warmachine |
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The wiki article states, "Each of the planets in the Pact Worlds system hosts its own infosphere that is rarely synchronized with each other due to the lag time involved with interplanetary communication." I think that needs expansion and 'rarely' is too harsh.
I say banks pay to synchronize their transaction logs frequently to avoid people overdrawing and running away. You'd be hard pressed to outrun your banking history even in remote systems. Banks particularly regard adventurers as non-creditworthy and too risky.
Space Wikipedia updates more frequently than other non-profits, taking up to a week in-system, rather than up to a month, and up to a year galaxy-wide, rather than if you're lucky.
Space CNN updates as fast as communications allow.
M4R-T3N |
Since there is no faster than light communications, there is no galaxy or even intersystem internet. Once you leave a system, you are essentially cut off from the pact world for what could be months at a time, and should not have access to core world infospheres. Once in the vast, you are at the mercy of whatever infosphere equivalent they have, if they have anything at all.
Ravingdork |
Since there is no faster than light communications, there is no galaxy or even intersystem internet. Once you leave a system, you are essentially cut off from the pact world for what could be months at a time, and should not have access to core world infospheres. Once in the vast, you are at the mercy of whatever infosphere equivalent they have, if they have anything at all.
You can download the infosphere to your ship's computers whenever you're in spacedock. It's in the rules. Will provide quote once I remember where it is.
avr |
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Space Ebay almost certainly exists. It just functions as the discretion of the GM. You are not allowed to try to force the GM to sell you stuff at a discount just because a setting feature exists.
You buy at 100% and sell at 10%. Which means either you're dealing with pawnshops rather than one-to-one (spaceBay doesn't really exist), or its charges are 90% of the value of the transaction.
Forcing the GM is not the point - the point is that the setting obviously includes no such feature.
Yakman |
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Yakman wrote:The big social network is MYSPACEAnd the diaspora's premier real estate group is mine craft?
you can always reach out to the church of Saranrae on angelfire
Drow exclusively use webcrawler for search
Staffan Johansson |
There's FTL communication. It's in the form of ships full of USB sticks. There isn't instantaneous communication, but you don't need to wait a few years for out-of-system news.
You don't even need the courier ship - you can essentially send e-mail at FTL speeds. However, it travels at the same speed as a ship going through the Drift - I assume at basic Drift speed. So if you want a message sent fast, it can be faster to get a ship with a better Drift rating and send it there physically.
The Ragi |
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It's all in the big book.
CRB page 430
Chapter 12: Setting
Communication
Unlike planetary comm units, system-wide and unlimited-
Planetary
System-Wide
Unlimited
planetary, system-wide, and unlimited. Although some powerful
governments and religious organizations occasionally make use
of expensive and dangerous supernatural communications, such
as employing angels and devils as messengers, most residents
of the Pact Worlds are restricted to the use of technology for
their long-range communications.
range communicators are far too large to be portable, so
they are usually integrated into starships or similarly sized
facilities. Individuals without their own units can usually pay
to send messages on rented ones. Receiving a message on a
system-wide or unlimited-range unit requires an active Drift
beacon transponder, which causes the receiver to broadcast
identification and location data. Thus many criminal enterprises
maintain virtual mail drops or black-market relays, trade in
counterfeit transponders, or simply turn off their transponders
and run dark. These transponders are standard on all starships
and function as a primary means of ship identification.
Personal comm units are common, inexpensive devices that are
capable of communicating with each other on a single planet
or between ships orbiting a given world. Small enough to be
carried in a pocket, they also come automatically integrated into
all armor of 1st level or higher. While the units are powerful
enough to transmit anywhere on a planet, they can be halted
by targeted electromagnetic jamming or blocked by certain
materials or methods, as determined by the GM. Encryption
issues also make it impossible to use comm units to directly
control machines, such as drones and starships. While some
individuals link their comm units to operate as private, always-
on radio channels, most contact each other by entering publicly
registered names or private identification codes.
Due to the vast distances involved, interplanetary communication
involves significant time delays, resulting in something closer to
correspondence than conversation. The current best technology
uses Triune’s network of Drift beacons—while bouncing the
signal between them often mysteriously shortens the time
delay beyond what would normally be possible with physics, it
also randomizes the delay, making all messages within a solar-
system-sized area take 1d6–1 hours to reach their destination.
Like interplanetary communication, interstellar communication
relies on Drift beacons. Messages transmitted this way remain
a fundamentally epistolary form, since they take the same
amount of travel time as simply jumping to the recipient with a
starship—days or weeks (see page 291). Thus, courier ships and
ambassadorial missions still remain popular for negotiations
and time-sensitive information. As with Drift travel itself,
while there’s theoretically no maximum range for this form of
communication, no one has ever received a return signal from
beyond the edge of the galaxy.
Information Networks
integration, but each Pact World has at least a rudimentary version
of an infosphere: a worldwide network of digitized information.
Due to the necessity of transmitting information physically, these
infospheres are largely unconnected, and neighboring worlds
may share core information but diverge wildly on lesser issues
that haven’t been worth the effort of synchronizing. While these
infospheres are often similar to Earth’s Internet, holding nearly
limitless amounts of economic and cultural ephemera, all major
Pact Worlds ports host basic encyclopedia-like data sets that
ships can download to aid passengers in research when not
in direct contact with an infosphere. For more information on
network-aided research, see page 133
Ravingdork |
While these infospheres are often similar to Earth’s Internet, holding nearly limitless amounts of economic and cultural ephemera, all major Pact Worlds ports host basic encyclopedia-like data sets that ships can download to aid passengers in research when not in direct contact with an infosphere.
Thanks! This is what I was referring to in my previous post, but I was unable to track it down.
Garretmander |
Although some powerful
governments and religious organizations occasionally make use
of expensive and dangerous supernatural communications, such
as employing angels and devils as messengers, most residents
of the Pact Worlds are restricted to the use of technology for
their long-range communications.
New idea for a creature. An outsider that's easier/cheaper to summon with planar binding, and has integrated usb sticks for easy file transfer across the universe. 50% chance it attempts to hack your computer/install a software imp/etc.
FirstChAoS |
2 people marked this as a favorite. |
The Ragi wrote:New idea for a creature. An outsider that's easier/cheaper to summon with planar binding, and has integrated usb sticks for easy file transfer across the universe. 50% chance it attempts to hack your computer/install a software imp/etc.Although some powerful
governments and religious organizations occasionally make use
of expensive and dangerous supernatural communications, such
as employing angels and devils as messengers, most residents
of the Pact Worlds are restricted to the use of technology for
their long-range communications.
Or an outsider with a purely digital form. It exists in a network.
Server Daemon? yes, literally.
Pseudodult |
I assume FTL is possible in Starfinder considering that in Pathfinder there is a spell (interplanetary teleport) which can teleport you to another planet instantly even if it's millions of light years away.
It isn't really FTL, it is more PPT ( planar piercing travel) with a device called the drift engine.
Interplanetary travel is a spell in Starfinder it is just a 6th level spell which is the highest caster level in the system.
Ascalaphus |
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I assume FTL is possible in Starfinder considering that in Pathfinder there is a spell (interplanetary teleport) which can teleport you to another planet instantly even if it's millions of light years away.
There are a couple of creatures that have native FTL flight abilities. Tritidair Azatas seem to move through regular space at Drift 5 speeds. I think that makes them the fastest creatures in the universe right now.
But most other "FTL" is actually a trick: move from this plane to another plane which is scaled differently than ours, move a short distance there, pop back into our plane much farther away. It can be Heaven, Hell, or most commonly the Drift.
kaid |
The wiki article states, "Each of the planets in the Pact Worlds system hosts its own infosphere that is rarely synchronized with each other due to the lag time involved with interplanetary communication." I think that needs expansion and 'rarely' is too harsh.
I say banks pay to synchronize their transaction logs frequently to avoid people overdrawing and running away. You'd be hard pressed to outrun your banking history even in remote systems. Banks particularly regard adventurers as non-creditworthy and too risky.
Space Wikipedia updates more frequently than other non-profits, taking up to a week in-system, rather than up to a month, and up to a year galaxy-wide, rather than if you're lucky.
Space CNN updates as fast as communications allow.
In system I expect most of the bank records/important stuff should be updated weekly or faster depending if something needs a courier or if it can be transmitted directly non drift mode. Anything that uses drift even in system is imposing a few days of lag.
So there is no real time syncing but I assume most info spheres have as fast of contact with each other as they can lightspeed/drift depending.
kaid |
There's FTL communication. It's in the form of ships full of USB sticks. There isn't instantaneous communication, but you don't need to wait a few years for out-of-system news.
This is one of my groups side gigs for upgrading their ship. Info Traders they back up all the infosphere data they can when they are in civilized ports and then when they are out there in the wild dark they can trade copies to settlements and colonies so they can get word from back home/ find out who shot JR/ Did the 49ers win the murderbowl cup so on and so forth.
But since data can't pass faster than the speed of light in a transmission any faster than you can just carry it by ship even in a system keeping info spheres totally synced is not possible. If worlds are close speed of light could keep them mostly synced but the farther out in the system you go the time lag involved becomes worse and worse so doing massive data syncing with that kind of latency is likely something that does not happen every day. Once a week for normal banking transactions is likely pretty common. In theory you could get it sooner some weeks but if you wanted to give a time frame you knew you would always be able to hit for reliability 1 week in system is about it.
The_Hidden_GM |
Garretmander wrote:The Ragi wrote:New idea for a creature. An outsider that's easier/cheaper to summon with planar binding, and has integrated usb sticks for easy file transfer across the universe. 50% chance it attempts to hack your computer/install a software imp/etc.Although some powerful
governments and religious organizations occasionally make use
of expensive and dangerous supernatural communications, such
as employing angels and devils as messengers, most residents
of the Pact Worlds are restricted to the use of technology for
their long-range communications.Or an outsider with a purely digital form. It exists in a network.
Server Daemon? yes, literally.
This is why technomancers need digital familiar.