DireMerc |
I am returning after taking a break for a few months.
I have two ideas I'm interested in. One is a a good vs evil campaign with two group one good the other evil the two groups will fight on opposing sides of the same war but not fight each other directly (at least not till the very end!) This adventure uses a lot of content from the hell's rebels and the hell vengeance campaigns with a lot of my own content added in. (starting level 3) I tried this one before I started it at level 1 last time and I found that it was taking too long to get everyone ready and people started disappearing and losing interest so I will try to speed it up a bit and get to the good part faster.
The second one I don't want to spoil to much as I think the adventure is best played going in blind but I will say the the players will be captured and enslaved and must find a way to escape from a very difficult location. (starting level 5) this one is fairly short but should be a good bit of fun.
I think I will leave it at those two for now and see how many players turn up but I am also looking at different AP's to see which ones I can run. I am currently running the wrath of righteous and iron gods and I've done, crimson thrones, council of thieves, rise of the runelords, second darkness, legacy of fire, Kingmaker, serpents skull, jade regent, skulls and shackles, hell rebels and hell's vengeance.
I am thinking of running ironfang invasion or giantslayers next.
Skorn |
Welcome Back DireMerc. I'd be up for another game or two. I have enjoyed a couple PVP type games on these boards in the past and would be happy to join another. They do seem to become GM intensive though. A lot of my current games seem to be finishing up so I'd really like a chance to add more games.
Was not a fan of Giantslayer. Have not tried Ironfang. I'd also be interested in a Strange Aeons or Ruins of Azlant game and have no experience with either.
DireMerc |
Well the first your character should be about the same as character for hell's rebel and hell vengeance. You are either a member of a crusading army sent behind enemy lines to incite revolts and organised rebels or a Cheliax enforcer sent to put down rebels with the backing of a small army task-force. As for specific character rules, Starting at level 3 you start with 3000 gp, 25 point buy for stats.
The second game your character is going to be captured and tasked with helping excavate an ancient temple built by the Aboleths. Your access to gear will be limited and while escape might your priority you character might be curious about the temple itself and about what your captors might be planning. Assume your gear will be taken away but select it anyways as you will be able to recover some of it. Starting gold 11 000 gold, 25 point buy for stats.
Seems for the next couple weeks at least I will be spending most of my days sitting at a computer with little to do so I will have a lot of time to devote to my gm-ing.
As for Additional AP I'm leaning more towards Ironfang at the moment and I might use some of the content from ruins of Azlant for my second game. Or I might not do the capture one and run Azlant instead I will read the adventure and look into it I bought the pdf of first part just now to flip trough it.
Placeholder of Doom |
Well if you are thinking of another iteration of Rappan Athuk I would be all over that - wanted to play that for an age and only every gotten to the character intros.
I am playing in Hell's Rebels, great so far.
As for other APs I would be enthusiastic about most, except Giantslayer, and Rise of the Runelords - running Giantslayer playing in RotRLs. Not wild about mythic, but would love to play a none mythic Wrath of the Righteous.
And for a suggestion out of left field Age of Worms? Given you enjoyed Rappan Athuk it might be right up your alley, and my understanding is that the conversion work is fairly minimal, I would be surprised if you could not find it already done online.
DireMerc |
My 3 favorite adventures are probably Rappan Atuck, temple of elemental evil and Age of wurms. I just love the insane challenge that they pose but I don't think I will run those just yet I've done them all countless times now to the extent I almost know them all from memory lol.
So far ruins of azlant and the capture scenario are the more popular with ironfang and pvp scenario coming in after.
Since ruins of Azlant and my capture scenario actually share a lot of similar themes I could combine them into a single adventure or would you prefer sticking strictly to the ap as written. The capture scenario could be done between 2 parts of the AP.
So here is what I am thinking at the moment.
Ruuning: Ruins of Azlant with maybe my capture scenario mixed in + Ironfang Invasion and instead of the pvp scenario I could just run hell's vengeance or way of the wicked.
DireMerc |
ok so runnign azlant and ironfang for sure
If there is a game your interested in you can submit a character for it. Either just a concept IE: Human wizard from obsessed with unlocking secrets of the past or a full alias.
Oh and Azlant and Ironfang will start at level 1, standard coin, 20 point buy for stats
Decimus Observet |
Basic ideas, will work on details over the next few days:
Azlant - An undine martial artist, seeking to explore Azlant and learn more of the ancient mysteries of Golarion. Monk/brawler.
Ironfang - A human farmer who used to get into a *lot* of fights when he was young, and thought he was in for the quiet life after that. Brawler.
Placeholder of Doom |
I'll be submitting a Kraken Caller Druid for Ruins of Azlantz! Sounds awesome, will you start separate recruitment threads? Probably a Qlippoth-Spawn (the Motherless) variant tiefling if that is an acceptable option? For a character interested in exploring the dark roots that are a part of himself, etc. I want tentacles!
Kevin O'Rourke 440 |
Azlant-Elf Investigator (Cartographer Archetype) originally growing up in Varisia with some knowledge of Thassilon. He looks forward to exploring, making a few maps of the area and indulging in a bit of archaeology with regards to Thassilon's parent culture. Of course he can handle himself but aside from some hard work it should be pretty quiet and relaxing for a few decades... right?
Ironfang-Ifrit (Human Seeming) ...or human if Ifrit aren't a viable option Sorceror (Elemental-Fire). Local farm hand who's about to find out he's got something a bit odd in his blood, and will have to learn how to control it before he starts one hell of a forest fire.
karlprosek |
For Azlant/possibly capture scenario- Archaeologist bard/tomb raider. Still have to think about race. I'm thinking of an amphibious undine from a line of Chelaxian nobles who have intermarried with undines since the beginning of their line. He knows he's never going to inherit, so he had to do something to make a living, but given his family he had his pick of doing something he loves. Family lore says they can trace their lineage back to old Azlant (even though they really can't), and they somehow attribute their undine-ness to the sunken ruins of the ancient empire.
For the purposes of the AP, he'd be there to study ruins, find some trace of his apocryphal family history, and maybe consult on settlement planning (Kn: Engineering and/or Geography?).
DireMerc |
ok going to start sending you off here is the recruitment for ruins of the Azlant post your characters for that game here.
ruins of the azlant recruitment
Here is the Ironfang game characters for that game need to be posted here.
ironfang recruitment
will make it easier for me to sort trough them
Souls At War |
I will post those here, because...
* Stats Generation?
* HP after first level?
* Races allowed?
* Classes and archetypes allowed?
* Traits and Drawbacks?
* Starting Gold?
* Background Skills?
* Young Characters?
* Ability scores adjustments by age categories; Core or PFS like (cosmetic)?
* Templates?
* any 3rd party stuff allowed?
* any house rules?
DireMerc |
-20 point buy
-roll it and re-roll 1's
-I'm ok with 90% of races I will let you know I have a problem with that you picked
-no restrictions there
-2 traits no drawbacks
-normal starting gold
-sure
-link not working not familiar with young characters
-yes but I do not stack them so bonuses and penalties would be.
1 physical abilities, +1 mental abilities at middle age
3 physical abilities, +2 mental abilities at old age
6 phys +3 mental at venerable
-maybe ask me about the template and I will let you know
-ask me and I will decided depending on what it is
-A few
Casting: When casting a spell defensibly if you fail your concentration check you do not automatically lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell if you succeed the check the spell completes normally.
Rolls:
Some rolls will be handled by the GM in secret.(don't worry, I don't fudge.) I might secretly roll sense motive or perception for your character and pm you the results.