#4–10: Feast of Sigils [PFS] (Inactive)

Game Master Mari Clock

The Ritual Room

Cold Storage


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Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

The chain catches Awveyen's leg and tears through his clothes and armor. Where a bloody gash should be though is just the elf's unmarred leg. Not enjoying the close confines of the room Awveyen attempts to move towards the door. Normal graceful the blow from the chain seems to have left him unbalanced and he leaves himself open to attacks from the cultists as he retreats.
Near the door Awveyen turns, calmly takes a measured stance, slowly draws his bow, and launches an other arrow at Drollis,
-8 to temp hit points.
Trying to avoid AoO:
Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14 probably not
+1 Longbow w/ Point Blank Shot, Arcane Strike, Deadly Aim, Focused Shot
Attack: 1d20 + 13 ⇒ (1) + 13 = 14 thats a big nope
Damage: 1d8 + 16 ⇒ (8) + 16 = 24

Silver Crusade

Male Human Oracle/13 and two-thirds

Dienaar can "feel" the chains hit. But, he suffers no damage. He's truly disappointed that it doesn't hurt more.

(Though, I, the player, am not!)

Silver Crusade

Male Human Oracle/13 and two-thirds

"Can't these thugs hit any harder than that?" the off-kilter oracle wonders to himself.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor takes a safety step back, and unleashes a potent gout of flame springing from one cultist to another.

Casting burning arc, primary target is blue, secondary are yellow, then red respectively. Ref DC 21 halves for primary, DC 19 for secondary.

Blue: Fire damage, Ref DC 21 halves: 10d6 + 10 ⇒ (3, 5, 6, 3, 2, 6, 4, 5, 5, 5) + 10 = 54

Yellow: Fire damage, Ref DC 19 halves: 5d6 + 5 ⇒ (3, 1, 6, 2, 1) + 5 = 18

Red: Fire damage, Ref DC 19 halves: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Grand Lodge

F Human, with Orcish qualities Mom-12

Blue Thug Ref: 1d20 + 9 ⇒ (20) + 9 = 29
Yellow Thug Ref: 1d20 + 9 ⇒ (4) + 9 = 13
Red Thug Ref: 1d20 + 9 ⇒ (15) + 9 = 24

Sorted
Shandor
Awveyen
Thug 2 Blue
Drollis 49 dmg
Julian
Dienaar
Thug 3 Red 28 dmg
Thug 1 Yellow 18 dmg

Blue Thug is down.

Drollis is going to move up to Awveyen and Stunning Fist: 1d20 + 14 ⇒ (20) + 14 = 34
Fort save if it hits, plus 1d8 + 1 ⇒ (5) + 1 = 6 regular damage, plus 1d6 ⇒ 1 electricity.

Julian and Dienaar can go.

Silver Crusade

Male Human Oracle/13 and two-thirds

Drollis' attack is a potential crit.

Grand Lodge

F Human, with Orcish qualities Mom-12

CritConfirm: 1d20 + 14 ⇒ (6) + 14 = 20
I think it just missed. I never notice the crit potentials.

Silver Crusade

Male Human Oracle/13 and two-thirds

Blue is already down. Nobody has taken enough damage for Life Link to do its thing.

So Dienaar will await Awveyen's fortitude save. Status will tell me if he's stunned or not.

Is Julian still playing? He hasn't posted in well over a week.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian moves over to Drollis raging and attempts to bite him.

1d20 + 18 ⇒ (17) + 18 = 351d8 + 13 ⇒ (5) + 13 = 18

Grand Lodge

F Human, with Orcish qualities Mom-12

Sorted
Shandor
Awveyen
Thug 2 Blue
Drollis 67 dmg
Julian
Dienaar
Thug 3 Red 28 dmg
Thug 1 Yellow 18 dmg

If Dienaar is delaying for Awveyen...

Thug Red aims at Awveyen with his spiked chain: 1d20 + 12 ⇒ (18) + 12 = 30 hitting for 2d4 + 4 ⇒ (2, 2) + 4 = 8.

Thug Yellow aims at Julian with his spiked chain: 1d20 + 12 ⇒ (6) + 12 = 18 hitting for 2d4 + 4 ⇒ (3, 2) + 4 = 9, and spiked chain: 1d20 + 7 ⇒ (13) + 7 = 20 hitting for another 2d4 + 4 ⇒ (1, 1) + 4 = 6.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

-8 more temp hit points 2 remaining.

Steping into the corner Awveyen begins to draw his bow, Take your attack Lissalian cur, it will be your last.

Ranged attack provokes from Drollis.
+1 Longbow w/ Point Blank Shot, Arcane Strike, Deadly Aim, Focused Shot
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 16 ⇒ (7) + 16 = 23

Silver Crusade

Male Human Oracle/13 and two-thirds

- Non Action: Dienaar's Life Link kicks in. Julian heals 5 HP and the Oracle takes 5 HP.
- Free Action: "YESSSSSS!" the oracle says rapturously as new wounds appear, seemingly out of nowhere, all over his body. "More. I need more. Please. Do it again." he sighs.
- Move Action: Draw wand of Cure Light Wounds
- Standard Action: (CLW: 1d8 + 1 ⇒ (1) + 1 = 2) Some of the fresh cuts in Dienaar's flesh partially close.

Grand Lodge

F Human, with Orcish qualities Mom-12

Drollis for AoO will unarmed strike: 1d20 + 14 ⇒ (4) + 14 = 18 for 1d8 + 1 ⇒ (3) + 1 = 4 plus 1d6 ⇒ 6 electricity.

Sorted
Shandor
Awveyen
Thug 2 Blue
Drollis 90 dmg I was assuming you hit Drollis
Julian
Dienaar
Thug 3 Red 28 dmg
Thug 1 Yellow 18 dmg

Still waiting for Shandor, I think.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Was it my turn? Sorry, didn't see it was.

Shandors releases more of his anger as a fiery bead explodes against the eastern wall in a massive fireball. Pattern on map, it should hit all three.

Fireball, Ref DC 22 halves: 10d6 + 10 ⇒ (4, 5, 5, 5, 1, 6, 4, 1, 1, 6) + 10 = 48

Grand Lodge

F Human, with Orcish qualities Mom-12

My bad, Awveyen missed Drollis so he starts here with 67 dmg.

Drollis Ref: 1d20 + 16 ⇒ (8) + 16 = 24
Thug Yellow Ref: 1d20 + 9 ⇒ (7) + 9 = 16
Thug Red Ref: 1d20 + 9 ⇒ (14) + 9 = 23

Sorted
Shandor
Awveyen
Thug 2 Blue
Drollis 91 dmg
Julian
Dienaar
Thug 3 Red 52 dmg
Thug 1 Yellow

Drollis will hit Awveyen with Flurry of Blows.
1d20 + 14 ⇒ (12) + 14 = 26 if striking dealing 1d8 + 1 ⇒ (1) + 1 = 2 plus 1d6 ⇒ 5 electricity
1d20 + 14 ⇒ (10) + 14 = 24 if striking dealing 1d8 + 1 ⇒ (1) + 1 = 2 plus 1d6 ⇒ 1 electricity
1d20 + 9 ⇒ (12) + 9 = 21 if striking dealing 1d8 + 1 ⇒ (5) + 1 = 6 plus 1d6 ⇒ 5 electricity

Now it is back to Julian and Dienaar.

Silver Crusade

Male Human Oracle/13 and two-thirds

Life link goes off. Awveyen And Julian each heal 5.

CLW wand on me: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Human Oracle/13 and two-thirds

Dienaar draws his wand across the fresh wounds and digs into them to make them bleed a little before he activates the CLW charge.

"MORE! ... I need more. ... Please give me more."

He starts to breathe heavily--not from exertion, but from from an almost-predatory desire for "that certain feeling."

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Full Attack
bite: 1d20 + 18 ⇒ (13) + 18 = 311d8 + 13 ⇒ (3) + 13 = 16
claw: 1d20 + 18 ⇒ (18) + 18 = 361d6 + 13 ⇒ (3) + 13 = 16
claw: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 13 ⇒ (3) + 13 = 16

if both the 1d6s hit drollis takes an additional 2d6 ⇒ (2, 2) = 4 bleed

Grand Lodge

F Human, with Orcish qualities Mom-12

Crap, I'm sorry, Julian, I forgot to mark on the map that Yellow was down. I just marked it in the initiative order. If you move up and attack Drollis, your first attack will drop him.

Thug red drops his weapon and makes a full withdraw.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"Surrender NOW!" growls Shandor at the last survivor.

Intimidate: 1d20 + 16 ⇒ (14) + 16 = 30

Silver Crusade

Male Human Oracle/13 and two-thirds
Mari Clock wrote:
Thug red drops his weapon and makes a full withdraw.

Withdraws to where?

- Non Action: Life Link heals Julian for 5 HP.
- Move Action: Open door
- Free Action: Looking at Red Thug: "Is that it?" The oracle shakes his head with disappointment. "And you guys call yourselves Lissalans."
- Standard Action: Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
- Non Action: 5-foot-step

Silver Crusade

Male Human Oracle/13 and two-thirds

Since thuggie is retreating, are we out of combat? If so, Dienaar will say: "Please surrender." Diplomacy: 1d20 + 20 ⇒ (1) + 20 = 21 (Ugh!)

If he surrenders:
"Great! Could you please tell us about the rest of the place? I see that Drollis had a magic trap hidden in this table. Are there any other shenanigans around here?"

If he does not surrender:
Dienaar will simply let the rest of the party do their thing.

Silver Crusade

Male Human Oracle/13 and two-thirds

While the thug decides whether or not he wants to surrender, Dienaar walks over to Julian: CLW: 1d8 + 9 ⇒ (1) + 9 = 10.

I have no idea if Julian's current HP counter has taken into account the two Life Link healings that he has received. If it does NOT, then he's fully healed. If it DOES, then he gets another 5 from Life Link. I kinda need to know so I can adjust MY hit points appropriately. Thank you.

Grand Lodge

F Human, with Orcish qualities Mom-12

There's another door, not the one you're standing next to, he runs for it. I pointed an arrow to it. He's got a straight shot for it.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I don't think you should surrender. I am in the mood for a good chase. It'll work up a hunger.

intimidate: 1d20 + 10 ⇒ (3) + 10 = 13

I took into account 1 of the healings.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Does he react to my intimidate attempt?

Grand Lodge

F Human, with Orcish qualities Mom-12

The thug will drop down to the ground and cower like a frightened animal.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"Good boy." Shandor snarls with a sneer. "Now let's examine this place more closely." The sorcerer casts detect magic and starts searching the place.
Perception : 1d20 + 16 ⇒ (13) + 16 = 29

-Posted with Wayfinder

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Indeed.
Perception: 1d20 + 21 ⇒ (13) + 21 = 34
Casting some buffs too:
Extended Shield: 16min
Extended Gravity Bow: 16min
See Invisibility: 80min
Flame Arrow: 8hrs

Grand Lodge

F Human, with Orcish qualities Mom-12

The only magic is the holy symbol that Drollis pulled the cover off of at the beginning of the fight.

There is nothing else of interest in the room.

Drollis had:
potions of cure moderate wounds (3), potion of invisibility, potion of mage armor; Other Gear 50 +1 shuriken, belt of incredible dexterity +2, ring of protection +1, shock amulet of mighty fists, sigil wafers (15).

He also had a permanent Magic Fang on one arm and one leg, maybe your detect magic finds that.

Also, inside the nearby footlockers you find 40 pouches, each holding 1 ounce of lethe.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"Time to find out what's left of this cult. Let's explore the rest of this building."

Shandor hopes Julian will lead the search throughout the building.

DM: This is one of the moments when you can "push" us forward to keep some rhythm in the game. Don't be afraid to do so, even if it leads to another fight.

Grand Lodge

F Human, with Orcish qualities Mom-12

You go into the room (pointed by the orange arrow).
This area serves as Drollis’ office. A single piece of parchment with a crisp crease rests conspicuously in the center of an otherwise empty desk. The office is barren and looks mostly unused, but a man with a greasy cloth gag in his mouth sits at the table, his foot chained to the leg.

After that, you go into the other room (pointed by the green arrow).

A tangle of blankets and foul-looking sheets adorns a plain looking
bed here. There is a small wardrobe and a footlocker at the end of the bed. The room reeks of body odor, cheap perfume, formaldehyde, and ever so slightly of rot.

After that you go out the door the last living thug was headed.

The alley here goes behind the lethe house. The ends of the alley are blocked with large piles of rubbish, dirt, and debris. The piles are large but you are pretty sure you can clamber over one with a successful Climb check.

DC 15 Survival or DC 20 Perception:
It is obvious most traffic goes directly between the lethe house and the warehouse.

Cold Storage

This room appears to be a sort of waiting area. A harsh, bright light pulsates near the ceiling, casting the occupants of the room in an eerie blue light. A dozen people lounge here, many lying on couches or slumped in uncomfortable-looking chairs. Pallid skin, dry mouths, and unblinking eyes make several appear lifeless. The most ambitious of the waiting occupants lifts an arm briefly as if to gesture, but the arm collapses back down and her head lolls to one side as if the effort sapped all her remaining strength.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

"Obviously most traffic goes directly between the Lethe house and this warehouse. We should investigate further."

Feeling that climbing is beneath him, Shandor casts fly and circumvents the obstacle in this way.

"These broken souls have what they deserve - they brought this doom upon themselves. Let's move on upstairs."

Grand Lodge

F Human, with Orcish qualities Mom-12

As soon as you enter the room,

Initiatives:

Shandor: 1d20 + 13 ⇒ (7) + 13 = 20
Awveyen: 1d20 + 5 ⇒ (5) + 5 = 10
Julian: 1d20 + 2 ⇒ (19) + 2 = 21
Wisps: 1d20 + 13 ⇒ (1) + 13 = 14

You notice two wispy-creatures are up near the lights.

Julian and Shandor go, then both Wisps will move, Awveyen last.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor casts greater invisibility, then flies into the room.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian will move to attack the wisps

1d20 + 18 ⇒ (20) + 18 = 381d8 + 13 ⇒ (1) + 13 = 14
confirm 1d20 + 18 ⇒ (19) + 18 = 371d8 + 13 ⇒ (6) + 13 = 19

Grand Lodge

F Human, with Orcish qualities Mom-12

Julian, which wisp? There are two, and your picture is still outside the room.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

moved

Grand Lodge

F Human, with Orcish qualities Mom-12

Wisp Red
Wisp Blue 33 dmg
Julian
Shandor
Awveyen

Red Wisp will fly forward and attack Shandor.
shock: 1d20 + 21 ⇒ (6) + 21 = 27 touch attack and if he strikes will deal 3d8 ⇒ (7, 2, 5) = 14 electricity damage.

Blue Wisp will attack Julian
shock: 1d20 + 21 ⇒ (19) + 21 = 40 touch attack and if he strikes will deal 3d8 ⇒ (6, 4, 1) = 11 electricity damage.
shock: 1d20 + 16 ⇒ (13) + 16 = 29 touch attack and if he strikes will deal 3d8 ⇒ (5, 8, 1) = 14 electricity damage.
shock: 1d20 + 11 ⇒ (18) + 11 = 29 touch attack and if he strikes will deal 3d8 ⇒ (1, 6, 2) = 9 electricity damage.

Also, Julian, what did you attack with? I couldn't find on your character sheet what weapon gave you a +18.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I'm invisible. Can it see me?

Grand Lodge

F Human, with Orcish qualities Mom-12

Good call, maybe it can't. In that case, it'll move over to Julian. My bad. I read it three times but still forgot.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Claws and Bite when raging.
Currently at 62 HP

Full attack same one.
1d20 + 18 ⇒ (9) + 18 = 271d8 + 13 ⇒ (2) + 13 = 15
1d20 + 18 ⇒ (17) + 18 = 351d6 + 13 ⇒ (3) + 13 = 16
1d20 + 18 ⇒ (5) + 18 = 231d6 + 13 ⇒ (1) + 13 = 14

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Julian, could you take a 5-ft step out of the flanking position, please? Otherwise I'll have trouble blasting at both oth them at the same time.

"Julian, take a step back - you're in the way!"

When/if he does:
Shandor retrieves a single black dragon scale from his spell component pouch, and conjures the ability to breathe like a dragon! An acidic gout drowns both enemies in a torrent of pain.
Dragon's Breath, Ref DC 23 halves: 12d6 + 12 ⇒ (2, 2, 3, 6, 6, 5, 4, 3, 4, 1, 2, 1) + 12 = 51

Grand Lodge

F Human, with Orcish qualities Mom-12

@Julian, because you were using natural attacks, you take an extra 3d6 ⇒ (6, 5, 3) = 14 points of electricity damage, reflex save to half for the first hit, and then 3d6 ⇒ (2, 6, 2) = 10 points of electricity damage, reflex save to half for this second hit.

DC:
21

Only one of Julian's hits goes through.

I'm going to assume Julian would five foot out of being flanked and let you do your dragon breath attack.

Blue Wisp Reflex: 1d20 + 14 ⇒ (7) + 14 = 21
Red Wisp Reflex: 1d20 + 14 ⇒ (12) + 14 = 26

Wisp Red 26 dmg
Wisp Blue 100 dmg
Julian
Shandor
Awveyen you're up.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Yes, 5ft step
reflex: 1d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Knowledge: 1d20 + 10 ⇒ (3) + 10 = 13 +7 if arcane
+1 Longbow w/ Point Blank Shot, Arcane Strike, Deadly Aim, Focused Shot, Gravity Bow, Flame Arrow
Cold Iron Arrow with Silver Weapon Blanch
Vs. Blue:
Attack: 1d20 + 13 ⇒ (1) + 13 = 14 Nope...
Damage: 2d6 + 1d6 + 16 ⇒ (5, 6) + (4) + 16 = 31

Grand Lodge

F Human, with Orcish qualities Mom-12

Not arcane, you get one question about the beings

Wisp Red will move over to regain flank on Julian.
shock: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34 touch attack hitting for 3d8 ⇒ (6, 2, 6) = 14 points of electricity damage if it hits.

Wisp Blue will remain in place and will full round attack Julian.
shock: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31 touch attack hitting for 3d8 ⇒ (5, 5, 4) = 14 points of electricity damage if it hits.
shock: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 touch attack hitting for 3d8 ⇒ (5, 5, 4) = 14 points of electricity damage if it hits.
shock: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 touch attack hitting for 3d8 ⇒ (6, 3, 5) = 14 points of electricity damage if it hits.

Wisp Red 26 dmg
Wisp Blue 100 dmg
Julian
Shandor
Awveyen

That's a pretty consistent damage roll there.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Are they undead?
+1 Longbow w/ Point Blank Shot, Arcane Strike, Deadly Aim, Focused Shot, Gravity Bow, Flame Arrow
Cold Iron Arrow with Silver Weapon Blanch or undead bane if they are undead
Vs. Blue:
Attack: 1d20 + 13 ⇒ (3) + 13 = 16 +2 to attack if undead
Damage: 2d6 + 1d6 + 16 ⇒ (5, 3) + (3) + 16 = 27+2d6 + 2 ⇒ (1, 3) + 2 = 6 if undead

Grand Lodge

F Human, with Orcish qualities Mom-12

No, they look like wispy things. They're flying. They melded with the lights until you guys came in.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

That movement from red wisp provokes an AoO from Julian, right?

Shandor unleashes a burning arc jumping to the red wisp, then to the blue one.
Red: Fire damage, Ref DC 21: 10d6 + 10 ⇒ (5, 1, 3, 1, 1, 3, 4, 6, 4, 5) + 10 = 43
Blue: Fire damage, Ref DC 19: 5d6 + 5 ⇒ (2, 2, 3, 5, 5) + 5 = 22

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