About Caspar Glanscrunch:
Male Gun Master(Vigilante) CG Medium humanoid (Skinwalker) Init +6; Senses Perception + 7 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 11 (1d8+2) Fort +2, Ref +4, Will +3 -------------------- Offense -------------------- Speed 30/40 ft. (30/40 ft. in armor) Melee: Bite +4 (1d6/x2/P) Clawsx2 +4 (1d4/x2/S) Range: MW Revolver +5(1d8+4/x4/P&B) Space 5 ft.; Reach 20ft -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 10, Wis 12, Cha 14 Base Atk +0; CMB +0; CMD 14 Feats: Human Guise Traits: Carefully Hidden, Reactionary Skills Acrobatic + 8/10, Diplomacy + 6, Perception +9, Ride +8/10, Sense Motive +3, Languages Common Gear: MW Chainshirt, MW Revolver, 50 Metal Cartridges, 4 Disguise Kits, 80gp -------------------- Special Abilities -------------------- Low-Light Vision (Ex) : In dim light, skinwalkers can see twice as far as humans. Change Shape (Su, 5 RP) : A skinwalker can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
Spell-Like Ability : Skinwalkers with a Wisdom score of 11 or higher can use Jump once per day as a spell-like ability. The caster level for this ability is equal to the skinwalker’s character level. Gun Training (Ex) :Starting at 1st level, a gun master can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Dual Identity (Ex) : A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large.
Seamless Guise (Ex) : A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity. Social Talent: Starting at 1st level, and every 2 levels thereafter, a vigilante gains a social talent. Unless otherwise noted, a talent can be selected only once. Some talents require the vigilante to meet other prerequisites before they can be chosen, such as having another social talent or attaining a minimum vigilante level. Once a talent has been chosen, it cannot be changed. Seemless Shapechanger (Ex) ( Blood of the Beast pg. 15 ): The vigilante seamlessly adopts any persona he assumes with magic. The vigilante adds his seamless guise bonus to the bonus on Disguise checks that he gains to assume the shape of another creature with a polymorph spell or effect. A vigilante must have the shapechanger subtype to select this talent.
Fluff:
As an child Caspar was alone. He was orphaned as a child has not clue on who his parents are or what happen to them. As he grow up he quickly notices that he different from the other human children, he act more restless and acted more wild then the other children. One day, while playing with a kid outside he unexpectedly transformed, catching both him and the other child off guard. The other child run in fear to get help while Caspar tries to collect what just happen. Luckily he recollects him self before the headmaster showed up. With there being no evidence except for what the child had said it was left to over active imagination. Why he hates Geadren Lamm and his gang:One of Geadren's dealers had gotten him hooked on Dream Spider venom and about over dose on the stuff, blaming Geadren for disturbing the drug. A secret he hides from the party:That he is in fact a Skinwalker. A secret he doesn't know:That his parent were killed by Geadren Lamm and his gang for trying to go against them.
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