So the Plane-Hopper's Handbook introduces some eidolon types that my players wanna use in Organized Play. One of them wants to evolve a radiant eidolon to be a mount. This is troubling because the radiant eidolon isn't listed under the mount prereqs. In fact, none of the P-HH eidolons are listed under any of the unchained evolutions, likely because they came afterward. Who gets what?
That makes so much more sense! Thank you!
Glen Parnell wrote:
You're a prince(ss)! In that case, how do I report it on Paizo.com? GM prestige zero, of course, but do I just apply it to a random character or leave it blank or what?
Hi! So I just reported a session and found that my only prestige on any of my characters was for that session. It looks like becoming a three-star GM erased the rest of it? Sessions page is intact, but the characters page has a bunch of 0-XP characters... Oddly enough, "Show Sessions" for each character displays their sessions and credit, but it says Fame: 0 for each one with no Prestige counter.
"Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action."
"Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him.:
"Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect)."
Both Fascinate and Suggestion are listed as Bardic Performances. RAI seems quite clear, but I was hoping for official clarification or at least strong group consensus. Is Suggestion used as part of the Fascinate performance, or is the "fascinate effect" distinct from the performance itself?
I don't see the big revolt against non-CE goblins. Golarion's a massive place with incredibly diverse groups even within races, after all! My players have loved these little guys in recent scenarios. Besides, fantasy's a genre where one of the most popular and well-known characters is a Chaotic Good drow, y'know? Sure, we're a long way from We Be Goblins in several cases in this season, but I wouldn't go so far as to call it a retcon.
All of my players have sworn fealty to Zig, man.
Well, I ran it! Angazhani went down in a good three turns, the golem instantly breaking grapple and not even dropping to half health. The first golem. Of four. My player still had fun with the role, but felt it to be almost anticlimactic. "Like putting Gurren Lagann in Pacific Rim." Frankly, the wraiths were a larger threat... Still, suppose the final note is that my players had a good time and felt the intensity of breaking an epic siege.
The spell mad monkeys states that the "monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm," which confuses me. Are they doing it when the creature begins its turn in the swarm? If so, that would have to be an immediate action, not a free action. If it truly is a free action that occurs on their turn, wouldn't it just say they attempt one check per turn for free on any creature within? Or is it meant to say that the swarm attempts one free disarm/steal check against any creature within the swarm once the swarm's turn begins?
Apologies if this has been answered before! So I just ran a tier 3-7 with my players, one of whom played a 4th-level pregenerated character. The PFS guide says that he "may apply credit for an adventure once [his] Roleplaying Guild character reaches the level of the pregenerated character." So that means that once a character of his reaches 4th, this chronicle can be applied to that character, if I understand correctly. Two questions.
1. Does it have to be applied to his first character to hit that level, or can he hold onto the chronicle until a character he prefers can take it?
2. When reporting the event on Paizo.com, how do I address this? Could put down a random character number for him, could leave it blank, could come back and add it in later, could create a new session later on specifically for this character... How does this work?
Just ran S02-02 (Rescue at Azlant Ridge) with my home group.
Forgot that we have a shaman who, in his backstory, is explicitly terrified of statues. So when they get to the Azlanti keep and wander into the statue room, the shaman immediately charges straight past into the complex and ends up with all four wraiths on him. Oddly enough, he shell of succors himself and ends up lasting without a hitch. The party's shouting at him. "We have to lure them into the sunlight!" "Shugur, we're coming!" He just hangs out in the corner, shaking his head. "These I can handle, but I'm not going back in there!"
Would you believe it? Once they dispatch the wraiths and the Angazhani starts to charge the camp, the party retrieves the control device and heads back outside. Whose consciousness is instantly shunted into it? Who picked it up while dancing around a bunch of wraiths? Shugur, of course, has now become a statue. I then had to rule on whether an iron golem could, in fact, have a panic attack.
Running it tonight, and I'm just not sure how the Angazhani is supposed to match even one monolith! The golem automatically hits unless rolling a 1, bypasses the boss's DR and has crazy damage, while the gorilla has a decent chance to hit only because its stat block seems to have been improperly calculated? At the very least, it has a maximum amount of ~16 non-crit damage on the golem per turn if it hits all attacks with maximum damage rolls for each.
Anyone else see an issue with the boss's statblock? The math in no way checks out.
Seems like the advanced template wasn't applied, Dex mod is +3 but only 2 goes to AC, attack bonuses for bite and claw are identical even though it has weapon focus (claw), so on. But the numbers all get lower when you run the math from scratch, which makes it basically incapable of taking on its foe--an advanced iron golem with 15 DR who bypasses the Angazhani's DR with +36 to hit against ~25--let alone four of them in succession...
Not sure if there's been a fix on this somewhere.
So I run this one with a group that has been invested OOC with the role of Valais Durant. Lining up the timing so they can all get their fifth-level characters through this at once is torture, but they won't have it any other way. So we come to this startling conclusion. Maybe I shoulda read it before putting them on this path. Why:
is the only way for them to get into Heaven and gain the golden apple for everybody in the party to have Knowledge (Religion) trained?? This seems like a surefire way for one fighter or something to ruin an entire party's chance at not being treated like a piece of garbage by the archons from the get-go.
King of Strings:
is the combat with Laktharis so weak? He can get dropped by a bunch of tier 5s before they even get the message about Intimidation, Perform, etc. I played the halfling well, gave them every hint I could without outright requesting the aforementioned checks--even Akarah chimed in with, "Hey, that wasn't very funny!" and "The kids aren't laughing..." but she never got a third chance to speak thanks to our wizard's burning arc and our ranger's greatsword.
does every character have to roll Diplomacy at the end? I get that it's better than one party face removing any need for flexibility from the other characters, but DC 23 from everybody, and only one free miss before they never get to see Valais be reborn as an aasimar? Then our three charismatic characters whiffed, so all that work was for nothing and they were kicked out like mangy dogs.
is there so little art?? Neither of Valais's new forms, no puppet Laktharis, no Altha the Scrivener... Paizo, I'll commission your artists for you out-of-pocket if it prevents further missed opportunities.
are the locales so underutilized? Granted, the Great Library of Harmonious Scripture can be a neat place if you describe it well enough, but giving the players a rowboat and forcing them to do the same stuff they do in a dungeon, just now it's on another plane and with bookshelves instead of caves, really underwhelmed my group.
This is the big one:
are the stakes. So. Low. Nothing short of murdering people in the pearly streets will keep this scenario from healing Valais. If the Pathfinders fail their ultimate checks, Kitarlo is forever BANNED from... vacationing in the market district of another plane? Granted, he needs those rituals for his arm, but there are plenty of divine beings who could help him out, and access to the library wasn't a regular thing for him either. The only real tragedy was the somewhat vague and never followed-up-on threat of the entire Society maybe being banned from teleporting to Heaven, a well-explored outer plane, which I'm sure they do not get the chance to do on a regular basis.
Man. I expected better of Heaven's Shore.
On this, does Swallow Whole require the damage to be healed before it can be used again as in 1e? Didn't see anything to that effect, but it was a bit sad when our alchemist popped his mutagen in the lake, kept getting swallowed, chewing his way out, getting swallowed, chewing his way out, and then at some point one of the two died.
So I'm making a spreadsheet of all treasure in the Playtest Rulebook and found that the adamantine battleaxe is on the 9th-level treasure list but has an item level of 7. Are these numbers separate elsewhere, is this just a fluke, did I miss something, or what? It doesn't make sense to me to have those levels distinct from one another.
See, I want to agree, but a time limit also means you can't turn it off until that time passes. That combined with all the items that specifically state the item is used up after the time period (lotta wondrous items, probably some gear too) really makes me doubtful, and I'll likely remain so until someone finds specific RAW or an analogous/direct dev ruling.
So two of my players bickered a bit over whether heatstones (20 GP, 1 lb, 24 hours of warm comfortable heat, etc.) are reusable. The more seasoned GM of the two insists that they shouldn't be because they're inexpensive and the gear description doesn't say they are. However, argues the other players, the description doesn't say they aren't. My take from a lore perspective is that Heatstones are described in Campaign Setting as needing replacement "every three years", with the alchemical treatment described in the entry allowing for 24-hour cycle activation rather than continuous radiation. I agree it seems a bit OP, but RAW needs clarification unless I missed something. Thoughts?