
Kubetz |
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Kubetz wrote:I am confused by that death too ... I would expect something bit more heroic and memorable. Also I don't think Jason is a fan of fudging rolls, so I wonder what their plan was if it was not staged.On the Discord, Jason offers the following:
Jason wrote:I can assure you all that there were a few ways that session could have ended, but it was entirely decided by dice and player choice. That last roll was a natural 19
Thanks for the info. I have no reason not to believe Jason, of course.
I wonder what other endings were and what would happen if the fight went smoothly. We will never know, but I suspect it has something to do with the key that can be hiding many mysteries.
I love the key being part of the story from session 2 and it slowly starting to affect the players.
Also Jason having multiple ways prepared and being flexible is a gentle reminder to me to stop railroading players as much.

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NightTrace wrote:THIS WAS YOUR FAULT SIRF.
:P
It's true. I helped cause what may have been the first PC death using the official printed/release product. [/Evil Cackle]

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Cori Marie wrote:It's true. I helped cause what may have been the first PC death using the official printed/release product. [/Evil Cackle]NightTrace wrote:THIS WAS YOUR FAULT SIRF.
:P
Someone hasn't listened to the Glass Cannon Paizocon game. Troy's character died like 30 times.

Kyrone |
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I think I'm gonna set a goal for myself to make an Iruxi option we can use when we convert to PF2. Riverlands will be one heritage. Another will probably pack a tree based climb speed like we have seen for some other heritages. And a 3rd will be inspired by the beast totem Animal Skin and Mountain Stance feats, providing an unarmored AC bonus with a Dex cap. Big tanky lizardfolk feel pretty iconic, and they don't wear armo. Not sure what the 4th heritage will be.
I'm still not sure if claws are an ancestry feat or an inherent feature, but Terrain Advantage will definitely be another ancestry feat. Not sure beyond that though, need to read up more on their culture and see what the final ancestries look like.
Make a desert one, it's pretty common lizardman in desert in fantasy.
Someone's gotta find a new healer for their group now!
It's most likely the Bard that is with them since the beginning, I almost sure that someone played her last week.

Roswynn |
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ChibiNyan wrote:Someone's gotta find a new healer for their group now!It's most likely the Bard that is with them since the beginning, I almost sure that someone played her last week.
Lou from editorial staff played Sevrina, but I feel the new player will get to roll their own character like everyone else.

tqomins |
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I think I missed some details, anybody know how the Doomed condition was inflicted?
Feels like thematic ability for BBEGs to amp up the tension, or for survival/horror adventures in general.
It came from the cursed key. The thing started glowing (I think just before or in the first round of combat), and then they all got doomed 1.
As you might expect, no explanation was offered

Zapp |
Unlike Starfinder, where opposition have a numerical phase shift so building like a PC would lead to a flurry of misses on both sides, in PF2 building NPCs like a PC is an accepted form of creating NPCs, and is one of the standard forms to do so. We just happen to have a method (newly designed) to build NPCs quickly and easily that look roughly like PCs (with intentionally fewer overall feats and abilities to make them easier to run), and it's a method we think many GMs will want to use all the time, and those who prefer the PC method will enjoy having up your sleeves when you need an NPC quickly because the PCs do something you didn't expect.
I like this.
(I would have liked it even better if it wasn't presented as some completely new idea, when all it does is align PF2 to the market leader D&D 5E, but still, I'll happily take it)

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I like this.
I'm also a big fan.
(I would have liked it even better if it wasn't presented as some completely new idea, when all it does is align PF2 to the market leader D&D 5E, but still, I'll happily take it)
In fairness, it's pretty different inasmuch as a Level X PC in 5E is not predictably a CR Y foe. There are functional guidelines (involving a table), but it's nowhere near as simple as the basic principle of 'a level X character is obviously a level X foe' which is how it works in PF2.