
![]() |
2 people marked this as a favorite. |

Mark Seifter wrote:Just for any simple weapon in general, rather than crossbows in particular, they are not going to be as powerful as a martial weapon. If they were, what's the point of having simple and martial weapons as a distinguishing feature between characters? When comparing them to bows, as in the OP, they are supposed to be weaker on the net; they are a category down. Now in PF1, due to the action economy, they were pretty terrible even when compared to other simple weapons. In PF2, they're quite solid for a simple weapon, which means worse than a martial.The problem is, simple weapons occupy a weird niche where martial weapons are given for free or at a really trivial cost. So 'simple weapons are not as powerful' just means that they're bad, and not worth using (with specific exceptions for piling wackiness together from various sources).
I have no problems that simple weapons aren't particularly good without investment. As this thread shows, at least at low levels a crossbow is effective for rangers.
But most spellcasters are going to want one so they can at least spam SOMETHING when the enemy is out of cantrip range. Sure you're not doing much but at least it's SOMETHING

Cyouni |
3 people marked this as a favorite. |

Mark Seifter wrote:Just for any simple weapon in general, rather than crossbows in particular, they are not going to be as powerful as a martial weapon. If they were, what's the point of having simple and martial weapons as a distinguishing feature between characters? When comparing them to bows, as in the OP, they are supposed to be weaker on the net; they are a category down. Now in PF1, due to the action economy, they were pretty terrible even when compared to other simple weapons. In PF2, they're quite solid for a simple weapon, which means worse than a martial.The problem is, simple weapons occupy a weird niche where martial weapons are given for free or at a really trivial cost. So 'simple weapons are not as powerful' just means that they're bad, and not worth using (with specific exceptions for piling wackiness together from various sources).
Even the characters that don't have access and don't want to pay the general or ancestry feat tax universally have access to cantrips or are monks, so, again, don't have any reason to manipulate their starting stats to be mediocre at using bad weapons.
Bad and trap options are basically non options.
Given all the arguments about "my random weapon I used weapon proficiency to grab doesn't scale with me", I would say no, they aren't given at a trivial cost.

Staffan Johansson |
Pretty sure all bonuses and precision damage are all multiplied on a critical hit. But extra elemental rider damage form runes or effects will not.
All damage gets multiplied on a crit, except that which only applies on a crit.
So if you had a +1 striking flaming composite longbow and Strength 14 (so +1 damage from propulsive), your damage on a normal hit would be 2d8+1 piercing plus 1d6 fire, and on a crit it would be (2d8+1) x2 + 1d10 piercing, plus 1d6 x2 fire, plus 1d10 persistent fire.

![]() |
1 person marked this as a favorite. |

How would Running Reload interact with the Reload 2 of a heavy crossbow? Does it let you simply reload with the action? It doesn't say it reduces reload time, but rather it just lets you reload.
No, it wouldn't allow you to reload faster. You could move during both actions you spend reloading, though.

Tholomyes |

To me, I'm not so concerned about crossbows in the abstract, but given that Rangers have gotten extra boons for choosing crossbows, I do hope we see in the future options that are comparative to the Crossbowman Fighter archetype. It's not an archetype that can really directly parallel PF2e, given how much the PF1e archetype relied on Vital Strike and Readied actions, but I think there are ways that could achieve similar results in 2e, that I hope to see in future books.

Zwordsman |
I mean they could likely create martial or advanced Crossbows fairly easily in the future.
Probably won't go to Double Xbow maybe as that has some weird situations. But I can see some design space for specific weird or unique crossbows. They set a fair prescident for cool weird in the Alchemical Crossbow.
Wouldn't be too hard for them to put in martial or advanced versions, while changing some of the effects. Like I"m pretty sure we'll see a Repeating Heavy Crossbow as an advanced or perhaps martial, that will have Heavy Xbow damage dice and range, but will not be reload 2. I assume advanced because of maintainence knowledge.
I'd love to see an Personal Balista down the line I bet. Something with Reload 2, but heavy heavy damage(and weight). Basically being a crossbow type you sling over your shoulder strap Ala' Monster Hunter.
Just because the current xbowo are simple, Doesn't mean they'll always be

Captain Morgan |
6 people marked this as a favorite. |

Dang it... I lost a huge post because my internet crapped out on me. To briefly summarize:
White Room DPR comparisons fail to capture the tactical significance of Running Reload. Being able to Stride or Sneak (as opposed to just step with Skirmish Strike) means being able to more easily bypass cover and render yourself hidden and therefore the enemy flatfooted. That can swing your chance to hit up by as much as +4 easy, which is very nice on a single high damage attack action. A hafling with distracting/ceaseless shadows can flit around his allies ankles while 360 no scoping people like no tomorrow. He can also leave his strength at 8 and put more points into Wisdom and constitution than the archer can.
Flurry archers are basically PF1 archers: machine gun turrets with a 5 foot step. Crossbow rangers are much, much more interesting IMO. I really want to play one.

Tectorman |
1 person marked this as a favorite. |

Just for any simple weapon in general, rather than crossbows in particular, they are not going to be as powerful as a martial weapon. If they were, what's the point of having simple and martial weapons as a distinguishing feature between characters? When comparing them to bows, as in the OP, they are supposed to be weaker on the net; they are a category down.
To me, that sounds like a very good argument against the existence of a simple/martial distinction, since without it, the two weapons could be as mechanically equivalent as a player would be conceiving them to be.

Captain Morgan |
1 person marked this as a favorite. |

Mark Seifter wrote:Just for any simple weapon in general, rather than crossbows in particular, they are not going to be as powerful as a martial weapon. If they were, what's the point of having simple and martial weapons as a distinguishing feature between characters? When comparing them to bows, as in the OP, they are supposed to be weaker on the net; they are a category down.To me, that sounds like a very good argument against the existence of a simple/martial distinction, since without it, the two weapons could be as mechanically equivalent as a player would be conceiving them to be.
That doesn't really follow. You can make a simple weapon with feat investment equal to a martial weapon with feat investment, you just need to balance the feats right.
If crossbows are normally a 4 and shortbows an 8, a crossbow ranger feat can raise that by 6 while a shortbow feat can raise it by 2. Both wind up with a result of 10, while still leaving the baseline simple weapon a worse option for non-martials to have access to.

N N 959 |
1 person marked this as a favorite. |
That doesn't really follow. You can make a simple weapon with feat investment equal to a martial weapon with feat investment, you just need to balance the feats right.
If crossbows are normally a 4 and shortbows an 8, a crossbow ranger feat can raise that by 6 while a shortbow feat can raise it by 2. Both wind up with a result of 10, while still leaving the baseline simple weapon a worse option for non-martials to have access to.
This will then undermine the requirement that simple is worse than martial. A Simple weapon should require more investment/sacrifice/opportunity cost to be statistically equal to a martial weapon. Any feats or mechanics that sets aside the categorical difference undermines the depth of the design.
It's tantamount to saying a non-martial class should be able to do the same melee damage as a martial class with the same amount of feat investment.

Saldiven |
8 people marked this as a favorite. |
These topics have amused me for years; they came up since the beginning of these forums.
If option A is mathematically the strongest, a vocal group will assert that options B-Z are all "garbage."
If one weapon build has a DPR of 10, and another has 8.5, the latter is "unusable."
This place needs eye-roll emojis.

Tectorman |
1 person marked this as a favorite. |

Tectorman wrote:Mark Seifter wrote:Just for any simple weapon in general, rather than crossbows in particular, they are not going to be as powerful as a martial weapon. If they were, what's the point of having simple and martial weapons as a distinguishing feature between characters? When comparing them to bows, as in the OP, they are supposed to be weaker on the net; they are a category down.To me, that sounds like a very good argument against the existence of a simple/martial distinction, since without it, the two weapons could be as mechanically equivalent as a player would be conceiving them to be.That doesn't really follow. You can make a simple weapon with feat investment equal to a martial weapon with feat investment, you just need to balance the feats right.
If crossbows are normally a 4 and shortbows an 8, a crossbow ranger feat can raise that by 6 while a shortbow feat can raise it by 2. Both wind up with a result of 10, while still leaving the baseline simple weapon a worse option for non-martials to have access to.
No, you're not following me.
Starting with the premises that weapons must be divided into simple and martial weapons, that simple weapons have to be worse than martial weapons, and that crossbows have to be the former while bows are the latter, your conclusion does indeed logically follow.
I'm disputing the premises in the first place. Who says weapons needed to be so categorized? Prior to the game introducing this expectation, the player is thinking of both choices as equivalent (i.e., crossbows AND shortbows are normally an 8 and taking a feat raises them to a 10). "Crossbows are a 4 and shortbows are an 8" is a complication the game insists on.
To put it another way, glaives are not categorized as "martial" (and therefore 8) while longswords are categorized as "martial-plus" (so, 10). They are distinct from each other without being required to be in separate categories of effectiveness. Crossbows and bows could also have been so distinguished (that is, without requiring weapons to be categorized as simple versus martial). As is, the simple/martial distinction reminds me of this sign, existing just to insist on itself.

N N 959 |
I'm disputing the premises in the first place. Who says weapons needed to be so categorized?
It's a construct that's part of the art-form. To create an experience for a player, the game designer has to create tools that allow the designer to implement the designer's concept. Since D&D first began, the use of weapon categories has been a tool that has shaped the player experience. Obviously Paizo felt it was some combination useful and necessary for continuity, so they kept it.
The Simple/Martial/Exotic-Advancd construct is a foundation on which some portion of the class system sits. Eroding that construct can have cascade effects on other parts of the game for the player experience. Deciding how and to what degree to bend/modify these constructs is part of the art-form.

Captain Morgan |
1 person marked this as a favorite. |

Captain Morgan wrote:That doesn't really follow. You can make a simple weapon with feat investment equal to a martial weapon with feat investment, you just need to balance the feats right.
If crossbows are normally a 4 and shortbows an 8, a crossbow ranger feat can raise that by 6 while a shortbow feat can raise it by 2. Both wind up with a result of 10, while still leaving the baseline simple weapon a worse option for non-martials to have access to.
This will then undermine the requirement that simple is worse than martial. A Simple weapon should require more investment/sacrifice/opportunity cost to be statistically equal to a martial weapon. Any feats or mechanics that sets aside the categorical difference undermines the depth of the design.
It's tantamount to saying a non-martial class should be able to do the same melee damage as a martial class with the same amount of feat investment.
It is not, actually. At least not as it stands in PF2. A non-martial character needs to spend their second level and fourth level class feats to get the same mileage out of a crossbow that a Ranger can with a 1st level feat. It takes more investment for a class that isn't inherently good at weapons to catch up to a class that is.
I agree with you the simple/martial distinction is an important building block of the system being class based. I just don't see why a martial character can't utilize their feats to make a simple weapon competitive. I don't think the art-form requires that some weapons are inherently worse for all characters, just that some weapons are inherently worse to be given to the caster classes while the martials can kick butt with weapons.

N N 959 |
I agree with you the simple/martial distinction is an important building block of the system being class based. I just don't see why a martial character can't utilize their feats to make a simple weapon competitive.
I don't think people necessarily object to this in principle. But I'm responding to this:
ou can make a simple weapon with feat investment equal to a martial weapon with feat investment, you just need to balance the feats right.
I read this as saying that the feat investment is equal for both and the Simple weapon catches up. That would break the written design rule.
I don't think the art-form requires that some weapons are inherently worse for all characters, just that some weapons are inherently worse to be given to the caster classes while the martials can kick butt with weapons.
Kind of confused by this. I think the art form does require that Exotic>Martial>Simple. I think what you're arguing for is a class that can bring a Simple to the same effectiveness as a Martial?
Sure, in theory. But it has to come at some cost commensurate with what others would have to pay to do the same thing, even if only X class can do it. This is all contrived, so it really comes down to what experience the game wants to engender and what land mines the designers are willing to step on to get there.
Look, I'd love to see the Inquisitor brought back to be the crossbow class (van Helsing). But if Van Helsing on a crossbow is pumping out ranged damage equal to a Robin Hood with his composite longbow, you're probably going to have problems with player perceptions. I think a lot of the skill in the design of these "balanced-centric" games is managing the classes so that you don't induce turf wars.
One way to deal with this is allow a crossbow to excel in narrow context. So the crossbow is equal or better in these circumstances, but make sure those circumstances are not so common that bow users feel supplanted.
In short, if you want the crossbow to feel "viable" then figure out a way it can do that with out encroaching on a bow.

Sfyn |

White Room DPR comparisons fail to capture the tactical significance of Running Reload. Being able to Stride or Sneak (as opposed to just step with Skirmish Strike) means being able to more easily bypass cover and render yourself hidden and therefore the enemy flatfooted. That can swing your chance to hit up by as much as +4 easy, which is very nice on a single high damage attack action.
From what I read on the Sneak action, you cannot become hidden, only keep the condition.
"At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement."The sidebar also says something like "now that you are hidden you can Sneak", book is not in hand so I can't check exactly what it says.
Are you sure you can become hidden with the Sneak action? It would be a huge buff to crossbow Rangers since they seem to underperform compared to archers at higher levels.

Zwordsman |
From what I read on the Sneak action, you cannot become hidden, only keep the condition.
"At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement."
The sidebar also says something like "now that you are hidden you can Sneak", book is not in hand so I can't check exactly what it says.
Are you sure you can become hidden with the Sneak action? It would be a huge buff to crossbow Rangers since they seem to underperform compared to archers at higher levels.
As a random sidenote. I think Goblins have race feats that help with this spepcific situation. Which i a corner case but worth mentioning.
---
As a random side note
I hope they make a higher level Alchemical Xbow. And it'll gain more shots per Item level. Or higher bonus damage per item level.
It is weird to me that a lv 1 bomb will supply the same amount of oomph and shots as a lv 20 bomb.
buut thats a slick slope.
Still would be neat if they made Xbows the "weird shots" style.

Darksol the Painbringer |

These topics have amused me for years; they came up since the beginning of these forums.
If option A is mathematically the strongest, a vocal group will assert that options B-Z are all "garbage."
If one weapon build has a DPR of 10, and another has 8.5, the latter is "unusable."
This place needs eye-roll emojis.
This topic is not the same as that topic. This topic is bringing up the differences between simple and martial weapons (and why they should or shouldn't be separated as such), not the DPR olympics/optimization guides like you're implying.
Also, this is one of the few text mediums that doesn't have Hipster-Egyptian on it. If entries in Pathfinder start to be written as such, I will probably cease to buy and partake in these products and any future products they publish.

Saldiven |
Saldiven wrote:These topics have amused me for years; they came up since the beginning of these forums.
If option A is mathematically the strongest, a vocal group will assert that options B-Z are all "garbage."
If one weapon build has a DPR of 10, and another has 8.5, the latter is "unusable."
This place needs eye-roll emojis.
This topic is not the same as that topic. This topic is bringing up the differences between simple and martial weapons (and why they should or shouldn't be separated as such), not the DPR olympics/optimization guides like you're implying.
Also, this is one of the few text mediums that doesn't have Hipster-Egyptian on it. If entries in Pathfinder start to be written as such, I will probably cease to buy and partake in these products and any future products they publish.
Try reading the beginning of the thread. Here's the original post:
"Am I wrong? It really seems like we're still in a situation where a 1-die upstep in damage is nowhere near good enough to make up for the longer reload time, and that's before considering bows got sweet upgrades (deadly, propulsive?) while xbows got nothing at all.
What gives? Will fantasy rpgs ever deliver a crossbow that doesn't feel like a drag to choose?"
Subsequent posts:
"Yeah, it looks to me like crossbows are generally bad."
"I think the regular crossbow can be decent if your class has some feats to support it, but in general it's definitely a worse option than a bow."
This entire thread was started by someone complaining that the crossbow was inferior to another option. He described the crossbow as "a drag to choose."
It's irrelevant how the discussion has morphed since the beginning, as I was commenting on the original discussion.

Liegence |
For S&Gs I wrote up a theoretical x-bow Ranger and while it may not be optimal, the damage you can push out with Perfect Shot as a X-Bow Ace against your hunted prey with a +3 striking heavy x-bow is pretty neat.
It’s a fine sidearm for an animal companion focused ranger. Don’t think anyone else can make decent use outside of MC

lemeres |
6 people marked this as a favorite. |

I feel that when other PC's pull out a crossbow they are commiting a passive-aggressive form of PVP against me and the rest of the party.
Paladin: "And doing necromancy is an actively aggressive form of PVP with me. Back to your crypt, ye ancient thread. You do not belong in this world (year)".

PossibleCabbage |

I think the biggest issue is that there is very little reason to use the heavy crossbow over the basic crossbow. Even the "I'm investing all of my feats and stuff to be good at crossbows" character won't benefit enough from the larger die enough to make reloading take twice as long.
I've played the precision crossbow ranger and it's fine, but you wouldn't want to use a heavy one except as a "I shoot this once, then throw it on the ground and enter melee" option whereas the basic crossbow works just fine.

![]() |
1 person marked this as a favorite. |

I feel that when other PC's pull out a crossbow they are commiting a passive-aggressive form of PVP against me and the rest of the party.
Crossbows are fine for a Ranger focusing on them. They are also fine for casters and other low Str, no Martial Weapon Proficiency, characters as a backup weapon at low levels (though many casters will be better with cantrips even then).
Other people should generally not use them at all.

Schreckstoff |

The Heavy Crossbow is one of the most damaging weapons in the Dark Eye RPG, with the trade off being that you'll shoot it at the start of a fight and pretty much never get to reload it. It's an alternative take on the weapon that suits that style of game better than it would suit Pathfinder.
I loved that style of play. I had a character that used the repeating crossbow that would pepper enemies with it and once the magazine was empty drop it to go into melee combat.
Shields make the heavy crossbow a lot worse as a backup weapon sadly. since you'd have to drop it to raise the shield or stow it using an action. While the hand crossbow you can shoot and still raise a shield.

Gortle |

Am I wrong? It really seems like we're still in a situation where a 1-die upstep in damage is nowhere near good enough to make up for the longer reload time, and that's before considering bows got sweet upgrades (deadly, propulsive?) while xbows got nothing at all.
What gives? Will fantasy rpgs ever deliver a crossbow that doesn't feel like a drag to choose?
Its almost a feature of the genre. Real work bows fire much faster standard crossbows. That translates into the game.
Its a pity that the weakness of bows, sustained rate of fire on a heavy bow, would be an endurance mechanic and that normally gets abstracted away.
Its good that crossbows are simple weapons that makes sense.
Personally I'd have like to see crossbows get the deadly trait that bows have. There not really any justfication for them being any weaker in impact.
They are OK as a backup or opening round weapon. But really there is little point in a crossbow in this game. A bow is just better.

Schreckstoff |

Its almost a feature of the genre. Real work bows fire much faster standard crossbows. That translates into the game.
Its a pity that the weakness of bows, sustained rate of fire on a heavy bow, would be an endurance mechanic and that normally gets abstracted away.
Its good that crossbows are simple weapons that makes sense.
Personally I'd have like to see crossbows get the deadly trait that bows have. There not really any justfication for them being any weaker in impact.
They are OK as a backup or opening round weapon. But really there is little point in a crossbow in this game. A bow is just better.
an alternative would be stamina as bows require you to maintain force against the drawn string.
In general the simple and martial distinction fits though.Are there already ways to have a reload familiar or is that not supported very well by the available actions? If you could exchange an item for 1 action it would work I think. Shoot exchange crossbow with a loaded crossbow command the familiar to reload it but that's not really any better than using 2 actions to reload, hm.
Edit: aha you could have another player's familiar do the reloading

shroudb |
1 person marked this as a favorite. |
Gortle wrote:Its almost a feature of the genre. Real work bows fire much faster standard crossbows. That translates into the game.
Its a pity that the weakness of bows, sustained rate of fire on a heavy bow, would be an endurance mechanic and that normally gets abstracted away.
Its good that crossbows are simple weapons that makes sense.
Personally I'd have like to see crossbows get the deadly trait that bows have. There not really any justfication for them being any weaker in impact.
They are OK as a backup or opening round weapon. But really there is little point in a crossbow in this game. A bow is just better.
an alternative would be stamina as bows require you to maintain force against the drawn string.
In general the simple and martial distinction fits though.Are there already ways to have a reload familiar or is that not supported very well by the available actions? If you could exchange an item for 1 action it would work I think. Shoot exchange crossbow with a loaded crossbow command the familiar to reload it but that's not really any better than using 2 actions to reload, hm.
Edit: aha you could have another player's familiar do the reloading
Don't know if a GM would allow it, but a Baba Yaga familiar (so an object familiar) that's a crossbow with Indipendent, using it's own actions to crank itself seems hilarious to me.

Schreckstoff |

Don't know if a GM would allow it, but a Baba Yaga familiar (so an object familiar) that's a crossbow with Indipendent, using it's own actions to crank itself seems hilarious to me.
that is amazing and making a heavy crossbow go from reload 2 to reload 1 essentially isn't particularly busted.
Needs GM approval anyway because it's Rare
edit: oh I see with independent a reload 1 crossbow could reload itself

Qaianna |
1 person marked this as a favorite. |

Gortle wrote:Its almost a feature of the genre. Real work bows fire much faster standard crossbows. That translates into the game.
Its a pity that the weakness of bows, sustained rate of fire on a heavy bow, would be an endurance mechanic and that normally gets abstracted away.
Its good that crossbows are simple weapons that makes sense.
Personally I'd have like to see crossbows get the deadly trait that bows have. There not really any justfication for them being any weaker in impact.
They are OK as a backup or opening round weapon. But really there is little point in a crossbow in this game. A bow is just better.
an alternative would be stamina as bows require you to maintain force against the drawn string.
In general the simple and martial distinction fits though.Are there already ways to have a reload familiar or is that not supported very well by the available actions? If you could exchange an item for 1 action it would work I think. Shoot exchange crossbow with a loaded crossbow command the familiar to reload it but that's not really any better than using 2 actions to reload, hm.
Edit: aha you could have another player's familiar do the reloading
There's another thread around here asking that. I think the consensus was that you're losing out on actions trying to get your familiar to do the work for you. (Tho that's also my own opinion so I'm biased there.)

Zapp |
Neo2151 wrote:
What gives? Will fantasy rpgs ever deliver a crossbow that doesn't feel like a drag to choose?Yes, but not this one. The decision was made in 3.0 for the Crossbow to be the backup ranged weapon for Wizards, and that was kept with PF2. Because of that it's unlikely to ever be as good as a Bow, because a Crossbow is a Simple weapon and a Bow is Martial.
The Heavy Crossbow is one of the most damaging weapons in the Dark Eye RPG, with the trade off being that you'll shoot it at the start of a fight and pretty much never get to reload it. It's an alternative take on the weapon that suits that style of game better than it would suit Pathfinder.
A Crossbow SHOULD be a simple weapon (or at least a much simpler weapon than a Longbow, which took years to master).
The real reason that the Crossbow sucks in D&D games is...
...hit points.
In real life, the number of shots (arrows, bolts) is only of secondary interest. As long as you hit your target that person is likely out of the fight.
So shooting once is often sufficient.
Sure you can fire off more arrows in real life, but also in real life the higher ROF was not enough to offset the vastly longer training time.
But everything boils down to the fact that everybody stays level 1, and if any weapon deals maybe d8+3 damage, then most humans would never gain more than 10 hit points, and you should probably get a -1 penalty to every action for every hit point you have lost too.
Since D&D games (including Pathfinder 2) is not even close to this model, something has to give. That something is reload weapons.
Why? Because in PF2 balance is paramount. Sure you could envision a crossbow dealing twice or three times the damage of a longbow to make it work similar to Dark Eye - but that would make it a level 2 or level 3 magic item in Pathfinder 2.
You simply can't have a mundane weapon breaking the bounds of what mundane weapons can do. Otherwise you could equip a Kobold Warrior with a Crossbow and it would deal much more damage than its level -1 would indicate.
It all boils down to hit points and levels.

Schreckstoff |

There's another thread around here asking that. I think the consensus was that you're losing out on actions trying to get your familiar to do the work for you. (Tho that's also my own opinion so I'm biased there.)
makes sense the action requirements just don't add up.
The self reloading baba yaga familiar regular crossbow or hand crossbow has merit however. Ancient Elf Witch with Ranger dedication for crossbow Ace at lvl 4 could do some work, you're not getting much else from the dedication however.
By giving the familiar manual dexterity and independent you could work out a way for it to grab a bolt whenever it's empty to load and draw itself and you're still left with a familiar ability to choose from.
You can start with 16 dex and 18 int, dump str and charisma to equal out the constitution flaw from elven ancestry and you're left with a 1d6 or 1d8 reload 0 ranged weapon that starts at +6 to hit at lvl 1.
Come lvl 4 you even get up to a 1d10 weapon from crossbow ace.
Probably works decently as a 3rd action however, I don't know how important that is for a witch when they can already use it to sustain a spell.

shroudb |
Qaianna wrote:There's another thread around here asking that. I think the consensus was that you're losing out on actions trying to get your familiar to do the work for you. (Tho that's also my own opinion so I'm biased there.)makes sense the action requirements just don't add up.
The self reloading baba yaga familiar regular crossbow or hand crossbow has merit however. Ancient Elf Witch with Ranger dedication for crossbow Ace at lvl 4 could do some work, you're not getting much else from the dedication however.
By giving the familiar manual dexterity and independent you could work out a way for it to grab a bolt whenever it's empty to load and draw itself and you're still left with a familiar ability to choose from.You can start with 16 dex and 18 int, dump str and charisma to equal out the constitution flaw from elven ancestry and you're left with a 1d6 or 1d8 reload 0 ranged weapon that starts at +6 to hit at lvl 1.
Come lvl 4 you even get up to a 1d10 weapon from crossbow ace.
Probably works decently as a 3rd action however, I don't know how important that is for a witch when they can already use it to sustain a spell.
anything using "crossbow" will not be optimized.
You're just doing it for the heck of it. Having a talking crossbow that grabs its own bolts and stuff them inside it by itself.
It does require some handwaving and some rule interpetations ffrom the GM to work (but then again, it is a rare patron, so i already assume that the GM is ok-ing this idea to begin with)
Since we're talking baba-yaga here, don't forget that your own hex cantrip is basically allowing you to have the crossbow to grow legs at will and waltz wherever you choose as well.
You can even go wilder, and have the familiar gain the fly power, and use your hex on a shield, and have a floating crossbow that is reloading itself hiding behind a shield with legs.

Darksol the Painbringer |
6 people marked this as a favorite. |

Malfinn Eurilios wrote:I feel that when other PC's pull out a crossbow they are commiting a passive-aggressive form of PVP against me and the rest of the party.Paladin: "And doing necromancy is an actively aggressive form of PVP with me. Back to your crypt, ye ancient thread. You do not belong in this world (year)".
Thread: It is not by my hand that I am once again given posts. I was bumped here by humans who wished to rehash this thread.
Paladin: Rehash? You steal poster's time and make them your fools!
Thread: The same could be said of all topics.
Paladin: Your arguments are as disingenuous as your thread! Mankind ill needs a topic such as you!
Thread: What is a thread? A miserable little pile of inconsistent rules citations! But enough typing, have at you!

RaptorJesues |

Malfinn Eurilios wrote:I feel that when other PC's pull out a crossbow they are commiting a passive-aggressive form of PVP against me and the rest of the party.Crossbows are fine for a Ranger focusing on them. They are also fine for casters and other low Str, no Martial Weapon Proficiency, characters as a backup weapon at low levels (though many casters will be better with cantrips even then).
Other people should generally not use them at all.
Actually a crossbow is a very nice weapon option for an investigator since they already rely on a very big shot per turn. I would still avoid heavy crossbows though for obvious reasons

Captain Morgan |

Heavy Crossbows are probably best relagated to a "shoot once and drop it" weapon. Which, to be fair, is a valid niche to fill. A caster or Alchemist might only get one shot before enemies close into bomb or spell range and then you might as well roll d10s for it.
Normal crossbows seem pretty viable for most now given the archer archetype, should they choose to specialize in it.

![]() |
2 people marked this as a favorite. |

Actually a crossbow is a very nice weapon option for an investigator since they already rely on a very big shot per turn. I would still avoid heavy crossbows though for obvious reasons
Investigators make better use of them than most. I'm not positive the extra reload action is worth the minimal damage bump, though. Indeed, given that Investigators tend to focus on having one action things they can do instead of an attack they know rolled badly via Devise A Stratagem, I'd argue it's usually worse than using that action for something else. Using Battle Medicine or Demoralize, or a host of other possibilities plus a shortbow will usually be better than the mild damage boost of a crossbow.
Now if you go Ranger Multiclass and grab Crossbow Ace and Running Reload, or grab Archer and the equivalent options, that's another matter, but that's true for most Classes, not just Investigators.

![]() |
1 person marked this as a favorite. |

How would Running Reload interact with the Reload 2 of a heavy crossbow? Does it let you simply reload with the action? It doesn't say it reduces reload time, but rather it just lets you reload.
I agree. I am waiting to see a designer weigh in on this. IMO, Running Reload lets you reload, period, regardless of the weapon. Its reference to the Interact action is just confirmation that it does not negate that requirement. So you could reload a heavy crossbow with a single interact action that also provides a Stride. Some GMs will disagree so expect table variation.

shroudb |
At least we can all say that crossbows are better than Daikyus.
why?
even at a sraight up comparison crossbow is quite subpar to a Daikyu.
1d8 with 0 reload is certainly better than 1d8 with 1 reload.
That said, even as unispiring Daikyu are, they are still longbows without Volley which is an upside (now, if this upside outweights propulsive+deadly is another story)

![]() |

Angel Hunter D wrote:At least we can all say that crossbows are better than Daikyus.why?
even at a sraight up comparison crossbow is quite subpar to a Daikyu.
1d8 with 0 reload is certainly better than 1d8 with 1 reload.
That said, even as unispiring Daikyu are, they are still longbows without Volley which is an upside (now, if this upside outweights propulsive+deadly is another story)
It has reload --- not 0, so you appear to need to throw it. Lacks propulsive or deadly, and is Advanced so it's difficult to get.

shroudb |
shroudb wrote:It has reload --- not 0, so you appear to need to throw it. Lacks propulsive or deadly, and is Advanced so it's difficult to get.Angel Hunter D wrote:At least we can all say that crossbows are better than Daikyus.why?
even at a sraight up comparison crossbow is quite subpar to a Daikyu.
1d8 with 0 reload is certainly better than 1d8 with 1 reload.
That said, even as unispiring Daikyu are, they are still longbows without Volley which is an upside (now, if this upside outweights propulsive+deadly is another story)
the reload issue i've missed, and it's indeed funny, but i think that anyone can tell that they really meant 0 instead of - (seems kinda weird to design a bow that's supposed to be thrown^^)
as for it being advanced, sure, but that doesn't makle it worse, just more expensive to get. Those that have access to both xbow and Daikuy, Daikuy will always be superior. (it's not any different than saying "xbow is better than bow because you may only have simple weapon proficiency". That was Mark's point as well, being a martial weapon (or an advanced weapon for Daikuy) is the reason why one is better than the other)
And i've already covered Propulsive and Deadly, they are traded for Volley. If that's a worthy trade is... questionable, but certainly better than Xbow that also lacks propulsive and deadly.
In the end, it's a d8 without reload vs a d8 with reload, both without any other traits.
Objectively, you can't say that it is "worse", (it's not up to par to an advanced weapon, don't get me wrong, but xbow is still far worse than it)