Aasimar:
+2 wis, +2 cha
Move: 30'
Darkvision: 60 feet
+2 perception/+2diplomacy
Fire/Acid/Cold/Electric Resistance 5
Scion of humanity
CLERIC:
channel energy: 3+Cha Mod+feat+trait = 6d6 (9/day)
Domain:
Restoration (Healing)
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Domain Spells: 1st—cure light wounds, 2nd—remove disease, 3rd—cure serious wounds, 4th—neutralize poison, 5th—break enchantment, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass), 9th—heal (mass).
Herald Caller:
4 skill points, light armor proficiency
Spontaneous casting of summon monster spells
Summoned monsters and caller can understand one another
Can heal summoned creatures even when out of range of channel energy