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We will utilize commentary for upgrades/improvements to the guide at http://www.organizedplayfoundation.org/encyclopedia/pfs2guide/. Please add your guide feedback here!
To facilitate our use of this thread, do not use this thread for program implementation/campaign rules discussion. We will delete off topic posts. If you wish to comment on an aspect of the Pathfinder Society (2nd edition) play experience, please start new threads as applicable.

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Adding the boons that can be bought with playtest points to the Guide would be helpful (with better language than what is currently on the "boons" page on the paizo site).
May I also suggest adding a boon that can be bought with 1 or 3 point(s) - I have heard at least a couple of people in person and online grumble a little because they have an odd number.
Standardized DCs for things that the core rulebook leaves up to GMs (crafting, earning income, others I can't think of right now) would be a huge help, as well. Part of the beauty of organized play, for me, is knowing that players can take their PCs to any table anywhere in the world and have the same gaming experience - the core rules give guidelines (and in many cases, good guidelines) for how GMs can set task DCs, but doesn't always state them outright.
I also second/third requests for clarification on downtime/earning income and eventually having a printer-friendly version of the guide for those who like their old school pen-and-paper. :)
Thank you for opening suggestions on this!

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Feedback: I really like the web-based/wiki-formatted approach to the Guild Guide, but I would like to see some potential changes to the headers for purposes of navigation?
Right now the header looks like this:
C F G L O P Q T V W
Pa Pl
None of those selections are intuitive and it means I have to consistently hit back etc just to move to a new section. A benefit of the web-based approach is eliminating the linear movement requirement :)
Also, I would enjoy seeing a downtime standard set too.

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I would like in-page navigation links. If click to Player Basics, I would then like to be able to click directly to the part of the page that I want. E.g. Training, Downtime, Hero Points rather than scrolling and scrolling and scrolling.
I would appreciate the Fame purchasable boons being organized by Faction rather than cost, and in-page hyperlinks so I can click from both the Faction name to the group of that faction's boons and click from the boon name on the list by faction and jump right to that boon.
Regarding the Downtime tasks, while I understand it from reading the rules for things like Earn an Income and Crafting in the CRB and combining it with the Org Play rules, the comments above demonstrate that it's lost on some portion of the player base.
The DCs are set. In the CRB. The Task Level for Earn an Income is PC Level - 2 (min 0). The DC for that is the level-based DC for the task, which you just calculated (PC Level - 2). The item level is the level you use for reference for the DC in Crafting. Since that's getting lost on people, I would recommend reiterating those rules in the relevant sections.
I understand that 1 Earn an Income check is used for the entire duration of your downtime and that Org Play is capping it at 8 days for 1 check, that you can use less days is lost, and that you can then roll a second check for the remaining 4 days in those with a Field Commission (or other way of getting more downtime) is lost. So I would be explicit that 1 check (Earn an Income or Crafting) is good for up to 8 days and then a new check is required. I would reiterate the rules that the result of the check is multiplied by the number of Downtime days you want to spend (again, up to a maximum of 8).

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I know it’s been mentioned elsewhere, but a search feature is essential if the guide is going to be broken up into multiple pages. Otherwise it’s the Paizo FAQ system all over again, and you have to click around manually looking for the thing you’re trying to find.
A single pdf document would help that situation, but I prefer typing something into a search box and seeing a summary of the results to using CTRL-F and cycling through every instance of a word in a lengthy document.

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The DCs are set. In the CRB. The Task Level for Earn an Income is PC Level - 2 (min 0). The DC for that is the level-based DC for the task, which you just calculated (PC Level - 2). The item level is the level you use for reference for the DC in Crafting. Since that's getting lost on people, I would recommend reiterating those rules in the relevant sections.
That. When I GM'd 1-01 on Saturday we got through this without issue because I had printed out a cheat sheet for myself, but I feel like it's a relevant item to have in the Guild Guide specifically called out. :)

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After each adventure, your character receives Downtime, which is a measure of their additional time between adventures. A quest grants 2 days of Downtime, a scenario grants 8 days, and a sanctioned Pathfinder Adventure or Adventure Path typically grants 24 days of Downtime. If your character is a field-commissioned agent (rather than having trained with the Scrolls, Spells, and Swords Pathfinder Schools ), they earn an additional 50% as many days of Downtime, earning 3, 12, and 36 days respectively.
So, yes 50% more time, this is representative of the fewer Pathfinder Society tasks the agent has to perform, alphabetizing the Grand Archive, recruiting for the Envoys’ Alliance, polishing locks on tomb doors for the Vigilant Seal, or whale watching with the Horizon Hunters.

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Could anyone explain how the challenge points work with respect to party members of equal level? Let's say it's five first-level PCs. Are they all the lowest? All the highest? How's that work?
"Lowest" doesn't mean "lowest of all the players at the table" it means "lowest of all levels in tier." In a Tier 1-4, level 1 is the lowest level, level 2 is second lowest, etc. In a Tier 3-6, level 3 is lowest, level 4 is second lowest, etc. So, regardless of what other characters are at the table, a level 3 character is worth 4 challenge points in a Tier 1-4 scenario, but only worth 2 challenge points in a Tier 3-6 scenario. In your example, the level 1 characters are all lowest, because they're all in lowest level allowed by the tier.

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I wouldn’t mind a refresher on that as well. I can see some pretty significant flaws in the system. For instance for a 1-4 subtier adventure if you have 5 players, levels 1, 1, 2, 3, 3 you’d end up in the high subtier with a 5-player adjustment (2+2+[3 or 4]+6+6 = 19 or 20), and if the highest level player left, it would be 1,1,2,3 giving us either low subtier with 6-player adjustment or level bump OR low subtier with 5-player adjustment and level bump. And this depends on whether we consider the level 2 player as the next lowest or next highest. (2+2+[3 or 4]+6 = 13 or 14). Even worse if we consider 4 players with two of each in the same subtier 1,1,2,2 (2+2+6+6 = 16) which should be high subtier even though none of them are in that subtier (in this example 3-4).
Color me befuddled.

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For mapping levels to challenge points the mapping is by level within tier, not level relative to other party members. (Exactly as Randy said above, and as I answered in the other thread discussing this).
In your 1,1,2,3,3 level case, assuming its a tier 1-4, the challenge point would be (2+2+3+4+4 = 15) or low subtier, with 5 player adjustment and level bump to the adventure. Which seems exactly right.
In your final case: 1, 1, 2, 2 = (2+2+3+3)= 10--> low tier with 5/player adjustment, which again looks reasonable.

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Level 2 is next lowest in Tier 1-4.
Like TheAmazingRando said, it is relative to the scenario not the other players. Your example is 2+2+3+4+4=15 (low subtier, 5 player, level bump).
Tier 1-4: PC level 1 = 2 points, 2 = 3 points, 3 = 4 points, 4 = 6 points
Tier 3-6: PC level 3 = 2 points, 4 = 3 points, 5 = 4 points, 6 = 6 points

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Aah, that makes sense. Apparently I was typing when TheAmazingRando (love the MST3K reference, by the way) was posting. I get it now. Thank you. I lucked out and have only GMed the first scenario, and everyone was level 1 / pregen, so I ran with the 6 player adjustment (6 players). Glad to see, despite my tendency to second guess myself, that I accidentally did it right.

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One related point that I was just discussing with a GM. I think it would be good (long term probably for season 2 at this point) is to rethink some of the vocabulary around the adjustments.
The adventures listing the 5/6-player adjustments when its not necessarily what you use when you have 5 or 6 players is a bit confusing.
But something like
Threat Increase as the keywords for 5-player adjustment
Serious Threat Increase as the keywords for the 6-player adjustment
used both in the guide and in the adventures. This is still orthogonal to the level bumps (and finding a good term that isn't synonymous is tricky).
For instance if you have a table of 1,1,1,1,3,3 = 16 challenge points = High Tier (normal 4 player version). It'd be a very easy mistake to add in the 6/player sidebar adjustments too.

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Better formatting in the Faction Boons section. Especially for mobile devices. Right now it isn’t very intuitive to figure out where one boon ends and another begins, as the boon names display in ordinary text (not even bolded). The tags are similarly not formatted uniquely, and if their are multiple tags on one boon they are split across multiple lines instead of one line (the CRB uses one line).

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Standardized DCs for things that the core rulebook leaves up to GMs (crafting, earning income, others I can't think of right now) would be a huge help, as well. Part of the beauty of organized play, for me, is knowing that players can take their PCs to any table anywhere in the world and have the same gaming experience - the core rules give guidelines (and in many cases, good guidelines) for how GMs can set task DCs, but doesn't always state them outright.
This is already in the guide! Baring feats or boons your earn income task is Character Level -2, Minimum 0. They then follow the standard DC outlined in the core rule book's Table 10-5 (pg 503). So DC 14 for Level 0 etc.
Crafting tasks are always done initially at the item's level for the first check and then subsequently at your level for additional days(see core rule book pg. 244)

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Guide feedback: There needs to be a better table of contents with each heading that's there, preferably on the left of the screen so you can easily flip through sections. Right now you're guessing which section things are in. Player Basics? Getting Started? etc.
The glossary/index should include links to the particular page that is relevant to the items.
Long story short, if it's going to be web-based, lets make it easy to navigate. Not just a badly laid out wiki with no easy navigation or signposting of what to expect in each page.

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Crafting tasks are always done initially at the item's level for the first check and then subsequently at your level for additional days(see core rule book pg. 244)
I actually don't see either of these things clearly spelled out on p. 244 ... For one thing, I read that there is only a single Crafting check.
You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.
If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item’s Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar. Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
The example on p. 245 also involves only a single Crafting check, although it does suggest the level determines the DC (but isn't explicit about how the GM arrives at the 19).

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Lau Bannenberg wrote:Or more, for example if you're a field commissioned agent with 12 days of downtime.You don't get 12 days of downtime, you make 50% more income in those 8 days. I thought?
However, the character’s fewer obligations afford them additional free time, increasing the amount of Downtime they receive after each adventure by 50% (12 Downtime days earned after a scenario rather than 8).
So I would assume they get to checks. I solely base this off the wording found under Earn Income:
including units where you complete multiple activities, such as spending 7 days retraining and then 1 day Earning Income
Based on that It seems that Iif I spend 7 days retraining I do so. Then with my last day I earn income. So in the case of Field-Commissioned Agents they do their 8 days of earning income then with the other 4 they could do it again.
If this isn’t the case then outside of crafting I don’t see any point of being Field-Commissioned Agents. Retraining is irrelevant because it would still take 2 separate downtime’s to complete for anything over 7 days.

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Crafting items can holdover until the character earns more downtime, which can use up any remaining days, including the small amount of days a Quest gives out.
You don't need a set amount of days to craft an item either, just do what you can then set the project aside, unless you pay the remaining cost left over (after 4 days of working on it or more)
Extra days of Downtime can be used in this way, with the 8 day block being on the tail end of the downtime. (If one gets 12 days, then the first four can start the crafting process)

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Hey everybody, just a reminder from Tonya's first post:
To facilitate our use of this thread, do not use this thread for program implementation/campaign rules discussion. We will delete off topic posts.
Debating what is/is not correct (even if someone is clearly reading a basic rule wrong) isn't helpful to editing the Guide. Instead, make a single post expressing your opinion of what needs to be done with the Guide, such as:
The Downtime rules aren't 100% clear. What happens if you have a block of time that doesn't exactly equal 8 days? (Such as a quest that grants 2 days or a field-commissioned agent that gets 12 days after a standard scenario?) Please include examples of PFS agents using their downtime in a variety of ways.
If someone is misunderstanding a rule, just send them a PM instead of cluttering up the thread.

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Summarizing the multiple Challenge Point posts:
1) It looks like we need better verbiage/examples to highlight that the definition of lowest/highest levels apply to the tier not the level range of players at the table. I thought the wording was clear, but we've seen several threads on it, and I've had several discussions with local GMs that indicate more confusion than I expected after reading it.
2) When the number of players at the table doesn't match the result of the Challenge Points, which guideline dominates? Do you apply both? only the CP result, only increases?, etc. I can see multiple valid interpretations here.

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Agreed. This needs to be clearer. A lot of the misunderstandings seem like people have read only the "Calculating Challenge points" Section, and not the paragraphs before it, nor the "Applying modifiers" section after it.
One solution would be to move the "determining the tier" information from the paragraphs above, and move the "Calculating subtier and adjustments" down to "applying modifiers.
Do people think that would help?
I will also look at making it clearer that the CP adjustment is in place of the number of players adjustment.

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Yes, I think moving the last paragraph of the Challenge Points section into the Calculating Challenge Points process/algorithm would be useful. Might need some word-smithing so it flows in that context.
Step 0: Determine the tier of the adventure
Most scenarios target a single four-level tier (1-4, 3-6), etc. In this case the tier of the adventure is pre-determined. In cases of scenarios that span tier(1-8), ....
Step 1: Assign Challenge Points based on where each characters' level falls within the scenarios's range.
...
I think the recording the character's level as step one is part of what's putting high emphasis on the character's levels rather than the range offered by the scenario.
Less sure about the proposed changes to the calculating subtier/applying modifiers, unless you're also revisiting the 'apply level bump to pcs' bit since that requires knowing when you're high tier.
One other guide-related feedback:
Can we get rid of the 'Continue Reading' thing and just auto-expand the section? Feels like an un-needed extra click every time I go to a page.

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One other guide-related feedback:
Can we get rid of the 'Continue Reading' thing and just auto-expand the section? Feels like an un-needed extra click every time I go to a page.
So a word about the alphabetical index. I strongly recommend people not use the alphabetical index. The only reason it has not been turned off is that I am too busy working on the "download pdf" function, and getting that out as fast as possible a) is more important, b) will turn off the alphabetical index.
Please use the table of contents (There is a link back to it at the top and bottom of every page) or the back / next arrows at the bottom.
That TOC is how the guide was designed to be used.
The read more is necessary, since if you use a link that results in multiple pages, then without the read more, you have to scroll through all of each of those pages to find what you want.

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Working my way through the boons now, here’s the first few questions/comments.
Grand Archive Champion, Improved: lists “Envoys’ Alliance Tier 2” as a prerequisite. Pretty sure it’s a copy/paste error.
Gameplay Objective Boons (Society Recruiter, Academic Conference, etc.) Several of these offer a reward for doing something that isn’t playing or GMing a PFS2 scenario (playing the ACG, helping at a con HQ, etc.). Standardize to one explanation of how you track this Fame/Rep gain. I personally like the Verdant wheel language “you earn 2 additional Fame and Reputation with the Verdant Wheel faction on the next scenario you play. (though I would change “play” to “play or GM.”)
Curse Breaker: is the intention to get the item for free after you erase the curse? I seriously doubt it but either way it should be a bit more explicit. Either specify that it is free or say “This uses the same rules as you would to Craft the item, including materials cost, with the following exceptions...”
Same as above for Naturalist.
Vault Delver capstone: this may just be me missing something but this doesn’t look like a capstone. Why would anyone spend 8 Fame to give another character access to an uncommon item when you can bequeath any uncommon option - including items - for 4 Fame (and at an earlier level, to boot) with the Bequeathal boon? Is this the right level/cost?

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Pathfinder Training
If you assign two networking points to any one school, you get a bonus feat at 5th level. Do you have to meet the prerequisites for that feat?
To make the answer a bit more complex, it is possible (if unlikely) that someone from the Swords school might not be trained in any of their required skills. Change the end of the 2-point description to:
At 5th level, you gain a bonus skill feat selected from the list below. You do not need to meet the prerequisites for this feat.
or
At 5th level, you gain a bonus skill feat selected from the list below. You must meet the prerequisites for this feat. If you do not meet the prerequisites for any feats from your school when you reach 5th level, you do not gain this bonus feat until you meet a prerequisite.
If there’s one thing that years of PFS have taught me it is that any ambiguity will be found either a)accidentally or b)by someone trying to game the system.

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More boon comments:
Verdant Wheel Champion, Improved: also says that it requires Tier 2 in Envoy’s Alliance. Another copy/paste error most likely.
Mentor boons: “Special: A PC can only benefit from two mentor boons.” I’m pretty sure this means that the PC getting the level bump can only benefit from two mentor boons but it’s a little inexact. Also, I can see a situation where several characters are getting level bumps but want to use different mentor boons. How about:
Special: If more than two mentor boons have been slotted, each PC benefitting from a Level Bump must choose two mentors to follow at the beginning of the scenario. Once made, this choice may not be changed.
Magical Mentor: Change “When casting spells of a magical tradition that is the same as the tradition you use for spellcasting...” to “When casting spells of a magical tradition that is the same as any tradition you use for spellcasting...”. (There are multiple ways for a PC to have more than one spellcasting tradition.
Bring Them Back Alive is listed as a social boon in the table but has no tags in the longer description.

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In the Player Basics section of the Guide, the Purchasing Equipment section says that you can buy common items up to 2 levels above your current level. The Starting Wealth and Equipment section on the same page says that you can buy common items of your level or lower.
Unless this is supposed to be a limitation only one new PCs at character creation, these seem to be contradictory.

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Am I missing something here
Variation by Level: The Second Edition campaign grants each participating PC an amount of wealth based on that PC’s level, no matter the adventure’s tier or the subtier used. For example, a Tier 1–4 scenario would grant 52 gp for a 1st-level PC and 152 to a 3rd-level PC, whether they played Subtier 1–2 or 3–4.
I don’t understand where the 52gp for a first level character is coming from. I thought 14gp was the max a 1st level chat we could earn.

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Am I missing something here
Variation by Level: The Second Edition campaign grants each participating PC an amount of wealth based on that PC’s level, no matter the adventure’s tier or the subtier used. For example, a Tier 1–4 scenario would grant 52 gp for a 1st-level PC and 152 to a 3rd-level PC, whether they played Subtier 1–2 or 3–4.
I don’t understand where the 52gp for a first level character is coming from. I thought 14gp was the max a 1st level chat we could earn.
That example appears to be an error, given that those numbers do not match up with any of the other information about gold earned.

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Am I missing something here
Variation by Level: The Second Edition campaign grants each participating PC an amount of wealth based on that PC’s level, no matter the adventure’s tier or the subtier used. For example, a Tier 1–4 scenario would grant 52 gp for a 1st-level PC and 152 to a 3rd-level PC, whether they played Subtier 1–2 or 3–4.
I don’t understand where the 52gp for a first level character is coming from. I thought 14gp was the max a 1st level chat we could earn.
Since the 52 gp is exactly triple the 14 gp per scenario, maybe that's the intended amount for a module or adventure path volume.

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I've stepped away from Pathfinder a couple of years ago, but I'm curious about 2E and associated OP. The new website is horrible for understanding how the OP works. There needs to be a downloadable document. I also do not understand why this is now an offshoot, but this is all very unfriendly to getting new people involved.

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Hi, I'm completely new to PFS and am going to play my very first session in September with the new PF2 scenarios. I just wanted to let you know that I read the entire players section - quick player guide plus associated links. It was long but made sense and I'm clear with what I have to do and what to expect at the end of a session. In general it was an intuitive site. Thanks!
I do have a couple of notes/questions:
1) Player Basics page - I almost didn't read this webpage because it kicks off by saying that its for people who already "have played through their first game." But isn't this guide is for brand new players? It goes through detailed character creation. Is it a mis-type? If it isn't, did I miss something in the quick guide that explains that I must go to my 1st game without my own character?
2) The GM running the PF2 scenario included a link to the product page for the PDF. Am I supposed to buy this before I can participate, maybe read some player part of it? There's no info on the product page about this being a GM-only/spoilers PDF (though I assume it is and I'm not supposed to buy it). I guess it's unclear in all the guides whether I'm supposed to be more prepared with buying specific PFS or scenario accessories. Full blown Adventure Paths have player guides; do PFS scenarios also have guides? It might be a good idea if the webpages call out this out explicitly somewhere, even if I am NOT supposed to buy the scenarios.
Thanks for reading! I'm SUPER excited to play and become a part of this cool community!

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Hey, welcome to the club!
2) The GM running the PF2 scenario included a link to the product page for the PDF. Am I supposed to buy this before I can participate, maybe read some player part of it? There's no info on the product page about this being a GM-only/spoilers PDF (though I assume it is and I'm not supposed to buy it). I guess it's unclear in all the guides whether I'm supposed to be more prepared with buying specific PFS or scenario accessories. Full blown Adventure Paths have player guides; do PFS scenarios also have guides? It might be a good idea if the webpages call out this out explicitly somewhere, even if I am NOT supposed to buy the scenarios.
Thanks for reading! I'm SUPER excited to play and become a part of this cool community!
To answer #2, no, you're not required or even expected the buy the scenario. There's a couple different systems that local groups use to manage their scheduling and signups and they often post a link to the scenario page in the shop for reference purposes.
The shop page can be useful to look at the scenario's blurb (similar to the back of a book giving you an idea what it's about). It can be helpful in deciding which of your characters would be the most fun to play the scenario with.