utility Wild Talents are simply be focus powers. Bards are actually a great reference point for this, seeing that their compositions can be both cantrips and focus powers, both of which gained through class feats. Finally, Gather Power could be a unique class mechanic that allows Kineticists to refocus in combat.
The only difficulty is deciding whether their proficiencies should should be treated as martial (master at weapons and class proficiency) or caster (expert at weapons and legendary at class proficiency). I can see argument going both ways, but personally I'm more fond of treating them like pure martials to keep the elemental bender flavor. In this case kinetic blasts could be a unique cantrip type that counts as simple weapons for attack purposes, making them easy to multiclass for other martials and also giving...
Or we could bite the masochistic bullet and make it normal damage, maybe with a caveat that it can't cause the dying condition if we want to be nice.

Frogliacci |
1 person marked this as a favorite. |

Or we could bite the masochistic bullet and make it normal damage, maybe with a caveat that it can't cause the dying condition if we want to be nice.
Then we would have to make it impossible for kineticists to heal themselves, since then any kineticist could pick up that feat and pretty much negate burn after every encounter. I'm not sure how much I like that.
The other problem is that in practice, burn calculation can be VERY slow. In my experience, kineticst players frequently slow down the game by trying to figure out what ability they actually can use for that round by counting the burn cost, then subtracting a bunch of burn reduction mechanics. Burn reduction was also needlessly complex since different class features allow reduction of different sources of burn...overall burn was really way too complicated and serves as nothing but a way to limit a class otherwise advertised as "all day", as well as to keep their hit points in check since they are constitution casters.
So first of all I'd love to see all of those infusion/composite/metakinetic specialization features go away. Everything that modifies a kinetic blast should be balanced in a way that they simply cost one focus, and as the class levels up they can combine two effects for one focus, then three, then maybe four. You can add one more modifier than the maximum allowed for your level but you must take a point of burn.
I would also prefer the new Burn be more in line with the intended flavor from 1e, rather than a whole copy of the mechanics. Kineticists takes burn when they overexert themselves and channel too much power. This doesn't have to be physical damage. A Burned condition can simply be a status penalty to certain types checks equal to the Burned value.

Midnightoker |
5 people marked this as a favorite. |

A book solely dedicated to dragons, dragon mechanics, draconic character options. Essentially a Pathfinder version of a Draconomicon
I'd like this for Aberrations and Undead as well (akin to the Libris Mortis and Lords of Madness)!
Those were always great for when you had campaigns that emphasized those creatures or characters that are heavily influenced by those creatures/themes.