101 Ways To Make Your Players Say "Oh F-"


Pathfinder First Edition General Discussion

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The Mad Comrade wrote:
Lady-J wrote:
thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares
think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-
If reasonably well portrayed, Fluttershy shouldn't be a problem for most groups. Medium quadruped with wings (mobility solved with the added bonus of increased carry capacity), perhaps a druid with a variety of useful spells and a Perform (sing)-based archetype of some sort providing thematic bardic performances.

Yeeaah, I don't think it's the character viability they're concerned with. It's the fact that girls totally suck at RPGs!the GM pauses every 30 minutes for a break where they disappear into the hallway to make-out. Also, she keeps giggling everytime someone says something totally innocent like "I pitch a tent," or "I'm coming up the rear!" So juvenile... grow up!


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The Mad Comrade wrote:
Lady-J wrote:
thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares
think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-
If reasonably well portrayed, Fluttershy shouldn't be a problem for most groups. Medium quadruped with wings (mobility solved with the added bonus of increased carry capacity), perhaps a druid with a variety of useful spells and a Perform (sing)-based archetype of some sort providing thematic bardic performances.

just from the reference alone its grounds to be killed off


Lady-J wrote:
The Mad Comrade wrote:
Lady-J wrote:
thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares
think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-
If reasonably well portrayed, Fluttershy shouldn't be a problem for most groups. Medium quadruped with wings (mobility solved with the added bonus of increased carry capacity), perhaps a druid with a variety of useful spells and a Perform (sing)-based archetype of some sort providing thematic bardic performances.
just from the reference alone its grounds to be killed off

them's fightin' words! Put up your hooves!! ;) obviously I kid.

As per Pizza Lord's post above ... yeah, that's a sad statement for some/many/most? groups, but fortunately over time that will hopefully change for the better.


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There's already 3rd party support for creating pastel ponies in Pathfinder, should you need.

Whether you should depends on your table. If someone brings a pony to my game, it had better be a mount or animal companion.


I'm Hiding In Your Closet wrote:
20. "You've been tracking your daily food and water rations, right?"

I've never seen a reason for this.

You put down on your sheet what you're carrying. I assume you replenish when you can. Thus all that needs to be tracked is the time since you could resupply, compare it against the number on your character sheet.

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90. GM: "The great wyrm whips out a colossal-sized greataxe and begins to rage! The spikes of her full plate barding begin to glow red hot."


Loren Pechtel wrote:
I'm Hiding In Your Closet wrote:
20. "You've been tracking your daily food and water rations, right?"

I've never seen a reason for this.

You put down on your sheet what you're carrying. I assume you replenish when you can. Thus all that needs to be tracked is the time since you could resupply, compare it against the number on your character sheet.

3 words ring of sustenance


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91. GM: You round a bend in the forest path to find that the person you were following is no longer in front of you. Looking behind, you find that the people following you are no longer there either.

92. Player: I want to brain this guy.

GM: The guy that's basically the crown prince, you want to brain him, in broad daylight, with lots of witnesses around.

Player: Yes!

GM: Oooooohkay. Roll to hit.

93. GM: As you sleep, you have a strange dream. Tell me, what would be your character's worst nightmare, oh and I need will saves and perception checks.

94. PC: (Whispering) Guys, let's kill this thing and take its stuff.

Elder Dragon: I can hear you. It's rather rude to be discussing murder in front of the intended victim.


Loren Pechtel wrote:
I'm Hiding In Your Closet wrote:
20. "You've been tracking your daily food and water rations, right?"

I've never seen a reason for this.

You put down on your sheet what you're carrying. I assume you replenish when you can. Thus all that needs to be tracked is the time since you could resupply, compare it against the number on your character sheet.

If you have characters with sufficient Survival skill, then tracking food and water regardless of where in most locations is not an issue even when wandering the unsettled frontiers for months on end. Think of the Louis and Clark expedition. They sure didn't have any ability to casually saunter back to town to resupply!

If you have a group without sufficient Survival skill then this will absolutely matter, at least in terms of food. If you happen to have a cleric or other character with create food and water available, then you're probably in good shape no matter what. At the early access points of game play where this is your only means of supply - when rings of sustenance remain fairly pricey - then that character is down as much as half of their top or second-to-top spell level for the day.

Carrying some field rations for a spell helps you not have to tap so much of your cleric's casting capability for the day.

Dungeons are often notoriously difficult environments to forage in. Some may have water supplies that purify food and water will clean up, or the stand-by create water orison takes care of. But food is no guarantee whatsoever. Some of the monsters are not going to be on the menu until the group hits Donner Party degrees of hungry.

Some dungeons a group simply gets trapped inside of until they find their way out. If it's primarily stocked with oozes and undead, the only self-propelled field rations are what came in the dungeon with you. Did you pack a few chickens in your gear? How tasty are the companions and familiars going to start looking after a week of starvation ... let alone the tubby low-Str high-Con characters ... ;)


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95. Tucker's kobolds


Starvation is honestly never going to be an issue without DM fiat. Survival to get along in the wilderness is a flat DC 10 check. Any character without a negative Wisdom score can take 10 on that check. You also only need to worry about consequences of starvation after 3 days. Carrying three rations, if eaten each 4th day, would keep a character fed for over two weeks.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Marius Castille wrote:
95. Tucker's kobolds

Oh f&&&.


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JDLPF wrote:
Survival to get along in the wilderness is a flat DC 10 check. Any character without a negative Wisdom score can take 10 on that check.

96. GM: "So, I notice that every single one of you dumped Wisdom. This is going to be fun..."


The Mad Comrade wrote:
Loren Pechtel wrote:
I'm Hiding In Your Closet wrote:
20. "You've been tracking your daily food and water rations, right?"

I've never seen a reason for this.

You put down on your sheet what you're carrying. I assume you replenish when you can. Thus all that needs to be tracked is the time since you could resupply, compare it against the number on your character sheet.

If you have characters with sufficient Survival skill, then tracking food and water regardless of where in most locations is not an issue even when wandering the unsettled frontiers for months on end. Think of the Louis and Clark expedition. They sure didn't have any ability to casually saunter back to town to resupply!

If you have a group without sufficient Survival skill then this will absolutely matter, at least in terms of food. If you happen to have a cleric or other character with create food and water available, then you're probably in good shape no matter what. At the early access points of game play where this is your only means of supply - when rings of sustenance remain fairly pricey - then that character is down as much as half of their top or second-to-top spell level for the day.

Carrying some field rations for a spell helps you not have to tap so much of your cleric's casting capability for the day.

Dungeons are often notoriously difficult environments to forage in. Some may have water supplies that purify food and water will clean up, or the stand-by create water orison takes care of. But food is no guarantee whatsoever. Some of the monsters are not going to be on the menu until the group hits Donner Party degrees of hungry.

Some dungeons a group simply gets trapped inside of until they find their way out. If it's primarily stocked with oozes and undead, the only self-propelled field rations are what came in the dungeon with you. Did you pack a few chickens in your gear? How tasty are the companions and familiars going to start looking after a week of...

I'm not saying it's never an issue. I'm saying that there's no need to track it. The DM knows when they're going into a situation where they can't resupply and can count the days and compare it to what people brought. Much simpler than having everyone track it all the time when most of the time it's not going to be an issue.

PCs of a low enough level where it's a big concern in a dungeon are also unlikely to spend all that long in a dungeon.


Which has its own problems.


Unlikely, but no guarantee. I've seen characters stumbling around in a dungeon for a couple of weeks a few times, slowly starving while they fumble about in the dark. It doesn't crop up often in published adventures.

OTOH there are a few nasty spells that effectively starve you ... or make a ring of sustenance useless.

I'd carry a week's rations and a 1-gallon water container (empty assuming fairly typical party composition) even after acquiring a ring of sustenance. One never knows when that thing'll get shut down or some pickpocket'll slide it off your finger.


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Pizza Lord wrote:
The Mad Comrade wrote:
Lady-J wrote:
thorn767 wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

oh god... the nightmares
think about 90% of pcs would just murder hobo it instantly and say ah hell naw instead of oh f-
If reasonably well portrayed, Fluttershy shouldn't be a problem for most groups. Medium quadruped with wings (mobility solved with the added bonus of increased carry capacity), perhaps a druid with a variety of useful spells and a Perform (sing)-based archetype of some sort providing thematic bardic performances.
Yeeaah, I don't think it's the character viability they're concerned with. It's the fact that girls totally suck at RPGs!the GM pauses every 30 minutes for a break where they disappear into the hallway to make-out. Also, she keeps giggling everytime someone says something totally innocent like "I pitch a tent," or "I'm coming up the rear!" So juvenile... grow up!

Sorry, but as a girl gamer who has been in the same RPG group with my couple I cannot approve that generalisation you are making here.

I have had some experiences with girlfriends of some of my players who didn't even seem to want to be there and they were mostly invisible but I have met some of them that were far better players than their boyfriends were.
The main issue is that sometimes she doesn't even want to play RPGs and she feels kinda forced and is uninterested. At least from my experience.
I got into RPGs because some friends got me into it and I thought I wouldn't like it but I loved since the first time and I got quickly into the mechanics. The problem is when the person you are introducing is not really interested.


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Kileanna wrote:
Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.
Pizza Lord wrote:
...

Sorry, but as a girl gamer who has been in the same RPG group with my couple I cannot approve that generalisation you are making here.

I have had some experiences with girlfriends of some of my players who didn't even seem to want to be there and they were mostly invisible but I have met some of them that were far better players than their boyfriends were.
The main issue is that sometimes she doesn't even want to play RPGs and she feels kinda forced and is uninterested. At least from my experience.
I got into RPGs because some friends got me into it and I thought I wouldn't like it but I...

I think the comments ultimately have less to do with the new player part and more to do with when your GM suddenly goes 'goofy' in the head because they're in looove and want to fawn over their beau or belle and basically turn into sappy, silly, overly-dipsy weirdos with temporary insanity. It's basically the, "'OH F-, everyone. Get ready for the unicorns and Legolas scenes."


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Yeah, that sounds pretty awful indeed. I have never been into that situation, but I had a new player that I was trying to impress, and I kept allowing her to distract me for the whole session while the other players were utterly annoyed. I learned and now I don't let her to distract me. But that eas a pretty bad session xD


97. "A coal black winged unicorn appears out of thin air and impales [insert character here] for [huge amounts of damage] on a surprise round charge attack, killing [insert character here]. Roll initiative."


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98.Trench Mists.
99.(In the case of the Swashbuckler from my S&S campaign). "You enter the room. There is a jellyfish/anemone inside."
100."Roll the save against Confusion/Insanity". The ranger/ninja/barbarian/etc. miserably fails (alternatively, the one able to dispel/control also fails or is knocked down before they can react). Actually, I get a lot of "Oh, f*ck" just for saying "roll against Confusion".


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101. "Why the hell don't they make Colossal pawn bases"?


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quibblemuch wrote:
101. "Why the hell don't they make Colossal pawn bases"?

That 's good. I don't use pawns, but homemade portraits of the characters. And I have up to Huge size.

So when there is an enemy larger than that I outline its space with smaller pieces. Which is the same that I do to mark furniture and other elements in the map. So anytime I start lining small pieces on the map my players are expectant, like: "is that a dragon or a king size bed?"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:

97. "A coal black winged unicorn appears out of thin air and impales [insert character here] for [huge amounts of damage] on a surprise round charge attack, killing [insert character here]. Roll initiative."

This actually happened to us. Our tough as nails max hit point barbarian was taken from top notch to dead by a charging pouncing 6-clawed mutant raptor in the surprise round.

Happened in a room full of hanging tapestries that the raptor was hiding in. White unfinished tapestries were splattered with lots of red blood.

Also, you're supposed to roll initiative before anything happens, even in the event of a surprise round. Considering it's literally step 1 under "How Combat Works" in the Combat chapter of the Core Rulebook, I'm surprised so many GMs don't do that.

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Kileanna wrote:
"is that a dragon or a king size bed?"

LOL!

Ravingdork, I think many GMs roll initiative after the monster's surprise round is so that the monster is a surprise.

Asking players to roll initiative lets them know that something fishy (or draconic, or giant, or tentacley) is going on.


What I've done from time to time is collect 2 or 3 pre-rolled sets of initiative checks from the party. Then the surprise is determined normally (Perception vs. Stealth et al) - if there is a surprise encounter not in the party's favor (they lost init to one or more bushwhackers), having pre-rolled initiatives solves the problem and should assuage the rules lawyers. :) Just be sure to use them in order.

So to be on the up-and-up, the better way to say might be:

97 (revised) "A coal-black winged unicorn appears out of thin air with surprise. I'm using pre-rolled initiative set A, with the unicorn gaining its surprise attack on count #. [insert messy character death here]"

Scry-n-fry cuts both ways. ;)


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Kileanna wrote:
quibblemuch wrote:
101. "Why the hell don't they make Colossal pawn bases"?

That 's good. I don't use pawns, but homemade portraits of the characters. And I have up to Huge size.

So when there is an enemy larger than that I outline its space with smaller pieces. Which is the same that I do to mark furniture and other elements in the map. So anytime I start lining small pieces on the map my players are expectant, like: "is that a dragon or a king size bed?"

Ha! An important distinction.

I number my pawn bases with a label maker. One day, as we were all getting set up, a player glanced at the clear plastic box where I keep my bases.

"Oh f---," he said.

"What?" asked the rest of the players.

"I just saw a base labeled '27'. He's only ever had up to, like, 12."

"Oh, that?" I said, as casually as I could. "I just needed a few more for tonight."

A troubled silence fell over the table.


Now there are 101 ways to make your players say Oh F---.

Quick, nobody post another.

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102. You attack the PCs with hummus.


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Last one by Quibblemuch was another "oh, f*ck" moment. So... that was number 102.

102. GM reveals he has bought new pawn bases for tonight's game because 12 weren't enough.


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102. Continue to use the number 102 to refer to new items in a list of 101, but pretend like nothing is wrong with that.


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quibblemuch wrote:
102. Continue to use the number 102 to refer to new items in a list of 101, but pretend like nothing is wrong with that.

102. Keep using the number 102 to count above 101 all the time, like: "you see an army of 102 people" and then they are like thousands.


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Kileanna wrote:
quibblemuch wrote:
102. Continue to use the number 102 to refer to new items in a list of 101, but pretend like nothing is wrong with that.
102. Keep using the number 102 to count above 101 all the time, like: "you see an army of 102 people" and then they are like thousands.

This marks the 102nd time I've debeveraged while reading the forums.


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102. Gazebos.


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201. your party encounters chthulu


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Lady-J wrote:
201. your party encounters chthulu

I think that's a way to make your party say "Oh fhtagn!"


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You run a game for 16 players who suddenly realize they're in the 70s Saturday morning kid show "The Land of the Lost". I was pelted with d20s. For real.


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Kileanna wrote:


99.(In the case of the Swashbuckler from my S&S campaign). "You enter the room. There is a jellyfish/anemone inside."

SINGLE. MOST. DEADLY. ENCOUNTER. EVER. My players still remember that...the only undefeated villain they've left.

Random number between 100-200. The otherwise plain looking person starts casting. Do a spellcraft. Hm..no that only gets you up to 6th level spells: you dont know what he's casting.


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102) Your group of level one adventurers falls into a "Pit of 102 Housecats"

Silver Crusade

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Kileanna wrote:
quibblemuch wrote:
102. Continue to use the number 102 to refer to new items in a list of 101, but pretend like nothing is wrong with that.
102. Keep using the number 102 to count above 101 all the time, like: "you see an army of 102 people" and then they are like thousands.

Reminds me of rabbit counting, which goes: one, two, three, four, a hundred (hundred referring to any number above four).


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I'm going to reserve my spot for the future, in case we get that far...

350. A huge creature emerges from the water. On first glance, it appears to be a crustacean from the Paleolithic period. Standing above you, looking down with its big red eyes, it bends down towards you. To your surprise, it speaks a single phrase:

"I-I need about tree fiddy."


104:
You are a level 10 party and a CL 17 cleric comes arounds the corner and casts chain lightning (17d6). (this happened to us and we killed it but lost 2 people) this was in Rappan Athuk level 9


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102. After the PCs have thrown everything they have at the BBEG in one round: "In the cloud of dust brought on by your ferocious onslaught, there is silence for a few moments. Then hysterical laughter. The cloud clears, revealing the man in the blue suit doubled over in laughter, completely untouched. He composes himself, clears his throat, smiles, and says, 'F for effort, as they say! Now it's my turn. Let me show you how it's really done.'" Followed by saying you need two extra d20s to determine initiative order.

???. "Oh gee. Um, this is awkward. You said you stab him in the wound? ****." *rolls dice, since I DM without a screen it comes up as 00* "Um... how much alchemist's fire did you store in the base again?"

666. "Okay. Um, so first and least important is that you've all just blown a hole in the sky. Great job, guys. Hold on a moment, I need to figure out the mass combat rules for a legion of demons versus four idiots."


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102. "Ok, you have jumped inside the giant worm's mouth. Now roll for getting out of it"
(Real thing. My character died there. The worm had DR and I was playing a ninja who relied on a lot of attacks and sneak attack to deal damage. I didn't have my agile weapons yet. Stupid death, as I jumped inside on my own will... And the bard NPC survived because of the beast bane dagger I had given her to defend herself xD)


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Had a player with a Paladin leap into a black void because it was the only way out of the room. The black void was a Sphere of Annihilation. The player was me. Believe me, I said "F-" more than once.


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102) "After defeating the dragon you continue down the hall to his hoard, where you find endless piles of copper coins gleaming at you."


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Hm... number 102 is definitely my favorite one but I don't like number 102 a lot.


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Errant Mercenary wrote:
Kileanna wrote:


99.(In the case of the Swashbuckler from my S&S campaign). "You enter the room. There is a jellyfish/anemone inside."

SINGLE. MOST. DEADLY. ENCOUNTER. EVER. My players still remember that...the only undefeated villain they've left.

Random number between 100-200. The otherwise plain looking person starts casting. Do a spellcraft. Hm..no that only gets you up to 6th level spells: you dont know what he's casting.

My party had more trouble with the godd*** devilfish from Book 1 of S&S. TPK the first time, and my alchemist still died because she failed her Fortitude save against its blood cloud when the DM let us rewind and attempt.


Gaurwaith wrote:
102) Your group of level one adventurers falls into a "Pit of 102 Housecats"

Careful - that's 10,200 experience points you're potentially giving them.


Diachronos wrote:
Errant Mercenary wrote:
Kileanna wrote:


99.(In the case of the Swashbuckler from my S&S campaign). "You enter the room. There is a jellyfish/anemone inside."

SINGLE. MOST. DEADLY. ENCOUNTER. EVER. My players still remember that...the only undefeated villain they've left.

Random number between 100-200. The otherwise plain looking person starts casting. Do a spellcraft. Hm..no that only gets you up to 6th level spells: you dont know what he's casting.

My party had more trouble with the godd*** devilfish from Book 1 of S&S. TPK the first time, and my alchemist still died because she failed her Fortitude save against its blood cloud when the DM let us rewind and attempt.

that's why with modules always have a every one make a few backup characters so you can just keep throwing bodies at the problem

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