Happy Holidays, Paizo


General Discussion


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The year is coming to a close and with it discussion of the PF2 playtest. This past month has seen the most productive and civil discussion and some of the best updates (unofficial 1.7 from the video stream).

Thank you to all of the folks at Paizo working long days and nights on the new system. I'm confident it will be worth it in the end. Now, go enjoy your holidays and spend some time on yourselves. If you're not taking care of you, who will?


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Happy holidays, everyone!

Paizo Employee Director of Game Design

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Happy holidays to all of you as well!


Happy Holidays yall. The wait for PF2 is gonna be excruciating this coming year but it'll be all worth it in the end! :P

Exo-Guardians

I know I've given out my fair share of snipes over the last six months, but I'm glad we've all pulled through it. Happy Holidays everyone can't wait for next year's releases.

Designer

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Happy holidays everyone! Thanks for all the hard work and insight you guys put into this game. It's thanks to you that we are able to shape Pathfinder 2 into the best version it could be!

And in the spirit of the season, here's a very Paizo playtest forums late Crystalhue present for you all, a very silly spell only possible to writeup here thanks to a fun thread you guys created:

Dinosaur Fort Spell 10
Conjuration
Traditions primal
Cast 10 minutes (material, somatic, verbal)
Range 500 feet
Duration 24 hours (see text)

You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a tyrannosaurus (see Bestiary). While the tyrannosauruses won’t cross into the others’ territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours.

The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features such as ponds or spires of rock, but can’t be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches the solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, there’s a 10% chance each day the fort begins to sink or collapse.

The fort doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

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Mark Seifter wrote:
Traditions primal

Hm...a hint that spells will tell you which list they belong to in the description. A welcome Christmas present.


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The dino with the most marbles eaten wins!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Alright, let's figure out how to cheese Dinosaur Fort.


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Mark Seifter wrote:
The fort doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.

Hm... it looks like you guys want to prevent the Instant Fortress Nuclear Bomb from happening in this game. As a (currently) 5e GM, I thank you for that, haha.

I'm curious if this is actually gonna make into the book, but if it isn't I'm definetly houseruling it in.


Merry Holidays, everyone! Still gotta finish up some surveys as my present to paizo, but it's been good run and I know my group has certainly been appreciative of all the work that's been put into the playtest thusfar. Looking forward to see what you've got in store for us in the year to come!


dmerceless wrote:
I'm curious if this is actually gonna make into the book, but if it isn't I'm definetly houseruling it in.

I sure hope it does. It's both a thematic spell and a winking nod.


Merry Christmas, Paizo! Thanks for the Dinosaur Fort present! XD

Liberty's Edge

Happy Holidays to all!

And yeah, Dinosaur Fort seems amusing. :)


Merry Christmas, Paizo, and thank you. The playtest has been a fun ride, much like a Christmas present from you to us fans. Though I finished my last game session, I still have some writing and calculations to continue the adventure. And I look forward to seeing the final result.


Jason Bulmahn wrote:
Happy holidays to all of you as well!

Happy Holidays! Thank you to you and Mr. Seifter for checking in and posting here on these forums. I hope everyone is enjoying Christmas today.


Happy Holidays Paizo!


Happy Holidays, Paozo and everyone else!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Heck yes, that Dinosaur Fort writeup is amazing, and I hope it makes it into the final game. :D


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Mark Seifter wrote:

And in the spirit of the season, here's a very Paizo playtest forums late Crystalhue present for you all, a very silly spell only possible to writeup here thanks to a fun thread you guys created:

Dinosaur Fort Spell 10
Conjuration
Traditions primal
Cast 10 minutes (material, somatic, verbal)
Range 500 feet
Duration 24 hours (see text)

You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side. Each of the four quadrants of the fort is guarded by a tyrannosaurus (see Bestiary). While the tyrannosauruses won’t cross into the others’ territories, their reach allows them to simultaneously attack an intruder near the center of the fort. The tyrannosauruses leave you and anyone you introduce to them alone but treat anyone else they find in the fort as intruders and prospective snacks. When you prepare spells, you can choose not to recover the spell slot you used to cast this spell. If you do, the fort remains for another 24 hours.

The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features such as ponds or spires of rock, but can’t be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches the solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, there’s a 10% chance each day the fort begins to sink or collapse.

The fort doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.

I might as well get the Rules Questions/FAQs started for this spell before it goes to print; after all, everyone will want clarification for this spell.

1. How tall are the walls for the spell? Can we assume them to be 30 feet or so, the same as other Wall of X spells?

2. Is the origin point of the spell an intersection or a square? If one of my players (or even an NPC) wants to cast this spell, I want to get the dimensions right.

3. Can the spellcaster command the T-Rexs to attack intruders outside of the 300 feet (but disperse or re-appear if the target escapes out of its 500 ft. range)? If a T-Rex is killed, does it respawn the next day when the spellcaster prepares spells? Are they otherwise treated as summoned creatures for spells like Banishment? If I want a Druid Amusement Park Manager NPC, these questions need answering!

4. What's the rarity of the spell? If a player wants this spell I need to know if they can just take it or if it is an Uncommon/Rare/Unique spell and I need to make them work for it.


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It looks like this:

The Fort

Liberty's Edge

Ho-Ho-Ho!

Beautifully done Mark and the Team!


Here's hoping that this is a glimpse into improved wall spell area requirements.

Mark Seifter wrote:


The fort must be created on a plot of land free of other structures. It adapts to the natural terrain, adopting the structural requirements for being built there. The fort adjusts around small features such as ponds or spires of rock, but can’t be created on water or other nonsolid surfaces. If created on snow, sand dunes, or other soft surfaces with a solid surface underneath, the foundation reaches the solid ground. If created on a solid but unstable surface, such as a swamp or an area plagued by tremors, there’s a 10% chance each day the fort begins to sink or collapse.

The fort doesn’t harm creatures within the area when it appears, and it can’t be created within a crowd or in a densely populated area. Any creature inadvertently caught inside the fort when the spell is cast ends up unharmed inside the complete fort and always has a clear path of escape.


The DM of wrote:
The year is coming to a close and with it discussion of the PF2 playtest. This past month has seen the most productive and civil discussion and some of the best updates (unofficial 1.7 from the video stream).

Can anyone share a link to this "unofficial 1.7" video?


The 1.7 twitch video.

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