TrickyUK |
When I read the rulebook and note the terminology changes, I wonder how much my group will adopt.
Unfortunately, not had the chance to begin the playtest, but I just imagine that Strike will still be Attack and Jaws will just be Bite.
So, pure curiosity, but how has other groups found the slight change in terminology.
P.S. A small part of me wonders if this particular set of changes was really necessary to improve the game, or was it just to move another step away from its d20 roots and create its own identity.
Vic Ferrari |
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Yeah, stride and strike don't really stick, I will still just "attack/to hit", how many actions is all you need to know.
For a monster's to hit, attack layout, I prefer:
Jaws (1 action) +35 (melee, reach 10 feet), Damage 4d8 + 18 piercing plus pit fiend venom
Claw (1 action) +35 (melee, agile, reach 10 feet), Damage 3d6 + 18 slashing
Tail (1 action) +35 (melee, reach 10 feet), Damage 3d8 + 18 bludgeoning plus Improved Grab
Wing (1 action) +35 (melee, reach 15 feet), Damage 3d6 + 18 slashing
Constrict (1 action) 20 bludgeoning
Wingover (1 action) The pit fiend Flies and makes a wing Strike at any point during its movement.
Improved Grab (free action) A pit fiend can use Improved Grab with its tail Strike
Barnabas Eckleworth III |
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The group I play in still gets confused by things that used to be 3.5 rules, even though we've been playing Pathfinder for 9 years now.
I told them before the first playtest adventure.. this is a brand new system. This isn't an upgrade like 1E AD&D to 2E AD&D, or 3.0 to 3.5, or even 3.5 to Pathfinder. It's its own game, starting fresh. Yet, we still spent half the game with me correcting everyone on things that aren't even a thing. Like them stopping every time to say, "If I move here, does it provoke an attack of opportunity from this creature?"
So, I imagine getting them to use new terms is an exercise in futility.
Leedwashere |
I'm having the opposite experience of others in this thread. Just last night my regular Strange Aeons group played, the same group I'm also running through the playtest, and they kept referring to striding and striking and using seek actions.
So I think it has the potential to stick and become general parlance.
In some cases, using the 2E terminology in 1E made things less ambiguous. You can 5' step as long as you didn't stride with your move action, etc.
The Rot Grub |
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I'm not feeling pressure to use the terminology. I'm of the school of thought that immersive language should be used at the table when possible. I prefer a player who descriptively describes their attack -- I offer the kids I GM a "gore bonus" to damage if they get very descriptive, hehe -- to one who simply says I "Step forward and Strike" the creature. The time to use rules language is when rules clarification is needed. That usage has ITS time and place.
Player: I run up and charge at the goblin, holding my greataxe high!
GM: [notes that barbarian needs to move twice to reach the goblin] I'm assuming you're using Sudden Charge, yes?
Player: Yes! Aaaarrr!
GM: Roll to hit.
*Resolves attack*
GM: Okay, you have one more action. What do you do now?
(Note: I REFUSE to say "Exploration Mode" and its siblings unless it's absolutely necessary. I loathe that terminology.)
graystone |
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I think we'll be on pathfinder XII before the people I game with stop using 'race'... That and I don't see anyone casting a Somatic Casting action and a Verbal Casting action: spells and other abilities are just 1, 2 or 3 action abilities unless the DM makes someone look up what the actions are for some reason.
Vic Ferrari |
I think we'll be on pathfinder XII before the people I game with stop using 'race'... That and I don't see anyone casting a Somatic Casting action and a Verbal Casting action: spells and other abilities are just 1, 2 or 3 action abilities unless the DM makes someone look up what the actions are for some reason.
Yes, I'm not hearing "I use an Operate Activation action and a...", just what they are doing and how many actions it takes.
Vic Ferrari |
We're using the character and class terms, like ancestry and proficiency, but not the combat terms reliably. We abandoned exploration mode almost immediately, so we don't use any of those terms.
Yes, the arbitrary and ham-handed separation of modes is something I also pretty much ignore in 5th Ed, I think in that system it's the 3 Pillars of Play (because someone said so...): Combat, Exploration, Social.
Scythia |
Scythia wrote:We're using the character and class terms, like ancestry and proficiency, but not the combat terms reliably. We abandoned exploration mode almost immediately, so we don't use any of those terms.Yes, the arbitrary and ham-handed separation of modes is something I also pretty much ignore in 5th Ed, I think in that system it's the 3 Pillars of Play (because someone said so...): Combat, Exploration, Social.
For my group I find the separation into two types more useful combat and non-combat. Non-combat is far more intuitive for my group when done in a freeform style rather than a tactical framework. It could be different for fresh gamers.
Vic Ferrari |
Vic Ferrari wrote:For my group I find the separation into two types more useful combat and non-combat. Non-combat is far more intuitive for my group when done in a freeform style rather than a tactical framework. It could be different for fresh gamers.Scythia wrote:We're using the character and class terms, like ancestry and proficiency, but not the combat terms reliably. We abandoned exploration mode almost immediately, so we don't use any of those terms.Yes, the arbitrary and ham-handed separation of modes is something I also pretty much ignore in 5th Ed, I think in that system it's the 3 Pillars of Play (because someone said so...): Combat, Exploration, Social.
Yeah, combat and non-combat encounters is how it usually breaks down. Then you have DM montages. "...when the party's doing lots of of stuff at once, you need a montage...you need a montaaaarge..."
Rysky |
I like the designation of the action terms but I might not use them much, but that's still more use than previously as I've never actually used the terms "Move" and "Standard" from 3rd on (I have said "Double Move" but that's it), who know, I might start using Stride instead of "I go over there and smack em", "I Stride over" sounds cooler.
We've been using Step before the Playtest as everyone knew what it meant when we said it XD
Ancestry is growing on me after reading how it's presented in the book "people of Orc Ancestry, people of Human Ancestry," flows a bit nicely while still being technical so as to cut off confusion before it starts from later things.
"Operate Activation Action" on the other hand...