Ah, Strange Aeons. Of all the adventure paths I've run, that was my favorite. And, not coincidentally, the one that did the most lasting psychological trauma to my players. Pfft. Weenies still eye-twitch at the words "lovecraftian horror".
Based on how my regulars eye-twitch and trauma-scream at the mere mention of things like "tooth fairies," "yellow fog," or the shout 'Teke-li-li!', I'd guess therapy must not be for everyone.
I'm sure that can't be true. And people certainly shouldn't try to figure it out, especially not by chanting their decryption aloud near some Essential Saltes...
In maybe unrelated news, the worst answer you can receive to "When was the last time you checked the filter in the bottom of the dishwasher?" is "There's a filter in the dishwasher?"
Euh! There's some places even *I* won't sleep dreaming...
“I do not recall distinctly when it began, but it was months ago. The general tension was horrible. To a season of political and social upheaval was added a strange and brooding apprehension of hideous physical danger; a danger widespread and all-embracing, such a danger as may be imagined only in the most terrible phantasms of the night. I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places. There was a daemoniac alteration in the sequence of the seasons—the autumn heat lingered fearsomely, and everyone felt that the world and perhaps the universe had passed from the control of known gods or forces to that of gods or forces which were unknown…”
Welp, had the first fatality of my Strange Aeons campaign last night. Fortunately, it was only a PC's cohort. Still, they'd grown to love the stuffy, pedantic cleric of Nethys who had followed them through so many dark adventures, always ready with a healing spell or to correct someone's pronunciation... Na Alu, you will be missed. Turns out, two proto-shoggoths was one too many for your delicate all-to-human flesh...
*dances happy prospector dance, but with, like, tentacles*
Except Winter Klaczka and four amnesiac former employees of Count Hasterton Lowls IV.
The Tatterman dropped half the party, stable but dreaming fevered dreams and surely dying soon. The remaining PCs couldn't beat his regeneration. Aided by Winter, they rolled their unconscious companions from the open second-story wall, whence late the oneirogens had spewed their yellow fog. The fall was rough, but not enough to kill the unconscious characters.
The bhole stirred again, its nightmares flaring as Hastur's dream-creature stepped into the waking world. As the Tatterman ripped the flesh from what remained of the Apostles in Orpiment, the earth heaved. The fragile remaining walls of Briarstone toppled. Unseen by the handful of survivors, the ceiling of the chapel dropped, smashing the shrine of Desna.
The Dimension of Dreams forced its way into Golarion. Screams and gibbers and mad visions filled the sky. Briarstone Asylum collapsed on itself. The force of the blast hurled the amnesiacs and Winter to the ground. When their eyes cleared of dust and fog, the century-old complex was gone.
In its place, an arid waste of yellow sand. Fragments of alien architecture thrust up through the drifting dunes. The perpetual rain and chill of Ustalav refused to touch the eldritch blight at the island's heart.
Five survivors made their way to a rowboat, to carry the mad tale to Thrushmoor...
I remember finding the absolutely hilarious results of training a bot on Lovecraft and telling it to complete sentences form a cookbook. Can't remember where, though.
Alt Form, single human form, +10 disguise as human
RACE
+2 Acrobatics
RACE
+1 DC for enchantments
TRAI
Northern Ancestry; +1 fort, Cold resist 2
TRAI
Unscathed; Any energy resistance improves by 2.
DBCK
Pride, When someone threatens, accuses, or challenges you, you take -2 on Diplomacy & Sense Motive for that creature till it apologizes.
TRAI
Reincarnated; +2 vs fear & death effects.
CLS1
Endure Elements vs cold; Constant
CLS1
+1 DC for cold spells
CLS1
Transformation Patron
CLS1
Ray of Frost added to spell list
LVL1
Self-sufficient +2 heal & survival
POOLS:
CLS2 - Arcane Reservoir,
4 - Max = class lvl +3
3 - Renew daily, set to one half class lvl +3
ACTIVATED ABILITIES:
At Will
RACE - Natural Attack, Bite 1d4
Reactions
# Per Day
RACE - 3/pd Dancing Lights
Per Pool Point (PP)
CLS2 - Unnamed, can spend one PP to increase the caster lvl or the DC of a spell by 1.
CLS2 - Consume Spells, expend a spell slot, gain that spell lvl in PP
CLS2 - Dimensional Slide, can teleport 10' per cls lvl, counts as 5' and is used as part of move or withdraw action.
By Spell Slots DC +1 for cold spells Witch CL 1
LVL 0 (3 prep slots) 0/0 DC 12
- Ray of Frost
- Detect Magic
- Mending
LVL 1 (2 prep slot) 2/2 Per Day DC 13
- Abstemiousness
- open (so I can prep as needed)
Arcanist CL 1
LVL 0 (4 prep slots) -/- Per Day DC 12
- Daze
- Detect Poison
- Light
- Stabilize
LVL 1 (2 prep slot) 2/3 Per Day DC 13
- Chill Touch
- Cure Light
Spellbooks 0
Ray of Frost
All Witch cantrips (excluding fire spells)
Read Magic
1
-Cure Light
-Icicle dagger
-Reduce Person
-Mage Armor
-Frostbite