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The Tiger's Heart Discussion


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Probably best? The party will need Turran's blade.

Too bad the internet doesn't work in Italy! ;-D


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

If we have to take down the marilith we definitely need Turin and a boatload of good luck as well.


If any of you feel like testing your baseball nerd lore check out:

immaculategrid.com

For some daily challenge


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

who's playing what video game wise??
am getting surgery soon (hip) and will be rehabbing for a bit....recommendations??


Weed wrote:

who's playing what video game wise??

am getting surgery soon (hip) and will be rehabbing for a bit....recommendations??

No console for me currently, dropped off after PS3.

On computer playing/played (Steam):

Owlcat-Kingmaker & Wrath of the Righteous

Paradox-Crusader Kings 2

Firaxis-XCom 2

and of course

Civilization


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

I’m back from the wilds. Think Turran goes toe to toe, Weed should flank. Dar will shoot arrows with smite evil from 30’ and I will try to stay within healing range of Turran/Weed, Dar should be ok with LOH.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

ALL GREAT CHOICES......


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

just rediscovered my love of civ....and crusader kings 2 looks pretty good....


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

+5 HP
BAB +11/+6/+1

Hunter's Blessing = Can confer Deadly Aim, Precise Shot, and Improved Precise Shot to allies by expending one use of Smite [probably not useful]

Feat = Leaning toward Manyshot, considered Extra LoH and Improved Precise shot thoughts?

3rd level spell = does Greater Magic Weapon stack with Divine bond and/or the permanent +1 my bow has? Based on the other rules, I'd guess not.

Anything else in terms of feats or spells I should have my eye on?


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

10th Level Magus Blade-bound

Max hps +13
+1 BAB/Fort/Will
4th-lvl spells Dimension Door/Stoneskin
Fighter Training


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

im open to suggestions
is this a half hp round? or max?
im not sure wether to advance as fighter or level up in rogue...


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Weed,
checked your hp, you should be at 81
max hp at this level

go up fighter
you get:
+1 BAB
+1 Fort
Bonus Feat- Greater Weapon Focus (another +1 to hit)
+13 hit pts. (so, now 94 hp)

also, for Advanced Armor Training at level 7 fighter, you should have selected Armor Specialization-Chain Shirt, at 8th lvl fighter, now gives you +2 to AC...a respectable AC 25


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

thank you oh wise one....will take all this into account as i level up here....hopefully wont drop like a wilted spring flower every encounter like i have been


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

anyone play or playing Baldurs Gate 3....its not bad actually...enjoying it


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

Irissë will be out for a few days, probably Thursday. Go ahead and bot as needed. If no major problems she would probably just sit in the back and watch the melee folks work. And have archons attack each round. If a party member falls would try summoning a flying creature to try to catch them if possible. Maybe an eagle, archon, air elemental?


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

I’m back. I think the zombies would all leap from the stairs in fear of us!


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

I'm at a loss for which Ki power to pick. Are their any cool synergies I'm not seeing that you guys would recommend?


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

I think Empty Body or Sudden Speed are the best.

Empty Body allows you to be ethereal for a minute. You could move through a locked door or even a wall which could be useful on occasion.

Sudden speed allows you to boost movement by 30’ for a minute. Close distances twice as fast or run away! And it’s a swift action so still allows your other normal actions that round.


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

Merry Christmas my friends. May +5 Cloaks of Protection find their way into your stockings tonight. Hope your families are well and well feasted this holiday season.


Each PC receives a one-time "Blessings of Christmas" circumstance bonus:

re-roll your next roll of (1) and add (+4) to your re-roll (the number of years the campaign has been running-7/5/19).

Merry Christmas you dogs!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

wow.....very gracious of you....Merry Christmas and may all of you find peace this season


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

Merry Christmas ya filthy animals!


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Merry Christmas, everyone!


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Happy New Year, everyone! Hope this year's a good one!


Aasimar Magus(Archon-Blooded Blade Bound) 11 AC25-29/FF19-23/T14 HP:114-125 Init:+5 Melee: +18/+13/1d6+11(18-20) Ranged: +9/+4/1d8+4(x3), perception+30
Saves:
Fort+13/Ref+7/Will+11
Arcane Pool:
9,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+17/knowDung+18/knowNat+15/knowPlanes+15/perc+3 0/ride+5/senmot+10/spllcrft+18/swm+8/UMD+5

I second that motion.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

yes
hope the year is good for all


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

For what’s it worth:

As DM I would rule the higher level spell would trump lower level: invisibility sphere would suppress the light spell

In a similar way, you can’t use detect magic to detect invisible creature or a magical trap

And if it doesn’t, wouldn’t our characters see the light as well and have a chance to realize they were behaving rather stupidly?


"This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient.

Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source)."

Happy to retcon if you like.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

hi all....getting a new bionic hip tommorow...so may have to bot me for couple days


Cyborg!


Female Aasimar Cleric (Herald Caller) 11 Move:30' AC25/FF24/T13 HP:113 Init:+0 Melee: +9/+4 1d8(20,x2) Ranged: +8/+3 1d4(19-20,x2)
Saves:
Fort+12/Ref+7/Will+17
Channel:
6d6(9/day)
Skills:
Dip15,Heal12+5,KArc10,KnHis4,KnPla10,KnRel9,Per20+5,SM13+5,Splcrf4

Six Million Dollar Man!


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

exactly.....


Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15

Mysterious, I believe you have a gentler rule about character death. And I don't want Dar'd death to lead to a TPK.

But I am open to playing a new class. I feel like I've seen everything archery can do in Pathfinder.

Everyone, is there a role/class the party is missing here? I'd be open to trying anything out.


Dardanius-I don't have any problem with riders switching horses (see Irisse's many metamorphosis'). The goal is for you to run a PC you enjoy and helps build the story.

In the meantime, the gods may not be done with Dardanius just yet, although I'll do my best to make sure that the icy denizens of the giant halls try to achieve a final end for all the intruders in their home.

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