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Dwarf Barbarian incoming! :-D
Dimak Doomhammer is a STR-frontliner with a +1 adamantine longhammer (reach!), a MW cold iron Nodachi, a MW silver earth breaker, a MW silver Dwarven Boulder Helmet (which is a weapon, too), Combat Reflexes and Power Attack who likes to be enlarged. If ranged attacks are necessary, he uses his sling. His best skills are physical (Acrobatics, Climb, Swim), he looks a bit intimidating (Intimidate) and he knows a few things about surviving outdoors, too (Handle Animal, Knowledge: Nature, Ride, Survival). Recently, the barbarian bought magical glasses (Eyes of the Eagle) to enhance his vision and an also magical clasp (Swarmbane Clasp) to be able to battle those pesky swarms with his weapons. He has no magic talent at all, but is quite curious about it and has no problem using it to his advantage (UMD) although it usually takes him a few tries to get one of his wands (CLW, Infernal Healing, Comprehend Languages, Enlarge Person, Bless, Lucky Number) to work.
He also loves to make crude jokes, mostly in the form of short rhymes.
(Gotta show his extremely low CHA somehow!)

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Thornrose is a low-CHA fighter/slayer who wields +1 bastard sword and wears full plate armor. Also has a CLW wand. No ranged attack of any kind.

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Looks like you need a caster. Cloudia will join.

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How about another caster and his sidekick familiar? :)

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How about a goddess and Her sidekick priestess?
Old-Testament religion, reporting in. She can cauterize the odd wound, of course (in fact, she's pretty skilled in the finer points of medicine) - but Nemesis here has a one-line creed: "All is to Ash."
As a fallen Aasimar she's got all kinds of special tricks, including a gift for languages, and the Charisma to make the most of her Channeling - which is NOT for you. What *does* she have for you? Well, if any of you are capable of any sort of reroll goofiness, try to be within 30 feet of me when you make them. Also, she owns a +1 Adamantine Longsword she is happy to loan out to stronger swordarms if the circumstances call for it.

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Color me interested as well, looks like the party is getting full. I have a level 3 monk if we play low and lvl 7 Dragon Discple if played high. I haven't played in a couple years now and was happy to see there is still life in pathfinder 1. If I'm unable to join I hope everyone has a blast and look forward to another opportunity in the future. Good luck and good gaming!

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I can make room for you xXCrusaderXx. I am already in a half dozen games and would not mind having you roll on in instead of me. How does that sound?

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Not a problem. I have removed myself from RPG Chronicles and giving the slot to you.

I'm DMing In Your Closet |

Prilla levelled, updated, and raring to go.
Fancy seeing you again, Prilla - I still remember our dinner-date!

DoubleGold |

Nemesis, I had to move you back a little, you are too far into the map for when we start for reasons. It could be something that is set in stone on the map, or it could be where I placed things. Ie. Traps, Hazards, combats, difficult terrain, hidden or invisible things/items or something else. Everyone else is fine, your characters aren't actually on the map yet, but Dimak and whoever is next to him is where the room officially starts. The entrance is the 2 squares behind Igor.

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@DoubleGold - My character's familiar has tremorsense 60 feet so he will be able to detect movement or creatures simply standing on/under the ground. :)

DoubleGold |

@DoubleGold - My character's familiar has tremorsense 60 feet so he will be able to detect movement or creatures simply standing on/under the ground. :)
Does it work around/through walls or if they are on the other side of a door?

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@DoubleGold - Yes. It will not work against flying creatures but any creature touching the ground will be picked up by tremorsense regardless of doors or even a wall. Granted we expecting monsters in every room anyways so it is not that useful. :)

DoubleGold |

There are not monsters in every room, just monsters placed randomly throughout the dungeon, but that does help.

DoubleGold |

It's still Christmas, kids are out of school. Enjoy life, I understand.
And of course, I hope everyone feels better. This is flu season after all.

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@xXCrusaderXx: We are at the bottom of the map, which is very large and therefore doesn't show everything unless you start to edit the slide.
Sorry for being absent a few days, everyone! My posting frequency will improve drastically.

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I already put it in mine.

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@Party: As I wrote in gameplay - Dimak has a wand of Lucky Number. If you (and/or your familiar/animal companion) want this buff, just roll a D20, and I'll mark off the charges.

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Thanks for the Lucky Number buff for Igor and Tiny Pebble. :)

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You roll a d20 and record your lucky number (e.g. let's say you got a 3). Sometimes later you roll a 3 again. Now you can use the spell once to either reroll or add a +2 luck bonus to the result.

DoubleGold |

Considering the creatures can be anywhere in the dungeon as well as the treasures and different creatures every time. Oh, I wish I could actually play this one.

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Please do not worry about us, xXCrusaderXx. Real life happens, and it's way more important than maginary games. ;-) Keep warm and stay healthy!
*taps with wand of endure elements*

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Yes. Dimak's longhammer is a reach weapon; enlarged he has a reach of 20 feet and can attack anything in 15-20 feet with it. And in the range of 0-10 feet he can attack with his helmet. ^_^
Found the online rules for large creatures with reach weapons:
Very large creatures take up more than 1 square.
Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren’t in adjacent squares.
Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it. This attack of opportunity is not provoked if you take a 5-foot step.
Large or larger creatures using reach weapons can strike up to double their natural reach but can’t strike at their natural reach or less. (Source)

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Is that bless spell still in effect?
Also: Celestial chimera?!? NOT that Nemesis herself would object to doing this the hard way, but we might want to consider the possibility of a peaceful way out.

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@Melek: If you move out of the way (5-foot step left on the map), Dimak can make a 5-foot step and a full-attack - thanks to haste that would be 3 instead of 1 attack(s). :-)

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DoubleGold, may I ask where you are from? I notice your command of English seems to be imperfect (of course, it's still better than that of many who only speak it!).

DoubleGold |

I thought I posted my laptop crashed, most of my posting right now is by phone. That makes things difficult

DoubleGold |

Also reading disabilities so it would be different if we were speaking rather than typing.

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DoubleGold, I was wondering if you'd permit a small, but presently-significant, retcon: Assuming that chimera wasn't outright dead by the time we were through with it, may I have cast death knell on it?
I'd intended to use it on the first significant monster we fought, but I'd forgotten (multiple times over, I now realize! :P).

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Awesome! How many HD did it have?
Also, would it have been necessary/meaningful for me to have spent a Fire Bolt to clean out that mold?

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Awesome! How many HD did it have?
Also, would it have been necessary/meaningful for me to have spent a Fire Bolt to clean out that mold?
Please answer these; they're both important to know.