Michael Sayre wrote:
But you couldn't pick aldori with unconventional weaponry in the first place no? From the guide Pathfinder Core Rulebook
Uncommon:
Gary Bush wrote:
I looked into said animal companion and I had a lot of trouble to figure out what should be his damage and stats and I ended up just doing something else Way back and I had no answer
I wish the list could be changed soon since even if I do have access to a kukri with my rogue from a boon. the only way I can be expert with it is with unconventional weaponry which I can't select. There no dedication or feat allowing me to use martial weapon that would allow me at some reasonable point turn expert while that feat lower it to simple. ( Hope I make sense)
I know it old thread but with hireling boon and professional hireling if I pick combat medic can he heal in combat? The hireling does not participate directly in combat, cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks. Just want to make sure we have a game that will be short on healer and it could be my solution to help
Philippe Lam wrote:
Let say I want to join that discord anyone got a link?
Gary Bush wrote:
I would think no too since you can't keep it and have to sell it back and no longer have access to it. Only thing I could see is if you pay again. the one that received the item. loose it too and so on but that worth the question and I really doubt it would work
Just curious for the avid collector boon it is a chronicle? Just want to make sure which buying guidelines apply Any uncommon equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2); your character must have access to this uncommon equipment such as through meeting its Access condition. Any equipment listed on your character’s Chronicle sheets with an item level equal to or less than your character’s level + 2. Some items found on Chronicle sheets are available for purchase only a limited number of times. Weapon and Armor found on chronicle sheets can be upgraded following the normal rules for upgrading.
My question for this boon is about if we can use it for a common item. Let say I have a reward for a specific +1 weapon or armor. I don't mind to pay the 4 fame but just want to make sure I can. As of right now there an uncommon striking weapon that I could do it. The cost of this boon is 4 Fame for an uncommon option, 8 Fame for a rare option, and 12 Fame for a unique option. Special You can purchase this boon multiple times. Each time you bequeath a different character option.
Race Dorsey wrote:
So that leave nimble dodge as the exception of doing before the result
Gary Bush wrote:
Using the other side would be a no again. Because when I prepare with tiles I out them already in order. All I have left is to drop them on the table. If I needed a tiles whatever the side on a second map for the same scenario it kind of make it longer to prepare I have to make sure to grab those from the layout. Plus I like to drop all the maps ahead on the table so the top one hide etc and it a better flow
Watery Soup wrote:
Just hit refresh to sync your point and you will drop by half haha
Nefreet wrote:
as someone who did a lot of tournament you cannot proxy any card in a tournament only thing close to it is 2 faced card that had special card to mark which one it is and you need the real card in your deck box. it was only allowed so you dont get a penalty because we could see the card through the sleeves
Online Guide Team Lead - JTT wrote:
might be me but as it written skip to You can then skip to step 5 but then at 6 you apply the calculation of 4. not sure how to make it more clear tough
the reward:
I have an issue with the fiery leopard that we can use for pfs. I'm trying to use it for my level 2 druid using order explorer. Should I use his d8 for the jaws and the build in grab my guess if yes.same for the immunity and weakness. But what is puzzling me is the fire damage for the jaws and claw. Should I just add 1 extra fire damage or replace one of the damage for fire and is there something else I'm not thinking about? So any help about this is welcome
i did GM the first quest we had a level 1 with level bump, 3 level 2, and 2 level 3 and it was a nightmare. they barely made it alive plus an issue with a certain creature which i have already commented here https://paizo.com/threads/rzs42o0n?PF2-1A-Sandstone-Secret they were very shocked by how they were mostly always critted by first attack.
Nefreet wrote:
I also think we don't have hero point for downtime but i could see it being the other way.
From the guide : These negative effects must be cleared at the end of the adventure or the character must be reported as “dead,” unable to continue adventuring in Pathfinder Society organized play. Most of these negative effects can be cleared by spending Fame for the appropriate service on Table 2: All-Factions Boons it written most can be cleared but right now the only boon is for resurrection
Robert Hetherington wrote: After the scenario The society takes care of your lingering curses/diseases etc. except this is written in the guide Negative Effects The Pathfinder Society has resources to take care of its members, and many of the possible negative effects an adventurer can be subject to during an adventure are assumed to be taken care of during Downtime. The exceptions to this are death, permanent petrification or polymorph effects, curses, and permanent negative conditions (Core Rulebook 618–623) acquired during the course of the adventure.curse is being listed. and in the next part of the guide
except there is no such boon yet for a curse…. this seam problematic to me.
We just played this scenario and when we met when we met: The mummy guardian, the group had quite a challenge but they did overcome it. The issue i have is with this ability Mummy Rot (curse, disease, divine, necromancy, negative)
This disease and any damage from it can’t be healed until this curse is removed. A creature killed by mummy rot turns to dust and can’t be resurrected except by a 7thlevel resurrect ritual or similar magic. Saving Throw DC 22 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 4d6 negative damage and stupefied 1 (1 day) No one was high level enough to remove a curse, there is no fame for such a service and the service would be 40 gold. Many player level 3 don't have enough gold to remove such curse. it can kill a lot of player. so is it really intended to be that hard?
fine but then why not just write the weapon also gain the weapon special property instead of weapon properties. the term properties tto my knowledge had never been written for something specific and even the exemple such as is not limiting to a kind a properties but only 1 of them but i dont disagree that it only apply for the special keyword but just disapoint by the wording on the feat
in the wilderness origins there the feat weapon shift and i have a few question about it when it state :
does it incluse the crit range for exemple a weapon 18-20 would the natural attack also turn 18-20 crit range and let say adamantite weapon would it give the natural weapon the adamantine property in order to bypass dr?
About Bogie RemilidonBorn in northern Taldor, Bogie knew that his duty, as a gnome, was to travel and explore. He became obsessed, as one does, with ancient architecture and ancient societies. Bogie spent months and then years exploring more and more remote areas. When he was searching a particularly old area in the Stolen Lands, he unfortunately crossed over to the First World. Terrified at first, Bogie fortunately was discovered by satyrs who took him to their Fey Princess. Bogie's story telling of his and others adventures impressed the Fey Princess. Worried that her story teller would fall into inevitable trouble, she assigned one of her satyrs, Windy, to accompany and care for Bogie. |