DungeonmasterCal's House of Respite


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It's a vicious dilemma.


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And that's why I have my manservant do all the shopping. To be sure, every now and then he forgets the banana brandy and I have to monkey pounce him, but let's face it: I was going to do that anyway.

*sips genteely from a Kong-branded snifter*


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Yeah we don't have many PnP wizards because I think no one in the group wants to know "Which spells do I have in my spell book?"

Also I lost all my best gear in the City of Brass after my escape attempt.

I still kind of wish we had run into the Blair Witch...

Shadow Lodge

Vanykrye wrote:
Audra Volante wrote:

My specific combo for it is very archetype heavy, and I don't know that I'd have been able to pull it off nearly as well if we didn't A) roll stats and B) allow Path of War feats.

Swashbuckler (inspired blade)|Magus (bladebound/kensai). Halfling for both the extra size AC and the fact that it boosts two of the skills you need.

Inspired blade draws from both Int and Cha, and kensai relies on you going full Dex/Int since you can't even have light armor. But it makes up for that with spellcasting and adding your Int modifier to AC, initiative, and crit confirmations. Which you'll have a lot of. Swashbuckler gives you improved crit really early...and since Inspired blade requires a rapier, you've got 15-20.

And spellstrike. Nastiest thing I've done was crit with a vampiric touch spellstrike.

End result is a 2'10 terror in a long coat, wielding a blade about the size of a ruler...that everyone hides behind.

My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).

The advantage of gestalt is that you can answer "all of it" to both.


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DungeonmasterCal wrote:
It's a vicious dilemma.

I think you mean DELICIOUS dilemma.

;)

EDIT- Sorry. Food puns. (Not sorry)
;P


Orthos wrote:
Vanykrye wrote:

My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).

The advantage of gestalt is that you can answer "all of it" to both.

Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.


Vanykrye wrote:
Orthos wrote:
Vanykrye wrote:

My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).

The advantage of gestalt is that you can answer "all of it" to both.
Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.

Which is fair. Easiest way I think to address that is to just add fighter. Then you're whatever class you actually want to be but with full BAB and more feats.


Scintillae wrote:
Vanykrye wrote:
Orthos wrote:
Vanykrye wrote:

My problem is figuring out just what balance between inspired blade and kensai I want to pursue (my versions have always skipped out on bladebound).

The advantage of gestalt is that you can answer "all of it" to both.
Oh, I know, but I haven't been able to convince my group to try that route. One guy would be ok with it. One of the girls would probably be willing to try, but not enthused. I've brought it up with Aiymi and she's not enthused, because she has enough issues keeping up with the rules without adding gestalt to it.
Which is fair. Easiest way I think to address that is to just add fighter. Then you're whatever class you actually want to be but with full BAB and more feats.

And honestly, Aiymi does like brute force characters.


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It is the best kind of force.


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And don't let those Jedi hippies tell you otherwise.


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Pfft. Jedi.


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Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.


Scintillae wrote:
Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.

Absolutely would be.

The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities. And going back to point 1, some combos are going to act far stronger than others based on what can they do at all times versus "more options for your standard action every round" (think swashbuckler|magus versus a cleric|wizard - the cleric|wiz has more options to do every round, but there's not much in the way of passive abilities that enhance one side or the other like a swashbuckler's panache and deeds that simply enhance what the magus is already doing).


In gestalt, my inspired blade swashbuckler/steel hound and empiricist investigator with VMC foresight diviner would become swashbuckler/investigator (same archetypes)|foresight diviner wizard. And the number of extra feats that just opened up...plus full spellcasting...the capabilities of the character just exploded.


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I'm thankful no one in my group is interested or in some cases has ever heard of gestalt play.


Vanykrye wrote:
Scintillae wrote:
Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.

Absolutely would be.

The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities. And going back to point 1, some combos are going to act far stronger than others based on what can they do at all times versus "more options for your standard action every round" (think swashbuckler|magus versus a cleric|wizard - the cleric|wiz has more options to do every round, but there's not much in the way of passive abilities that enhance one side or the other like a swashbuckler's panache and deeds that simply enhance what the magus is already doing).

Oh, yeah. I'm not as veteran a player as the rest of my group, so I won't DM gestalt just because I doubt my own capability to go through and rebuild every NPC accordingly.

But as a player, just being able to experiment on different builds and concepts is a blast. I like brainstorming the concepts, and gestalt lets you pull off some really fun stuff.


I like that too. What I sometimes struggle with is "OK, in gestalt I can do it this way and it would be really fun...can I squeeze it down into a non-gestalt?" And that's where I end up looking at variant multiclassing. It also works better for some classes than others.


How's everyone's evening going? It's rained here all afternoon but has finally tapered off so I could take the dingoes for a walk (Rosie will get stubborn and not do anything at all if she even thinks she's gotten wet), so I had two very grateful dogs after this sojourn up and down my street.


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It's still too damn warm for me in the mid-day/afternoons, but I did get to enjoy CW shows for today. So there's that.


It is raining here.
And will continue to do so.

Welcome to Lousy-Anna, Where the DRY days are 100% humidity!
;P

On the plus side, the cool front means that it is no longer 100 degrees in the shade.
But it is still warm enough that once the rain stops, it just turns into a sauna,...
:(


Blech.


So, just as an experiment, I tuned in to a new pop music playlist on Spotify. I try to keep an open mind where music is concerned because I know the types I like aren't always appealing to others and that's fine. But I gotta tell ya, I couldn't make it through the third song before I nearly freaked out and went back into something I could deal with. Egads...

Shadow Lodge

Vanykrye wrote:
Scintillae wrote:
Fighter|rogue would be very simple and very scary. Full BAB sneak attack with weapon spec and weapons training.

Absolutely would be.

The only issue I personally have with gestalt is 1) some combos work better than others - synergy is important 2) DMing it means adjusting whatever you're doing for the increased capabilities.

Nine times out of ten I'm going to rebuild the enemies and NPCs anyway, so this really isn't an increased workload for me. ^^


Today has been less than auspicious. I hope your day is going better!


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*grumble-grumble* Stellaris DLC sale...


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DungeonmasterCal wrote:
Today has been less than auspicious. I hope your day is going better!

(¬_¬)

Oh, wait. You said AUspicious. Not SUspicious.

As you were.


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Suspicious could also be applied, I believe.


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Yesterday, rain. Today cool but still a little to warm for me after 2 pm. But eh.

Also buying one of those pre-paid debit cards is good for buying books.

Less so good for me using the remainder of the balance on free-mium Facebook hosted games...


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Weather here is FINALLY 'cool'(er)
At least the cool front that came through pushed the storm away from us so there's that.

Sorry Florida, your turn to be soggy,...ier,... ?!?


It cooled down last Friday to pretty much normal October temperatures here. It looks like it's going to stay that way for the foreseeable future. Thank goodness.


Ugh, back to work, again.

Everyone ELSE have a happy weekend! :P

;)


Thanks, Rags.


I dunno about the future since it's going into the 70s here...but if it gets back to below 60 I'll be happy.


We did dip below 60,... VERY briefly,
Now back up into the mid-70's before noon.

Which is still MUCH more desirable than being in the mid 90's before noon!
;P


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It is desireable, but I'd like to run around in my pants with a t-shirt and I do that better below 60. :p ;)


Heh, It gets below 60 I start wearing jackets. :)

Not heavy, but jackets,


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I usually don't mess with jackets or long sleeves until it falls below about 55.

Shadow Lodge

60s is jacket weather for me. So it's been time for them, at least in the mornings, for a couple weeks now. Just starting to be needing them throughout the whole day.


I'm with Cal. 55 and a fairly stiff breeze is when I start wearing my light (relative term) jacket.


Hmm...jacket...depends on how long I'm going to be outside. Long term, maybe around 40-45, depending on if I'm just going to stand around for several hours or if I'm going to work and move around. Just going to the car? I'll put on my light coat when it's around 30-35. The heavy coat doesn't tend to come out until it's <20.

Shadow Lodge

I'm a wimp when it comes to cold. Big coat comes out when it hits 40.


You're also not in the northern half of Illinois.

The people that annoy me are the ones that grew up in Chicago or Wisconsin and start breaking out jackets if it's threatening to drop below 70.

Shadow Lodge

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I like wearing jackets. So the earlier I can pull them out, the better.


Looking up creepy creatures for my Halloween adventure next Saturday I discovered there aren't kuo-toa in the Pathfinder lists. I like them more than sauhuagin.

Shadow Lodge

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I'm guessing they're one of the creatures that WOTC had copyrighted (like beholders, illithids, etc.) so Paizo couldn't run with them.


Right. I figured the same thing.


So, I've hit a snag working on my Halloween game. Do I throw one creepy thing after another at them or just have one creature that is trying to do them in? The latter, using the Implacable Stalker template, recreates Jason Voorhees or Michael Meyers type characters and I really like the concept. But then I've seen some creatures other board members have created or suggested and I think, "Man, those would be great!".

What to do, what to do.


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Do nothing. Before they leave, have them hear all manner of rumors about wherever they're going. Emote creaking floorboards, howling wind. Ask for constant perception checks, but there's nothing to perceive. There's nothing attacking them...that they can sense, anyway. The real challenge is their own paranoia.


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Yup. They were on the product identity list IIRC.


I actually thought about that and I may actually incorporate it to a degree. One of the players is autistic and if there isn't something actually going on to keep him engaged he sort of dissociates and it's hard to bring him back into the game if the inaction goes on too long.

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