
![]() |
3 people marked this as a favorite. |

Greetings!
I'm pondering the idea of playing a Gothic/Victorian game, with themes of Steampunk and Intrigue. Although, since most of my Hombrew games tend to move slower than a snail on depressants and my published games do alot better, I've decided I wanna do a game that I have yet to DM yet(and really would love to DM) and that's CotCT.
My idea was to do a game using the Guns everywhere rules as well as a few others
And to make it feel a bit more like Victorian England I'll be ramping up the Intrige and such.
But I want to get this game going quickly so I'll lay down the rules here!
Important Changes: Guns everywhere- Characters with martial proficiency are proficient with all guns except those I will label as "Exotic Firearms" which are none of the standard Paizo guns.
Character with simple weapon proficiency (except wizards and Sorcerer) are proficient with pistols and revolvers, or otherwise "one handed firearms"
Wizards, Sorcerer, Monks and any class that has proficiency with only a few select simple weapons are not proficient with any fire arms
Classes: Any Paizo, however Summoner are Unchained only, otherwise it's up to you if you want to play rogue Unchained or not... Bonus points to Investigator and Vigilante.
Races:Any Paizo, however Core races are obviously more common, a Bonus to Ratfolk, Skinwalker, Changeling, and Dhampir, as they will be more common in the setting I have in mind.
Stats:25 point buy- Guns mean you need more power or your gonna get shot.
Traits: You can use any trait from the CotCT players manual, however if you give me a good reason/reflavor of any other Champaign trait I may allow it.
Also, two traits(one Champaign), +1 one for a Drawbac
Starting wealth: any ×10 in basic money is now ×100, in wealth. For example, a wizard who has 2d6×10 in wealth will instead have 2d6x100. This helps you pay for those pesky bullets.
Special feats: Everyone will be using the Feat Taxes Rules, meaning no more having to take power attack or weapon Finnese! However this also means Melee combat won't go out the window
rules:• Advanced firearms will only hit touch AC at 2×Range increment, rather than 10× an increment.
•Use Background Skills ans All skill unlocks
•we will be using piecemail rules, however any suits of armor will only be purchased as wholes.
•Special materials: metals have become easier to produce, Mythral and Adamantine items now const half their normal price, as well as several other materials, such as Cold Iron and such.
Background: Now! This is where I want to get some reading.
The ears will be rough mid industrial revolution, with steampunk themes
We will be based in gallorian (Just in a very late future where none of the campaigns happen until now) so no need to worry about strange God's or an unfamiliar setting.
We will be using all the same names and such, just updated to a Victorian era when it comes to the Character themselves.
When you create your Character I would like an explanation for why your Character hates Geadren Lamm and his gang, please note these characters are more akin to a mafia or an old style gang.
In addition, I'd like some motivations, A secret you have from the party, a secret you have from your Character, and where you want the Character to develop.
I believe thats all for now, if you have any questions, or I missed something, go ahead and ask!
I will run recruitment until midnight on Christmas (meaning December 26)

![]() |
7 people marked this as a favorite. |
Ok, I'm gonna be the jerk who brings up the elephant in the room: You, DM waz up, regularly run recruitments and then abandon them, and do the same with games.
Like this one.
Or this one.
Or this one, where you actually started a recruitment for a different Curse group and then abandoned it.
This Dark Sun game, abandoned.
Now this is a great campaign idea, I might run it myself some day, but in the meantime, yeah.

![]() |

I know I have a reputation for abandoning ngames But I really am looking forward do doing more games, I would also like to mention I'm not a long running member if the website, and have only been on for 2 years. Over those years I have participated in several games that gave died, been abandoned, or stalled for one reason or another.
I never held it against those DM and players who played those games, and I do admit I am mostly testing the waters, seeing what works for me and what doesn't.
If you fully expect me to run a full game, then you should expect the same from everyone else here, after all I'm not the only offender on this website.
That being said, I'm going to be lax on how I run this game, I don't want to stagnate if I can,
but I won't garentee that something in my life won't go wrong, like I get Sick, or my internet gets shut down, or I fall into a deep dipression and don't return for years, or worse off I get injured and am no longer able to post.
Life sucks, for me it's a roll of the dice, and I can't always get everything I want.
Ugh, but that's beside the point.
I want to play Pathfinder, with My IRL group falling apart I'll have more time to play on here, meaning my games are less likely to be abandoned.

![]() |

Also note please that unlike you, I'm not subscibed to anything. I do generally try to be a nice guy, respectful, and very lax on who I let play, how the quality of my games are... *Sigh* I just want to make sure my players are having fun, and if my game stagnaes than I don't feel like they are having fun, so why play a game nobody wants to play.
Then, because I typically play IRL and can just convince my group to try something new, I have no idea how to get the game back up again, esspecialy when half my players stop posting and I'm left with half of the group o originally intended to play with and a game that they are sure to get slaughtered in.
Sure I can dumb down the fights and make the game easier, but he point isn't to let your players win, it's to give them a challenge, make then feel like they not only won, but earned their victory.
Personally my favorite part of this game is making something. I do t even have to use it, it's just the fact that I made it in the first place wether it be a castle, a map, a monster, a character, or just a good joke, I want to make sure it's something memorable...
If you feel that applying to this game will be a waste of your time than don't apply, after all I'm sure there are other games you can apply to only to not be chosen in the end...

Helikon |

I have an idea for a character.
Hauptmann Hermann von Adlerburg A prussian (Gunslinger) pistolero.
He was made for another game but not selected.
He is an aasimar, but I can change that real quick.

Robert Henry |

Hey Helikon
Is two archetypes ok? I'm thinking an Urban ranger who is in the elite Endrin Military Academy in Korvosa.
His brother Elek Ustradi would have been a Sable Company Marine, who died mysteriously investigating an illegal slave ring. Or should it be smuggling since the Marines work mostly out of town?
So the younger brother Onnello Ustradi begins his own investigation and realizes a gangster named Gaedren Lamm is responsible. Using the 'Dockside Avenger' trait

, |
Dotting for dot-ness
At this time I have no real idea for a character. :(
Real Life will also leave me kind of sporadically posting. That said, I do hope to create a character and that the show must go on! (^_^)
Best wishes to all.
EDIT:Now that we actually have the feats for being "Queen's guard". What are the DM's thoughts on playters taking such a line? A character that is trying to live up to the "Romance" of a 'Queen's Musketeer'? (But, with armor and every thing?)

![]() |

Hey Helikon
Is two archetypes ok? I'm thinking an Urban ranger who is in the elite Endrin Military Academy in Korvosa.
His brother Elek Ustradi would have been a Sable Company Marine, who died mysteriously investigating an illegal slave ring. Or should it be smuggling since the Marines work mostly out of town?
So the younger brother Onnello Ustradi begins his own investigation and realizes a gangster named Gaedren Lamm is responsible. Using the 'Dockside Avenger' trait
Hmm... Well, If the Two archetypes overwrite anything the other one does than no. But if (for example) one where to replace one thing like spell on the ranger and nothing else, and the other archetype doesn't touch spells than yeah, I'm willing to allow two archetypes. But o my two at most.

Robert Henry |

Robert Henry wrote:Hmm... Well, If the Two archetypes overwrite anything the other one does than no. But if (for example) one where to replace one thing like spell on the ranger and nothing else, and the other archetype doesn't touch spells than yeah, I'm willing to allow two archetypes. But o my two at most.Hey Helikon
Is two archetypes ok? I'm thinking an Urban ranger who is in the elite Endrin Military Academy in Korvosa.
His brother Elek Ustradi would have been a Sable Company Marine, who died mysteriously investigating an illegal slave ring. Or should it be smuggling since the Marines work mostly out of town?
So the younger brother Onnello Ustradi begins his own investigation and realizes a gangster named Gaedren Lamm is responsible. Using the 'Dockside Avenger' trait
Sable Company Marine alters Hunters Bond, Urban Ranger alters or removes Favored Terrain; Endurance; Woodland Stride; Camouflage; Hide in Plain Sight.
I was considering 'Dandy' but it alters Hunters Bond also, and I really want the opportunity to ride a Hippogriff :-)

CaptainFord |
1 person marked this as a favorite. |

I've actually had a vigilante concept kicking around for a while that I might submit for this. A former shiver brewer turned superhero after being bitten by a magical/divine dream spider. Probably gonna use the wildsoul archetype. Also probably go human, but just for giggles, I'd love to make him a kobold. Mainly because the idea that nobody knows that the only Kobold within 50 miles is the same one traipsing around as a hero.
...by the way, I would just like to point out that there is an alchemist archetype called Construct Rider that grants you a mechanical animal companion and let's you keep your bombs. I'm not saying you should include one for this game! I'm just pointing out that dire bat is an option, goblins are green, and they can ride a dire bat at level 1. Just saying...

Asherick Whiteplume |

I'm interested, want to play a paladin... played this one all the way to chapter (book 4) of CotCT with another dm. Never got to finish, I could bust him back down to 1st and try your game see how far I can go. You can see how fully fleshed out he already is... all that would change is gear and level.

Asherick Whiteplume |

For the Geadren Lamm link..Asherick could be seeking evidence he is training his lambs for theft and then selling the stolen goods..instead of running a Orphange which is his cover. Ashe wants to get the children into a proper Orphanage... he learned of Geadren Lamm when he was pursuing a wanted murderer... one of Lamm's Lambs tried... unsuccessfully to pick Ashe's pocket... and Ashe caught the 'girl' child, Linda, before she could scramble away. Instead of turning Linda over to the Korvosan Guard... Ashe saw she was hungry and in shoddy barely covering clothing...so he bought her dinner and got her clean and new clothing to wear all the while asking about how she came to doing such bad things.
Ashe got Linda into a real orphanage and learned of Geadren Lamm... and decided he has abused and taken advantage of his last child in Korvosa. Ashe began building a case to turn over to the Korvosan Guard to shut Geadren Lamm down and put him behind bars for a long time...!

Jet18 |

I have a question to ask, based off the rules of Guns Everywhere setting for pathfinder, the Gunslinger class loses Gunsmithing class feature and gain Gun Training 1 in place but in retrospect of the Mysterious Stranger Archetype the specifically lose only Gun Training One. So because of this what would you do for first level for the Mysterious Stranger?
I do apologize for the question, I asked this question before on the forum before but to my prevail I was left with no answer. So might as well ask what you would do for the situation.

Goddity |

I have a question to ask, based off the rules of Guns Everywhere setting for pathfinder, the Gunslinger class loses Gunsmithing class feature and gain Gun Training 1 in place but in retrospect of the Mysterious Stranger Archetype the specifically lose only Gun Training One. So because of this what would you do for first level for the Mysterious Stranger?
I do apologize for the question, I asked this question before on the forum before but to my prevail I was left with no answer. So might as well ask what you would do for the situation.
I have a similar question. The spellslinger wizard archetype I'm interested in grants the Gunsmithing gunslinger class ability. The other question I have is that Guns Everywhere puts the price at 10% for all guns. How is that supposed to stack with the times 10 wealth listed under character creation? (I don't mind if it does stack. Lots of guns!)

![]() |

Jet18 wrote:I have a similar question. The spellslinger wizard archetype I'm interested in grants the Gunsmithing gunslinger class ability. The other question I have is that Guns Everywhere puts the price at 10% for all guns. How is that supposed to stack with the times 10 wealth listed under character creation? (I don't mind if it does stack. Lots of guns!)I have a question to ask, based off the rules of Guns Everywhere setting for pathfinder, the Gunslinger class loses Gunsmithing class feature and gain Gun Training 1 in place but in retrospect of the Mysterious Stranger Archetype the specifically lose only Gun Training One. So because of this what would you do for first level for the Mysterious Stranger?
I do apologize for the question, I asked this question before on the forum before but to my prevail I was left with no answer. So might as well ask what you would do for the situation.
Well, for anything that gives gunsmithing it instead gives you Gun training, and anything that replaces gun training I'm gonna have to have a look at first..
For the mysterious stranger I'll say that you get whatever replaces Gun training at lvl1 rather than the stated level. It then scales with level. So basically gun training is better anyways so...
And feat taxes are found In this provided link
Also, explanation of the large starting Money: Bullets are still 1gp a shot. And I do expect alot of shots, otherwise one would not be able to buy armor, a secondary weapon, a backup melee for when you encounter someone who prefers getting close and personal in combat, and of course your ammo, or a way to craft it. Other than that, it's the magical mechanical revolution, wealth is booming, new industries are emerging, people are earning more money than ever(even if the work is really unsavory)

TheoreticallyYours |

When you say bonus points to a certain thing does that mean that we get actual bonus spending points or you're just more likely to pick our Character?
Could you include the timezone for the deadline please?
Are we rolling wealth, taking the average, or the max?
I know we are doing x100 not x10 but don't know what I'm multiplying :P

Caspar Glans |

Submitting Caspar Glans, Gun Master Vigilante Skinwalker with a past of Drug addiction, and his Vigilante Identity; Wild Bullet.

![]() |

Bump!
Anyways, when I state bonus points, I'm saying that to say they are more common in this campaign setting, and so won't be descriminated if choosen. Meaning you have the same chance to be picked as everyone else, however I may or may not also favor you over certain Characters if your characters are similar

Tasche Madden |

Goddity here. This is my submission.
Not fully complete, as I still need to get the backstory out of my head and onto the computer. I also want to reassess my non campaign trait and spell choices, as well as flesh out my gear list. Gear was priced using the 10% cost of guns everywhere with an average wealth. I haven't crafted anything, but I could.

Riuk |

posting interest (never played COTCT)i have an idea for a character playing a spiritualist..probably human..ill have to read on Geadren Lamm and his gang. To learn about why i would hate him, never played a spiritualist but reading on the class seems fun with the potential RP.
Love steampunk and the tilt you have for this game

Chromantic Durgon <3 |

I want to play a Lamlighter Ratfolk Investigator named Zeg Fagin.
I theory crafted him some months back to be played in a Victorian England steam punk setting, so he seems kinda perfect.
Quick run down of his character is that he is a altruisticly motivated character who follows the teachings of Milani. He’s massively opposed to oppression but also isn’t a fan of head long confrontations; he’d rather spend his time helping out people however he can who need his help. Than start a fight he can’t win, die and then leave those same people without him there to help them. Some might advocate starting a rebellion raising an army of the down trodden but Zeg doesn’t quite trust his own morality enough to bet the live show of hundreds of desperate vulnerable people on it.
So for now he just does the best he can to keep people safe and make there lives easier.
I’m putting together a sheet for him now, his class reads Swashbuckler cause he has a 1st Level Swashbuckler dip but his Favored class is Investigator.
The free weapon finesse goes part way to meaning I don’t need the swash dip, but without a free feat for WF rapier he still wouldn’t get Dex to Damage till level 3 with the swash dip he gets it at 1 and parry riposte, so I’m deaming it worth while.
wealth: 5d6 ⇒ (4, 6, 5, 4, 4) = 23

Groundhog |

So...
This enhanced form of padded armor has internal layers specifically designed to trap arrows, bolts, darts, shuriken, thrown daggers, and other small ranged piercing weapons. When these kinds of weapons strike you, they tend to become snagged in these layers and fail to harm you. Wearing quilted cloth armor gives you DR 3/— against attacks of this kind. The special layers of the armor have no effect on other kinds of weapons.
Bullets are both small and piercing weapons. RAW I'm sure this works, but the question is if you'll allow it to? If it helps, there's been a lot of attempts at bulletproof cloth armor, some of which were pretty effective against black-powder weapons like revolvers.
Link to the full text of the armor in question.
I'm working on a cleric of Abadar who takes time off of regular clerical duties to chase down criminals with a trusty revolver, by the by.
Wealth roll: 4d6 ⇒ (6, 2, 4, 1) = 13

Goddity |
1 person marked this as a favorite. |

How many characters have been submitted?
Completed? You, me (Tasche Madden), and Caspar Glans. Almost a full party. Balanced party? I think. Between a vigilante and an investigator, we have socializing covered. All of us look handy in a scrap. Still, some more magic support might be nice. I'll only be carrying blasting and specific debuffs.
Lotta dots though. With the deadline extension, there's just 3 days to go...

Riuk |

Im sorry i have not had time to work on the crunch for my character yet but i have a back story( or an idea of a back story)...really wanted to be in this game but with the holidays ive not had much time to be on this sight
i do have a few characters already mad and i think they could fit ill just have to change the last paragraph of the story maybe

![]() |

Oof! Okay! Now, happy New years for those of you still here ^-^
Due to the lack of interest and a majority of the people submitting saying that the Holliday has been an issue for them, I'm gonna try to breathe life back into this game, I was just debating if I should stick with this thread or make a new one...

Simeon |

Presenting Urhal ton-Thuyek, former factory worker, engineering prodigy, and constructed pugilist brawler!
Urhal ton-Thuyek
Half-orc brawler (constructed pugilist) 1 (Pathfinder RPG Advanced Class Guide 23)
CN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +0
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +5 (1d6+4)
Special Attacks martial flexibility 4/day
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Improved Unarmed Strike
Traits dockside avenger, mathematical prodigy
Skills Acrobatics +6, Climb +7,Craft (Weapons) Escape Aritst +6, Intimidate +1, Knowledge (Engineering) +6, Perception +4; Racial Modifiers +2 Intimidate
Languages Common, Orc, Giant
SQ brawler's cunning, martial training, orc blood
Other Gear mwk lamellar (leather) armor[UC], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), Masterwork tool (Craft (Weapons)), trail rations (5), waterskin, 830 gp
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Constructed Limb
A constructed pugilist begins play with a special prosthetic limb built for fighting and typically made of iron, steel, stone, or wood, with the corresponding hardness and hit points. She treats attacks with this limb as unarmed strikes that gain all the benefits of the brawler’s unarmed strike class feature. She treats the limb as a light weapon and is proficient with it. Removing or reattaching the constructed limb takes 10 minutes.
The constructed pugilist can improve her constructed limb as if it were a normal melee weapon. For the purpose of rebuilding the limb as a masterwork weapon, rebuilding the limb out of a special material, or adding certain magical special abilities to it, the limb counts as a one-handed melee weapon that costs 60 gp and weighs 6 pounds—though it is specially fitted to the constructed pugilist and can’t be resold or used by anyone else. A constructed limb can benefit from either its own enhancement bonus and special abilities or those granted by an amulet of mighty fists, but if it would benefit from both simultaneously, it benefits only from the source with the higher effective enhancement bonus (the limb benefits from its own abilities in the case of a tie).
Limb Modifications:
Grapnel Arm: The constructed pugilist can fire a grappling hook built into her prosthesis. The grappling hook is attached to a 40-foot-long fine chain affixed to the limb. The constructed pugilist can attack with the grappling hook as a standard action, making a ranged touch attack against the target. The grappling hook can’t be used as part of a full attack. On a successful hit, the grappling hook deals no damage, but it functions as though it had the grapple weapon special feature, except it requires only a hit (not a critical hit) and the grapple ends if the constructed pugilist moves more than 40 feet away from the grappled creature. The constructed limb can’t be used to make melee attacks until the grappling hook has been reloaded (a standard action).
The industrial revolution brought prosperity to the world. Some however, were not as lucky as others. Such was the case for many of the half-breeds of the world, forced to work in factories just to survive. That was life for Urhal ton-Thuyek. Son of an orcish mercenary from the Belkzen Syndicates and a human factory worker from Korvosa. His father left when he was young, leaving him and his mother to fend for themselves. He started in a Korvosan public school and showed great promise, especially in engineering, but in his seventh year at age 13 he was forced to go to work to support his family. And so, he went off to toil away at Hrantam and Snarl Gearworks, one of Korvosa’s premier heavy industry factories. He was decent at his job, his natural strength further enhanced by the backbreaking labour. He and his mother eked out a decent life for a few years, but like all things, it came to an end. On a cold day in Neth, Urhal was assigned to work the gear-punch for three-quarter circumference gears, designed to be fitted into the engine of an Abadar Industries Bountiful Voyage-brand steamship, likely bound for the Arcadian frontier. He noticed a warp in the feed plate that could’ve caused a fatal jam in the punch. As he reached to move the the feed plate along, the machine punched, with his arm directly under it. Despite his serious workplace injury, Hrantam and Snarl fired him without any compensation, as it clearly stated on page seven, sub-appendix 13-5 of procedural manual W7 that having an arm was a pre-existing condition for an arm injury. He can still remember it, Ulises Hrantam sneering at him as he was shown the sub-appendix. Unemployable and injured, Urhal was lost in the world. His mother took on an extra job working at the docks at night so they might scrape by. One night, she didn’t come home. Urhal waited, hopeful that maybe she had just stayed the night at a friends house near her work as she sometimes did, but a few more days passed and she was nowhere to be seen. He then received a letter from the Royal Korvosan Guard, stating that his mother had been killed in gang activities. There was only one man who could’ve done it, Gaedren Lamm. Urhal was devastated and furious, and thirsty for revenge. He resolved he would take matters into his own hand, and set out to build himself a new arm. It took him weeks, but in the end he did it. As he flexed the bronze fingers of his newly constructed arm, he knew he would not feel helpless again.[/spoiler
[spoiler=Appearance and Personality]
Urhal is a hulking half-orc man, with wiry black hair and lightly tanned skin. Small tusks protrude from his mouth as with most half-orcs. He wears a leather lamellar cuirass in the traditional orc style, one of his only connections to his orcish heritage. His most outstanding feature is the bronze prosthetic arm where his right arm once was. Since it’s construction, he’s added several features. A few have been fairly novel, such as a full 180 degrees of rotation for every joint and a detachable tool kit for field repairs. Its most notable ability it the grapnel launcher hidden within the wrist. When he releases a lever, the wrist springs open and a grappling hook launches out, used for climbing or grappling opponents.
Urhal is a rather brusque man. Past traumas have left him rather isolated and defensive. Despite that, he despises corruption and exploitation in all of it’s forms. Had society not been so brutal, he could’ve stayed in school. Had Hrantam and Snarl been less exploitative, his mother wouldv’t have needed to work a night job, and as a result still would’ve been alive. In the long run, he wants push for worker’s rights in Korvosa. In the short term though, he wants to bring Gaedren Lamm to justice by any means necessary.

Chromantic Durgon <3 |
1 person marked this as a favorite. |

Oof! Okay! Now, happy New years for those of you still here ^-^
Due to the lack of interest and a majority of the people submitting saying that the Holliday has been an issue for them, I'm gonna try to breathe life back into this game, I was just debating if I should stick with this thread or make a new one...
If you do make a new one could you post a link here?