Alien

Quibblethulhu's page

61 posts. Alias of quibblemuch.


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Freehold DM wrote:
Wait..no. I have octopus in the house. I better make takoyaki before it goes bad.

Cousin Earl! NOOOOOO!!!


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*waves tentacles in air*

Testify!


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Heh heh heh…


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TriOmegaZero wrote:
Also we have Strange Aeons, so there's a lot of juggling to do.

Well, with all those tentacles, juggling should be trivial...


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Dagon fish-men! Get off mah sea grass! *shakes tentacle*


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Ah, Strange Aeons. Of all the adventure paths I've run, that was my favorite. And, not coincidentally, the one that did the most lasting psychological trauma to my players. Pfft. Weenies still eye-twitch at the words "lovecraftian horror".


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Based on how my regulars eye-twitch and trauma-scream at the mere mention of things like "tooth fairies," "yellow fog," or the shout 'Teke-li-li!', I'd guess therapy must not be for everyone.


Agreed.


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Once again, my work here is done.


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Drejk wrote:
quibblemuch wrote:
Drejk wrote:

Fantasy Monster: Crushing Sphere

An enormous self-moving orb of obsidian crushing everything in its way.

OMG I want one of these for the grocery store lines...
I don't how it is in your areas, but here the aisles are maybe 10 feet apart so it would not only crush the queue but the shelves around as well.

Worth it. Sacrifices must be made.


Bjørn Røyrvik wrote:
quibblemuch wrote:


I know it's pedantic, but
You say that like it's something to be ashamed of.

I've been trying to cut back.


Xiang Tashi wrote:
Friedrich Nietzsche wrote:
That which does not kill a thread, only makes it stronger.
When necromanting a thread, one should be ware that the thread does not necromant oneself.

Do not call up any Thread that ye cannot also put down.


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Playing Call of Cthulhu:

INVESTIGATOR: I'm going to go to the NY Public Library to research that strange symbol we found carved into the corpse's forehead. *rolls a fumble*

ME: Ooo... not good. Instead of a volume on occultic symbols you find... the novelization of Thor: Love & Thunder. Roll a Sanity Check.


I'm sure that can't be true. And people certainly shouldn't try to figure it out, especially not by chanting their decryption aloud near some Essential Saltes...


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Ambrosia Slaad wrote:
In maybe unrelated news, the worst answer you can receive to "When was the last time you checked the filter in the bottom of the dishwasher?" is "There's a filter in the dishwasher?"

Euh! There's some places even *I* won't sleep dreaming...


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Conspiracy Buff wrote:

Octopuses Have Remarkably Similar Sleep Patterns to Humans–and May Even Dream

Of course they dream.

DREAM OF THE DAY THEY RISE UP FROM THE BRINY DEEP AND CONQUER THE EARTH!!!

*dreams*


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I'd say "good luck" but, well, it's cosmic horror... so...


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Aberzombie wrote:

Because…..the tentacled ones

Octopuses tweak the RNA in their brains to adjust to warmer and cooler waters

File this under Things Man Was Not Meant to Know, please...


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Would you accept an Elder Puppet?


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Has anyone seen my essential Saltes?


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I said they scream. Didn’t say I didn’t like it…


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I dunno. Mortals are pretty much just Happy Meals that scream.


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“I do not recall distinctly when it began, but it was months ago. The general tension was horrible. To a season of political and social upheaval was added a strange and brooding apprehension of hideous physical danger; a danger widespread and all-embracing, such a danger as may be imagined only in the most terrible phantasms of the night. I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places. There was a daemoniac alteration in the sequence of the seasons—the autumn heat lingered fearsomely, and everyone felt that the world and perhaps the universe had passed from the control of known gods or forces to that of gods or forces which were unknown…”

-Nyarlathotep, H.P. Lovecraft


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Pfft. Tourists.


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Happy birthday, H.P. Lovecraft!


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Art time!


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Was it a Ftaghn Explorer?
Yog-o?
Mazdathoth Mi-gota?
Lengoln Continental?

Welp, I know what I'm doing the rest of the night... *lays awake till 2:00 staring into abyss and thinking of lovecraftian car puns*


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Yes... yes...


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Oi! Language!


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Been doing a little painting this weekend.


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Old McDonald had a shoggoth
Iä! Iä! Oh!


Get off my lawn!!!


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*eldritch dutch ovens*


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*snores quietly*


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Ayup.


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Welp, had the first fatality of my Strange Aeons campaign last night. Fortunately, it was only a PC's cohort. Still, they'd grown to love the stuffy, pedantic cleric of Nethys who had followed them through so many dark adventures, always ready with a healing spell or to correct someone's pronunciation... Na Alu, you will be missed. Turns out, two proto-shoggoths was one too many for your delicate all-to-human flesh...

*dances happy prospector dance, but with, like, tentacles*


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Sumab~&&& shot me in the face.


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DungeonmasterCal wrote:
It's...complicated. And uses Geometry, the worst mathematics class I ever took.

Tell me about it... you ever try to bisect a squamous angle using only tentacles and an Escher-edge?

*mind quietly blows*


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Everyone in Briarstone.

Except Winter Klaczka and four amnesiac former employees of Count Hasterton Lowls IV.

The Tatterman dropped half the party, stable but dreaming fevered dreams and surely dying soon. The remaining PCs couldn't beat his regeneration. Aided by Winter, they rolled their unconscious companions from the open second-story wall, whence late the oneirogens had spewed their yellow fog. The fall was rough, but not enough to kill the unconscious characters.

The bhole stirred again, its nightmares flaring as Hastur's dream-creature stepped into the waking world. As the Tatterman ripped the flesh from what remained of the Apostles in Orpiment, the earth heaved. The fragile remaining walls of Briarstone toppled. Unseen by the handful of survivors, the ceiling of the chapel dropped, smashing the shrine of Desna.

The Dimension of Dreams forced its way into Golarion. Screams and gibbers and mad visions filled the sky. Briarstone Asylum collapsed on itself. The force of the blast hurled the amnesiacs and Winter to the ground. When their eyes cleared of dust and fog, the century-old complex was gone.

In its place, an arid waste of yellow sand. Fragments of alien architecture thrust up through the drifting dunes. The perpetual rain and chill of Ustalav refused to touch the eldritch blight at the island's heart.

Five survivors made their way to a rowboat, to carry the mad tale to Thrushmoor...


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Heh. One the players in my Strange Aeons campaign just emailed to say he'd drifted off for an afternoon nap and had a dream about Ustalav...

Muhahahaha!

I helpfully told him that if his character died in the dream, he dies in real life.


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Fhtagn, dude!


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Wooo! My weeknight group just finished Emerald Spire. So I'm getting back into the GM seat to run Strange Aeons. Lovecraftian amnesia horror! Woooooo!


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Fhtagn.


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That which is not living
can never truly die
now let's go to Hardees
and get ourselves some fries.


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If the Eldest get to come in, you have to take the Mythos gods too! It’s only ftaghn!


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MageHunter wrote:
Back street's back...

That which is not living can never really die,

something something something, their dance moves are really fly.


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The Sideromancer wrote:
I remember finding the absolutely hilarious results of training a bot on Lovecraft and telling it to complete sentences form a cookbook. Can't remember where, though.

Ah... the Necronomnomnom...


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*waits dreaming*


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*de-inks*


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If you get a large rumbling box labeled FREE CALAMARI, just don't even open it.

About Interesting Character

Name:

APPEARANCE:

Physical Traits:

Clothes/Equipment:

Familiar:

DESCRIPTIVES:

RACE: Female Kitsune
Age: 16 yo (Young adult)
Size: Medium Size, 5' 1" 115 lbs
Type: Humanoid (shapeshifter, kitsune)
LEVELS:
Classes:[/i]
Favored:[i]

SOCIAL:
Faith:[/i]
Alignment:[i]

Home:[/i]
Jobs:[i]

Languages: Common, Sylvan, Skald
OTHER:
Aura None (see detect evil)

CORE STATS:

Str 10 (+0)
Dex 15 (+2)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

Senses; Low-light, Normal Perception +1

Init +2; Speed 30 ft.

BAB +1, Str AB +1, Dex AB +1;
CMB +0 (+? BAB, +? Str, +? Size);

AC: 12, ff 10, touch 12; (base +? Armor, +? Deflection, +2 Dex, +? Dodge, +? Natural, +? Shield)
CMD: 12, (base +? BAB, +? Str, +? Dex, +? Size)

HP: 15, (HD: 3D6)

Concentration +?
Fort +2.6, Ref +4.6, Will +5
Immune: None
Conditional: None

DR: None
Resist: None

SKILLS:

Total Skill Name (Ranks) Class (Ab Mod) [Bonus] {conditional}

Acrobatics
+ ? ()()[]

Appraise
+ ? ()()[]

Bluff
+ ? ()()[]

Climb
+ ? ()()[]

Craft:
#Subskill
+ ? ()()[]

Diplomacy
+ ? ()()[]

Disable Device
+ ? ()()[]

Disguise
+ ? ()()[]

Escape Artist
+ ? ()()[]

Fly
+ ? ()()[]

Handle Animal
+ ? ()()[]

Heal
+ ? ()()[]

Intimidate
+ ? ()()[]

Knowledge:
#Subskill; Nobility(3)(1)[]
+ ? ()()[]

Linguistics
+ ? ()()[]

Perception
+ ? ()()[]

Perform:
#Subskill
+ ? ()()[]

Profession:
#Subskill
+ ? ()()[]

Ride
+ ? ()()[]

Sense Motive
+ ? ()()[]

Sleight of Hand
+ ? ()()[]

Spellcraft
+ ? ()()[]

Stealth
+ ? ()()[]

Survival
+ ? ()()[]

Swim
+ ? ()()[]

Use Magic Device
+ ? ()()[]

Wild Empathy
+ ? ()()[]

PASSIVE ABILITIES:


    RACE
  • Alt Form, single human form, +10 disguise as human
    RACE
  • +2 Acrobatics
    RACE
  • +1 DC for enchantments
    TRAI
  • Northern Ancestry; +1 fort, Cold resist 2
    TRAI
  • Unscathed; Any energy resistance improves by 2.
    DBCK
  • Pride, When someone threatens, accuses, or challenges you, you take -2 on Diplomacy & Sense Motive for that creature till it apologizes.
    TRAI
  • Reincarnated; +2 vs fear & death effects.
    CLS1
  • Endure Elements vs cold; Constant
    CLS1
  • +1 DC for cold spells
    CLS1
  • Transformation Patron
    CLS1
  • Ray of Frost added to spell list
    LVL1
  • Self-sufficient +2 heal & survival

POOLS:
CLS2 - Arcane Reservoir,
4 - Max = class lvl +3
3 - Renew daily, set to one half class lvl +3

ACTIVATED ABILITIES:

At Will
RACE - Natural Attack, Bite 1d4

Reactions

# Per Day
RACE - 3/pd Dancing Lights

Per Pool Point (PP)
CLS2 - Unnamed, can spend one PP to increase the caster lvl or the DC of a spell by 1.
CLS2 - Consume Spells, expend a spell slot, gain that spell lvl in PP
CLS2 - Dimensional Slide, can teleport 10' per cls lvl, counts as 5' and is used as part of move or withdraw action.

By Spell Slots
DC +1 for cold spells
Witch CL 1
LVL 0 (3 prep slots) 0/0 DC 12
- Ray of Frost
- Detect Magic
- Mending

LVL 1 (2 prep slot) 2/2 Per Day DC 13
- Abstemiousness
- open (so I can prep as needed)

Arcanist CL 1
LVL 0 (4 prep slots) -/- Per Day DC 12
- Daze
- Detect Poison
- Light
- Stabilize

LVL 1 (2 prep slot) 2/3 Per Day DC 13
- Chill Touch
- Cure Light

Spellbooks
0
Ray of Frost
All Witch cantrips (excluding fire spells)
Read Magic

1
-Cure Light
-Icicle dagger
-Reduce Person
-Mage Armor
-Frostbite

-Obscuring Mist
-Sleep
-Abstemiousness
-Chill Touch
-Unseen Servant

EQUIPPED:

Total Weight: (Body + Eqd + Inv)
Magic Item Slots:

  • Slot: Name {cost/wt}Details
  • Slot: Name {cost/wt}Details
  • Slot: Name {cost/wt}Details
  • Slot: Name {cost/wt}Details

Non-Slotted Items: - lbs


  • Signet Ring (- lbs)[5]

Carried: 5.5 lbs


  • Melee: Dagger +1 / 1d4 10' +3, 20x2, P 1 lb [1]
  • Melee: Darkwood Longspear +1 / 1d8 0', 20x3, P 4.5 lbs [391]

INVENTORY:

Inv Weight: Weight of Inv
Place: (carrying wt/max weight) {cost/wt of bag}
  • Name {cost/wt}Details

    Capacity
    STR (9) —
    light: 30 (x1/3), medium: 60 (x2/3), heavy: 90 (x1), LOG: 180 (x2), Drag: 450[225-1800](x5[x2.5-x10])

  • CREATION / ADVANCEMENT CHOICES:

    General;
    Race:
    Initial stats:
    Traits:

    Level 1
    Feat:
    Skills Ranked:
    Class:
    Archetype:
    Specialization:

    PFS INFO:

    Current Chronicle:

    Name:
    AKA:
    Faction:
    PFS:
    XP:
    Prestige:
    Fame:
    Day job:
    Gold Earned:
    Spent:
    Boons Used:
    Scenarios Played:

    FUN STATS:

    Kills,

    KOs,
    Unconscious or dead

    Money Aquired
    Stolen:
    Looted:
    Rewarded:
    Earned:

    Damage Dealt / taken

    Attacks made / Hit
    Skill Checks

    Saves rolled, succeeded
    Refl: 0 / 0
    Fort: 0 / 0
    Will: 0 / 0

    Spells Cast
    Silent Image:

    Other
    Fires Started:
    Been Critted:

    Places Visited

    Knowledge Known
    Stuff learned from prior knowledge checks, so further knowledge checks are not required.

    Quotes