Belkar Bitterleaf

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Just another customer that can't find the PDF - hopefully, this will be resolved soon (after the Easter break).

Can someone confirm which version should be available if you purchased it, but have not subscribed?

When I try to download, I get a Zip file with an XLSB file in it, the XLSB file is 0 bytes???

TrickyUK wrote:
‘My Dowloads’ says this was updated yesterday (30 Aug), but when I download I still get the previous version???

You can ignore this, new version downloaded now.

‘My Dowloads’ says this was updated yesterday (30 Aug), but when I download I still get the previous version???


Not saying that the post reflects on Paizo or that I prefer Twitter as a way of communication. Just wondered why Mearls chose to announce this now, during the playtest.

I’ve seen a few threads asking for clarification on why a second edition was needed and some being frustrated that there hadn’t been a clear answer.

It just felt, to me, that Mearls was trying to say he had clear goals and can easily share them - although it is easy to say what your goals are after you have your game finished, making them sound like the goals were always there.

Don’t get me wrong, after reading the design goals of 5e, I like it even less. I like my games full of rules and complexity that allows for deep strategic choices. Although the Playtest has its issues, I like the direction it is heading in. But, I do think that Paizo could share their design goal of 2nd edition in a way that allows me to engage even more.

Did anyone pick up on Mike Mearls sharing the design goals for 5e (originally on Twitter, reported on EN Worldn links below)? Was this an attempt to rub a little salt into the wounds as Paizo seem to be not providing a clear answer when people are asking this question regarding Pathfinder Playtest and the upcoming 2nd edition? es-Goals

When I read the rulebook and note the terminology changes, I wonder how much my group will adopt.

Unfortunately, not had the chance to begin the playtest, but I just imagine that Strike will still be Attack and Jaws will just be Bite.

So, pure curiosity, but how has other groups found the slight change in terminology.

P.S. A small part of me wonders if this particular set of changes was really necessary to improve the game, or was it just to move another step away from its d20 roots and create its own identity.

Although a slightly different issue (I didn’t order directly from Paizo), I have still not received my books (Rulebook and Adventure). This is because, according to the store I ordered from (in UK), the adventure was not received when the rulebook was. I find this odd; would have thought they were shipped for distribution together.

Looks like I may miss the start of the playtest as I wanted to have physical copies at the table.

Sulako wrote:
CorvusMask wrote:

Umm, but that is really arbitrary point to make.

Like, why aren't you instead angry that game doesn't allow you to start with ability score of 30? Well that is because 1e didn't allow it either. You are angry that first edition allowed you to start with 20(or higher) ability score while 2nd edition doesn't. But you might as well be angry that rangers and paladins don't have spells anymore or that action economy works differently, you are being angry that change exists rather than about why it exists.

OG Pathfinder didn't put any limits on stats whatsoever. What you get is what you get. No compromise. I like that. I don't like arbitrary limits with no reasoning.

Just go back to OG Pathfinder and be happy. It's just a game and the purpose is to have fun. If this isn't fun for you, find something that is.

Alternatively, nearly every game I've read says that the rules should never get in the way of fun and so just change what you like. Obviously, for this Playtest, changing rules means that your feedback may be invalid, but as long as you're having fun...

Or, just play as written, complete the surveys and see what happens next year and then make your choice.

Just created a human (Shoanti) barbarian in HLO (demo). Was quite easy to do. Not sure how easy it will be to use at the table.

Not overly impressed by the subscription model, but it is more the individual pricing that bothers me. HLC has multiple licenses and (rightly or wrongly) these can be used to spread the cost across a group.

Now everyone has to buy their own license ($35, incl. 1 ruleset) and then additional rulesets are £25. Then there's the supplement books $10-13 each. Finally, there's the $2/month subscription (although that cost seems negligible, I can understand the frustration of being held to ransom to access content you have already paid for).

[Should point out that the first 6 months subscription are included in intial cost and so far LWD are not charging the $2 until they are satisfied that HLO meets their minimum expectation.]

In summary, it's the fact that I could spend $96 and have everything, but if this was HLC then all my group would also have access to this, whereas now they need to spend the same amount each.

Even D&D Beyond has a pricing model that allows the cost to be shared somewhat and that is feeding the Hasbro monster.

My (online) FLGS has just informed me that although they have the Playtest Rulebook, they don't have the adventure book. I would have thought that both products would have been shipped together to stores.

Hope this doesn't mean that I will miss the first stage of the playtest.

Do we know if Planar Adventures will be the final hardback rulebook for 1e?

Maybe I missed something, but does the adventure explain to the PCs that cards can be used to aid them? Or is this just something that the GM tells the players?