Maznar strides into the Sea Caves, Chompy at his side and Zaptongue on his shoulder. He finds a lost Cabin Boy. Perhaps he needs to be helped out of the cave?
Charisma 4: 1d6 + 1d4 ⇒ (1) + (2) = 3
Wow. Just wow.
The Cabin Boy is apparently intimidated by so many reptiles, and flees deeper into the caves. What an odd lad. Chompy, meanwhile, wanders off down a side passage and returns with some Wooden Armor in his mouth.
Discard Dwarf Caiman to explore again, and encounter Wooden Armor. Can't fail a Fort 3. We're fine for time for now, so I'll save my blessing in case someone needs it. Discarding Wooden Armor and ending turn.
Hand: Blessing of the Gods 2, Erutaki Coat, Blessing of the Green Faith 1, Amulet of Mighty Fists, Shock Lizard, Cure,Displayed:
Deck: 5 Discard: 3 Buried: 2
Notes: Characters at my location may add 1d4 to any of their checks. I have a Cure and two blessings if anyone needs them.
Dexterity d4 □+1
Constitution d8 □+1 □+2 □+3
Fortitude: Constitution +1
Intelligence d6 □+1 □+2
Wisdom d10 [x]+1 □+2 □+3 □+4
Divine: Wisdom +3
Survival: Wisdom +2
Charisma d6 □+1 □+2
Hand Size 6 □ 7
Proficient With Light Armors □ Weapons
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location.
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the Animal trait and put it in your hand.