
Orthos |

Audra Volante wrote:My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).My specific combo for it is very archetype heavy, and I don't know that I'd have been able to pull it off nearly as well if we didn't A) roll stats and B) allow Path of War feats.
Swashbuckler (inspired blade)|Magus (bladebound/kensai). Halfling for both the extra size AC and the fact that it boosts two of the skills you need.
Inspired blade draws from both Int and Cha, and kensai relies on you going full Dex/Int since you can't even have light armor. But it makes up for that with spellcasting and adding your Int modifier to AC, initiative, and crit confirmations. Which you'll have a lot of. Swashbuckler gives you improved crit really early...and since Inspired blade requires a rapier, you've got 15-20.
And spellstrike. Nastiest thing I've done was crit with a vampiric touch spellstrike.
End result is a 2'10 terror in a long coat, wielding a blade about the size of a ruler...that everyone hides behind.
The advantage of gestalt is that you can answer "all of it" to both.

Vanykrye |

Vanykrye wrote:The advantage of gestalt is that you can answer "all of it" to both.My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).
Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.

Scintillae |

Orthos wrote:Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.Vanykrye wrote:The advantage of gestalt is that you can answer "all of it" to both.My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).
Which is fair. Easiest way I think to address that is to just add fighter. Then you're whatever class you actually want to be but with full BAB and more feats.

Vanykrye |

Vanykrye wrote:Which is fair. Easiest way I think to address that is to just add fighter. Then you're whatever class you actually want to be but with full BAB and more feats.Orthos wrote:Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.Vanykrye wrote:The advantage of gestalt is that you can answer "all of it" to both.My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).
And honestly, Aiymi does like brute force characters.

Vanykrye |

Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.
Absolutely would be.
The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities. And going back to point 1, some combos are going to act far stronger than others based on what can they do at all times versus "more options for your standard action every round" (think swashbuckler|magus versus a cleric|wizard - the cleric|wiz has more options to do every round, but there's not much in the way of passive abilities that enhance one side or the other like a swashbuckler's panache and deeds that simply enhance what the magus is already doing).

Vanykrye |

In gestalt, my inspired blade swashbuckler/steel hound and empiricist investigator with VMC foresight diviner would become swashbuckler/investigator (same archetypes)|foresight diviner wizard. And the number of extra feats that just opened up...plus full spellcasting...the capabilities of the character just exploded.

Scintillae |

Scintillae wrote:Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.Absolutely would be.
The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities. And going back to point 1, some combos are going to act far stronger than others based on what can they do at all times versus "more options for your standard action every round" (think swashbuckler|magus versus a cleric|wizard - the cleric|wiz has more options to do every round, but there's not much in the way of passive abilities that enhance one side or the other like a swashbuckler's panache and deeds that simply enhance what the magus is already doing).
Oh, yeah. I'm not as veteran a player as the rest of my group, so I won't DM gestalt just because I doubt my own capability to go through and rebuild every NPC accordingly.
But as a player, just being able to experiment on different builds and concepts is a blast. I like brainstorming the concepts, and gestalt lets you pull off some really fun stuff.

DungeonmasterCal |

So, just as an experiment, I tuned in to a new pop music playlist on Spotify. I try to keep an open mind where music is concerned because I know the types I like aren't always appealing to others and that's fine. But I gotta tell ya, I couldn't make it through the third song before I nearly freaked out and went back into something I could deal with. Egads...

Orthos |

Scintillae wrote:Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.Absolutely would be.
The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities.
Nine times out of ten I'm going to rebuild the enemies and NPCs anyway, so this really isn't an increased workload for me. ^^

Vanykrye |

Hmm...jacket...depends on how long I'm going to be outside. Long term, maybe around 40-45, depending on if I'm just going to stand around for several hours or if I'm going to work and move around. Just going to the car? I'll put on my light coat when it's around 30-35. The heavy coat doesn't tend to come out until it's <20.

DungeonmasterCal |

So, I've hit a snag working on my Halloween game. Do I throw one creepy thing after another at them or just have one creature that is trying to do them in? The latter, using the Implacable Stalker template, recreates Jason Voorhees or Michael Meyers type characters and I really like the concept. But then I've seen some creatures other board members have created or suggested and I think, "Man, those would be great!".
What to do, what to do.

Scintillae |
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Do nothing. Before they leave, have them hear all manner of rumors about wherever they're going. Emote creaking floorboards, howling wind. Ask for constant perception checks, but there's nothing to perceive. There's nothing attacking them...that they can sense, anyway. The real challenge is their own paranoia.