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Half-Orc Barbarian (Unchained) 6; Move 40'; AC 19(18 While in Rage); HP 68(+14 when entering Rage); INIT +2; PERCEPT +11 Rage Rounds per Day: 19
Combat:
Falchion +10/2d4+9 (Power attack) while raging +14/2d4+14 Composite Longbow +8/1d8+1
Saves:
Fort=+10 Ref=+7 Will=+6(+8 while Raging)
Mysterious Storyteller wrote:
Dog Rotsky wrote:

Realized I never spent my loot. Let me know if this works:

Furious Falchion +1 (4000GP)
Cloak of Resistance +1 (2000GP)

Works fine.

Did you level up to 7?

Yes, apologies for the last week, wanted to get a post in before I left for vacation and it appears Paizo ate it.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Never realized that warp wood is basically a permanent spell. That seems a bit OP to me for a 2nd level spell.

Permanency spell by itself is 5th level.

Advocating for a house rule for a time limit.

How about 1 hour/level?


Kunoichi Ashikawa aka Drummer wrote:

Never realized that warp wood is basically a permanent spell. That seems a bit OP to me for a 2nd level spell.

Permanency spell by itself is 5th level.

Advocating for a house rule for a time limit.

How about 1 hour/level?

Without prejudice, motion denied. Permanency is to keep an enchantment spell of some nature in place and active essentially forever. Warp wood is simple transmutation of a basic object, in this case it just happens to be an important piece of wood. Wait until I turn your wakizashi into a viper!


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Maybe this is a better argument;

Saving Throws

Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.

Looks like Dar’s bow should have been able to use his saving throw since he was in possession of it at the time the spell was cast against it.

The bow needed to make a DC16 Will save. He rolled an 8 and Dar’s Will save is +10 so his bow would have made the save.


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

Drummer, I appreciate the intercessory effort!

Mysterious, I understand your ruling. It's a neat tactic.


Kunoichi Ashikawa aka Drummer wrote:

Maybe this is a better argument;

Saving Throws

Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.

Looks like Dar’s bow should have been able to use his saving throw since he was in possession of it at the time the spell was cast against it.

The bow needed to make a DC16 Will save. He rolled an 8 and Dar’s Will save is +10 so his bow would have made the save.

Now I'm on board. Motion sustained; Dardanius' bow returns to normal.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Victory!!!!


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

pyrrich victory??? will be eaten by a sand dragon????


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

We don't have anyone who can identify the items, correct?


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Don’t think we do. However, nothing super useful except the ring of protection and maybe the ring of eloquence depending on the languages it possesses.

I have an alternate version of Drummer as a bard that I could play that might be able to help out. Do you think I should change her out to the bard?


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

I don't know, I think Drummer is a neat concept.

If anyone should be replaced, I've often felt like Dar could be changed out. I think I like him enough as a character. But I keep regretting making a ranged character directly after another ranged character.

In general, I don't think we need to change out a character just to get these items now (knock on wood).

In any case, Dar is leveled to 8.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Pretty sure Mysterious Storyteller would not have a problem with you redesigning Dar to be a melee Paladin or creating a new character, I’ve done it a number of the times


Kunoichi Ashikawa aka Drummer wrote:
Pretty sure Mysterious Storyteller would not have a problem with you redesigning Dar to be a melee Paladin or creating a new character, I’ve done it a number of the times

Can confirm on both counts.


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

oh boy....the leveling up challenge for me....ive grown fond of dar and turran.....what does drummer want to do....i think both are good options....honestly weed is likely the weakest link.....any suggestiopons for bonus feat reaching 6th level? two attacks if i read it correctly...just one at BAB +6 and 2nd at +1 BAB


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

I'm glad we all think we are the weakest link. Our party exudes confidence.

I guess Turran might be able to break the trend.

Anyway, Weed cant go! He's the only witness to the entirety of the Baron's atrocities.


If Weed wants he could also rebuild as full-level fighter and skip the rogue levels.


Aasimar Magus(Archon-Blooded Blade Bound) 9 AC20-24/FF15-19/T13 HP:92-101 Init:+5 Melee: +13/+8/1d6+7(18-20) Ranged: +7/+2/1d8+4(x3), perception+16
Saves:
Fort+10/Ref+5/Will+8
Arcane Pool:
8,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+14/knowDung+10/knowPlanes+12/perc+16/ride+5/se nmot+5/spllcrft+15/swm+8/UMD+5

I am, by far, the weakest.

Please don't make fun of me.


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

as tempting as it sounds....i will play him with his weaknesses as it round out his character....


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Don’t forget that you get to raise an ability score by +1


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7
Weed wrote:
oh boy....the leveling up challenge for me....ive grown fond of dar and turran.....what does drummer want to do....i think both are good options....honestly weed is likely the weakest link.....any suggestiopons for bonus feat reaching 6th level? two attacks if i read it correctly...just one at BAB +6 and 2nd at +1 BAB

Weed at 8th level your BAB should be +7/+2


Turran wrote:

I am, by far, the weakest.

Please don't make fun of me.

Everyone roundly mocks the feeble Turran. "He is but an insect!"


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

drummer...even if its 2 rogue and 6 fighter??


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

With my limited understanding your BAB would consist of

+1 from 2 rogue levels and a (+6/+1) from the 6 fighter levels.

So that's your total BAB of +7/+2, as per Drummer.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Exactly what Dar said.


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

thanks....is this a full hp level??


Aasimar Paladin (Hunter) 9; Move 30'; AC 18; HP 74; INIT +4; PERCEPT +12
Combat:
Longbow +15/1d8+4; Rapier +13/1d6+3
Saves:
Fort +14; Ref +13; Will +12

I think this level is half. I took half . . .


Mysterious Storyteller wrote:

20 point buy with no stat lower than 10. 2 traits. Max starting GP per class. HP progression: Lv1-max; Lv2-1/2 max; Lv3-roll; repeat every 3 levels.

STAT POINT COST
10 0
11 1
12 2
13 3
14 5
15 7
16 10
17 13
18 17

Ask any questions you have.


Aasimar Magus(Archon-Blooded Blade Bound) 9 AC20-24/FF15-19/T13 HP:92-101 Init:+5 Melee: +13/+8/1d6+7(18-20) Ranged: +7/+2/1d8+4(x3), perception+16
Saves:
Fort+10/Ref+5/Will+8
Arcane Pool:
8,1/3lvl + int+feat
blackblade arcpol:
3,1+int
Skills:
clmb+8/fly+6/intim+7/knowArc+14/knowDung+10/knowPlanes+12/perc+16/ride+5/se nmot+5/spllcrft+15/swm+8/UMD+5

I took full because I'm stupid


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

half max gotcha mysterioso


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

dumb questions..feel free to judge my lack of knowledge....

so weed gets a second attack at 6th level...AT +1 bab...is this modified by bonuses he has....

Cleave gives you second attack if power attack hits....would this give hin a 3rd attack if he hits with power attack.....taking the bonus feat cleave into consideration....sorry just mixed up a bit with bad and my feats....


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Cleave is not a really good feat in Pathfinder and it lowers your AC, your AC is not great as is. I will take a look and see what else may be better.

Attack 1: +7BAB, +5 Str, +1 weapon training, +1 weapon focus, +1 greataxe= +15 to hit (not sure if I missed anything)(normally you would be subtracting for Power Attack but you have Furious Focus feat so minus only applies on second attack)

Attack 2: +8 to hit


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

https://www.d20pfsrd.com/feats/combat-feats/armor-focus-combat/

How about Armor Focus? gives you +1 AC


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

thanks Drummer....much better options.....appreciate that....


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

I’m going to be out a couple days, should be back Friday evening at the latest.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Jumping and Falling

Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump).

Table: Acrobatics DC’s for Long Jumps
Long Jump Acrobatics DC
5 feet 5
10 feet 10
15 feet 15
20 feet 20
Greater than 20 feet +5 per 5 feet


It's almost as if the air over the fluid is heavier resisting the attempts of those trying to jump over the pools.


Happy US Teacher's Appreciation Day to those teachers that are worthy of appreciation.

Huzzah!


AC 21; HP 80 INIT +2 Perception +19
Melee:
+1 greataxe +17;1d12+17/power attack+15; 1d12+20/attack 2; +10;1d12+17
Saves:
+8FORT; +9 REF; +6 WILL (+2 against fear Bravery)

Ditto to that….


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

woot woot, thanks


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

I’m out for a few days, probably back Saturday.


Kunoichi Ashikawa aka Drummer wrote:
I’m out for a few days, probably back Saturday.

That's too bad; really going to slow down the pace of play. ;-p


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ha, I am heading to Vegas on Saturday to play in the WSOP in event #55 with Matt as my partner.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

You back from Vegas?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

yes, posting now


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Out again until Saturday.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Out again until late Friday.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

Gonna roll a new character.

hp rolls for levels 3 and 6: 2d10 ⇒ (5, 6) = 11


Kunoichi Ashikawa aka Drummer wrote:

Gonna roll a new character.

[dice=hp rolls for levels 3 and 6]2d10

Should roll for level 9 (probably).

Deduct 1 point from something to reflect the CON loss.


Fetchling UCninja3/Paladin5 (Hosp) Ki:6 AC:21/FF17/T14 HP:71 Init:+6 Wakizashi:(18-20x2) +12/+7 1d6+4 (sneak+3d6) Bow:(20x3) +11/+6 1d8
Saves:
Fort+10/Ref+11/Will+8
LOH/Channel:
LOH:5/2d6(sickness) Channel: 6/3d6
spells:
Hero's defiance, lesser restore
Skills:
Acr10 App4 Blf7 Cli2 Dip12 DD16+1 Disg7 EA6 HA7 Hel4 Int7 Loc4 Pla4 Rel4 Perc11 Rid2 SM4 SOH7 Spe4 Ste9+1 Sur0 Swi4 UMD7

You guys might want to look for treasure.

Good haul so far:
18,500 gp
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gp


Paladin/Bloodrager-8/1 AC:21/FF21/T11 HP:99 Init:+0 Melee: +14/+9 1d8+7 or PA+14/+6 1d8+16 (19-20, x3) Ranged: +9 1d8+4 (x3) Smite: 3x/day
Saves:
Fort+16/Ref+8/Will+12
skills:
Acro0,Bluff5,Clmb4,Dip16,Disg5,HA9,Heal6,Intim9,K-arc,K-nob4,K-rel4,K-pla3, Perc15,SM4,Splcrft4,Surv4,Swm0
LOH/channel:
LOH 9 x 5d6+10; Burn 2LOH for 4d6 channel
Spells:
(1) Hero's Defiance, Lesser Restore, Compel Hostility; (2) Paladin's Sacrifice, Litany of Righteousness

Ready to level up to 9th!

hp: 1d10 ⇒ 7

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