Top of your post CRB wishlist?


Prerelease Discussion

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ErichAD wrote:
AnimatedPaper wrote:


I do want an Ultimate Class book that puts as many PF1 classes into PF2 as soon as possible, be that via a full class, an archetype, or even a feat or two (looking at you, Magus). But that can wait a couple years. Let's let the meta settle before tripling the number of core classes.
I agree. Magus is a weird thing where I really like the class, but would honestly prefer it as an archetype so I could magus on whatever I felt needed it.

That would be fun.

Magus sorcerers would be fun.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
ErichAD wrote:
AnimatedPaper wrote:


I do want an Ultimate Class book that puts as many PF1 classes into PF2 as soon as possible, be that via a full class, an archetype, or even a feat or two (looking at you, Magus). But that can wait a couple years. Let's let the meta settle before tripling the number of core classes.
I agree. Magus is a weird thing where I really like the class, but would honestly prefer it as an archetype so I could magus on whatever I felt needed it.

This is sort of a cross-post, but I'm pretty sure simply porting Spellstrike over as a feat, and wording that feat so you use a weapon attack in the place of your Somatic spell component (edit: for touch or ranged touch spells only), would allow even more combinations of fighting styles and character concepts than making a full class that could pick from a menu of spell lists would allow.

Well, hmm. Perhaps you're right and an arcehtype would be appropriate. I can think of a couple other tricks I'd want to move over, like the ability to make a ranged touch spell a touch spell for Spellstrike (and vice versa). Also I'd want to nab Arcane Archer's Imbue Arrow ability. I'm sure Warpriests have an item or two I'd desire given time and thought, and this archetype would pretty solidly cover that class.


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I've gone into length regarding the possibilities of a tradition and weapon neutral archetype to replace niche classes like Magus, Spellslinger, Eldritch Knight, Arcane Archer, Arcane Dealer, etc. So I'll spare myself the trouble again...

But I do seriously want such a thing to exist! The Warrior-Mage is simply too common a trope to neglect.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Cantriped wrote:

I've gone into length regarding the possibilities of a tradition and weapon neutral archetype to replace niche classes like Magus, Spellslinger, Eldritch Knight, Arcane Archer, Arcane Dealer, etc. So I'll spare myself the trouble again...

But I do seriously want such a thing to exist! The Warrior-Mage is simply too common a trope to neglect.

Do you have a link or a thread where you expound on it the most? I wouldn't mind reading your thoughts, but the search function has been wonky lately.


Id hope for a book that gives us the main "missing" classes, as some classes van likely be replicated with the new system, like warpriest as a more martial cleric, or Slayers just being rangers. But gunslinger, occultist based on the alchemist-classes like that are what I'd hope to see


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AnimatedPaper wrote:
Cantriped wrote:

I've gone into length regarding the possibilities of a tradition and weapon neutral archetype to replace niche classes like Magus, Spellslinger, Eldritch Knight, Arcane Archer, Arcane Dealer, etc. So I'll spare myself the trouble again...

But I do seriously want such a thing to exist! The Warrior-Mage is simply too common a trope to neglect.

Do you have a link or a thread where you expound on it the most? I wouldn't mind reading your thoughts, but the search function has been wonky lately.

I would have said check my post history... but it's not a fun read. Looking back, I guess it was more 'excited chattering' than 'hard analysis'. Most of the discussion was in the Bard Preview thread between posts 550-600. But here are links to most salient of my posts, there was a lot of good discussion and replies on the subject so don't just read my posts though.

Link 1
Link 2
Link 3
Link 4

Link 5


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Welp, that's what I get for not looking into the discussions this week due to 12 hour shifts. I missed the magus talk in the bard thread entirely.

I'll see what the playtest document has before I attempt to tinker further, but I still think a spellstrike feat is critical to satisfying the magus constituents. I also think it's more balanced than Mark seems to. It's not greatly different than Double Slice in concept.


I think that if Multiclassing works the way I think it will (trade out class feats for another classes core features) You could still replicate some hybrid classes using speicific General Feats.

Examples:
Bloodrage
Prerequisite: Rage class feature, sorcerer bloodline class feature.
Benefit: You can concentrate while raging for the purpose of casting bloodline spells while raging.

Raging Song
Prerequisite: Rage class feature, inspire courage composition
Benefit: You can concentrate while raging for the purpose of casting compositions.

Spellstrike
Prerequisite: Expert Proficiency in a melee weapon, The ability to cast a spell with a range of touch.
Benefit: When you cast a touch attack spell you may choose to deliver the touch attack with a weapon strike rather than the normal melee touch attack. If you hit with the weapon you deal normal weapon damage and the spell effect is triggered.


Bardarok wrote:

I think that if Multiclassing works the way I think it will (trade out class feats for another classes core features) You could still replicate some hybrid classes using speicific General Feats.

Examples:
Bloodrage
Prerequisite: Rage class feature, sorcerer bloodline class feature.
Benefit: You can concentrate while raging for the purpose of casting bloodline spells while raging.

Raging Song
Prerequisite: Rage class feature, inspire courage composition
Benefit: You can concentrate while raging for the purpose of casting compositions.

Spellstrike
Prerequisite: Expert Proficiency in a melee weapon, The ability to cast a spell with a range of touch.
Benefit: When you cast a touch attack spell you may choose to deliver the touch attack with a weapon strike rather than the normal melee touch attack. If you hit with the weapon you deal normal weapon damage and the spell effect is triggered.

Brawler

Prerequisite: Expert Proficiency in Unarmed, Flurry of Blows
Benefit: As a Reaction, you may gain 1 Combat feat....

Waiiiiiiiiiiit a minute.


MerlinCross wrote:


Brawler
Prerequisite: Expert Proficiency in Unarmed, Flurry of Blows
Benefit: As a Reaction, you may gain 1 Combat feat....

Waiiiiiiiiiiit a minute.

Ugh. Martial flexibility is something I hope doesn't return in Pf2.


Bardarok wrote:
MerlinCross wrote:


Brawler
Prerequisite: Expert Proficiency in Unarmed, Flurry of Blows
Benefit: As a Reaction, you may gain 1 Combat feat....

Waiiiiiiiiiiit a minute.

Ugh. Martial flexibility is something I hope doesn't return in Pf2.

Given how they seem to be getting rid of the Feat tags but also just putting in new tags based around races and classes, I don't see Combat coming back.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Bardarok wrote:
MerlinCross wrote:


Brawler
Prerequisite: Expert Proficiency in Unarmed, Flurry of Blows
Benefit: As a Reaction, you may gain 1 Combat feat....

Waiiiiiiiiiiit a minute.

Ugh. Martial flexibility is something I hope doesn't return in Pf2.

We know fighter has a daily pick a class feat variant, but I'm in the same boat, even as someone who loved playing a brawler.

I'd really like to see a very similar mechanic, maybe with much stricter limits. That brawler was my one of my favourite characters, with the amount of ingenuity I got to display, such using siege weapons, role play sparring sessions and a type of "style mimicry" when she interacted with her fellow party members to show off the characters quirks. I want to see a similar mechanic for things like on the fly proficiency and combat options at some point, but not the have 1000s of feat combos and plans for eventualities that it could feel like sometimes.


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MusicAddict wrote:
Bardarok wrote:
MerlinCross wrote:


Brawler
Prerequisite: Expert Proficiency in Unarmed, Flurry of Blows
Benefit: As a Reaction, you may gain 1 Combat feat....

Waiiiiiiiiiiit a minute.

Ugh. Martial flexibility is something I hope doesn't return in Pf2.

We know fighter has a daily pick a class feat variant, but I'm in the same boat, even as someone who loved playing a brawler.

I'd really like to see a very similar mechanic, maybe with much stricter limits. That brawler was my one of my favourite characters, with the amount of ingenuity I got to display, such using siege weapons, role play sparring sessions and a type of "style mimicry" when she interacted with her fellow party members to show off the characters quirks. I want to see a similar mechanic for things like on the fly proficiency and combat options at some point, but not the have 1000s of feat combos and plans for eventualities that it could feel like sometimes.

I suppose one of the ideas in this edition is to divide feats it to smaller bins so if a fighter is only choosing from a group of 40 or so class feats it isn't so bad. The huge number of combat feats was my main issue with martial flexibility.


Pathfinder Roleplaying Game Superscriber

I actually hope this finds its way into the CRB, but here goes.
A Necromancer archetype with the ability to pick spells with the death descriptor (maybe also negative and necromancy descriptor if needed) from other lists, Ex: a Druid with the necromancer archetype being able to learn death spells from the arcane spell list.
Some other cool abilities like more HP for undead minions and maybe a special cantrip would also be cool.


Elleth wrote:
Voss wrote:


By what's presented there isn't much that separates a 'dwarf' from a 'tough elf'
Petition to start calling dwarves "tough elves"?

Feck that - Elves can be called "weak Dwarves" instead.


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I would like to see the following classes and races pretty quickly;
Witch
Oracle
Magus
Gunslinger
Tiefling
Ratfolk

Aside from that,

A book full of campaign systems (kingdoms, intrigue, reputation, backgrounds,etc)
A book with rules for vehicles, ships and buying/building/staffing a base (hideout or castle or tavern etc)
A book expanding on magic, including wild magic, spellblights, corruption, etc
Npc and monster codices
Lots and lots of pawns, cards and other useful accessories


Tender Tendrils wrote:
Magus

With the new action economy, I am not sure if there is need of a separate Magus class, could maybe be covered by archetypes or feats.


Vic Ferrari wrote:
Tender Tendrils wrote:
Magus
With the new action economy, I am not sure if there is need of a separate Magus class, could maybe be covered by archetypes or feats.

I think there is still a lot of merit to the magus class in 2e - being able to have damage or to hit be based on int instead of strength, cast touch spells via a weapon strike, apply temporary weapon runes, automatically do magic attacks, and be able to wear medium armour are good examples of how a specific magus class could be a better melee spellcaster than a wizard who has a few feats.

The hexblade warlock in 5e also demonstrates a lot of interesting ways for a sword wielding spellcaster to be very distinctive.


Tender Tendrils wrote:
Vic Ferrari wrote:
Tender Tendrils wrote:
Magus
With the new action economy, I am not sure if there is need of a separate Magus class, could maybe be covered by archetypes or feats.

I think there is still a lot of merit to the magus class in 2e - being able to have damage or to hit be based on int instead of strength, cast touch spells via a weapon strike, apply temporary weapon runes, automatically do magic attacks, and be able to wear medium armour are good examples of how a specific magus class could be a better melee spellcaster than a wizard who has a few feats.

The hexblade warlock in 5e also demonstrates a lot of interesting ways for a sword wielding spellcaster to be very distinctive.

I am not really a fan of mental scores for attack rolls and damage, 4th Ed went down that route, and it felt like you could finagle it so almost everything keyed off of one score; the Hexblade subclass poses a similar problem for me, in 5th Ed, especially when multi-classed with the Paladin.


Vic Ferrari wrote:
Tender Tendrils wrote:
Vic Ferrari wrote:
Tender Tendrils wrote:
Magus
With the new action economy, I am not sure if there is need of a separate Magus class, could maybe be covered by archetypes or feats.

I think there is still a lot of merit to the magus class in 2e - being able to have damage or to hit be based on int instead of strength, cast touch spells via a weapon strike, apply temporary weapon runes, automatically do magic attacks, and be able to wear medium armour are good examples of how a specific magus class could be a better melee spellcaster than a wizard who has a few feats.

The hexblade warlock in 5e also demonstrates a lot of interesting ways for a sword wielding spellcaster to be very distinctive.

I am not really a fan of mental scores for attack rolls and damage, 4th Ed went down that route, and it felt like you could finagle it so almost everything keyed off of one score; the Hexblade subclass poses a similar problem for me, in 5th Ed, especially when multi-classed with the Paladin.

Hexblade I just don't think was well balanced. It adds proficiency to damage and is generally highly front loaded.


In light of half-elves and half-orcs just being human heritages, we may see a whole rack load of heritages before new ancestries. Tieflings, Suli, half-drow, Aasimar, Sylphs, Oreads, Ifirits, Fetchlings... All of these are going to be human heritages. I'm curious if ethnicities like Shoanti or Varisian will also be heritages with their own distinct feat buckets. Gonna be a loooot of ways to build a human now.

Duegar will be a dwarf heritage and elves will be drow. I'd be surprised if we don't get a Bleachling for gnomes at some point, too.

Skinwalker may wind up as some sort of universal heritage feat-- an ancestral archetype, if you will. Actually, that could be true for a lot of the plane-touched races, unless we accept that humans are the only thing which breeds true with everything else, and that doesn't make sense since draconic sorcerers aren't limited to human for example.

Really, the "zoo crew" races seem to constitute most of the things that require a distinct ancestry.

It is kind of a neat new paradigm to think about. It should save significantly on page space if you don't need to reprint basics ability boosts and size for each heritage, right? My one issue is it really makes me hope that we get both a heritage feat and a normal ancestry feat at 1st level. The heritage feat only being available at 1st level doesn't feel like it should take away a character's ability to pick something more specific to start out with.

Biztak wrote:

I actually hope this finds its way into the CRB, but here goes.

A Necromancer archetype with the ability to pick spells with the death descriptor (maybe also negative and necromancy descriptor if needed) from other lists, Ex: a Druid with the necromancer archetype being able to learn death spells from the arcane spell list.
Some other cool abilities like more HP for undead minions and maybe a special cantrip would also be cool.

I'm not sure about letting you pick those spells willy nilly, but an undead bloodline or undead domain seems tailor made to allow for this getting at least some of those spells.


Captain Morgan wrote:
In light of half-elves and half-orcs just being human heritages

Was this confirmed and I missed it? Where?


Fuzzy-Wuzzy wrote:
Captain Morgan wrote:
In light of half-elves and half-orcs just being human heritages
Was this confirmed and I missed it? Where?

One of the things that came out of the reddit leak before the devs managed to contact the leaker and ask them to stop.


Are we not supposed to talk about that stuff? I know we aren't supposed to link to it and what not, but I thought discussing it would be ok...


Well they didn't explicitly say not to discuss it. They said please don't link to it and don't discuss it in the blog post comments... That said we should probably not discuss it.

EDIT: That said I have discussed it and will probably continue to do so...


There was a leak that big? Ouch, how did I miss that...

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

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MYTHIC RULES.

I don't care that y'all hated them - I had one of my most fun campaigns ever using them and would love to see them get refined for use in 2nd edition. I want a shiny new Wrath of the Righteous hardcover re-release with the new mythic rules by 2022, and I'm willing to hold my breath to get it!

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Lucas Yew wrote:
There was a leak that big? Ouch, how did I miss that...

The multiclass leak was even bigger IMO


While I'm sure they'll retread old stuff, things I'd like to see early:

Ultimate Intruige / Ultimate Wilderness.

I would say Planar Adventures, as I enjoyed that book, but that's a focus of my 2E homebrew already so I don't think I'll need it.

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