Maznar continues his exploration of the final Scar Bay. A Tiger Shark jumps onto the deck of the ship. Maznar hits it with his Hatchet.
Combat 11: 1d10 + 3 + 1d6 + 1d4 ⇒ (1) + 3 + (5) + (3) = 12
It dies. Ew, that's a lot of mess on the deck of the ship. Maznar sends Zaptongue out to look for more things in the area. He returns with some Caltrops, which he tosses at Maznar.
Dexterity 4: 2d4 ⇒ (4, 3) = 7
Maznar manages to safely catch the Caltrops, and puts them away for later. He offers a quick prayer to the Gods and continues on. He immediately gets attacked by a Shackles Pirate.
Combat 10: 1d10 + 3 + 1d6 + 1d4 ⇒ (8) + 3 + (4) + (2) = 17
Another enemy falls to Maznar's Hatchet. This time Maznar invokes a prayer to the elements as he continues on. He runs into Heartbreak Hinson.
Dex 4: 2d4 ⇒ (4, 2) = 6
And Potion of Glibness to finish the job.
They become fast friends. Maznar sends Hinson out to see what else is out there. A few minutes later, Hinson comes running back, being chased by a Skeleton.
Combat 11: 1d10 + 3 + 1d6 + 1d4 ⇒ (5) + 3 + (2) + (2) = 12
Maznar makes quick work of the skeleton, despite the Hatchet not being the best tool for the job. It's tiring enough that Maznar decides to rest.
Scar Bay: 1d5 ⇒ 1
Good. Nowhere that matters. Drawing up.
Hand: Hatchet, Caltrops, Charm Animal, Fire Gecko, Blessing of the Green Faith 1, Amulet of Mighty Fists,Displayed:
Deck: 2 Discard: 10 Buried: 1
Notes: Characters at my location may add 1d4 to any of their checks. I have a blessing that is a recharge if someone else uses it.
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Fortitude: Constitution +1
Intelligence d6 □+1 □+2
Wisdom d10 [x]+1 □+2 □+3 □+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 □+1 □+2
Hand Size 6 □ 7
Proficient With Light Armors [x] Weapons
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.
Oh, I'll use my Charm Animal at the start of the next turn. Nice! The only Animal ally in the random stack is Coral Capuchin, which is a 1!