Dog Rotsky |
Dog Rotsky wrote:Realized I never spent my loot. Let me know if this works:
Furious Falchion +1 (4000GP)
Cloak of Resistance +1 (2000GP)Works fine.
Did you level up to 7?
Yes, apologies for the last week, wanted to get a post in before I left for vacation and it appears Paizo ate it.
Kunoichi Ashikawa aka Drummer |
Never realized that warp wood is basically a permanent spell. That seems a bit OP to me for a 2nd level spell.
Permanency spell by itself is 5th level.
Advocating for a house rule for a time limit.
How about 1 hour/level?
Mysterious Storyteller |
Never realized that warp wood is basically a permanent spell. That seems a bit OP to me for a 2nd level spell.
Permanency spell by itself is 5th level.
Advocating for a house rule for a time limit.
How about 1 hour/level?
Without prejudice, motion denied. Permanency is to keep an enchantment spell of some nature in place and active essentially forever. Warp wood is simple transmutation of a basic object, in this case it just happens to be an important piece of wood. Wait until I turn your wakizashi into a viper!
Kunoichi Ashikawa aka Drummer |
Maybe this is a better argument;
Saving Throws
Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.
Looks like Dar’s bow should have been able to use his saving throw since he was in possession of it at the time the spell was cast against it.
The bow needed to make a DC16 Will save. He rolled an 8 and Dar’s Will save is +10 so his bow would have made the save.
Mysterious Storyteller |
Maybe this is a better argument;
Saving Throws
Magical Items: Magic items always get saving throws. A magic item’s Fortitude, Reflex, and Will save bonuses are equal to 2 + half its caster level. An attended magic item either makes saving throws as its owner or uses its own saving throw bonus, whichever is better.
Looks like Dar’s bow should have been able to use his saving throw since he was in possession of it at the time the spell was cast against it.
The bow needed to make a DC16 Will save. He rolled an 8 and Dar’s Will save is +10 so his bow would have made the save.
Now I'm on board. Motion sustained; Dardanius' bow returns to normal.
Kunoichi Ashikawa aka Drummer |
Victory!!!!
Kunoichi Ashikawa aka Drummer |
Don’t think we do. However, nothing super useful except the ring of protection and maybe the ring of eloquence depending on the languages it possesses.
I have an alternate version of Drummer as a bard that I could play that might be able to help out. Do you think I should change her out to the bard?
Dardanius |
I don't know, I think Drummer is a neat concept.
If anyone should be replaced, I've often felt like Dar could be changed out. I think I like him enough as a character. But I keep regretting making a ranged character directly after another ranged character.
In general, I don't think we need to change out a character just to get these items now (knock on wood).
In any case, Dar is leveled to 8.
Kunoichi Ashikawa aka Drummer |
Pretty sure Mysterious Storyteller would not have a problem with you redesigning Dar to be a melee Paladin or creating a new character, I’ve done it a number of the times
Weed |
oh boy....the leveling up challenge for me....ive grown fond of dar and turran.....what does drummer want to do....i think both are good options....honestly weed is likely the weakest link.....any suggestiopons for bonus feat reaching 6th level? two attacks if i read it correctly...just one at BAB +6 and 2nd at +1 BAB
Dardanius |
I'm glad we all think we are the weakest link. Our party exudes confidence.
I guess Turran might be able to break the trend.
Anyway, Weed cant go! He's the only witness to the entirety of the Baron's atrocities.
Turran |
I am, by far, the weakest.
Please don't make fun of me.
Kunoichi Ashikawa aka Drummer |
Don’t forget that you get to raise an ability score by +1
Kunoichi Ashikawa aka Drummer |
oh boy....the leveling up challenge for me....ive grown fond of dar and turran.....what does drummer want to do....i think both are good options....honestly weed is likely the weakest link.....any suggestiopons for bonus feat reaching 6th level? two attacks if i read it correctly...just one at BAB +6 and 2nd at +1 BAB
Weed at 8th level your BAB should be +7/+2
Dardanius |
With my limited understanding your BAB would consist of
+1 from 2 rogue levels and a (+6/+1) from the 6 fighter levels.
So that's your total BAB of +7/+2, as per Drummer.
Kunoichi Ashikawa aka Drummer |
Exactly what Dar said.
Turran |
I took full because I'm stupid
Weed |
dumb questions..feel free to judge my lack of knowledge....
so weed gets a second attack at 6th level...AT +1 bab...is this modified by bonuses he has....
Cleave gives you second attack if power attack hits....would this give hin a 3rd attack if he hits with power attack.....taking the bonus feat cleave into consideration....sorry just mixed up a bit with bad and my feats....
Kunoichi Ashikawa aka Drummer |
Cleave is not a really good feat in Pathfinder and it lowers your AC, your AC is not great as is. I will take a look and see what else may be better.
Attack 1: +7BAB, +5 Str, +1 weapon training, +1 weapon focus, +1 greataxe= +15 to hit (not sure if I missed anything)(normally you would be subtracting for Power Attack but you have Furious Focus feat so minus only applies on second attack)
Attack 2: +8 to hit
Kunoichi Ashikawa aka Drummer |
https://www.d20pfsrd.com/feats/combat-feats/armor-focus-combat/
How about Armor Focus? gives you +1 AC
Kunoichi Ashikawa aka Drummer |
I’m going to be out a couple days, should be back Friday evening at the latest.
Kunoichi Ashikawa aka Drummer |
Jumping and Falling
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start. The only Acrobatics modifiers that apply are those concerning the surface you are jumping from. If you fail this check by 4 or less, you can attempt a DC 20 Reflex save to grab hold of the other side after having missed the jump. If you fail by 5 or more, you fail to make the jump and fall (or land prone, in the case of a vertical jump).
Table: Acrobatics DC’s for Long Jumps
Long Jump Acrobatics DC
5 feet 5
10 feet 10
15 feet 15
20 feet 20
Greater than 20 feet +5 per 5 feet
Kunoichi Ashikawa aka Drummer |
I’m out for a few days, probably back Saturday.
Kunoichi Ashikawa aka Drummer |
You back from Vegas?
Kunoichi Ashikawa aka Drummer |
Out again until Saturday.
Kunoichi Ashikawa aka Drummer |
Out again until late Friday.
Kunoichi Ashikawa aka Drummer |
Gonna roll a new character.
hp rolls for levels 3 and 6: 2d10 ⇒ (5, 6) = 11
Kunoichi Ashikawa aka Drummer |
You guys might want to look for treasure.
Good haul so far:
18,500 gp
+2 ring of protection 8,000 gp
+2 amulet of mighty fists 16,000 gp
+3 bracers of armor 9,000 gp
Ring of eloquence 3,500 gp
+4 headband of inspired wisdom 16,000 gp
Dagor Nuin Giliath |
Ready to level up to 9th!
hp: 1d10 ⇒ 7