About LokalokaFemale Goblin Bard 4
PFS Info:
Skills/Offense:
Please see the Botting Spoiler Spells:
Spell DC: 19 Spell Attack: +9 Signature Spells: Soothe, Animate Dead 1st (3/day): Soothe, Magic Missile, Magice Weapon, Animate Dead 2nd (2/day): Final Sacrifice, Sound Burst, Animated Assault Cantrips: Prestidigitation, Daze, Phase Bolt (2d4+3 dmg), Telekinetic Projectile (2d6+3 dmg), Summon Instrument Innate: Guidance, Light, Shield (Aeon Stone circling her head) Focus Spells:
Focus Points: 2 Counter Performance Lingering Composition Inspire Courage (at will) Inspire Competence (at will) Feats and Abilities:
Ancestry Feats: Goblin Lore - You’ve picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore. Background Feats:
Class Feats:
Multifarious Muse - Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose. * Versatile Performance (Polymath Muse): You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation. General Feats:
Skill Feats:
Other Abilities:
Equipment:
Combat Gear: Dagger, Shortsword, Throwing Knife(8) Containers: Backpack - chalk (10), flint and steel, rations (2 weeks), rope 50', soap, bedroll Satchel - Thieves Tools Scroll Case - Scrolls of Soothe Belt Pouch 1 - Lesser/Minor Healing Potions Belt Pouch 2 - Minor Elixir of Life Other Gear: Waterskin, Magic Items: Scroll of Soothe(2 x Lvl 2), Wayfinder, Pendant of the Occult, Dusty Rose Prism Aeon Stone (Shield), Persona Mask (+1 Item bonus to Performance) Wayfinder: Pearly White Spindle Aeon Stone Consumables: Minor Healing Potion(2), Lesser Healing Potion(1), Minor Elixir of Life Bulk: 4 (Encumbered at: 6; Maximum at: 11) Coins: 40.8 gp Botting:
SAVES / PERCEPTION
INITIATIVE
SKILLS
[dice=Goblin Lore(T)]d20+7[/dice]
COURAGEOUS ANTHEM (formerly known as INSPIRE COURAGE)
MELEE
[dice=Dagger]d20+13[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
RANGED
[dice=Dagger, 10' range]d20+8[/dice] for [dice=Piercing Damage]1d4+1[/dice] [ooc]Critical Hit: Double Damage[/ooc] SPELLS [dice=TKP]d20+9[/dice] for [dice=Piercing/Slashing/Bludgeoning (depends on the projectile)]2d6+3[/dice]
[dice=Magic Missile (1)]1d4+1[/dice]
[dice=Soothe, Lvl 1]d10+4[/dice]
[dice=Noise Blast, Sonic Damage, DC 19 Fortitude]2d10[/dice]
If things get really bad, and there is room so that her companions don't get hit, she will cast animate dead and summon a flying skull in an area where it will not be hit/killed. She will then sustain the spell next turn and have the skull fly close to the enemy and explode it.
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