Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

"Mercy isn't my department. If he deserves mercy then I'm sure some compassionate god will send a hero down here to give him his final reward. I don't think that was us. Let's leave them be."


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

"Do we know anything about how to kill him? I mean he must be powerful if they needed to imprison him. Seems stupid to me to imprison someone for a long time and really get them angry at you if you could have killed them."


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"I'm a big fan of the 'not my problem' wall him off approach. Maybe the blacksmith will be friends. Maybe not, worth a shot. We can always leave him down here too."

He then toddles over to the smith for a closer look.

craft engineering to understand any clever works near the blacksmith: 1d20 + 13 ⇒ (3) + 13 = 16
Nothing catches his eye

He then looks to the Giant.

"Look, it seems you are in a bit of a dilemma here. You bound your service for life to someone who can not die. And then that master was sentence to "death" by pain and imprisonment. You have a classic problem proposed by the illustrious gnome scientist Kro Dinger. For now you see, your master is both dead and alive but you have no way of knowing. Due to this, I propose a solution. Since he is both dead and alive, that technically meets your contract of service for life. Your debt is paid, and now you are free."

He then puts on a big smile and slowly walks towards the giant.

"So, Here's the deal. We can let you free I think but you have to promise not to try to kill us."

"Nod your head if you agree your bond is broken and you desire to be free. Shake your head if you think you still owe something to the dead vampire."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

This could go badly. Gossan says in a worried voice, making sure a charge lane is open in case he needs to charge the giant.


Examining him closer Arkanost can tell that the giant is in a form of stasis and cannot hear you. The magic seems to invole the chains holding his arms if you break them he would be freed.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

leave him and seal him in. It's what it is

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I cannot create more stone until I rest. If he is in stasis then he is no threat.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"Meh, leave him. Too risky."


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

Lyaro looks around for the way out


There doesn't seem to be any other way to go besides the way you came in but

perception: 1d20 + 19 ⇒ (18) + 19 = 37

Lyaro notices an outline in the wall that looks like it might be a hidden door.


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

Lyaro walks over to the potential hidden door, "Hey Arkanost, I think I may have found a hidden door, do you want to check it out?"

Lyaro casts detect magic and checks the door


Gonna save a bit of time. You detect magic behind the door.
You examine it and open the door.

This hidden chamber is simple but elegant, the walls covered in minimalist reed-mat paintings and tapestries. A high four-poster bed with a canopy rests at the far end, and a bookshelf, claw-foot bathtub, and desk covered in documents round out the furnishings. This was clearly a wizards personal quarters.

A feather token (whip) props open one of the books, and a +1 keen dagger rests underneath one of the pillows on the bed. One of the desk drawers contains a potion of cure serious wounds and a potion of fox’s cunning. A chest in the room contains a cloak of nightmares, a lesser metamagic rod of quicken and bracers of armor +6.

The notes are on a lot of different subjects ranging from planar theory, time travel, divinity. It seems the resident of this chamber was a member of a group whitin the keepers called the council of truths.


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

Lyaro points out the other items and starts perusing the notes, while the others go through the items

"THe council of truths.. hmmm.."

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

This seems a rich find. I wonder if it’s somehow guarded or even cursed. I could make use of those bracers if they prove true.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren looks carefully at the tomes on planar lore and arcane theory to see if there are any he hasn't read, nodding appreciatively. "This is a very nice home to leave so relatively unguarded." He gestures back in the direction of the dungeon. "Except for all those tests and traps and monsters, I suppose."

Detect Magic/Spellcraft to try to see if there are any magic traps or curses, please.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"He proabably didn't expect us to get this far."

Just in case, he counts his steps as he walks into the room, that way he will know exactly how far he will need to teleport out safely if things go bad.

Arkanost digs around in the shelves for any interesting looking books or scrolls and finally settles on the metamagic rod.

"This is nice. Mind if I take it? Go for it Gossan, they look better on you anyway."


There doesn't seem to be any unusual magics at work here.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Gossan puts on the bracers, expecting something bad to happen. Where is the owner of this equipment?

Sorcerers and metamagic rods: Doesn't it take longer for a sorcerer to use apply a metamagic feat? And does that apply to rods?


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Unless I'm missing something, it seems like the only way to even use quicken spell as a sorcerer. I don't see any rules against rods, just feats make it take longer

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Spellcraft, properties of Cloak: 1d20 + 15 ⇒ (5) + 15 = 20

Devyhn examines the cloak to see what powers it possesses.


A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The beauty of this red cloak hides its sinister nature, as at any moment it is capable of shredding into numerous hideous creatures known as nightmare bats. As a free action, you can release 1d4 nightmare bats. These bats remain until destroyed and can be recalled into the cloak as a move action. Bats recalled to the cloak are healed of all damage after 1 hour. A newly crafted cloak of nightmares contains eight bats. When a bat is destroyed completely before it can be recalled, it cannot be replaced and the cloak's upper limit is reduced by one.

Slot back; Price 30,000 gp; Weight —

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli says I can wait until next time to take treasure go ahead and have those items and he will look around at the books as well seeing if he recognizes any names

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I have claimed these bracers. Take something to use for now Anatoli.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

there is nothing remaining which I wish. I will take the cloak so as to trade it once we return to civilization for something else perhaps as I do not see myself using it. Anatoli says.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren shrugs. "Same. The cloak looks interesting, but I already have one that seems more useful."


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"Ok, grab anything of value and let's keep moving."

Arkanost can carry things in his haversack as we need.

Once the room is looted, he is ready to continue on.


You once more cross the room with the slime in the pit avoiding the pressure plates and go to the other side of the room.

One the other side there is a long corrido lined with alcoves containing statues of different breeds of humanoids, their faces contorted with horror. Many of the statues are missing limbs and other protuberances, and the floor is littered with cracked and shattered bits of stonework, as well as entire statues pulled down from their pedestals or seemingly deposited on the floor without ever having an intentional placement.

At the end of the hall a set of doors with what appeas to be the carving of chicken heads on them. (knowledge arcana dc 18 recognises the creatures as cockatrices, I assume you make the check)

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

this doesn't look promising. Careful here either the cockatrice is near or it's a trap


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

Achren nods at Anatoli. "Or a medusa. Either way, watch where you look."

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Without looking directly at the cockatrice carvings, Devyhn does his best to assess any enchantments that might be on the doors.

Spellcraft with Detect Magic: 1d20 + 15 ⇒ (17) + 15 = 32


The doors don't seem to be enchanted they are just normal doors.


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

Lyaro moves up to the door

"You ready and want me to open the door?" he has a sword in hand


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

"Go for it, but be careful."


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

He opens the door and steps to the side

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Unsure of the threat Gossan will cast Shield of Faith on himself before the door is opened.


You open the door and see two large bid-like creatures. They are indeed cockatrices but these are larger than normal. (normal cockatrices are small these are medium size. As a note it is their bites that petrify not their gaze)

The creatures look at you and hiss menacingly but don't attack yet.

A woman emerges from a door behind the creatures. Quite striking she appears to be half-elven and she wears an ornate red dress and carries a staff. "Hold on. I have these creatures under my control for the time being. Maybe we can work a deal. My name is Lazariel, an adventurer like you. I made it this far before anyone else but I cannot open the blasted vault doors. Help my open it and we can share the loot."

You see a man in armor watching from behind. He appears strange like a breeze surounds him. (he is a sylph- kinda like assimar but with air elemental bloodline)

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Devyhn calls upon Pharasma to see into the heart of this woman, Lazariel.

(Class Abilities: detect evil, and discern lies)

Sense Motive, just in case her shields are up: 1d20 + 21 ⇒ (19) + 21 = 40

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Just what do you mean by share the loot? Gossan asks as he considers the woman's offer.

Sense Motive: 1d20 + 18 ⇒ (11) + 18 = 29


She is evil but not lying

"Equal shares amongs us all but I want first pick" she answers

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"Are you making that demand because you want a particular item in the vault, or are you just trying to ensure you get the most valuable item regardless of what it might be?" Devyhn asks.

(Maintaining discern lies)

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

I think you need us more than we need you. I am a creature of stone and not afraid of your birds. Try a counter offer.Gossan encourages.


"Given enought time I am confident that I can open this vault whitout your help, my employer wants me to retrieve a specific item but if your after the same thing..." she pauses considering and assesing your strenght "You can have it so long as I'm well compensated."

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

confidence here is sometimes misplaced. One never knows what is guarding areas. We have found several very difficult and devious traps prior to arriving here. Additionally if we do make a deal it will be for a duration of time not until we split the treasure or other short sighted thoughts. Finally the longer we talk the less likely the spell you have on those creatures will last unless you spent significant magical power to do so, which means you are less likely to have that power now. Anatoli says.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

So, be more candid. Are you seeking one of the swords? We are looking for swords, right?


Actually your here for a small cube called the nexus of dexterity.I used the dungeon from a pre-made ap cause it was easier than making a new one from scratch but I changed certain elements to match my story.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

"I don't suppose you would divulge the name of your employer," Devyhn asks in a tone that clearly says he doubts she will. "I will show you mine," he adds, allowing the glowing swirl on his palm to softly illuminate the area.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Arkanost moves up as close as he can to the door, he is no good with people.

First he casts arcane sight, then looks at the door.
perception: 1d20 + 15 ⇒ (14) + 15 = 29

Does he think it would be better suited to use disable device, or brute force (1-4 castings of warp metal)?


They allow Arkanost to pass and check the next room. The next room is very odd. Three staircase lead up to different obstacles courses and between the staircases doorways lead to the vault door itself.

Arkanost can see that the door is quite large and has no visible means of opening. No handle, or lock.

The man turns and waves at the stairs and points at the course.
"I went up and cleared the middle course. At the end is a handprint. I touched it and it drained me somehow. Now I cant complete the other two, or the first one again for that matter. Laz tried opening it with magic but no spell seem have to any affect." he explains.


Male Elf Wizard Diviner - Foresight 8 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+4|Ref:+5|Will:+7|Init:+11|Per c:+18|

"I wonder if an adamantite blade will work?" he says, his hand on the hilt

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