Lord Almir

Robert Babcock's page

17 posts. Alias of Derz.


Race

Human

Classes/Levels

Vigilante 7

Gender

Male

Size

Medium

Age

29

Alignment

Neutral Good

Languages

Common, Celestial, Draconic, Elven, Infernal

Occupation

Barrister

Strength 16
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 14

About Robert Babcock

Character Sheet:
Robert Babcock
Human (Chelaxian) vigilante 7 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +6; Senses Perception +11
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 84 (7d8+28)
Fort +4, Ref +7, Will +6
Defensive Abilities unshakable (+7)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 merciful greatsword +11/+6 (2d6+5 nonlethal/19-20 plus 1d6 non-lethal) or
mwk cold iron longsword +11/+6 (1d8+3/19-20)
Special Attacks startling appearance
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Statistics
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Str 16, Dex 14, Con 14, Int 14, Wis 12, Cha 14
Base Atk +7; CMB +10; CMD 22
Feats Careful Sneak[UI], Cosmopolitan[APG], Enforcer[APG], Improved Initiative, Power Attack, Toughness, Vital Strike
Traits bastard, missing sibling
Skills Acrobatics +6 (+2 to jump),
Bluff +12,
Diplomacy +11,
Disable Device +3,
Disguise +12 (+32 to appear as part of polite society while in your social identity),
Intimidate +12,
Knowledge (local) +12,
Knowledge (nobility) +12, (background)
Perception +11,
Profession (barrister) +11 (+15 when in your social identity), (background)
Sense Motive +12 (+16 when in your social identity),
Stealth +6 (+10 (ignore ACP) when moving half your speed or less)
Languages Celestial, Common, Draconic, Elven, Infernal
SQ dual identity, social grace, social talents (double time[UI], many guises[UI], quick change[UI], social grace[UI]), vigilante specialization (avenger[UI]), vigilante talents (perfect fall[UI], shield of blades[UI], vital punishment[UI])
Combat Gear caltrops; Other Gear +1 bolstering chainmail, +1 merciful greatsword, mwk cold iron longsword, ring of maniacal devices[APG], ring of sustenance, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 4,470 gp
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Special Abilities
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Careful Sneak Use Stealth slowly without penalty from most armor
Double Time (Ex) 6 hr shifts at day job, 4 if it involves social grace skill.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Many Guises (Ex) +20 circ bon to Disguise to appear as an ordinary member of your race.
Perfect Fall (Ex) No dam from fall if in reach of a wall, half dam otherwise. Always land standing.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Shield of Blades (Ex) When power attacking, gain penalty to attack as shield bonus to AC.
Social Grace (Profession [barrister]) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Sense Motive) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unshakable +7 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
Vital Punishment (1/round) (Ex) Can apply Vital strike to one AoO each round.
Vital Strike Standard action: x2 weapon damage dice.

Appearance and Backstory:
"Law is the base upon which society flourishes. Anyone who seeks justice by mob is giving the next person he slights tacit permission to do the same."
Robert is a bastard son of a wealthy merchant named Orion and a courtesan based out of Citadel Crest that he favored when he wasn’t with his wife. Orion acknowledged Robert as his and allowed his son to become educated.

After learning his letters and numbers, Robert was apprenticed to a barrister named Thomas Jegrent, eventually serving him as a solicitor before becoming a barrister in his own right with his former instructor’s retirement. Robert has elevated himself as a barrister and made himself relatively known in Korvosa’s legal circles. His business mostly revolves around matters of contract or tort between governmental or religious authorities and the private citizens they may work with, such as hippogriff feed suppliers and the Sable Marines or the Bank of Abadar and sea captains. It’s very dull work but having his nose in the books of every business in the city along with having a reputation as a fair-minded and capable but unremarkable legal mind allow him to have a general idea of what most of the major powers that be are spending their gold on, and thus what their mid-to-long-term goals are. He eventually grew disillusioned with the numerous abuses of the common folk he saw and sometimes was even party to in his duties as a barrister, and sought a way to address those concerns relatively lawfully.

Robert is a large man, but his size is made very unnoticable by his poor posture and rounded shoulders. His hair is brown-going-grey and styled in a meticulously spartan manner and his eyes are a light brown, hidden behind oddly un-masculine reading glasses. On the numerous occasions he has to carry classified information or head into the more dangerous parts of the city on his own for work, he carries a cold iron longsword on his side and wears a nondescript suit of chainmail underneath his clothes. On the not-unheard of occasions where he has had to fight, he hacks powerfully but awkwardly with the weapon.