Class restricted feats = class features?


Prerelease Discussion


I've seen some angst about many feats being restricted to specific classes, but I'm wondering if this isn't just imposing a universal terminology for things like arcane discoveries, rage powers, fighter AWT options, phrenic amplifications, bardic masterpieces, and other former class features that were menu selections.

One benefit from this approach would be that it's much easier to expand these options in a RPG line book when you can dump them in the feats chapter rather than having to cram them in the class chapter where they fight for layout space with archetypes. Another is that it puts them in a similar conceptual framework to evaluate power between various option. It might also free up space for core class abilities (albeit probably not very powerful ones) to enrich classes, and cut down on weak fluff feats meant for everyone but that no one actually takes.

Anyone think (or care to confirm) that I'm on the right track here?


I think that's very likely, although I wish it was more explicitly described as such (I guess more details to come in time...).

In the FAQ, they mention "You still select feats, but these now come from a greater variety of sources, such as your ancestry, your class, and your skills." So class feats aren't the only feats in the system.

So I'm guessing (and hoping!) that as you level up, you select class feats plus other types of feats not restricted by class. Possibly "class feats" is another distinction on top of what we already have (metagmagic, combat, monster, style, etc.).

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They open up design space for hybrid classes and archetypes to become more uniform. No more "functions as".


As was said earlier I think class feats is a way to somewhat unify everything from rogue talents to rage powers. That seems like a very good idea.


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Never was a fan of class specific feats, maybe class feature feat but not class specific.


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Kain Gallant wrote:

I think that's very likely, although I wish it was more explicitly described as such (I guess more details to come in time...).

In the FAQ, they mention "You still select feats, but these now come from a greater variety of sources, such as your ancestry, your class, and your skills." So class feats aren't the only feats in the system.

So I'm guessing (and hoping!) that as you level up, you select class feats plus other types of feats not restricted by class. Possibly "class feats" is another distinction on top of what we already have (metagmagic, combat, monster, style, etc.).

multiple feats per every two levels is good and allows you to build fighter that works of as bartender in the free time while still get that power attack and sunder chain you need for job in weekend


Kain Gallant wrote:

So I'm guessing (and hoping!) that as you level up, you select class feats plus other types of feats not restricted by class. Possibly "class feats" is another distinction on top of what we already have (metagmagic, combat, monster, style, etc.).

I'm not entirely sure where I stand with it. More feats would be nice, it's part of why I like the Vigilante. Taking one talent and getting all three Blind-Fights over a few levels for example, rather than devoting a third of a character to one aspect.

Maybe they're generalizing a few things together a "feats", like traits and special class features. I think I might like to see "class feats" as you've described them as a class fine-tuning instrument. Class A, Archtype B, with Feats C to increase diversity.


I agree with calling all 'features' feats, with some only being available to classes, except when they aren't (just as the class features currently are).


What I'm thinking will happen is something like this:
- Every character gets a feat (like General feats) at 1st level and every 2 levels afterwards.
- Fighters get a combat feats at 1st and 2nd level and every 2 levels afterwards.
- Fighters *also* get a "class" feat at 1st level and every 2 levels afterwards (which replaces stuff like armor training, weapon training, bravery with class-specific options).


Kain Gallant wrote:

What I'm thinking will happen is something like this:

- Every character gets a feat (like General feats) at 1st level and every 2 levels afterwards.
- Fighters get a combat feats at 1st and 2nd level and every 2 levels afterwards.
- Fighters *also* get a "class" feat at 1st level and every 2 levels afterwards (which replaces stuff like armor training, weapon training, bravery with class-specific options).

works for me as every class gets 10 flavor feats as well as 10 much needed class feats allow flavorful builds instead of wizard of fighter with fresh coat of paint we currently have


Xenocrat wrote:
I've seen some angst about many feats being restricted to specific classes, but I'm wondering if this isn't just imposing a universal terminology for things like arcane discoveries, rage powers, fighter AWT options, phrenic amplifications, bardic masterpieces, and other former class features that were menu selections.

I hope not, that'd be some bad, unclear communication if that's what is meant. Of the sort that the person writing it should have anticipated being misunderstood or interpreted differently, even.

Like, you'd at least want to make some kind of note about that's what you meant instead of just leaving the statement to stand on its own.


If that's how they're simplifying the system, I'm all for it. That could definitely clean up space in future books.

My only concern is how they categorize the feats; Would monks just get access to monk feats? Will feats have multiple categories for ease of communication (Fighter and Monk, or Barbarian and Fighter for example)?

This is all wild speculation of course.


Kain Gallant wrote:

What I'm thinking will happen is something like this:

- Every character gets a feat (like General feats) at 1st level and every 2 levels afterwards.
- Fighters get a combat feats at 1st and 2nd level and every 2 levels afterwards.
- Fighters *also* get a "class" feat at 1st level and every 2 levels afterwards (which replaces stuff like armor training, weapon training, bravery with class-specific options).

This was my take on it too, no more class features just feats as you level up


If this is how they are going to make it more uniform, I'm fine with this.

Like I assume with Alchemist for instance, its no longer an Alchemist "Discovery" but instead an Alchemist "Feat". As it was stated that classes get "a class feat roughly every other level" which is about the same progression as normal talents/discoveries (1/2/4/6/8/etc) or stuff like revelations (1/3/6/9/etc).

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