About LokalokaFemale Goblin Bard 7
PFS Info:
PFS#: 2396852-2009 PFS Provision: Moderate Healing Potion (2) Skills/Offense:
Please see the Botting Spoiler Spells:
Spell DC: 25 Spell Attack: +15 Signature Spells: Soothe, Force Barrage, Summon Undead, Animated Assault 1st (3/day): Soothe, Force Barage, Sure Strike, Runic Weapon 2nd (3/day): Final Sacrifice, Laughing Fit, Animated Assault 3rd (3/day): Haste, Agonizing Despair, Summon Undead 4th (2/day): Invisibility, Pernicious Poltergeist Cantrips: Prestidigitation, Daze, Phase Bolt, Telekinetic Projectile, Needle Darts Innate: Guidance, Light, Shield (Aeon Stone circling her head; H10), Produce Flame (Flaming Star) Focus Spells:
Focus Points: 2 Counter Performance Lingering Composition Courageous Anthem (at will) Inspire Competence (at will) Feats and Abilities:
Ancestry Feats: Goblin Lore Goblin Song (4 targets) Background Feats:
Class Feats:
Champion Dedication:
General Feats:
Skill Feats:
Other Abilities:
Equipment:
Combat Gear: Dagger, Shortsword, Throwing Knife(8) Armor: +1 Dread Studded Leather (w/Flaming Star) Containers: Backpack - chalk (10), flint and steel, rations (2 weeks), rope 50', soap, bedroll Satchel - Thieves Tools Scroll Case - Scrolls of Soothe (3 x Lvl 2) Belt Pouch 1 - Lesser/Minor Healing Potions Other Gear: Waterskin, Magic Items: Scroll of Soothe(3 x Lvl 2), Wayfinder, Pendant of the Occult, Dusty Rose Prism Aeon Stone (Shield), Lesser Maestro Instrument (Pan Pipes) Wayfinder: Pearly White Spindle Aeon Stone Consumables: Minor Healing Potion(2), Lesser Healing Potion (2), Moderate Healing Potion(1) Bulk: 4 (Encumbered at: 7; Maximum at: 12) Coins: 625.48 gp Equipment, Spacious Pouch Contents:
chalk (10), flint and steel, rations (2 weeks), rope 50', soap, bedroll Potions, Scrolls Purse Botting:
SAVES / PERCEPTION
INITIATIVE
SKILLS
[dice=Goblin Lore(M)]d20+14[/dice]
COURAGEOUS ANTHEM
MELEE
[dice=Dagger]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Shortsword]d20+12[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Critical Hit: Double Damage[/ooc]
RANGED
[dice=Dagger]d20+12[/dice] for [dice=Piercing Damage]1d4+2[/dice] [ooc]Critical Hit: Double Damage[/ooc] SPELLS [dice=TKP]d20+15[/dice] for [dice=Piercing/Slashing/Bludgeoning (depends on the projectile)]4d6[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Magic Missile (1)]1d4+1[/dice]
[dice=Soothe, R1]d10+4[/dice]
[dice=Animated Assault, Bludgeoning Damage, DC 25 Basic Reflex]2d10[/dice]
If things get really bad, and there is room so that her companions don't get hit, she will cast animate dead and summon a flying skull in an area where it will not be hit/killed. She will then sustain the spell next turn and have the skull fly close to the enemy and explode it.
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