gustavo iglesias wrote:
And the build that gained traction for "charisma for everything" is an oracle with access to 9th level casting.
The point is not "charisma is not useful to anyone". The point is "if charisma is not a main stat for you because of your class, it's dumped without meaningful consequences".
Any attribute can be made into a dump stat, but its not the way of cookie cutter builds to do so.
IF you dump Wisdom, your Will suffer.
Ways around it.
If you dump Int, you have less skill points.
Doesn't stop every barbarian from turning it into a dump stat.
If you dump Dex, your AC sucks and your intitiative is pathetic.
Noble Scion and Oracle say hi.
If you dump Con, you die.
Not exactly. There are ways around this.
Strength, like CHA, can be dumped in plenty of classes (anyone who does not melee), and probably needs a passive bonus of some kind.
Carry Capacity, Drag, Push, Lift Overhead.
There's nothing wrong with a dumped stat. It can help to roleplay lots of characters. Also, making meaningful choices IS fun, and important. But the key word, is meaningful.
Chosing between 2 extra points of DEX or 2 extra points of CON, is meaningful. Do I want a bit more AC, Intiative and REF? Or a bit more HP and Fort? That's meaningful. That's a choice. Dumping Cha is not meaningful, it's free.
Your just creating a determent for yourself. If you want to live with 1-7 in an attribute, you can also live with things that drain or damage that attribute. Its not an ill-advised thing, but it is putting a chink in your armor.
Hmm, not exactly familiar with that build.
For pathfinder though, try a: Starknife-wielding confident kobold oracle who is a noble scion and became an agent of the grave. :)
Also there is that whole thing with Calistra's followers and them unleashing wasps on those that they feel deserve it.
Like there is a reason that this art from pathfinder is pretty much Calistria in a nutshell:
Most I played with treat the Lawful as the letter, not the spirit. Not false.
Plus you don't have to worry about servers shutting down for your favorite game when it comes to tabletop games. Otherwise well said.
Would allow for more laid back characters. Like a chill CG Paladin of Cayden Cailean or NG Paladin of Shelyn.
I'm 26 years old.
I remember my Dad introduced me to AD&D when I was 8. I played that for good amount of years. Then when my dad got too busy with work, I went to the local shop which had D&D groups playing 3.5. I played that for a few years. Then Pathfinder was a thing with its original beta. Yet here I am today, still playing pathfinder and sometimes 5e with friends.
I never felt beholden or tied down to an edition, but I do enjoy them regardless even if it does change.
Just my 2 copper on the matter.
Especially when Illusion is right next door and is making ample use out of a 1st level spell called Color Spray.
Tiefling (Rakshasa) Oracle 1 (Heavens, Awesome Display) Sorcerer 1 (Serpetine Bloodline) / Mesmerist 14 (Cult Master) / Feysworn 4.
Where they can affect Oozes, Vermin, Plants, Undead, Animals, Magical Beasts and Monstrous Humanoids and a 50% chance for everything else, even if they are normally immune to mind affecting effects, with Color Spray and have enough Charisma to make them all go unconscious. The build can affect targets with HD of 29 or less.
Caster levels don't matter to the build aside from reaching effective level of 16-17 so it can get 6th level spells that it can just use to heighten the effects of color spray as though it were a 6th level spell.
Its basically using 2e rules. Feed big spells to small spells for greater effects.
Frankly? Good riddance.
Whenever I optimized my evocation spells as a player, I always felt like a show stealer for the first 10 levels for the rest of the party.
Sure it starts losing steam at 11th level and onward but it still caused people to feel inadequate in the build they were originally proud of, that they start having less fun and feel less interested in the adventure. Even if your other party members did optimize.
What if Prestige Classes were turned into high-level archetypes? For example, a Fighter might have archetypes like Fencer/Marksman/Brawler/Etc. that alter his low-level class features, and others like Eldritch Knight/Holy Champion/Etc. that alter his high-level class features?
That would be great. Oh if I had a copper piece for every time a new archetype came out and it usually clashed with existing ones that would normally go nice with it.
So I have a question about the Quick Preparation feat.
Prerequisite(s): Ability to prepare spells.
Obviously it is(/was) designed for a character with one single source of prepared spellcasting with the "Normal" wording. Yet what about someone like a Cleric 1 / Wizard 1?
A) Preparing spells from multiple classes takes 1 hour for each class and each is then halved.
B) Preparing spells from multiple classes takes 1 hour only and then that time is halved.
What I like: An ocean of non-linear yet meaningful options for brewing character builds that allows for unique options.
Distinct and cool places all over the map for settings.
Complexity that is not unnecessary, confusing or clunky in normal play. I appreciate depth in complexity, but there are times where I'm just saying to myself: "This could really be boiled down," and/or "This could be given further clarity."
gustavo iglesias wrote:
Honestly? You can't please them all anyway, just keep working on stuff that pleases the most people and keeps the business afloat.
After all, what we see on the boards is a small fraction of the player base and this is true for any game.
I thought that was already a thing?
People are aware that the reason that D20PFSRD name their stuff differently and remove the flavor text is to avoid problems with Paizo, right?
Archive of Nethys actually shows how "golarion-infused" everything is as all names and references remain intact.
D20PFSRD Archetype Example: http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fight er-archetypes/child-of-war-fighter-archetype/
Or how about a really easy example:
D20PFSRD Trait Example: http://www.d20pfsrd.com/traits/social-traits/princess-female/
On a glance of the d20pfsrd version it looks the same for. But when you visit the link its title is Prince/Princess. It also doesn't require you to be a Qadiran Keleshite like the original version.
Also no, neither of these examples had a reprinting.
If you are that miffed by the fact that a background, trait, feat, archetype, setting, adventure, etc is "golarion-infused" then just remove the context and get on with it.
BAB factors into other things besides how hard one attacks though, so that's why I'm wondering if BAB will still be a thing. Will it affect combat maneuvers and things like that?
Well, from what I heard, maneuvers don't run off BAB. They instead run off skills, Athletics is confirmed atm, Acrobatics needs clarification.
To successfully grapple a target, an athletics check must be made which has beat the enemies appropriate saving throw bonus + 10.
For example, to disarm a skeleton, you are wanting to beat a DC of 12 (Reflex Save Bonus of 2 + Base 10).
Combat maneuvers also no longer provoke.
Combat Maneuvers take iterative attack penalties if they are not the first. For example if you punched a guy and then wanted to grapple them, the grapple check would take a -5 penalty because its an iterative attack.
Normal weapons take a penalty of 0/-5/-10 on attack rolls based on how many times you attacked that round. Agile weapons take a penalty of 0/-4/-8 attack penalty based on the same factor.
If this is how they are going to make it more uniform, I'm fine with this.
Like I assume with Alchemist for instance, its no longer an Alchemist "Discovery" but instead an Alchemist "Feat". As it was stated that classes get "a class feat roughly every other level" which is about the same progression as normal talents/discoveries (1/2/4/6/8/etc) or stuff like revelations (1/3/6/9/etc).
If I recall from the podcast, they still have a bonus on a charge.
You are correct. The shield is only "dented" if its hardness is overcome.
Verbal and Somatic take actions. For example if you have three different spells with only Verbal components, each requiries only 1 action and all three can be cast that turn. The daily cap on spells seems to be the same.
Well using 3x attack actions can be done at 1st level, with a -5 penalty per attack roll. If you wanted to 5ft step without provoking as well for your full attack, that costs an action.
Also Rumpin Rufus is right about "agile" weapons and their attack penalty.
Shadrayl of the Mountain wrote:
Oh it is still a thing in 2e. The fighter's shield in the podcast had a +2 shield bonus in addition to the reaction benefit.
Thank you KitsuneWarlock for the compiling.
So this makes me wonder: Does this mean metamagic feats like Silent and Still Spell exist? If they do exist, how does that work with the new action economy for spellcasting? Is there a limiter to how many spells could be Silent and/or Still in a given round? As the determining factor of how many spells you can cast in a round is now based on Verbal (one action) and Somatic (one action) components.
I know none here except those actually behind 2e could answer these questions, but I felt like throwing this out there.