Reta Bigbad

Lokaloka's page

810 posts. Organized Play character for UncleFroggy.


Full Name

Lokaloka

Race

HP 80/80 | AC 25 (26 w/shield) | F/R/W/P 13/14/12/12 DV | Spell Attack: +15 | 25 feet | Class DC 25 |

Classes/Levels

Exploration Activity: Avoid Notice | Performance (Virtuosic Performer): +20 | ◆◇↺ | Spells: -/3/3/3/2/ | Focus Points: 2/2 |

Gender

"Pickle?" | 2396852-2009 | Female Unbreakable Goblin Bard Lvl 7 | Champion Dedication | Musical Prodigy | Hero Points: 1/3 |

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 12
Charisma 18

About Lokaloka

Female Goblin Bard 7
Small, Goblin, Humanoid
Heritage: Unbreakable Goblin
Background: Musical Prodigy
Perception: +12 Darkvision
Languages: Common, Goblin, Gnomish
STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 18 (+4)
AC 24 (25 w/shield), HP 80, F/R/W: +13/+14/+12
Class DC: 25
Speed: 25 ft
Resistances: Void 1, Fire 2 (Flaming Star)

PFS Info:

PFS#: 2396852-2009
PFS Provision: Moderate Healing Potion (2)

Skills/Offense:

Please see the Botting Spoiler

Spells:

Spell DC: 25
Spell Attack: +15
Signature Spells: Soothe, Force Barrage, Summon Undead, Animated Assault
1st (3/day): Soothe, Force Barage, Sure Strike, Runic Weapon
2nd (3/day): Final Sacrifice, Laughing Fit, Animated Assault
3rd (3/day): Haste, Agonizing Despair, Summon Undead
4th (2/day): Invisibility, Pernicious Poltergeist
Cantrips: Prestidigitation, Daze, Phase Bolt, Telekinetic Projectile, Needle Darts
Innate: Guidance, Light, Shield (Aeon Stone circling her head; H10), Produce Flame (Flaming Star)

Focus Spells:

Focus Points: 2
Counter Performance
Lingering Composition
Courageous Anthem (at will)
Inspire Competence (at will)

Feats and Abilities:

Ancestry Feats:
Goblin Lore
Goblin Song (4 targets)

Background Feats:
Virtuosic Performance (Wind Instruments)
You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides.

Class Feats:
Inspire Competence - Your encouragement inspires your ally to succeed at a task. This counts as having taken sufflcient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed.
Multifarious Muse - Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose.
* Versatile Performance (Polymath Muse): You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.

Champion Dedication:
* Deity: Teki Stronggut
* Cause: Liberation - You will see all people free from bondage and prohibitions.
* Edicts: Oppose slavery and tyranny, fight for others’ freedom to make their own decisions, respect choices others make for their own lives
* Anathema: Force or threaten someone to act a certain way, engage in slavery or tyranny
* Champion's Aura: You’re surrounded by an aura in a 15-foot emanation. It has the aura and divine traits. Any follower of your deity within the aura immediately knows you’re a champion of your deity. This aura is used as the range for your champion’s reaction and for various other effects. You can suppress or resume the aura as a single action, which has the concentrate trait, and it ends if you fall unconscious.

General Feats:
Canny Acumen (Fortitude Save) - Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice.
Adopted Ancestry (Human)

Skill Feats:
Intimidating Glare - You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
Cat Fall - Treat falls as if they are 25' shorter
Rolling Landing - If you fall and not take damage, step or stride up to half speed (12 ft)

Other Abilities:
* Radiant Oath Champion
* Unbreakable Goblin - Falling distance is halved.
* Expert Spellcaster - Casting ability and DCs become expert
* Lesser Dread Rune - Frightened enemies in sight w/in 30' must make a DC 20 Will Save to reduce Frightened by 1

Equipment:

Combat Gear: Dagger, Shortsword, Throwing Knife(8)
Armor: +1 Dread Studded Leather (w/Flaming Star)
Containers:
Backpack - chalk (10), flint and steel, rations (2 weeks), rope 50', soap, bedroll
Satchel - Thieves Tools
Scroll Case - Scrolls of Soothe (3 x Lvl 2)
Belt Pouch 1 - Lesser/Minor Healing Potions
Other Gear: Waterskin,
Magic Items: Scroll of Soothe(3 x Lvl 2), Wayfinder, Pendant of the Occult, Dusty Rose Prism Aeon Stone (Shield), Lesser Maestro Instrument (Pan Pipes)
Wayfinder: Pearly White Spindle Aeon Stone
Consumables: Minor Healing Potion(2), Lesser Healing Potion (2), Moderate Healing Potion(1)
Bulk: 4 (Encumbered at: 7; Maximum at: 12)
Coins: 625.48 gp

Equipment, Spacious Pouch Contents:

chalk (10), flint and steel, rations (2 weeks), rope 50', soap, bedroll
Potions, Scrolls
Purse

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+13[/dice]
[dice=Reflex]d20+14[/dice]
[dice=Will]d20+12[/dice]
[dice=Perception]d20+12[/dice]

INITIATIVE
[dice=Lokaloka Init; Avoid Notice]d20+11[/dice]

SKILLS
[dice=Acrobatics(E)]d20+14[/dice]
[dice=Athletics(T)]d20+11[/dice]
[dice=Crafting(T)]d20+10[/dice]
[dice=Deception(T)]d20+13[/dice]
[dice=Diplomacy(T)]d20+13[/dice]
[dice=Intimidation(T)]d20+13[/dice]
[dice=Nature(T)]d20+9[/dice]
[dice=Occultism(T)]d20+11[/dice]
[dice=Performance(M]d20+17[/dice]
[dice=Performance, Wind Instruments(Virtuosic)]d20+19[/dice]
[dice=Performance, Wind Instruments(Virtuosic), Maestro's Instrument]d20+20[/dice]
[dice=Religion(T)]d20+10[/dice]
[dice=Stealth(T)]d20+12[/dice]
[dice=Thievery(T)]d20+12[/dice]

[dice=Goblin Lore(M)]d20+14[/dice]
[dice=Music Lore(T)]d20+10[/dice]
[dice=PFS Lore(T)]d20+10[/dice]

COURAGEOUS ANTHEM
[dice=Lingering Composition, Wind Instruments]d20+20[/dice] S - 3 rds, CS - 4 rds; +1 atk/dmg/saves vs fear

MELEE
[dice=Throwing Knife]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+8[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger, MAP, Agile]d20+8[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Dagger, MAP 2+, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Shortsword]d20+12[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP, Agile]d20+8[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword, MAP 2+, Agile]d20+4[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

RANGED
[dice=Throwing Knife]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP, Agile]d20+8[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Throwing Knife, MAP 2+, Agile]d20+4[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

[dice=Dagger]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]

SPELLS

[dice=TKP]d20+15[/dice] for [dice=Piercing/Slashing/Bludgeoning (depends on the projectile)]4d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Phase Bolt]d20+15[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Daze; DC 22 Basic Will; Stunned 1 on CF]2d6[/dice]
[dice=Needle Darts]d20+15[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit: Double Damage + 3 persistent Bleed[/ooc]
[dice=Produce Flame (Flaming Star)]d20+15[/dice] for [dice=Fire]2d4[/dice] [ooc]Critical Hit: Double Damage + 1d4 Persistent Fire[/ooc]

[dice=Magic Missile (1)]1d4+1[/dice]
[dice=Magic Missile (2)]2d4+2[/dice]
[dice=Magic Missile (3)]3d4+3[/dice]

[dice=Soothe, R1]d10+4[/dice]
[dice=Soothe, R2]2d10+8[/dice]
[dice=Soothe, R3]3d10+12[/dice]
[dice=Soothe, R4]4d10+16[/dice]

[dice=Animated Assault, Bludgeoning Damage, DC 25 Basic Reflex]2d10[/dice]
[dice=Agonizing Despair, Mental Damage, DC 25 Will]4d6[/dice] [ooc]CS: Unaffected; S: Half Dmg, Frightened 1; F: Full Dmg, Frightened 2; CF: Double Dmg, Frightened 3[/ooc]
[dice=Pernicious Poltergeist, Deathly Assault, Void, DC 25 Basic Fort]4d10[/dice]
[dice=Pernicious Poltergeist, Telekinetic Storm, Force, DC 25 Basic Reflex]4d8[/dice]
Pernicious Poltergeist, Frighten: The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid; DC 25 Basic Will; Frightened 2 on failure

If things get really bad, and there is room so that her companions don't get hit, she will cast animate dead and summon a flying skull in an area where it will not be hit/killed. She will then sustain the spell next turn and have the skull fly close to the enemy and explode it.
"FLYING HEAD GO BOOM!!"
[dice=Final Sacrifice, Fire Damage, DC 25 Reflex, 20' Burst w/in 120 feet]6d6[/dice]