
Ravingdork |
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For me, I'm leaning quite heavily towards the barathu; their ability to morph their anatomy into what they need is pretty cool. Also, their ability to fly at will and gain double their strength modifier on melee attacks is almost as awesome as their background write up in Alien Archive and the Core Rulebook.

Ravingdork |
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That double strength mod to attacks seems a tad broken don't ya think?
Nah, they can only get it for one round out of every 1d4 rounds. It also takes a swift action, so no using full attacks with it. EDIT: I also noticed I said "melee attacks" earlier. I meant to say "melee damage."
I've not gotten a copy yet, but to some races have an ECL on them? May explain an ability set like that.
It does say that your GM might declare certain playable races as being inappropriate, but aside from that, absolutely no limitations exist. By and large, they all seem relatively balanced to me.
That being said, this thread is for discussing what you would play first and why, not for asking questions about the new book's content. If you want to do that, then I suggest checking out the Alien Archive product thread.

kaid |

For me, I'm leaning quite heavily towards the barathu; their ability to morph their anatomy into what they need is pretty cool. Also, their ability to fly at will and gain double their strength modifier on melee attacks is almost as awesome as their background write up in Alien Archive and the Core Rulebook.
I am super curious to see how the barathu work mechanics wise. I am totally itching to make blasto the barathu.

kaid |

MagicA wrote:That double strength mod to attacks seems a tad broken don't ya think?Nah, they can only get it for one round out of every 1d4 rounds. It also takes a swift action, so no using full attacks with it. EDIT: I also noticed I said "melee attacks" earlier. I meant to say "melee damage."
The_Mad_Monarch wrote:I've not gotten a copy yet, but to some races have an ECL on them? May explain an ability set like that.It does say that your GM might declare certain playable races as being inappropriate, but aside from that, absolutely no limitations exist. By and large, they all seem relatively balanced to me.
** spoiler omitted **
That being said, this thread is for discussing what you would play first and why, not for asking questions about the new book's content. If you want to do that, then I suggest checking out the Alien Archive product thread.
The double strength mod if that is only to the strength mod itself and prevents a full attack is probably pretty balanced. Its strong at low levels but at higher levels your strength mod is going to be a smaller and smaller part of your overall damage you are doing.

David knott 242 |
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The Verthani (from Verces) has a racial ability that is virtually unusable. Their camouflage ability requires that no more than 25% of their body be covered in order for it to work. In a setting where everybody wears full armor, that ability is unlikely to be usable very often.

Opsylum |
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The Verthani (from Verces) has a racial ability that is virtually unusable. Their camouflage ability requires that no more than 25% of their body be covered in order for it to work. In a setting where everybody wears full armor, that ability is unlikely to be usable very often.
Can you wear custom clothing, like one could do for the climbing suckers augmentation, to make this feature work with light armor?

Ravingdork |
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Yeah, its easy enough to describe your clothing/armor as having minimal coverage at no additional cost. It's simply a stylistic/cultural choice. You can simply describe the exposed areas as being protected by invisible force fields.
There's a precedent for that with the armor in the Core Rulebook.

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hard call, i am still mulling over this
though i am starmastering at the moment and not playing.
my 1st chance to actually play will be a starfinder society game at reaper con so will have to core race that one /

kaid |

Yeah, its easy enough to describe your clothing/armor as having minimal coverage at no additional cost. It's simply a stylistic/cultural choice. You can simply describe the exposed areas as being protected by invisible force fields.
There's a precedent for that with the armor in the Core Rulebook.
Yup given that there is armor that clearly uses force fields for their helmets and other parts for extra coverage I don't think it would be a huge stretch to get some armor made specifically for them that goes that route to let them use their racial.

David knott 242 |

The stat block for this race has Second Skin as the armor type -- but that only looks like skin if it happens to be the same color as the wearer's skin, so it would not enable the Verthani racial ability to work. No transparent armor is described in the pages for this race.

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The stat block for this race has Second Skin as the armor type -- but that only looks like skin if it happens to be the same color as the wearer's skin, so it would not enable the Verthani racial ability to work. No transparent armor is described in the pages for this race.
sure but i would allow second skin to work with it, second skin is not going to break anything

Ravingdork |
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No transparent armor is described in the pages for this race.
Probably because there doesn't really need to be.
Right now, you can just reflavor existing armors to have less armor and more force fields, to leave them with 75% skin exposure without the loss of any real protection.
However, the moment you add in such a device to the mechanics of the game...well, then those suddenly become the only armors that race can really wear, which limits the race even more (going from 50 good armor choices to only 2 or 3), and totally breaks the scaling armor system the developers put in place.

J4RH34D |
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Seems that reptoids with their 1.5 specialization with claws that are not archaic seen sounds for a switch hitter build.
I thought so too, until I saw that their base 1d3 damage or whatever for an unarmed strike with their claws never scales.
Unless you take improved unarmed strike, I think.
BiblioTech |
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Contemplative mystic with the mind breaker domain. This way I can be a floating brain guy crushing opponents with the power of my mind.
Right up until you run across a guy riding a Scooty-Puff Junior singing "I'm My Own Grandpa." ;-)

Hijiggy |
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Cathulhu wrote:Seems that reptoids with their 1.5 specialization with claws that are not archaic seen sounds for a switch hitter build.
I thought so too, until I saw that their base 1d3 damage or whatever for an unarmed strike with their claws never scales.
Unless you take improved unarmed strike, I think.
Based on them being reptoids I think it SCALES pretty well ;)

Shinigami02 |
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Rub-Eta wrote:David knott 242 wrote:Their camouflage ability requires that no more than 25% of their body be covered in order for it to work.Never heard of space-mail-bikini?Heard of it? Yes
Seen stats for it? No
The Stationwear line of Light Armors can be literally any kind of clothing you want, so all I need ask is this: Is a bikini clothing? Personally I would think so, so you can have fully functional bikini armor with Stationwear.

Rub-Eta |
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Any stats for a playable Eoxian/whatever they're called?
David knott 242 wrote:The Stationwear line of Light Armors can be literally any kind of clothing you want, so all I need ask is this: Is a bikini clothing? Personally I would think so, so you can have fully functional bikini armor with Stationwear.Rub-Eta wrote:David knott 242 wrote:Their camouflage ability requires that no more than 25% of their body be covered in order for it to work.Never heard of space-mail-bikini?Heard of it? Yes
Seen stats for it? No
You don't need separate stats for the space-mail bikini. It's apparently as protective as regular armor (why else would it be so popular among females to wear?).

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i have a really good idea for a nuar "paladin"
that being said, super pumped for both my future space goblin operative and triaxian soldier.
hopefully my group doesn't kill my ysoki technomancer next week when i can't be online for the game.
please don't kill him.

Ravingdork |

bookrat |
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bookrat wrote:From the pictures alone, I want to play a Barathu.They all kind of look alike though...
You may not be able to see the differences among us, but I cannot understand how you humans have even formed a society. You cannot merge your minds; how do you form a greater collective or even understand each other at all?

Ravingdork |
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A barathu firing down upon his enemies from on high with a sniper rifle strikes me as being an especially powerful combo.
"You can call me 'Overwatch.'"
:D

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A barathu firing down upon his enemies from on high with a sniper rifle strikes me as being an especially powerful combo.
"You can call me 'Overwatch.'"
:D
or "God" from Navy SEALS
great movie.